Saturday, January 27, 2024

NWN: Kingmaker-verse Strategy Guide

 

Kingmaker is a module for the game Neverwinter Nights, a Dungeons and Dragons video game. It takes place in a unique setting and is a complete story, the only official story in that universe, making it technically one of the shortest "series" and universes in the setting. This is how to be OP in it.



Wall Tier:

This tier contains the inhabitants of the Keep and most of the minions of the villainous Masked Man. This tier has a CR (Challenge Rating) up to 4, meaning they should be at least comparable to the creature called the Rothe, a large mountainous cow variant known to uproot trees and shatter stone walls. This is consistent with basic spells doing things like creating a wall of flame, the usage of siege weapons by the Masked Man's forces. In terms of speed, characters can dodge arrows even from close range which would be subsonic speed. This may be considered gameplay mechanics but this tier includes as well various summoned animals including some birds of prey which can reach subsonic regardless so this tier does include at least SOME subsonic characters, it just may not scale back to most of the characters if you don't include the arrow-timing.

The Masked Man is a powerful force of evil who has gathered five different evil groups under his domicile. This includes it goblinoids,  the small chaotic and violent creatures called goblins and their larger more disciplined and ruthless counterparts the Hobgoblins. Most are warriors armed with blades and bows but some of them are Shamans, primitive magic-users with various magical abilities including healing, power-draining, power amplification, creating a magic circle of protection, confusion inducing, creating rays of cold, and creating magic missiles and magical armor. The Masked Man's forces include Orcs, large warriors known for their brutality. The Orcs have their own Shamans with many the ability the Goblin Shamans but also the ability to create light, the ability to lightly mentally manipulate people and to shoot arrows of acid. The Masked Man's forces include Duerger, the Dark Dwarves, an underground tunneling race. The Duerger are immune to paralysis and can turn invisible at will. Their Wizards are more advanced than the Shamans of the Goblins and Orcs and can cast more complex spells like inducing sleep or dispelling enemy magic. The Masked Man's forces also include the Drow, the dark underground siblings of the Elves, elegant assassins with resistance to various magical effects, increased dexterity and speed, enhanced senses, and the ability to conjure darkness at will. Finally the Masked Man's forces include the Kobolds, a race of small Reptillian humanoids known for their swarm and ambush tactics. Their Shamans along with some of the prior spells can bolster the resistance of their allies and shoot a dazzling display of color to confuse all who see it. All of the Masked Man's forces have blades, poisonous arrows, and various potions, mostly healing potions. Their magic-users can also use summoning spells to summon dire animals (larger and more aggressive, often prehistoric animals), and elementals, creatures made of pure elements. 

This tier would also include the denizens and military of the Keep, the central stronghold against the Masked Man. Though their military is stretched, they have to repel the Masked Man's assaults against the Keep until the Masked Man himself showed up to attack them. Even more impressive, they did this despite their self-admitted lack of spellcasters, relying almost purely on martial might. There is a dark underbelly of the Keep that helps keep it functioning despite itself including assassins, skilled thieves like Stiletto, and amoral manipulators like Thaddeus Squilt. The Keep's forces also include the Scout Alias who can take The Lord of the Keep into the middle of the enemy's domain without being noticed, the captain of the guard Dylan Ogder, and the adventuring whip-wielding archeologist Ohio Smith (a reference to Indiana Jones.) The Keep's forces have access to a wide array of enchanted weapons and armor as well as potions that can heal and bolster one's stats temporarily.

Outside the two forces there are also neutral forces roaming, mostly animals. Outside the keep are a traveling gypsies with enchanted items and powerful enough magic to render their whole caravan invisible to the Masked Man, and the bee-keeping hermit who can attack with a swarm of bees. There are many zombies coming from the Ancient Crypt far afield the Keep that attack life directly and try to infect them. The Rakshasa are known to keep so many slaves that in a single slave rebellion hundreds of thousands of them died. Outside the material plane are the dwarf-like creatures known as Azer whose heads are constantly aflame who engage in political games and contract fire elementals as assassins. Wererats, humanoid rat creatures able to shift between human and humanoid rat form at will are used as stealthy assassins, and the forest is home to Dryads, the protective fey of the trees.

However perhaps the biggest threat overall in my opinion are the ghosts. The Manor of the late Lady Rehan is haunted by malevolent spirits who can possess physical objects like suits of armor to fight and in their natural form are incorporeal to all but magical weapons. The Lady Rehan herself, or at least her soul, lingers in the manor, ever-weeping. These ghosts can sap the strength and life of opponents. Far crueler there is a creature called the Soul Harvester, the "blackest death" an evil spirit that steals away the souls of the suicidal after death to torture them and feed on their despair.

So how to fight this tier? Well while it is generally a very well rounded tier of characters, it does have some weaknesses. Most of the characters are lacking in either power or speed compared to the max of the tier so anyone with full subsonic wall level stats will, against anyone but the best warriors, be able to blitz or easily overpower anyone here. While the verse has a lot of stealth from the Gypsies' invisibility to the Duerger invisibility to the ghosts being astral plane to more conventional stealth of assassins and animals to the drows darkness, what it doesn't have a lot of are anti-stealth outside the animals senses meaning someone who is themselves very stealthy would have a good benefit here, as that's the reason that it's so commonly used. This is especially true as the only ones here who scale fully to the upper end of the stats AND have stealth capabilities are the Duerger and Drow Warriors and possibly the Ghosts if you think they scale to arrow-timing.

While having astral and even a spiritual plane is difficult,, there are some ways around it. The Soul Harvester can only harvest a soul that is suicidal and has died meaning against most characters it can't really hurt them. Both of them can be hit by any of the magical weapons in the setting meaning an attacker can hypothetically take it from their bodies to use against them. Both the Masked Man's Forces and the Keep's Forces rely a lot on their weapons for their abilities with only the Masked Man's mages having non-magical non-item abilities so removing them would be a great help. And the mages have the general weakness of mages in the verse, they need to speak and concentrate for several seconds to cast, and interrupting either will break the spell. 

Perhaps the biggest help against the tier would be intangibility. While magic weapons and spells can hit intangible enemies, this removes the threat of anyone else including the many kinds of poisons from weapons or bees, the bites of zombies, the Duerger's sleep spells and so forth. Alternatively one could do an elemental form of opponent which is slightly more at risk from conventional attacks but which even magic weapons would have a hard time hurting and provides much the same benefit.

So the kind of character that would be strong here is a stealthy elemental or ghostly character who can easily break enemies' concentration, that can steal their opponents weapons and has stats in the right range. So who would be a good counter? 


The Weird Sisters from Dracula would be a good counter. 

The Weird Sisters are fairly in the range of the tier statwise. As vampires, they have 20 times the strength of humans and are stated to be invulnerable to all weapons existing at the time, putting them likely around the strength of fighters in the tier. During Nighttime, they should have greater speed than Count Dracula had during the day when he was powerless, where he was described as having the speed of a panther consistent with John Harker, a powerless human the Weird Sisters would scale to in speed outrunning wolves for kilometers in a forest at night. This would put them around most fighters speed-wise if you think the arrow-timing is a gameplay mechanic.

The Weird Sisters are invulnerable to conventional combat due to their immortality and regen factor, as well as their power to turn into elemental mist at any time. This would make them immune to most of the forms of the attacks in the verse. Even magical weapons have no showings suggesting they would affect something like mist tangibly. And it's unlikely magic would work. Magic in this verse requires concentration but the Weird Sisters project a passive aura of fear that caused horses to outright die of fright and can paralyze people especially if they use their hypnotic gaze, stated to sap away Harker's strength. It's likely this would completely break any mage's concentration. 

Because of this the only way anyone could hurt them is through a blitz, unlikely for anyone in this tier, or through stealth. That said the Weird Sisters not only have night vision and can turn into bats or wolves to use their senses, they also command the creatures of the night and can use them as extra senses for them. But they of course they have their own stealth, including invisibility, turning into mist, changing their size so extremely they can slip through the cracks in their coffins. This combined with their teleportation would make them a nightmare for the tier, almost impossible to land a blow on and which can land one in return at any time.

