Monday, May 24, 2021

Random Issue Battle 4

 Time for another installment of random issue battle. This is going to be taking two characters and determing who would win with the caveat that both only get the feats from a single random issue/episode/level etc. of their series. Scaling is allowed but scaling towards feats that happened in that issue/episode/level.

Using the random battle picker to pick a random death prediction I have done I got Mami vs Panty. That's interesting...both characters don't have that large a selection going just from Puella Magi's main series, meaning they're both fairly likely to get at least something of a good feat. I think best case for Mami off the top of my head might be the fight against Gertrud or maybe the timelines ep that could give Mami a signifigant amount to scale off of. For Panty best ep to get would be the moon one probably so she could scale to Stocking's feat of being sneezed out by the moon....not really sure.

Starting with Mami, I use a number randomizer to get a random ep and I get episode 3. That's...oddly fitting given the character in question. So she'll basically get feats from the Charlotte encounter.

  • Episode starts with Mami wiping out a witch maintaining a dimension that off visuals was probably building sized via Tiro Finale (3:00)
  • Telepathic Sensing with Kyubey saying he can guide Mami through the shortest path of a witch's labyrinth via their telepathy (11:22)
  • Mami binds Homura (13:45)
  • Mami demonstrates superhuman skill and reaction time using one gun after another to defeat familiars in sequence while spinning like a dance (18:20)
  • Mami seemingly creates larger hand-cannons (18:35)
  • Hits the witch Charloette with her gun a long distance suggesting superhuman strength (19:18)
  • Demonstrates Tiro Finale (19:40)
So overall Mami has some pretty good feats for one of these in this episode. She has superhuman physicals likely, from jumping and punching long distances, she has binding she has superhuman speed/reaction time/skill, can summon lots of guns, and can shoot an ultimate attack that's at least in the building range. It's possible that there's more as Charlotte's labyrinth seemed to extended farther then a building, Homura was able to kill Charlotte and Mami seemed confident in her ability to beat Homura but I'm not sure Mami would scale to Homura within just this ep.


So for Panty I use the random number generator and get episode 11....I don't think there's any good feats for Panty that ep, that's Garter's backstory ep and the one where they are lounging around all ep right?

  • It's implied the Angels could have dispatched a bunch of ghosts, 1 of which might be of signifigant size though the cartoony perspective makes it kind of hard to tell (1:20)
  • Panty avoids a large number of traps including bow and arrows being fired by machines calling it "a boring ride" (2:55)
  • Panty and Stocking physically defeat a large stone statue with many arms (3:30)
  • Panty claims she and Stocking can climb back into Heaven despite it being above space by building a super long pole. (14:50) It should be noted that even within the confines of this episode, Panty seems to be one for hyperbole claiming she could "eat a whole planet" (17:40)
So Panty is at least wall level within this for taking down a giant stone statue, who shows athleticism, agility and skill, and likely subsonic speed for avoiding the automatic arrow fire. It's implied she's a lot stronger since she can take down arguably really big ghosts and is an angel whose mission is to fight ghosts but unless you wanna take the Heaven feat as serious MFTL+ that's about it.


Fight:

So the first thing to note here is that neither character can really take a shot from each other. Particularly with her durability, Panty might be able to survive a bullet, but she has no feats to suggest it wouldn't do serious damage to her. Moreover Panty absolutely doesn't have the feats to survive a Tiro Finale while conversely Mami doesn't have the durability feats to suggest she could take a strike from Panty. That said Panty doesn't even use a gun in this ep meaning Mami has vastly longer range then Panty.

Unless they start at close range, I feel pretty confident in Mami taking this. Panty has better movement speed with these eps, but Mami has comparable or better everything else; both show enhanced skill and agility and similar levels of power and reaction time but Mami has better range and versatility.

In fairness I don't think Mami's versatility is too big a factor here; her binding doesn't have any particular feats this ep, it held Homura but Homura's strength level is basically unknown, while Panty has shown superhuman strength. Likewise, Mami's telepathy doesn't seem like it would confer any notable advantage here. That said the range advantage as well as Mami's disposition probably would take it. Even in these eps alone Mami is portrayed as cautious, prudent, and advises against taking risks while Panty is depicted as impulsive and reckless. Panty might win if you take the highballed interpretation of some of the statements or if they start in basically melee range, that said at anything longer I can't see Panty dodging numerous shots and arm cannon blasts from someone as skilled, with such high reaction and rate of fire. 

Monday, May 17, 2021

Random Issue Battle 3

Time for another installment of random issue battle. This is going to be taking two characters and determing who would win with the caveat that both only get the feats from a single random issue/episode/level etc. of their series. Scaling is allowed but scaling towards feats that happened in that issue/episode/level.