They also have numerous other helpful abilities. They are said to know the art of necromancy, the raising and divination of the dead which could be used to control much of the undead of the tier. They can command the elements with fog and lightning being particularly noted. The two elementals seen are the water elementals and fire elementals by lightning can counter water elementals and fire elementals can be damped by fog, weakening them. It's possible they may have a lesser form of Count Dracula's telekinesis which maintained his castle and the hill it stood upon,  and if they have even a fraction of that, disarming enemies of their weapons and potions should be fairly straightforward.

Indeed their only counter-strategy is their own weaknesses. Holy Forces, the Sunlight, Running Water and so forth. While I think they could get by through the vampires' usual MO of a slow and subtle infiltration if found out in the daytime, they would be at a massive disadvantage and the world of Kingmaker is not a modernist rationalist verse that wouldn't believe in vampires. For an even better counter you could use


Koto from Yu Yu Hakusho

Koto's Spirit Class is not clear, but she's likely at least a D Class demon which would scale her to or significantly above Gouki being able to easily tear a tree from the ground similar to the Rothe as well as to or above Jyaki who moved so fast as to be a blur of energy. This means Koto should be at least comparable to the strongest warriors of the tier.

Koto is a Demon, an invisible race who can interact with incorporeal characters natively including astral entity and even spiritual plane entities. Through her ability to sense spiritual energy and her fox-like hearing, Koto should be able to see through any stealth in the tier while her own invisibility would make her mostly indetectable to anyone but animals, the ghosts, and the Soul Harvester (all of whom she can overpower stat-wise) and she should be able to physically interact with anyone but maybe the Soul Harvester

Koto, as a demon, uses Demon Energy "Yoki". Yoki doesn't just amplify her stats and let her hit incorporeal enemies. Demons can use yoki to telekinetically control objects and affect the elements which Koto can use to mess with any of the Masked Man or The Keep's forces' magical equipment and affect the elementals. 

Koto has numerous advantages outside these. Against someone like the mages, Koto is a skilled announcer of the Dark Tournament and is used to manipulating people and focusing their attention and should be able to break their attention. She can use her Yoki to create barriers or heal herself and is a naturally highly acrobatic demon which make it very difficult for anyone to do any kind of significant damage to her. 

The only threats to Koto would be wide groups of enemies at once. Also she may be too high in stats depending on how strong you think she is. For the best counter to the tier I would use


Paxton Fettel from FEAR

Paxton Fettel should be somewhat relative to his brother Point Man who has super speed fast enough to avoid bullet fire and is tough enough to withstand the shockwaves of a distant nuclear blast that was throwing cars all around him. As such Paxton while in the same general range, should be noticeably above the tier in stats.

Paxton is psychopathic cannibal psychic ghost with his psychic powers being potent enough to affect astral and spiritual entities as though they were made of matter. His standard tactic is to use his telekinetic powers to make enemies explode around them. This would be... slightly distracting to any near mages and is beyond the capacity of anyone in the tier to maintain. And given his psychic powers he should be able to just overwhelm any of the verse's ghosts or the Soul Harvester.

With his telekinetic capability, Paxton should also be able to pretty easily crumple any magic weapons that might harm him or perform one of his infamous thunderclaps, telekinetically levitating a thrashing enemy before splattering them in a shockwave powerful enough to take out large groups of enemies.

In terms of stealth, Paxton is himself an astral entity and not only does Paxton demonstrate telepathic sensing that lets him see peoples spiritual energy making him immune to stealth himself, but he can possess people and gain all their memories making him an unstoppable infiltrator as well.

Even if Paxton was somehow killed, it's likely he could return through his own psychic energy just as he did the first time. The only way the tier would have to permanently kill him is the Ghosts life draining but they have functionally no defenses against him. Paxton and Point Man basically went modern cities of soldiers with anti-ghost weapons and were fine. Something like the Keep would be relatively easy.



Building Tier:

This tier includes the strongest characters in the story outside the gods who never appear and whose divine rank is unknown. The strongest characters in the story reach into the small building range scaling from spells like Cone of Cold able to freeze multiple people solid or summoning a lightning bolt as a spell and the Masked Man being stated to be able to completely destroy the entirety of The Keep, a large city, over a long timeframe. Technically a lightning bolt contains over a ton of tnt in power, but is highly inefficient in doing damage with normal humans having survived lightning strikes. However considering that someone like the Masked Man can in gameplay terms endure a lightning bolt against Jaboli, it's like the top tiers scale to at least a portion of the energy, putting the characters at nearly a ton of tnt of power.

In terms of speed similarly the characters are fast enough to somewhat dodge lightning bolts in gameplay terms, even at somewhat close range, though with a bit of a caveat mentioned later. To perform this feat however is calced at double digit mach.

The strongest fighters of the Keep would be here including Feran Fairhand, an Elvish Fighter who leads the military with a talent, the Dwarvish Hunter and Forester Levio'sa (as well as the fearsome manticore she challenges the player to hunt), and the Half-Orc Adventurer "The Stan." All of whom have access to various magical equipment and potions. The Keep is bereft of pure spellcasters, but it does have a few. This includes the three lead priests Rafael Leonallomen, priest of the god of money Callahi who has a magic coin that grants supernatural luck such that he made it come up heads 147 times in a row (a chance of 1 in 178 tredecillion), Lavos Gallian the priestess of Mistress Death who can exorcise astral plane entities and absorb spiritual energies, and Dynschall LaVelisi, priest of Pharos, God of Battles. It also includes Yenna, a powerful wizard whose magic blasts can threaten The Masked Man, the PC and all his companions at once as well create magic shields to protect eight people from the blast. She also has magical divination, can sense things about people, is implied to have spatial manipulation as her mirror can teleport one to a mirror in the guildhall, and has other wizardly powers. Yenna is so strong that the Keep is made up of nine guilds that elect their leaders and Yenna is one of the Guilds by herself.

The two leaders of the keep and two candidates outside the PC to become Lord or Lady of the Keep are Sir Becket and Enivid Divine. Sir Becket is an evil warrior and brute who use intimidation, manipulation and assassination to maintain his control over the underworld of the Keep. Enivid is a righteous paladin who uses her ideals and charisma to keep control over the official part of the Keep and has the usual holy paladin abilities. Both of them have resistance to magic and outright in-universe immunity to mental effects due to high willpower and special gear. 

The Masked Man's greatest forces would be in this tier including his "pets", intellect devourers, small walking brains that consume the intelligence of those they latch onto as well as the leader of the crypt, a Mummy. Mummies have a broad range of powers including a supernatural aura of fear and despair, a paralyzing gaze and the ability to use their negative energy to induce diseases and corrosion that's hard to heal, even turning enemies to dust and preventing their souls from being resurrected. Mummies are also immortal and regenerate faster, though they are weak to fire. 

However their leader is the Masked Man who is, in reality, a Mind Flayer, a psychic monster of the underground. The Masked Man has various psychic abilities including telekinesis, telepathic communication across a large region, telepathic sensing, the ability to control several minds at once, levitation, psychic blasts and dimensional travel. Mind Flayers also have a resistance to magic and can drain the memories and thoughts of enemies. The Masked Man in particular has also shown soul manipulation, stealing away the souls of two of the four companions, even away from the Soul Harvester, and bringing them to his lair before reconstituting bodies for them. Beyond abilities Mind Flayers are also all supergenius intellects as they are all connected to an Elder Brain, a brain with the collective knowledge of a giant colony of Mind Flayers including ones who have perished, a level of intelligence beyond that of characters who can enslave empires just via manipulation. 

The Masked Man was eventually defeated by the PC and his/her companions, of which there are four. The first is the noble if tempestuous Azer Calibast, a dwarf-like being from the plane of fire who has a constantly flaming head and an immunity to fire. In addition to being a powerful fighter, Calibast can affect fire elementals directly and is a shrew and charismatic person having been the advisor to the duke of his plane of reality. Second is Jaboli the wise Rakshasa Wizard. Rakshasa are a race of evil catlike outsiders with a natural tendency towards enchantment and illusion magic with a superior complex and outside of Jaboli rebelling against the evil nature of her species, she is pretty much exactly one of them being a skilled enchantress and illusionist. Jaboli also has other access to other schools of magic, telepathic sensing, and while she is unlikely to use it most of the time the natural ability of the Rakshasa to use their claws to induce horrific visions and night terrors. Third of the PC's companions is Kaidala, the depressed Nymph Druid who has the natural beauty of the nymphs as well as the ability to communicate with, summon, and shapeshift into animals along with other druidic magic such as summoning plants, healing, and purifying. Finally there's the cowardly insane and possibly slightly cannibalistic wererat Trip, a giant anthromorphic rat who is a talented thief and is especially good at stealth to the point that despite being a giant rat man, Trip can disappear into a crowd of normal humanoids. They were lead by the PC, the eventual Lord or Lady of the Keep and while much about them is determined by the player, one thing that remains constant is that they the spirit of their dead demon-hunter grandfather manifested as a living weapon that can psychically communicate with them. This weapon can gain a wide variety of abilities including setting enemies on fire, becoming so cold it hurts, shocking enemies, acid burning them, poisoning them, making their heads explode, confusing enemies, stunning enemies, healing allies, resurrecting allies, and blocking out psychic interference from the Masked Man. 

However that leads to the final and greatest threat of the game, Momma Dane. Momma Dane, while she seems to be a sweet old lady who likes gossip, is actually the demon grandmother of the PC in disguise who masterminded the entire sequence of events of the game to kill the Mind Flayer and get her blood on the throne of the Keep. Did she do it to maneuver herself into a position of power while staying out of the spotlight, as her own twisted form of love for her kin, or some combination? Who's to say. However as a demon she's obviously very strong to the point she can mentally compel Yenna and the PC's weapon to be unable to reveal her plans and designs (though Yenna was able to somewhat trick her.) She can obviously disguise herself however she wishes and fly. As an outsider, demons in any D&D universe have roughly the same abilities, giving Momma Dane access to a wide spread of abilities by scaling. Demons are part of the multiversal balance of good vs evil and order vs chaos on both the evil and chaos side. This means their presence corrupts and warps chaotically reality around them, turning animals into dire versions (aggressive meaner versions), causing diseases, making weather more chaotic, causing plants and animals to die inexplicably, warping space to make buildings bigger on the inside than outside, making magic more sickly and deathly in appearance than normal, and causing blood to start seeping from random places such as walls. Demons in their native state are conceptual entities that create bodies to interact with the material plane, but can they also possess people warping their bodies, souls, and minds gradually as they do so. If one of their fleshly forms is destroyed they are sent back to their home realm, the Abyss, to eventually come back someday. Momma Dane as a demon should also have a few other abilities including dimensional travel, soul consumption, enhanced senses, telepathy, and black blood that messes with the minds of anyone who comes into contact with it. 

So how to counter this tier? Well the biggest threats of the tier to my mind are Momma Dane and to a lesser extent the Masked Man and Rafael's Magic Coin. As a Demon, Momma Dane is particularly weak to weapons and abilities associated with goodness or law. The Masked Man and Rafael have extremely potent abilities but are clearly not used to fighting conventional opponents with the Masked Man used to easily psychically dominating enemies and Rafael not being any kind of conventional fighter. 

Beyond that, the tier has a pretty notable weakness. While the characters can reach fast enough speeds to avoid lightning, they can only do over an extremely short distance. While the verse has extremely potent offenses, most of them are within an extended melee range and past roughly the range of a building, the only abilities anyone on the tier has are mental manipulation from Momma Dane and the Masked Man and literally arrows from people like Enivid and Levio'sa, things that are a lot easier to protect against. Yenna's spatial manipulation might be a problem though that's at best warping space between two close buildings and it's unclear what kind of prep that requires.

So the kind of character that would be really strong here are characters with good aligned weapons, resistant to mental hax, with comparable stats but farther range so they can snipe away at them while keeping at range, is highly skilled to avoid arrow fire and out-skill the biggest threats of the tier, and ideally can somehow sense where the big threats of the verse are.

The first counter I would suggest is



Wing from Hunter x Hunter

Be merely pushing his Nen, Wing was able to dramatically fracture a wall, calced at being over 22 megajoules of energy or small building level. While the feat was much weaker than the feat for this tier, about 100 times weaker, this was extremely casual done by laying his hand on the wall and he should probably near the power level of the tier. He should be in the same range of speed as someone like Kite who was able to blitz large squadrons of chimera ants officers, calced in the hypersonic range and should down scale to a fraction of Killua's lightning speed putting him in the same speed range as the tier.

Win is a master of martial arts and the usage of Nen, a power system allowing him to utilize his aura for supernatural powers. Nen as a symbol has the particular quality that one applies self-imposed restrictions upon ones own aura as a way of defining one's ability, making the techniques much stronger when those conditions are met. It's likely this would count as making Nen techniques law-aligned in D&D terms and therefore able to banish someone like Momma Dane. As an enhancer like Gon, Wing should have 80% capacility to use emission type nen techniques which allow for ranged attacks equivalent to the range of something like meaning he could attack most of the verse from outside their range. 

Beyond this, Wing has access to all the basic techniques of Nen including Zetsu to make him stealthy against the tier and Gyo to see through the tier's own stealth, Ren which creates a paralyzing fear aura which can help him fight against the large number of opponents and Ten which creates a barrier around oneself to protect against negative effects and potentially can protect against the Masked Man's mental attacks.

However Wing's defense against psychic attack is a bit more speculative and if Rafael gets serious and uses his magic coin, Wing wouldn't have much defense from it. Also the stat comparison is kind of shaky. Another counter you could use would be



Ardor B from Bayonetta

Ardor is one of the highest ranked of the third sphere Angels, outranking the Fidelity, a large Angel that can tank the pressure difference of quickly going between the bottom of the ocean and the surface quickly, with some calcs for this reach 64 megajoules, and Ardor significantly outclassing the Fidelity, suggesting Ardor would have comparable stats to the tier. In terms of speed, even the lowest class of Angels can engage in fights with witches so quickly that the outside world seems frozen in comparison, suggesting hypersonic speeds with Ardor upscaling from them.

Ardor is an angel meaning that it typically resides in a dimensional called Paradiso where Ardor can still interact with things in the physical realm but can't be seen or interacted with from there. Neither the Masked Man's psychic powers nor Rafael's magic coin naturally has the range to affect something as far as Paradiso. The only one who might be able to reach Ardor would be Momma Dane. Unfortunately for her, she's a demon and is highly weak to lawful and good aligned things like the weapons and attacks of an angel. Momma Dane might be able to take an ally with her, but if she can't it would be at most a few at a time, and even then it's speculative.

But even if she can Ardor would be fully equipped to stop almost anyone in the tier even in a direct fight. Ardor are highly skilled warriors having fought the demons of Hell for at least thousands of years and, can likely steal magic, and can Ardor B is constantly enwreathed in flames. As shown with their interactions with Caliblast, Trip and Jaboli are both light-sensitive and Kaidala's plants and animals are threatened by fire. Similarly the mummy is highly weak to fire. 

The only real weakness Ardor has here is that Third Sphere Angels are not especially bright. While difficult it would not be impossible to imagine the few mages of the Keep to divine the invisible extra-dimensional angelic force attacking them and deceive it into entering the physical world. Even then Ardor would still be massively dangerous as it can potentially just re-enter Purgatorio at will and has a strong suite of powers, but for the best counter to the tier I would suggest


Nubia from DC Comics

Nubia is one of the strongest of the Amazons and should be at least around the same strength as Artemis who could knock down a building with one strike, if not stronger than her, putting her in the same range as the tier, if not a bit stronger. Similarly even normal Amazons can bullet-time, with Nubia downscaling from characters who can lightning-time putting her in similar range of speed as the verse's best.