Using the random battle picker to pick a random death prediction I have done I got Yogsquest 1 Battle Royale....this is going to be an interesting one. This is the first time I'm doing a matchup between characters from the same verse. Given that there's 4 of them and only 10 episodes it's downright likely that two will be getting feats from the same episode meaning you could potentially just scale between them. Going into I have to imagine Pretty Margaret is gonna win. She has either physical feat or a magic feat in almost every episode. Honey also has physical feats but he also has intelligence anti-feats. I could maybe see Duncan winning if the episode has him demonstrate he has those scrolls; one of fear, and one of cone of cold. The Rat King winning would be a tricky one to imagine as there's no particular ep he has great stand alone feats. As always if an ep has NO feats whatsoever, I can just pick a new one. 


Starting with Honeydew, I use a number randomizer to get a random ep and I get episode 6. Episode 6 is just after the Mimic fight so there might be something from Honeydew's fight with his clone.

  • It's mentioned off hand that Honeydew has a hammer (2:02)
  • Honeydew is able to shove his companions forward in case there are any traps. (9:30) Honeydew's companions manage to push a signifigantly sized stone tomb (4:40) suggesting he scales. 
  • Honeydew runs forward and pulls a lever before anyone has a chance to react (10:20)
  • Simon and his clone hit each other in the head with no effect (15:20)
  • Has "5 intelligence" (16:50)

Something I didn't think to consider was Honeydew's speed. There's actually a partial shot of the room although we can't see the lever Honeydew pulled. Doing a rough visual estimate, if you assumed he moved like 2 meters to go from the door to off screen where the lever might be and he acted in 0.25 seconds, average human reaction time, he would have had to move 8 meters per second or athletic human level, a bit above world record marathon speed. He also has superhuman strength and durability, a hammer, but it seemingly impulsive and not very smart. If the others have no physicals he could maybe blitz.


Next for Duncan I user the randomizer to get episode 5 which is the mimic fight. That's probably not good for him, he does pretty poorly in that although he does get the scrolls in that one....

  • Shows random Mimic knowledge and decent perception (3:04)
  • Has a staff but is not very good with it due to having "6 strength" (3:40)
  • Mentions having 2 fireballs (4:10)
  • Duncan flails and misses a door with his staff (4:35)
  • Duncan easily identifies 3 scrolls after finding them (12:05)
  • Duncan's 3 scrolls are a scroll of illusory flame scimitar, scroll of cone of cold, and a scroll of fear. (12:18)
  • Duncan recieves a fire potion (14:25)
Yeah I guess that was the best he could hope for, he got all 3 scrolls plus a potion that ep. I am not sure if he'll win because of but it's probably the best ep for him here. Below average strength but several magic abilities and a few intelligence feats.


Next up is Sjin, the Rat King. Random number picker gives me episode 7. Weird how these are all adjacent so far. 7 is the sewer fight if I recall correctly so he'll have the landing feat. Not sure if he'll get anything from the goblin fighting.

  • Claims to be immune to most of the diseases of a sewer due to massive exposure (1:56)
  • Sjin lands quite dexterously showing agility and durability after falling down into a sewer. (9:40) The fall is stated to be ~15 feet (~4.572 meters) which to tank means taking about 3 kilojoules, a low superhuman feat. Humans have survived this before but usually with more damage and spread out over larger sections of the body. As far as I know this would be impossible to withstand without taking damage landing on one's hands and feet like a rat.
  • Sjin the Rat King has the magical ability to summon rat. (15:50) The summoned rat severely injures a goblin (19:05)
Sjin's got a surprisingly good physical feat, at least durability wise. Doesn't super help offensively. He does have his rat for that though which seems to be relatively strong. Doesn't have much else though.


Finally we have Pretty Margaret and at this point I just hope it's not 4 or 8. Using the randomizer I get...1. So it's the origin one, so she'll have her electricity feat. 
  • Claimed to be noble and brave, and capable of inspiring great feats in her companions (4:18)
  • Gives the party 1 HP from her song (5:33)
  • Honeydew claims Pretty Margaret is better then John Lennon. While this is only really a feat of musical talent, having extraordinarily high talent would probably imply in most cases at least slightly higher general intelligence. (6:25)
  • Is from the "69th Orcish Legion: Entertainment Divison" (9:03) which was famously ripped apart after she played an electrifiying lick on her magical lute. (9:12) The animation shows her going through a portal but it's not clear if this is something her music did or what.

Fight:

This is the first one that's been in a battle royale format. In terms of attack potency Honeydew and Honey Margaret have superhuman attack potency via strength or electric music. Duncan might have superhuman attack potency from his fire potion compared to a "Molotov Cocktail." In contrast Sjin and Honeydew both have superhuman dura and probably pretty similar at that. 

Given Honeydew's enhanced reaction and movement speed along with the fact that he's the only one here with superhuman attack potency and durability, he's a clear stat outlier. It's very possible he could just blitz and one-shot everyone here. The only one he couldn't one shot is possibly Sjin, but Sjin's the only one who can't get past Honeydew's dura. 