Nubia like all Amazons has millennia of combat experience, in fact is considered one of the most skilled fighters of the Amazons, and is a superhuman master of melee fighter as well as archery and horsemanship which she could pretty easily use to keep at range of most of the tier. She wields the golden staff of understanding which not only allows her to shoot electric bolts from, something the verse would have a hard time fighting, as well as the Sword of Mars, a sword blessed by the god of war that can nullify magic and mind manipulation as strong as the Lasso of Truth's. This means things like the Rafael's Magic Coin or the Masked Man's mind manipulation would simply be nullified against Nubia, especially given her naturally high willpower and, if she uses it, the ring of Mars which clouds her mind with hatred and prevents her from her mental state from shifting.

Amazons are trained primarily for fighting demons and mythological creatures and would absolutely know how to fight something like Momma Dane with her staff, blessed directly by Aphrodite, Athena, and Hestia and sword blessed by Mars as well as the mummy via using her staff's lightning to create fire, a fairly simple application of it. Even Nubia's body itself was blessed by Mars to become a weapon meaning even a punch from her would be a threat to Momma Dane. Even if Momma Dane tried to go to the Abyss or BFR Nubia, it's like Nubia could simply follow her or return as Nubia's armor allows her to travel back and forth to mystical realms as far as Hades at will, a similar distance away to the Abyss. 

And that's not even getting into Nubia's other abilities. She was gifted cold sight by the Gorgons allowing her to turn people she looks at to stone, something that would allow her to fend of any kind of attack from a large number of fighters from the tier at once. The Staff of Understanding similar to the Lasso of Truth can reveal illusions and intent, allowing Nubia to bypass the stealth of characters like Momma Dane or Trip. Nubia has the high level of intelligence all the Amazons do and even if damaged conventionally, has both a passive healing factor and can regenerate herself with the Earth under her feet. Nubia would be able to easily withstand any direct blow the verse has, resist all its supernatural type abilities, and fire back with conventional power tied to the top tiers' weaknesses that most of the verse couldn't withstand all while keeping out of range and avoiding returning fire.






And that's how to be OP in the NWN: Kingmaker-verse. 


Sunday, January 7, 2024

How they Compare: The Shadow Destroyer (Champions)

 

The dimensions are infinite and contain every variation on every possibility, but of all the dimensions in the Champions Multiverse, there is a forbidden one to travel too, a dimension known as Multifaria. Multifaria is the Chaos Reality. While the time stream flows differently in most dimensions, in Multifaria it is a chaotic whirlpool where places and events can spontaneously exist next to each other, where Victorian buildings sit next to modern skyscrapers, Da Vinci's flying machines fly in the sky under the Space Station forming a second moon, and one can experience a minute yet find one's comrades have experienced a year. In the chaos reality all moralities are inverted where heroes are villains and villains heroes. To this reality was born James Harmon IV was born to the powerful Harmon Family, a family with great power and connections in technology and though it was secret to the public, dark magic. 

As part of his family legacy completed the Lost Aztec Ritual and ripped his father's still beating heart from his chest, his father's dark magic entering into James' body, adding to his technological capabilities. Yet this still was not enough. James refused to believe the chaos of Multifaria was all there was. He plunged himself into studies of physics and sorceries and metaphysics and his ambition was recognized by the darkest powers of the Champions Multiverse, the Presences Beyond, beings from a horrific nightmare realm called the Qliphothic realm. Under their guidance over the next 13 full moons, he performed blood sacrifices in their name, crafting a perfect armor, a mixture of magic and technology, taking the moniker of the Shadow Destroyer. Horrible creations would come from the Shadow Destroyer as he eventually did the unthinkable and impossible, bringing order to Multifaria, bending it to his will.

When the Demon Cultist from the main Earth broke into the Multifarian Earth, the Shadow Destroyer took it as his opportunity and began his all-out assault against reality. Shadow Destroyer is an unfathomable threat, one who can make the Champions temporarily ally even with Doctor Destroyer, greatest villain of the main reality to stop his alternate universe counterpart.



Shadow Destroyer is one of the most powerful villains in the Champions Multiverse. This should make him pretty easily consistent in power to the Galactic Champions, players at the end of the power progression, who are consistently said to ward off threats to the whole universe. This is because Shadow Destroyer beat Doctor Destroyer in one on one combat, albeit by the "slimmest margins" with Doctor Destroyer being stated to be a threat to the players of a Champions campaign no matter their power level. This is consistent with it being stated that if Tezcatlipoca gave mortals much thought, he would be concerned with the power of the strongest magical villains including Shadow Destroyer, Takofanes, and Doctor Wu. Tezcatlipoca, as a god, is one of the Cosmics, the Cosmics being the race of beings who govern reality, often representing universal concepts and some of which being stated to survive the Big Bang. As such the Shadow Destroyer should be Universe Level.

Speedwise, even relatively low level Champions can gain lightspeed movement or at least near it which Shadow Destroyer should pretty obviously scale above. Galactic Champions have to protect large sections of the universe with travel thousands or millions of lightyears in years being common levels of speed for them, a speed Shadow Destroyer likely possesses. Some of the Galactic Champions are stated to be able to travel the length of the entire universe in a "blink of an eye", a speed of 20 quintillion times the speed of light. Shadow Destroyer may or may not scale to this level of speed, but he can match blows with his main universe counterpart who can clearly react to characters this fast, meaning he likely has reaction/attack speed this fast. It's notable that it's stated that Multifaria's bizarre time does not seem to affect Shadow Destroyer, suggesting that the passage of time may not be a factor to him and speed therefore is somewhat irrelevant.


Shadow Destroyer uses his armor, a combination of advanced technology and dark sorcery to boost his stats to the superhuman degree that it is. His suit also has numerous other assets to it including basic utilities like a life support system to allow Shadow Destroyer to travel into space, underwater, or other dimensions as he may need and a universal translator. It grants superhuman sight and hearing to percieve all things happening at once in his city of New Harmon. It's helmet, the Helm of Horthos as well as gives infrared and ultraviolet vision, 360 degree vision, and boosts Shadow Destroyer's already superhuman willpower to the extent he can't be controlled by psychics that can control entire countries as well as granting him resistance to powers that weaken his sense of sight and hearing directly.

However Shadow Destroyer is not quite as reliant on his suit as his mainline counterpart Doctor Destroyer is with Shadow Destroyer still having his old spells to rely on regardless. He can toss magic bolts, create mystic armor to ward off enemy spells, and has awareness of the mystically invisible, common powers of most sorcerers in the series. He can use his magic to sense lifeforce and magic nearby, telepathically sense nearby people and the level of darkness in their hearts as well as telepathically "nudge" them towards certain locations (a form of subconscious suggestion as he did to Luther Black), and can grant invisibility to himself and his followers. He was able to bind Doctor Destroyer after their first fight and he is stated to have a general capacity for magic to perform any limited magical task he might need. This should include pretty much any common magical power in the verse including mystic circles and sigils, divination, creating degenerative energy degenerating their bodies and minds, summoning powerful minions, causing mental confusion, causing direct pain, healing others, and general small scale reality-warping. The core of his abilities and his main tactic are his darkness based Qliphothic Powers.


Shadow Destroyer's main power and what's he named for is his darkness manipulation. He can shoot darkness as bolts or blasts, create bindings made of it create maelstroms of darkness around him and many others forms of conventional attacks. He can use his his darkness to drain lifeforce and energy from his opponents and add it to himself healing and revitalizing himself or bestowing it upon an ally, or more realistically a minion. In the rare times he is desperate, he can feed his own lifeforce to the darkness to amplify its power or to transfer it into more dark energy for himself or his masters. He can use phantom dark blasts to hit intangible targets and create layers of darkness armor around him multiplying his defenses and protecting him from many forms of haxes within the verse. The Shadows of Terror as they are called can be used to directly instill fear in his target, such that just the presence of the Shadow Destroyer is known to cause terror. Shadow Destroyer is referred to as the Master of the Qliophothic shadows and they cannot harm him against his will. They are referred to as a multipower, an extremely versatile powersource that can mimic pretty much any minor effect through versatile application. He can use them to teleport or create shadow portals to anywhere in the multiverse.