However Honeydew doesn't have an assured win. This isn't really because of his intelligence, though that is part of it, but due to the fact that he doesn't have any area of effect attacks. He could one-shot one person but if he doesn't take Margaret, she can electrify him, and if he doesn't one-shot Duncan, Duncan can try to freeze him, though that has a chance of not working, or using one of his other magics to distract the unintelligent dwarf.

If they start at a long range, I think this is pretty clearly and easily a win for Pretty Margaret. Her lightning can rip apart an entire orcish legion, showing both area of effect and power strong enough to one-shot everyone else here before they can do anything in return. At close range this gets a lot trickier because my intuition is Honeydew would probably attack Margaret first. She's visually the biggest threat given she's an orc while the other two are an elf and a gnome, and Honeydew in his ep did go adventuring with an orc who looks just like her suggesting he would have some idea of the threat posed.

From there things get interesting. Duncan does have some ways of hypothetically beating Honeydew if he's not blitzed instantly, though it's implied he might not have full control of his abilities. If he can't stop Honeydew, then Honeydew just mows through him and Sjin, Sjin could maybe take a blow or two, but neither are gonna do any real damage to him. Duncan might be able too via freezing him with cone of cold or using his "fire potion." Distracting him via illusory scimitar or via fear spell but he needs to be careful with that.

Sjin wants to win too and assuming Duncan can get off some kind of magic to stop Honeydew, Sjin could just sneak on Duncan while he's doing that or just summon the rat to attack him from behind before he has a chance to do much else. If Duncan has somehow stopped Honeydew by this point, then that secures the win for the Rat King as his rat should be easily strong enough to do serious damage to Duncan, given it did to the goblin. However if he hasn't beaten Honeydew yet, then Sjin will have accidentally sealed his fate as if Duncan used fear magic that doesn't last forever, or if he distracted him with an illusion, Sjin's got basically no way to stop Honeydew. I mean, it's POSSIBLE if Honeydew just stood there the rat could tear at his jugular, or tricking into falling into a pit or something but most likely Honeydew would just beat him up. As such victory for Sjin here is doable, but requires proper timing and sequencing, as well as Honeydew to go for Pretty Margaret at the beginning.

Overall I think if they start at close range the winner more often then not would be Honeydew. He can and likely would take down the biggest threat first, and after that there's just more chances for the others to win either if Duncan fails to get his spell off/uses it wrongly, or if Duncan only distracts Honeydew and then Sjin takes out Duncan, Honeydew can clean up afterwards. If they start at long range, I think Pretty Margaret would win pretty clearly, but given the most likely starting range would be close range I feel pretty safe giving this one to Honeydew.

Thursday, May 13, 2021

Which secondary stat is strongest

 In vs debating there's a commonly talked about stat trinity; attack potency, durability, speed. When talking about two characters fighting this is nigh-universally the first thing brought up because a signifigant advantage in any of these stats, especially speed can make the matchup nearly insurrountable, with abilities capable of circumnavigating these stat advantages having a special classification for how important they are (hax.)

However there are other stats all characters have that can be important, particularly if the two are relatively close otherwise. These are things that have been incredibly important, even more important then the primary stats, in real life combat. These are the secondary stats. I've heard six stats proposed as secondary stats, two of which I am unsure of those. Those two are stealth and endurance.

While both of these are things that have been quite important in real world combat, they for different reasons don't work similarly to the other 4. Endurance is a universal stat that all characters would have some level of, has a kind of blurry line with durability, and can be relatively hard to quantify. Stealth on the other hand can be quantified, even if it's more difficult then the other secondary stats and is distinct but is very much not universe. Most characters either have no stealth ability, no inclination to try and use any stealth, or both and as such stealth can be thought of much more as an ability rather then a stat, even if in real life both for human combat and in nature stealth is a very important tool of combat. I'm not saying I think endurance and stealth shouldn't be viewed as secondary stats, just that I'm not sold on considering them in the same way.

The other 4 which are pretty solidly secondary stats in my mind are range, intelligence, skill, and stamina. Of those 4 I definitely think the least useful by a good margin is stamina. While fights in fiction are often lengthier, fights in both real life and in vs debating tend to be pretty quick and so running out is just not a major concern in 99% of battle. Stamina comparisons are usually just a question of "do either character have a weakness", with the answer being almost always "no" and with most of the remainder being "yes but not a large one, it probably doesn't won't come up." Another result of this is that with stamina there's no further advantage in degree. You can have literally infinitely more stamina then your opponent and if they have no stamina problem, it's not going to be relevant. The only times stamina ever comes up is when characters have big super techniques/forms that are highly taxing, or when fighting a character who uses energy-draining.

The other 3 are a lot closer, as all 3 can be very helpful in certain circumstances but I believe intelligence is the least useful of the three. Now intelligence can be very helpful in a fight, as it basically lets you use your best tactical option, but intelligence's advantage unlike the other two stats is conditional; it depends on how many options you already have, it just helps guide you to the best of those options. Intelligence helps by exploiting things like terrain (which for most vs matches is in a neutral environment without ability to really help), enemy weaknesses, use one's ability maximally efficient etc. However intelligence by itself doesn't really do much in a fight. Intelligence is more helpful then the other stats when the characters have a lot of options, and/or their opponents have easily exploitable weaknesses.

Between the two I believe to be the strongest; skill and range it's interesting to consider which is stronger. The argument for range is that if you can only have a small advantage in one; having a small range advantage is a lot better then having a small skill advantage. Small skill advantages are usually not super signifigant and can't overcome much in the way of any other advantage, people who are master martial artists will tell you they don't want to get into a fight with someone who has a foot on them in height because the difference in power and reach makes it an extremely difficult fight. Sure if two people are even in every other regard, a small skill advantage can break it in one's favor, but it can't by itself overcome most signifigant advantages.

Range, on the other hand, sure can. Throughout the history of human warfare, range has been one of, if not the biggest single advantage. Being able to hit from a further distance makes you essentially untouchable and even at very small scales like the difference of dagger vs. sword or sword vs. spear, the difference is both clear and signifigant. Humans were able to subjugate large dangerous animals way stronger then us like the mammoth not because we were trained warriors, but because we had ranged weapons; historically armies didn't train soldiers past a certain point in things like martial arts because it gave diminish returns, but getting superior range on an enemy even just from getting the high ground has always been tactically advantageous.

However range, in a similar vein to stamina doesn't give you much of one the more you go. The ability to hit someone and not be hit in return is a big advantage it gives unlike stamina difference, but the only difference having 10x someone's range and 100x someone's range is they have to travel a farther distance, a distance that is usually not that big for most characters with decent speed feats or things like teleportation.

The point skill has it's in advantage is that while range's advantage is expotential decay, skill's advantage is basically linear. Being cosmically more skilled then someone would give a noticably larger advantage then being just humanly more skilled. A large enough skill advantage can be a form of hax for instance letting you dodge attacks as though you had precog, let alone the abilities high enough skill often seems to give you in fiction. While a small advantage in range seems stronger then a small advantage in skill, a large advantage in skill seems stronger then a large advantage in range.

Overall I would say range is a better secondary stat while in the range of humanity and the real world, while skill is a better secondary stat when you get cosmically strong. Personally I think range is probably the best secondary stat overall, but I could see an argument the other way as well. 

Wednesday, May 12, 2021

Intelligence Ranking my favorite verses

 I just wanted to create an intelligence ranking for the smartest characters in each of my favorite verses. I should note I don't count feats where it's like "Character sees all of x" as an intelligence feat as that really seems more of an sensory feat then an intelligence feat. That becomes relevant when you get really high up in the intelligence ranking.


32: Yuna Akamine (Yuki Yuna is a Hero): Yuki Yuna doesn't have any big intelligence feats. Yuna Akamine was able to manipulate and trick the heroes and is depicted as cunning. Shinju and the Heavenly God may be immortal and long-lived to the extent of gaining beyond peak human intelligence but such is unknown.

31: The Beast (Over the Garden Wall): Over the Garden Wall also doesn't have much big intelligence feats, but The Beast has basically both the feats above being a cunning manipulator and an implied long-lived immortal with a history of decieving different people into bearing the lantern.

30: The Throne of Yord (Shamanic Princess): The Throne of Yord is an ancient entity existing as long as the guardian world, suggesting his intelligence might be superhuman.

29: Ninetails (Okami): Immortal manipulator able to decieve even the goddess Amaterasu, a being who has lived at least thousands of years

28: Judgement (Panty and Stocking with Garterbelt): Is the Immortal Goddess overseeing Heaven and Earth since at least the age of Dinosaurs, hundreds of millions of years ago. Might be higher as there is a ghost factory, though it's creation details are unknown.


Now we move onto the verses with signifigant intelligence feats:

Type 0.75: Unrealistic Geniuses/Low Superhumans. Can advance humanity to near futuristic technologyor create limited versions of Type 1 technology.

27: Yuuko Ichihara (xxxHolic): Yuuko Ichihara and Fei Wang Reed manipulated people and mentally battled over the fate of the multiverse, with Yuuko's plan finally succeeding. 

26: Eriol (Cardcaptor Sakura): Eriol has the memories of Clow Reed, who was explictly Fei Wang Reed's superior, creating FWR from a stray thought, and was considered the greatest magician, superior even to Yuuko. Clamp mages could be a lot higher depending on interpretation as much is made of their precognitive abilities and awareness, but this is how far they would be using just their feats of manipulation.

25: Kyoya Ootori (Ouran High School Host Club): Kyoya has numerous feats of unrealistic genius, in particular without any funds from his family, making enough money from club activities to buy his father's failing company from other highly wealthy investors.