Outside of his darkness powers, Shadow Destroyer has a couple other Qliphothic powers. He is one of the few mortals who can endure the Qliphothic realm which generally causes madness and corrupts the being into a monster over time. He himself can create rifts to that realm that threaten to suck up anything nearby. This works even on immortal souls with souls trapped in the Qliphothic realm being unable to return negating most forms of regeneration or immortality. The Shadow Destroyer can use the power of the Presences Beyond to corrupt others into minions or create them from the darkness. His very presence corrupts magic on a planetary scale, turning it Qliphothic and causing all magic-users to risk going crazy if they use their magic and causing the magic to turn unstable, and with prep was able to sacrifice the souls and lifeforce of an entire city instantly to the Presences Beyond. However most disturbing of all, The Shadow Destroyer is draining power from the Qliphothic realm with his continued existence, the Qliphothic Realm being an infinite realm, and temporarily reached a pinnacle of power beyond. 


Shadow Destroyer to ascend into becoming "destruction itself" drained the very power of the Qliphothic Realm to the point that the Qliphothic realm itself allowed the Champions to enter into the heart of Nightmares to confront him. This ascended form of Shadow Destroyer is Edomite Shadow Destroyer, Edomites being lesser Kings of Edom. This is an extreme level of power far beyond anything prior.

The Kings of Edom are the dark reflection of the Tree of Life in Kabbalah, metaconceptual entities beyond all concepts represented in "Briah" the world of concepts. Having ascended to this point of being relevant to the tree at all, Edomite Shadow Destroyer would have metaconceptual power, beyond infinite conceptual power and would be a metaconceptual entity.


Even outside his temporary stint as a Edomite, the Shadow Destroyer is a massive threat not just for his powers but for his mental capabilities. He created his own technological suit of armor and matched wits evenly with Doctor Destroyer who created a similarly powerful all-technological suit of armor, suggesting a level of Type 4 Intelligence with an extremely diverse set of knowledge including hand to hand combat, battlefield combat, physics and metaphysics, military history, technology and engineering, sorcery and mysticism, philosophy, politics, legends and lore, and secret knowledge. He also has an intense willpower strong enough to be a mental defense on its own.

In terms of weaknesses, the Shadow Destroyer draws from a limited pool of energy and while he can replenish it by drawing from the lifeforce of others, he can grow weak from stamina. He has a psychological compulsion to kill and corrupt which can cause his actions to be predicted and is extreme anti-social nature means he's one of the few antagonists with literally zero allies and with a predilection of causing people to team up against him, even the Champions with Doctor Destroyer or the Kings of Edom. Finally while he doesn't draw as much power from his power armor as Doctor Destroyer as his magic remains his regardless, destruction or removal of his power armor would leave him much weaker in stats.

Name: The Shadow Destroyer, James Harmon IV, Citizen Harmon
Origin: Champions
Powers and Abilities: Superhuman Stats, Power Armor, Enhanced Senses, Magic/Reality-Warping, Darkness Manipulation (Projection/Binding/Armor/Constructs), Portal Creation, Teleportation, BFR, Astral Sealing, Planetary Magic Corruption, Fear Manipulation, Pain Manipulation, Confusion Manipulation, Summoning, Lifeforce and Energy Manipulation, Stasis Spell, Rituals, Anti-Intangibility, Resistance to a wide variety of powers especially Mental Manipulation and Magic | Metaconceptual Nature and Metaconceptual Destruction
Weaknesses: Antisocial and with a Psychological Compulsion to Kill and Corrupt. Relies on a limited pool of energy and his power armor
Destructive Capacity: Universal | Conceptually Infinite
Range: At least city-wide | Beyond the concept of spacetime
Speed: Likely MFTL. At Least MFTL Reaction/Attack Speed. Possibly Irrelevant | Irrelevant
Durability: Universal | Conceptually Infinite (Metaconceptual Entity)
Stamina: Fairly large but still human level | Infinite (As an Edomite, draws power from the infinite Qliphothic Realm itself)
Standard Armor: Power Armor
Intelligence: Type 4 Supergenius
Key: Base | Edomite

So how would the Shadow Destroyer do is Multifaria invaded other multiverses?


In DC Comics, Shadow Destroyer would have the problem that against people on his own power level his speed is vastly below unless the fight takes places in Multifaria or you think Shadow Destroyer's speed is irrelevant due to armor nullifying Multifaria's nature. If that is the case Shadow Destroyer would be on roughly a late Pre-Crisis powerhouse's level of power, maybe slightly less as they often had universal feats that were much more casual or low multiversal feats such as Captain Atom casually creating universes, Hal Jordan overloading the electromagnetism of an amped Doctor Polaris that controlled the electromagnetism of the universe and Supergirl puncturing the armor of the Anti-Monitor. 

At most periods in DC Comics Shadow Destroyer would be roughly a crisis level threat similar to other universal threats that the Justice League had to come together to face. His powers are actually fairly consistent for that level of power. In late Pre-Crisis and Rebirth while Shadow Destroyer wouldn't be as strong, assuming you think the speed wouldn't be a problem he would be a moderate threat to major superheroes and supervillains. Him messing up the magic passively however means he would attract a lot of attention (as usual both positive and negative) from the Magic-Wielders of Earth. In a straight up fight his best asset would be his ability to create Qliphothic Portals which if they sucked in anyone would be nightmarish for them as not even a Boom Tube could likely return from this, the Qliphothic Realm being beyond conceptual realms like the Godsphere. However he would be at a disadvantage from having a lot less range the most of DC's big name heroes, and strong enough technopaths like Cyborg could mess up him Power Armor's tech. However the biggest counter to him would definitely be Obsidian, DC's Heroic Darkness Manipulator. Obsidian could command Shadow Destroyer's darkness away from him, resisting the Shadow Destroyer's main form of attack and even the Qliphothic Portals wouldn't work as Obsidian can travel at will to the Shadowlands and through them to any darkness in the multiverse, the Shadowlands being part of the Great Darkness, an even FURTHER distance than the Qliphothic realm. While both characters have fear manipulation and resistance, enough to resist each others powers and Shadow Destroyer has other magical abilities he could potentially fight Obsidian with, Obsidian is a much more experienced fighter against opponents on his caliber and could potentially outlast Shadow Destroyer's stamina. A fight between them could probably go either way but even if Shadow Destroyer wins, Obsidian is the embodiment of the Shadowlands and if beaten will return to fight him against until he wins.

If Shadow Destroyer was in his Edomite form, obviously he'd be much higher and would compare more to the stronger entities of the Godsphere, some of whom have shown finite metaconceptual power. While Edomite Shadow Destroyer would be a metaconceptual entity, he lacks almost any real feats in that form and so would be stopped by one of the first beings who can actually hurt him, which would probably be someone like one of the lords of one of the Godsphere realms like Darkseid/Highfather, one of the God Pantheon Leaders, Archangels, the Strongest Lords of Hell, and so on. A good comparison for him would be someone like Fenrir from The Sandman who was conceptual destruction and could do so even to other concepts. 


In Marvel Comics, there is a similar problem of speed vs power, with Shadow Destroyer being blitzed by characters who are similar in power, unless the fight takes place in Multifaria or yadda yadda. Overall the Shadow Destroyer would be a High Herald to Low Skyfather level threat, around the same level as the likes of Hulk, Thor, and Thanos normally.