24: Kurama (Yu Yu Hakusho): Is a genius intellect who easily mentally beat Yu Kaito a genius in his own right, and was able to train a bunch of C class demons to reaching S class, an unpredected feat of training in his verse.

23: Seto Kaiba (Yu-Gi-Oh!): Kaiba designed numerous pieces of advanced technology including hologram projectors and a computer that can act as a game master for the card of duel monsters.

22: Monaco (Hetalia): Any of the countries could be here but Monaco is the one most consistently described as intelligence. The Countries are immortal entites that speak every language, created their own language, and accumulate massive experience from their nature as concepts. Each country has the intelligence of a country-wide civilization.


Type 1: Can create technology like that of a type 1 civilization such as weather manipulation, full gene manipulation, megastructures, relativistic spaceships, etc. Has the intelligence of a planetary civilization. Limited versions of Type 2 Technology.

21: Lok (Magicka): Lok created advanced robots like her golem that can fight high tier wizards evenly, and other advanced robotics

20: Dr. Asamori (Saint Seiya): Created the Iron Saints which can somewhat compete with lower tier Saints and help them in combat.

19: Dr. Kisaragi (Cutie Honey): Created Honey's robotic body, which has advanced capabilities to transform as well as a device that manipultes air particles to create items from thin air.

18: Mary (Divine Comedy): All the Ascended have all information run through their brains, knowing every bit of information that everyone on Earth knows, Mary being the smarest of them, closest to God.


Type 2: Can create technology like that of a Type 2 civilization such as extra-planetary colonies, Artificial Intelligence, technology that can affect the molecular/atomic strucute of large structures, time travel or limited versions of Type 3 Technology. Has the intelligence of a stellar civilization.

17: Cure Amour (Pretty Cure): Android from the future that has invented true artifical intelligence and time travel with full database of knowledge of the information of the present and future.

16: Ryou Shirogane (Tokyo Mew Mew): Genius inventor that made technology to counter the aliens who have spaceships that can take them across interstellar space, full AI like Masha, genetic bonding that turned teen girls into mutant animal magical girls.

15: Alphys (Undertale): Inventor monster who created full AI like Mettaton, mutant genetic creature, the Amalgamates, could start to tap into the soul with technology, invented the CORE which turned thermal energy into magical electricity powering the Underground

14: Jack Spicer (Xiaolin Showdown): Invented Full AI Robots that can fight with megaton level entities, Time Travel, after conquering the Earth would be a threat to the universe, and scanners that scan the world to find a set of mystical objects.


Type 3: Can create Type 3 techology such as FTL Travel, Physics Manipulation, Matter-Energy Manipulation, Cosmic Scale or Level Creations or limited versions of Type 4 technology. Has the intelligence of a galactic civilization.

13: Eagle Vision (Magic Knight Rayearth): Lead Inventor of the World of Autozam which is a hyper-tech world that created giant robots that can fight the planetary rune Gods, and personally invented one for himself. 

12: Saphir (Sailor Moon): Created Black Moon Clan technology that can withstand and tap into the power of a Black Hole as well as spiritual ethereal robots.

11: Professor Utonium (The Powerpuff Girls): Created the Powerpuff Girls who can physically beat up a stellar level Demonic Being (HIM), as well as Dynamo who can tank their blows. Is seemingly smarter then Mojo Jojo who has independent type 3 feats. 

10: Mother Brain (Metroid): Has the information and technology of the Chozo, one of the smartest races in a Type 3 civilization, the Galactic Federation. Has created planetary+ pieces of technology and is smarter then the Federation which also possesses them, scaling above creating planetary forcefields and creating a micro black hole. Created the Power Suit.


Type 4: Can create type 4 technology indistinguishable from magic such as manipulation of higher planes of being and technology that can affect the entire universe or limited versions of Type 5 Technology. Has the intelligence of a universal civilization.

9: The Narrator (Stanley Parable): Created the Baby Game, a piece of art capable of tapping into the Essence of Divine Art

8: Drosselmeyer (Princess Tutu): Invented a machine that would allow him to affect the plot.

7: Vlad Plasmius (Danny Phantom): Invented his own ghost portal, thus scaling him above the Guys in White who failed to do so, yet were able to create a missile capable of neutralizing the entire ghost zone, a universal sized metaphysical realm. Smarter in scientific intelligence to Jack Fenton who created technology that can affect ghosts.

6: Kyubey (Puella Magi Madoka Magicka): The Incubators are a Type 4 civilization fighting against universal entropy. Created an Isolation Zone capable of trapping a conceptual being. Uses superscience to recreate literal magic. 

5: Mooplexians (Wander over Yonder): Stated to be all knowing, the cosmic sea of the collective unconciousness, holding ultimate cosmic knowledge, would have at least all information in the one universe.

4: Omne (Bayonetta): Stated to be omniscient in the guide, would have all information in the trinity of realities, 3 universes.

3: Mimir (God of War): Knows everything in the 9 realms, each being their own universal sized realm, as well as some information from beyond (knew about the ghost of sparta)


Type 5: Can create technology equivalent to that of a Type 5 civilization such as technology that can affect an infinite multiverse, or fully warp reality on a conceptual or metafictional level. Has the intelligence of a multiversal civilization.

2: Time Master (Freedom Force): Smarter then the Domain, a Multiversal civilization that harnessed the power of Energy X, a multiverse spanning energy being.


Absolute Intelligence:

1: God (DC Comics): Beings who are absolute knowledge are parts of the unity that existed before being, the infinite First World. 

Monday, May 10, 2021

Random Issue Battle 2

 Time for another installment of random issue battle. This is going to be taking two characters and determing who would win with the caveat that both only get the feats from a single random issue/episode/level etc. of their series. Scaling is allowed but scaling towards feats that happened in that issue/episode/level.

After the last one using my two favorite characters I figured I would do battles using the death predictions I've done. To fit the theme I actually decided to pick one randomly from the list each week, removing ones I've already done. If it's a character with multiple series I'm just doing their main series and if it's one they just don't appear in, then another random one will be picked. Engaging the random thing picker the matchup I get for this week is:

The Beast vs sans.

Alright so thinking about it, this is going to be odd because The Beast doesn't have that many feats in general but sans are all concentrated at the end of Genocide. I imagine both will only get like 1-2 feats in a random episode/level which will make things odd. For The Beast gonna watch an ep of OTGW and if The Beast doesn't appear, randomize again. I wasn't actually sure to use 22 minutes, which is the standard length of an episode, or what the show calls an "episode" which are only 11 minutes, but for the sake of setting a precedent of trying to keep things fair I am going to be using a full 22 minutes. For sans, it's a bit more complicated since UT is a game, but UT has 6 sections I'm treating as "levels" (Ruins, Snowdin, Waterfall, Hotland, The Core, New Home) and I'm multiplying that by three for a neutral run first, then a pacifist run, then a genocide run so it's a random number from 1 to 18 starting with Neutral Ruins and ending at Genocide New Home. If sans doesn't appear then I pick another one. 


Starting with the Beast I get full episode 2 (episodes 3/4) Off the top of my head, I can't think of any feats Beast has in those eps although I think Woodsman gives a warning to Wirt and Greg in the episode 4. 

  • It's implied by a person's fright of the Beast despite being on carriage back that the Beast may be faster then a horse. (0:40)
  • The Beast is treated as a massive deal that scares the people in the tavern at his mention (7:45)
  • It is stated the Beast "lurks out there in the unknown" perhaps implying some stealth ability as well as the ability to survive in the woods (7:50)
  • It is implied the Beast is a manipulator as it is said "better be wise and don't believe his lies" (8:12)
  • It is stated the Beast can turn someone whose will is spoiled into a tree of oil and use them to light his lantern (8:17)
There was more then I thought, mostly because I forgot to consider the Tavern song where they basically mention Beast's modus operandi. Technically the flame in the latern shifts, but this ep doesn't establish that it's Beast's soul in there. Using just this ep Beast is clearly a dangerous thing, strong enough to scare a group of peope, implied to move at similar speeds to a horse, can turn people whose will is gone to trees, and has stealth/manipulation abilities. Seems pretty dangerous and it's pretty hard to imagine one section of UT save Genocide New Home can stop it.

Going into sans I'm going to pick a random level for UT: I get 15 which is Genocide Hotland. This is impossible as in Genocide Route sans disappears after Snowdin and doesn't reappear untill New Home. The next number I get is 8 which is Pacifist Snowdin. 
There are other feats in Snowdin but sans doesn't really scale to them. sans doesn't have a lot of feats although surprisingly enough he does at least have a strength feat, even if it's vague. His teleportation is fairly notable even just within Snowdin.

Fight:

So this one is interesting. Both characters seem to have stealth skill though Beast's is more vague. Comparing them in strength sans easily crushed a branch a child couldn't lift while The Beast is strong enough to scare a room full of adults. I think it's more likely the Beast is stronger as there's no reason to think the tavern folk couldn't have armed themselves and gotten at least into the hundreds to low thousands of joules. 

sans in this section doesn't demonstrate his lack of hope weakness that said he is still to weak to killing intent which, it's very clear The Beast has as he turns people to wood and uses them for oil. As such I definitely think if Beast hit sans, sans would die. That said sans has teleportation, and assuming no prior knowledge, it seems both in-character and reasonable to assume sans could just teleport behind the Beast and punch him in the back of the head.

From there, I think it depends how well you think The Beast could withstand sans' attacks. The Beast is possibly faster and if he manages to hit sans with an off blow, it possibly could just one-shot him. That said if sans decided to just keep teleporting to different sides of The Beast, I can't see a reason he wouldn't be able to knock out The Beast in a few hits, especially if he grabbed some sort of weapon. With characters this low in tier; area of the body targeted and use of force multipliers are a lot more important. Unless the Beast gets a lucky shot in, I think sans probably wins with teleport spam and a few strikes. 