Shadow Destroyer would instantly become one of the foremost magical threats in the Marvel Universe if he appeared, being able to beat the likes of the Norse God Loki in a one on one fight of sheer magical power, and with abilities like BFR-ing opponents a metaconceptual distance, vastly beyond the ability of almost anyone to respond. This combined with things like lifeforce draining, magical corruption and general reality-warping are powers not often seen in the Marvel Cosmos. Not that he would be an unstoppable threat. Someone like the Hulk would tear through the Shadow Destroyer since he tanks dark magics and can return from the Beyond Place. Overall Shadow Destroyer would be a massive threat but one of the top tier Avengers could probably send him back to Multifaria, let alone a team of them. The bigger potential threat would be him teaming up with others though even with the most twisted of hearts like Demon Lords, Shadow Destroyer is not liable to team up with people being anti-social and an insane cultist of the Beyond Powers.

Edomite Shadow Destroyer would be a totally different story and would require one of the strongest skyfathers like Odin to stop, as Odin was able to fight on "all planes of reality." Now granted someone like Odin should be able to win fairly cleanly given Edomite Harmon's general lack of abilities, but still if most beings in the multiverse, even some on the conceptual hierarchy were to run across Edomite Harmon, he would conceptually destroy them.


In the Freedom Force Multiverse, The Shadow Destroyer would be an immense and immediate threat to everything. Man-Bot and Supercollider technically have the capacity to kill the Shadow Destroyer but it would require extreme circumstances (getting in close and desperation or getting in close and extreme rage respectively) for that to work. For the most part the only the threats are the god tiers Entropy, Time Master, and Energy X, who scale off Time Master being able to destroy the Celestial Clock and Man-Bot being able to power the Celestial Clock which provides motion and change to infinite timestreams.

While these characters would have infinite more power than Harmon, they're vastly less smart and experienced fighters with much more pronounced weaknesses. Shadow Destroyer's mystic awareness should let him perceive Energy X. Time Master and Entropy are both temperamental personalities that Shadow Destroyer should have no trouble predicting and he can use their weaknesses against them, electricity and energy for Time Master and randomly determined for Entropy. While they have powers that should work on him, with time powers being a really high tier power in Champions and it being unlikely Shadow Destroyer's magic resistance would protect against Entropy's chaos hax, Shadow Destroyer has a fairly decent chance against either if he can keep from getting tagged by either, especially as he can drain the Energy X from either keeping them from using their more powerful abilities. Of course that's against one at a time, and the three cosmic beings, especially Energy X which granted all the superpowers of the entire series to all the characters could overwhelm Shadow Destroyer. It's not even clear if Shadow Destroyer can kill Energy X, though overall he would be another god tier like Entropy and Time Master.

Edomite Shadow Destroyer would be on another tier. There are no metaconceptual powers in the entire verse. As such it's possible he would just solo his way through the verse. The one possibility is that even Edomite Shadow Destroyer seems to be affected by time while Time Master exists in all parallel realities simultaneously which means he may be able to mess with Harmon's personal timeline to prevent him from ever being born or from gaining his powers or some such, something that's implied to maybe be effective in Champions Online for some reason.


Shadow Destroyer is one of the strongest villains of the HERO RPG System, so how would he do in the most famous RPG in the world, Dungeons and Dragons? Harmon would be on the level of Intermediate Deities, deities superior or on the same level as Demon Lords that can control their own universal sized realms in the Abyss, which makes sense as he's comparable to Champions Cosmics which are roughly the equivalents to Intermediate Deities. 

Unfortunately for Shadow Destroyer he wouldn't do very well against most intermediate deities due to lacking conceptual powers and being lacking in versatility against them with most deities having cosmic scale reality-warping and the capability to grant and cast most spells in D&D. Shadow Destroyer should be able to at least protect for a bit using Magic Armor and portal to the Qliphothic Realm, the equivalent of the Far Realms in D&D would be a credible threat. That said against most of them he would be a bit out of his depth. He would do pretty alright against most Outsiders on their tier such as Demons and Angels as even if he can't kill them permanently, he can at least fight them conventionally and kill the material forms sending them back to their native plane. While his technology would be strange in most settings, Harmon would overall be a fairly conventionally epic level dark spellcaster with a strange connection to something akin to the Far Realms.

As an Edomite Shadow Destroyer's capabilities would grow hugely until reaching the level of the Greater Deities like Shar who ordered the chaotic multiverse and Mystra who unintentionally reorganized the multiverse with her magic. His nature as a metaconceptual entity however would be more akin to one of the Overdeities, albeit one lesser in stature than normal. The strongest of Greater Deities should be able to stop him such as Vecna the Lich Lord and God of Death and Occult Knowledge who by invoking the power of the Overdeity Tier Serpent, embodiment of magic resisted destruction from the The Lady of Pain, another Overdeity Tier Entity, with high difficulty. Vecna should be able to do something to Edomite Shadow Destroyer.


In Saint Seiya, another series with fighters of enchanted armors, Shadow Destroyer would be roughly Gold Saint Tier. Those with the Seventh Sense like Gold Saints with a great extension of their cosmo are able to recreate the Big Bang and Ikki with the Seventh Sense believed he could fly to teh edge of the universe, putting Shadow Destroyer somewhere in the range of the Seventh Sense wielders.

Harmon would do really interesting against the local threats. He has an extreme level of intelligence compared to the tier, but far inferior feats of combat skill. Normal applications of the Sixth Sense can grant resistance to the psychic powers that Harmon possesses yet things like atomic destruction, sensory manipulation, BFR, and mental attacks are things that the Shadow Destroyer happens to resist in spades. His BFR is more potent than anything in SS and can neutralize the regen of the Eighth Sense by trapping the soul in the Qliphothic Realm but on the other hand numerous fighters in the tier have shown ways of resisting being bfr-ed such as Andromeda Shun using his chains to grab onto nearby objects and pulling himself back or Virgo Shaka resisting the Another Dimension of Saga. They have numerous other powers that they can use on Harmon such as illusions, immense pain manipulation to the point of causing insanity or instant death, or splitting his consciousness across different planes of reality though he has counters or potential counters to some of these. I think the coolest potential fight would be against Anti-Pope Aiolos. Anti-Pope Aiolos is the Sagittarius Aiolos of the Chaos Reality, a chaotic universe where everyone's moralities are inverted with evil Sagittarius Aiolos killing the other Saints and becoming dictatorial ruler, a mad worshipper and sacrifices to the dark power Athena. Anti-Pope Aiolos' lightning would be an immense threat to Shadow Destroyer's metal armors though he can protect with Shadow Armor. Harmon could try to manipulate Aiolos, but Chaos Aiolos like his main universe counterpart has a particularly strong ability to see through deceptions. It would be a very good matchup of equals.

Edomite Shadow Destroyer would be a much bigger threat, having infinite conceptual power like the strongest of the Royal Gods like Cronos who threatened all time past, present and future or Chronos who embodies all space and time in the multiverse. Most of the gods couldn't directly hurt Shadow Destroyer but as mentioned time seems to for some reason to affect him so Chronos might be able to mess with Harmon's timeline. Also Zeus has the Dunamis, the divine lightning which seems to have a measure of metaconceptual power. This would also apply to the Chaos Zeus....who inhabits Anti-Pope Aiolos. This means even if the two reached their ultimate forms, the two could fight evenly with metaconceptual destruction. I may have made this blog to pitch this amazing matchup idea I had.

Wednesday, December 27, 2023

Death Prediction: The Toiletnator vs The Box Ghost

 

Villains are known to strike fear and terror into the hearts of their enemies....but every group has their have and have-nots and some villains are lucky to strike mild annoyance, let alone terror. The two combatants today are the jokes of their universes, the laughingstocks, the wannabe-villains, but one will have to rise in this battle from loser to....possibly mediocre. 

The Toiletnator, the Warrior of the Washroom

The Box Ghost, Master of all things Cardboard and Square


Toiletnator:


Lou Pottingsworth the III was an executive at the powerful "Evil Adult Industries" who quickly climbed the rank to the illustrious role of "Vice Assistant Vice President to the Vice President of Vice Assistant President's Assistants." The boss, Father, recognized his capabilities and put him in charge of the production of a new vegetable 200 times more bitter than Brussel Sprouts. In his rush to please Father's demands, Lou cut safety corners on the building and so when the Kids Next Door, a global organization of child operatives to thwart evil adult tyranny came in, destiny struck. Lou hid in a portable toilet, which was buried under rubble, unable to escape. But this was not to be his demise.