Monday, May 3, 2021

Random Issue Battle

 An idea I heard and wanted to try, random issue battles are where you take two characters you really like; read one randomly selected issue of both and see who would win using ONLY feats from that issue. Scaling is allowed but only scaling from within that issue.

I'm going to try this idea out with my two favorite characters of all time; Sailor Moon and Superman. I'm expecting Superman to win, even though I think Sailor Moon probably wins if the two fight as they are currently. This is because Superman tends to have feats, and fairly substantial feats, of power, speed, and versatility in almost every issue. Even if they're low for him, or even pretty mediocre overall, that's definitely a boon in a challenge like this. Sailor Moon has feats in all those categories, but she doens't usually have that much in every issue. If Usagi wins this it would probably because it's one of the issues she gets a cosmic tier power feat, and it's a Superman issue where he doesn't get a cosmic tier power feat or any hax around a feat like that. On the plus side for Usagi, a Sailor Moon act is like twice the size usually of a lot of comic issues so there's more opportunity for feats. 


Randomized Sailor Moon Issue (Manga Act 1-60): I got Act 51, which is near the start of Stars. Alright I'm going to read it and list all feats from it that apply to Sailor Moon:

So in this act by itself Sailor Moon is relativistic, has aura-reading and an unknown type of energy attack, but has the likely not going to come up weakness of her PTSD. Not going to lie, I was not expecting a speed feat but no power feat, that's a bit out of left field.


For Superman's Randomized Issue, I'm just going to use a random issue of Action Comics, as it's his main series, and gone on since his creation. So far there has been 1,030 issues. Picking a random issue I get: Issue 667, which I think is early post-crisis-ish. That means Superman might not have any cosmic feats as the early Post-Crisis era was light on that stuff. Looking it up it's the July 1991 issue, 5 years into Post-Crisis which is not that early into it. 

As expected Superman has a far larger degree of feats, and in a larger number of categories. It's hard to really assess his power level in the comic as anything other then it's at least large building level (holding up a Tenament building with massive effort) and at most multi continent level Gave Eradicator a "good fight" on Mercury, Eradicator creating global disasters. Speedwise he does go at relativistic+ speeds but this seems to from using Mercury's gravity as a slingshot and it's made clear this is an unusally high degree of speed he was having trouble reacting at. His speed is at least massively hypersonic however from quickly flying into orbit and implied ability to quickly go to the other side of the world. He has low regen, heat vision, enhanced hearing, an survive in space for at least an hour, flight, and demonstrates skill and intelligence.


Fight:

While Sailor Moon is faster going by just these two issues, she has nothing suggesting she can get past Superman's durability. Most likely this fight goes on until Superman gets a lucky shot off with his heat vision using his super-hearing and his intelligence to calculate the angle. Usagi would be able to tell he's a kryptonian with a stellar energy via aura-reading, but this issue never brings up something like kryptonite, nor would Usagi have knowledge of that to get it and so she really has no way to hurt Clark.






Anyway this was a fun blog, and takes obviously very little research. If this does well, I was thinking of making this a weekly blog series. I may want to institute a rule that if a character has 0 feats, you can't use that issue, but I don't wanna make it so I avoid using issues with just low feats because that misses the point. I could do it with other characters, and could do "random episode battles" or "random level battles" for tv shows and video games. Feel free to say if you like this format, if you think I should do more, and if so what characters/matchups you'd like to see. 

Wednesday, April 28, 2021

Grimnir vs Lok

 


This is a basic analysis on Grimnir, the main villain of Magicka 1 vs Lok, the main villain of Magicka 2, probably the magicka fight I'd be most interested to see. This isn't gonna be saying so much who I think would win, so much as it is me just going over the points and advantages they have each other. For just a quick thing on who they are:

Grimnir is the main villain of Magicka 1. A magical prodigy who spent his time endless researching the depths of arcane lore, he came to hate the silly chaotic nature of being, the senselessness of all the violence and nonsense and so sought to wield powers beyond mortal comprehension.

Lok is the main villain of Magicka 2. After the devastating wizard wars, the excess chaotic destructive energy infused itself into the infant Lok granting her unparalleled magical potential. Raised by the Vanir and inspired by the Wizards, Lok sought to unite the war-torn Midgard under her prosperous rule.

A battle between these two to a casual might seem like a magicka battle of pure skill vs power although it's a bit more complex then that. 


So I'm going to go over some comparisons between them:

Power: This one Lok has the advantage in regardless of if you go by direct feats or by scaling. The feats of most wizards in are in the tens to hundreds of tons of tnt range while Lok has feats in the tens of kilotons range. Technically you could maybe get Grimnir into the single digit kiloton range going by scaling to Azimuth. Azimuth was an extremely powerful wizard who moved a hilltop in battle, and possibly a mountain while she was using the Staff of Imbalance which multiplied her power by 10. Grimnir would very likely scale to base Azimuth, being as skilled as she was even when he was a student which could be single digit kiloton. This is consistent with him empowering an unknown but presumably large number of Warlocks to having the level of power of a wizard though he certainly doesn't scale to Azimuth with the Staff of Imbalance and Lok's nuclear feat is 14 kilotons of tnt worth. Lok might also just outright scale to Staff of Imbalance Azimuth as Vlad was one of the 4 wizards who stopped Azimuth yet despite knowing how powerful his pupils were he thought the ONLY way for them to stop Lok was by getting the Deflector magic. This fits in with the lore where Grimnir is considered an extremely powerful wizard in a verse where a 10x power boost is considered a forbidden level of power, while Lok has the raw magical power of all the fighters in a wizard war consisting of thousands of wizards. 

Skill: Grimnir is arguably the most skilled wizard in the entire Magicka series. The novel is constantly hyping up how skilled Grimnir is and how he understand the elements greater then anyone else. He also does these superhuman feats that no one else demonstrates like casting magic without invocation, hand motions or a staff while tied up at World's End, leading his fellow students through a death course that was supposed to be impossible, and copying a spell invocation, the most powerful in the series after seeing it only once. He also equaled Azimuth when he was just a student, Azimuth stated to be before his generation be able to beat any wizard one on one, and probably beat any 4 by herself. Now in all fairness to Lok, she actually probably has better skill scaling then people might think. Not only did Ellin teach Lok the skill of the Vala she was able to at least hold her own in a magic duel against the Player Wizards, characters who did beat Grimnir twice, though he was bound at the time. That said Lok seems to mostly be just focusing her sheer magical potential compared to Grimnir the living skill meme of Magicka.

So overall yes, this is a fight where one side clearly has power, and the other has skill, although in both cases, the other shouldn't be discounted. Grimnir isn't just a nerd who wins solely by outthinking his way out of a problem, he's probably one of the most powerful normal wizards, able to empower an army of warlocks into becoming wizard level. Conversely, Lok isn't just a brute who wins by throwing her magic power around, she's probably one of the highest tier magical duelists using the skill of the Vanir and was able to fight the magical protectors of the world herself. 


Going over some of their other comparisons:

Telepathic Sensing: Grimnir has the ability to sense magic and would immediatly sense Lok's massive power level, and consequently her threat level. Conversely Lok can sense lifeforce, the threat level and to some degree the nature of a person. While she might underestimate him slightly if she senses his power is signifigantly lower, she will at least sense it's quite above most wizards, as well as his sinister nature. As a consquence, I don't think either would underestimate the other one, not that this is particular in their character, and manpulation is probably not a viable strategy.

Intelligence: This one depends on category. Grimnir without question has better understanding of magic from an academic sense. Not only does he have more extensive training but it's constantly hyped up in the novel how much he understands the elements, how he can seamlessly merge himself with them. Lok conversely has the advantage in scientific knowledge, able to create advanced machines by herself including her golem, and other robots and aI. 

Versatility: This is an interesting one. Obviously Lok has access to far more elements. While Grimnir is a master of the 8 elements, Lok commands dozens of elements. However Lok doesn't seem to know the magicka, which Grimnir has devoted himself to finding all of them, an amount equating to hundreds. Given Lok can actually replicate several magicka with her elements, I'm inclinded to think the two are probably comparably versatile.

Vortex: Grimnir most likely knows the infamous Vortex magicka, as he can use spells after seeing them once, and he saw vortex being used and controlled up close. However Lok can replicate the effects of vortex with Singularity Magic and it's implied Vortex wouldn't even work on Lok as Vlad thought it would have been impossible to beat her without the even stronger Disruptor magic.

Mind Duel/Prison Serenity Orb: Both characters have what is very likely a one-shot move. Grimnir can draw enemies into his mind to engage them in a mind duel, a test of mental strength. Lok can use the prison orb to trap an enemy inside a void where magic can't be used. This is tricky because both are potentially avoidable although highly difficult. Grimnir could if he sees the prison orb being used teleport out of range. Likewise it's possible Lok could break out of a mind duel, though it depends on whose mind you think is stronger which is a bit hard to tell because it depends on what you're judging on.

Grimnir Duplication: Grimnir can create intangible floating copies of himself. This would make it signifigantly more difficult to fight him.

Lok's hypothetical scaling: There's an argument Lok>Assatur>Grimnir. Lok>Assatur is an interesting proposition because it seems bizarre but the argument comes from how the Wizards can beat Assatur and learned Vortex but needed Deflector to beat Assatur. However it should be noted Assatur ONLY beat Grimnir while he was bound. It's possibly Grimnir who was able to give the wizards a good fight while bound could beat an enemy they also beat.



Overall I'm not really sure who wins this, I think you COULD make an argument for either, these are just the most important arguments for either as far as I know.