Some supernatural entity known as the "Almighty Protector of Potty" emerged from the toilet and for his virtue of... being the only guy to use the toilet in a while, Lou was granted, against his will, supernatural powers and a new identity as his knight, the Toiletnator. After laying in wait under the ground for "what felt like two weeks more than forever," the Toiletnator dug his way to the surface a reborn being, filled with hatred for the Kids Next Door.


Unfortunately for him, even with his new abilities....he was pretty terrible as a villain, becoming the laughingstock for the villains and the Kids Next Door alike. However, the Toiletnator remains determined that one day he will get respect from the other villains and his revenge on the Kids Next Door. 


Enhanced Power:

It's debatable whether or not the Toiletnator has superhuman strength within the context of Codename: Kids Next Door's universe, as nothing suggests he or the Kids Next Door have stats that are considered superhuman within their universe context. However Kids Next Door is a cartoon-y universe that operates off of toonforce, with "normal humans" having plenty of superhuman feats of power. Whether it be normal humans tanking a building violently exploding with them inside it in Season 4, Episode 10 or a random kid hitting a baseball from the Moon to Earth in Season 3, Episode 6, or the KND shooting a mustard blast from space at a fraction of the speed of light destroying a roller rink and coating the surrounding area with completely normal teenagers inside being completely fine from the impact, there are a lot of feats that suggest even completely normal humans in the Kids Next Door universe have feats in the range of tons of TNT or higher. But there are much more impressive feats for the Kids Next Door themselves and their villains.


There are a lot of feats for the Kids Next Door and their villains being in the kiloton range. First and perhaps most obviously there are numerous feats of them surviving explosions large enough to create mushroom clouds. Numbuh 4 and his baby brother Joey survive one in Season 6, Episode 1 and Numbuh 2 survives relatively close to the epicenter of one in Season 5, Episode 10. All of Sector V survives one in Season 1, Episode 5, and numerous KND operatives survive one in Season 2, Episode 13 when two of their ships collide. Numbuh 19th Century also withstands one in Season 5, Episode 8. The amount of energy to create a mushroom cloud is stated in this article to be a minimum of 15 kilotons. The KND also get scaling from their massive base structure called the Treehouse. The Treehouse's size is somewhat inconsistent varying from being roughly the size of a large building to Season 5, Episode 3 which implies the Treehouse contains old forgotten sections large enough to extend to the horizon which would mean scaling to things that can manipulation or threaten it would also be in that kiloton level range. In Season 1, Episode 2, it is shown that the power source for the Tree House are thousands of hamsters, called "The most massive power source in the world." These Hamsters can shake the entire Treehouse with their partying in Season 6, Episode 3 and in the same episode several Hamsters survive a bomb exploding while literally strapped to it that destroys the treehouse. These hamsters are in turn. In Season 2, Episode 7, the hamsters run away from an angry Numbuh 4 and in the film Operation Z.E.R.O. all the Hamsters dive onto a Senor Citizomified Numbuh 5 without slowing her down that much. Beyond that Cree has flipped the treehouse upside down before in Season 5, Episode 6 and it is implied that the KND beat Toiletnator with enough force to shake the Treehouse in Season 4, Episode 1.


There are other Kiloton Feats as well, mostly come from feats of storm creation, with storms often releasing kilotons of energy. Count Spankulot seems to being to summon a storm before casually dispersing it in Season 2, Episode 2 (with Count Spankulot being someone Numbuh 3's little sister Mushi has physically beaten before in Season 5, Episode 10), it being arguably implied Chubbo the Ghost Hamster caused a storm in Season 2, Episode 7 and it being implied that Father creates a storm in Season 1, Episode 13 as a result of his... dissatisfaction. In fairness, Father's power varies based on his anger, KND and the Toiletnator don't scale to his full power that could shoot planetoid-sized pillars of flame. That said this is not implied to be a particularly high feat of power of Father's, with the KND later being able to easily withstand a fire blast from Father that turns their vehicle to dust in Season 4, Episode 8 as well as numerous other points withing standing fire blasts and novas from him, even when angry. There are other feats supporting this extreme level of strength and durability from the KND. Numbuh 1 has tanked a fall from literal orbit in Season 2, Episode 5 and Numbuh 5 was unaffected by the Heat of the Sun in Season 4, Episode 7. In Season 2, Episode 9 Numbuh 2 and Numbuh 4 survive a minecart collision into a central pillar that brings down what looks to be either a large hill or a small mountain and perhaps most impressive is the feat of the Dodgeball Wizard, never implied to be a particularly powerful villain in the KND universe. The Dodgeball Wizard in Season 4, Episode 13 conjures a dodgeball from seemingly thin air that dwarfs many city blocks and throws it at what would be at least hypersonic speeds if not higher, doing damage across the entire city. The Kinetic energy of this ball would at least be in the kiloton range, if not significantly higher. While the Toiletnator is considered a joke this is moreso due to his mental weaknesses and his lack of "cool" abilities, than his physical stats and he should absolutely scale to all the above save for possibly the Dodgeball Wizard and Father's feats. Toiletnator when enraged has pretty quickly beaten Numbuh 4 in Season 2, Episode 4, beats down several KND villains at once when he thought they were Sector V in disguise in Season 4, Episode 1 and handily survived being zapped by 11 Treehouse defense lasers at once in Season 1, Episode 12, these lasers being defenses used to ward off their normal villains.


There is technically higher scaling one who could scale to the Toiletnator too though they are less consistent. In the Grim Adventures of the KND crossover it's established that Codename: Kids Next Door and the Grim Adventures of Billy and Mandy take place in the same universe with normal humans from the latter being able to survive explosions large enough to engulf the large Bunny Island, and with Numbuh One being able to take several slaps from Mandy, with Mandy resorting to using Fred Fredburger instead of physical force to get information out of Nigel. This might not be so inconsistent if you take a higher value for the Dodgeball Wizard feat as well as Numbuh One off-handedly mentioning making Mount Vesuvius erupt caramel through an unknown method in Season 5, Episode 7. Season 3, Episode 2 introduces the football, an explosion weapon powerful enough to destroy the entire KND Moonbase 110%, the Lunar Treehouse is regularly shown to be relative in size to the entire moon. This level of explosive has some backing in the KND universe. In Season 6 Episode 12 it is stated that "Eleventy Hundred" missiles can blow up the moon. If Eleventy is taken to mean 110, that would mean 11,000 missiles can destroy the Moon requiring them each to have about 2.7 Petatons of energy at least. Numbuh 4 throws the football at his feet which explodes and is completely fine afterwards. Beyond that, a normal KND escape shuttle can pull the entire moon base in Season 2, Episode 13 with KND arguably scaling to this and with Sector V's peddling in Operation Z.E.R.O somehow powering rockets that turned the entire Moon. 


Enhanced Speed:

Similar with power, it's arguable whether Toiletnator has superhuman speed in the context of his universe, but KND humans inarguably have superhuman speed by the context of our universe. Feats of superhuman speed are everywhere, often performed by normal people. In Season 4, Episode 2 when the light goes out for a second Numbuh 2's younger brother The Tommy goes upstairs, eats a candy bar, drinks a soda, and returns without anyone noticing. In Season 2, Episode 6, Numbuh 2 repeatedly runs back and forth to the Treehouse from a restaurant an unknown distance away in seconds. In Season 4, Episode 13 Numbuh 3's Baby Brother Joey and the Dodgeball Wizard zip around a city playing dodgeball, the Dodgeball Wizard setting a sign on fire from sheer speed, and in Season 3, Episode 13 the teacher punishes the delightful children by making them stay after class and practice spelling "every word in the dictionary." These feats would realistically suggest a level of hypersonic speeds, if not higher which the Toiletnator obviously scales to from his prior feats of fighting numerous KND villains at once, as well as his feat in Season 2, Episode 4 where Numbuh 4 evades every villain in the entire series up to that point only for an enraged Toiletnator to easily land strikes him. But this is the lower-end feats.


In Operation Z.E.R.O. Grandfather converts 2/3rds of the KND Treehouses, bases scattered around the entire world, into tapioca factors in an hour, a feat that would require speeds at least exceeds Mach 21 if all he was doing was flying around the circumference of the world, but likely requires speeds in the ranges of Massively Hypersonic to Relativistic. Similarly in Season 6, Episode 1, Safety Bots quickly encase the world in bubble wrap likely requiring similar speed. In Season 3, Episode 9 KND operatives move at comparable if not superior speed to Father's animalization ray with Numbuh 362 being able to somewhat keep pace with it even when crawling away from it backwards, this ray moving fast enough to move visually in comparison to the Earth's diameter and threatening to reach the Moon quickly. Numerous characters in the series have show the ability to react and not be statue-d against lasers including normal people reacting to and moving comparably to a laser that went from Geo-Synchronous Orbit (35,786 kilometers above ground level) in two seconds requiring speeds at least around 6% lightspeed in Season 1, Episode 8, Numbuh 5 reacting to, avoiding, and blocking a laser that reflects off a mirror in Season 5, Episode 6, and a bunch of normal kids reacting to lasers in Season 4, Episode 12. The same episode has Numbuh 2 fire a device called the S.P.O.T.L.I.G.H.T. which includes "Taser" in its acronym and normal people moving somewhat comparable to it. Tasers are weapons that use electric currents to shock enemies, with electromagnetic waves literally being light. In Operation I.N.T.E.R.V.I.E.W.S. Numbuh 4 dodges Dragon Father's fire breath, a fire that moved visibly far from the Earth quickly, calced at 36% the speed of light, and in The Grim Adventures of the Kids Next Door, Numbuh 5 was able to evade Mandy and her guards, Billy and Mandy having similar enhanced cartoony speed feats with Billy being able to evade an electric attack from Hoss Delgado, similar to the taser feat mentioned above. Similarly in the Super Secret Crisis War! crossover event, Sector V fought Q-36, one of Aku's robots avoiding strikes from it at close range. Aku's robots regularly keep up with Samurai Jack, who is famously able to dodge a beam of sunlight after it was fired at him calced at 80% lightspeed.


While Relativistic is fairly consistent, there is some evidence that the Kids Next Door may be even faster. In Season 4, Episode 6 the Rainbow Monkeys are abducted at "Warp Factor Fast." Numbuh 3 is able to grab her Rainbow Monkey before it gets too fast, but Numbuh 5 is unsure their ships can catch up. This could be interpreted that at short distances, KND Operatives can keep up with their vehicles, or that the Rainbow Monkeys were being accelerated. Later that episode Sector V literally pedal their spacefaring vehicle the S.P.A.C.E.C.H.A.S.E.R. all the way to Saturn via their feet motion using bicycles. This would require contextually relativistic speed, but likely FTL speed. It's possibly vastly higher as during this pedaling section we see a background image of a galaxy passing by suggesting they somehow traveled an inter-galactic distance on the way to Saturn. This is contradicted by the fact that they were going from Earth to Saturn and also just generally that Galactic Kids Next Door and the fact that KND operations go beyond the Solar System is considered a huge secret in-universe, but if you do take it as they traveled an inter-galactic distances the feat would require speeds billions of times the speed of light. The lower bound for KND vehicles is more supported. There are many feats of vehicles in the KND universe able to fly into space or to the moon in minutes or seconds including The Tommy's clearly more primitive tech in Season 2, Episode 13. Most notable of these however is probably in Season 4, Episode 7 where Numbuh 5's vehicle which is not at all suggested to be particularly advanced flies to the Sun and then to Mars in what is minutes at most likely requiring speeds around 6.7c using average distance between the Celestial Bodies and a five minute timeframe. Later in that episode, she uses a different vehicle, reaching the Sun in under a minute reaching speeds of 8-9c. In Season 5, Episode 13, Numbuh 2 and Numbuh 5 are in a high-stakes game of tag where all KND members are trying their absolute hardest to not be "it", the two use mecha that are probably the most advanced tech they can get their hands on, likely faster than the above, and maneuver them at top speeds in close range trying to tag each other and avoid being tagged. This would be more notable to their reaction speeds but there are showings to suggest they aren't that from each other. However, the highest end for their speed comes from Season 1, Episode 4. During this ep a Golf-themed villain, the Great Puttinski wants to use a shrinking device to shrink the Earth and use it as a golf ball with the entire universe as the course. The Earth's diameter is about 300,000,000 that of a golf ball. If you assume the universe in the Great Puttinski's plan is to be shrunk down a similar amount and the Puttinski planned to play golf across a cosmic distance, which is supported by the visuals, then he'd be playing golf across a space of 3e18 meters across, this is 317 lightyears, nearly eight times the diameter of the Local Interstellar Cloud, a space that would require speeds of thousands to millions of times the speed of light to traverse in any kind of reasonable time frame. Notably in this episode, Numbuh 2 and Puttinski can react and move around while the beam is shifting things in size on a relatively tiny scale, despite the fact that the ray can supposedly shrink the entire universe, which would result in far vaster speeds.


Dinikinesis:

The Toiletnator's most famous ability is his Dinikinesis, or vortex inducement. Toiletnator has the ability to "flush" any liquid downwards like a toilet. He generally uses this to forcefully flush toilets. However, it definitely doesn't just extend to water. In Season 5, Episode 7 Toiletnator gets his most famous feat. The Entire grand canyon is filled with milk and cereal and Toiletnator, enraged at being mocked at for being a laughingstock of a villain, violently flushes the entire canyon of all the milk within. The Volume of the Grand Canyon is 4.17e12 meters cubed. Milk varies slightly but on the lower end has a density of 1,025 kilograms per meter cubed, meaning the full mass of the grand canyon full of milk would be about 4.275e15 kilograms. The canyon drains in eight seconds according to the episode's time frame going from nearly the top of the canyon to down its "drain." The Grand Canyon averages 4,000 feet in depth or 1,219.2 meters, meaning the speed would be 152.4 meters per second. This would be equivalent to 11.8 gigatons of tnt, or island level. A slightly less conservative calc of this feat came out as 252 gigatons, still island level though higher into the range. Depending on your assumptions the feat could come out as even higher.


Toilet Paper Grappling and Binding:

The Toiletnator's most used power, Lou can project toilet paper from his arms which he regularly uses to swing around places and enhance his mobility such as when he used it to climb the KND Treehouse, albeit because he used one-ply, water caused it to tear. He also uses it in combat to bind enemies, either spinning them around or creating a toilet paper ball around them to keep them from moving.


Limited Teleportation:

The Toiletnator has the ability to flush himself down a toilet somehow and then come out another one instantly as seen in Season 4, Episode 1. 


Tunneling:

In Season 5, Episode 11, the Toiletnator demonstrated an enhanced ability to tunnel underground in order to catch up with the other villains.


Elemental Manipulation (Wind and Electricity):

Outside of his liquid manipulation with his Dinikinesis, Toiletnator has shown a limited ability to control wind and electricity. In Season 5, Episode 7 when Toiletnator is using his full power to flush the grand canyon, accompanying strong winds rush in around the area strongly implied to be bacause of the Toiletntator and in Season 5, Episode 11, Toiletnator creates some kind electric surge that rushes through the ceiling lights and surrounds him. 

Anti-Intangibility:

In Season 2, Episode 7, Sector V encounters ghost hamsters who do things like pass through the floor, as ghosts are wont to do. Numbuh 3 physically interacts with these ghosts, and at first you might think that's just Kuki being particularly toonforce-y, but no later normal hamsters interact with these ghost hamsters using normal soda. The Kids Next Door-Universe is a toonforce-y universe where even mundane things and people can seem to interact with intangible ghosts. There are no instances of this outside the episode though they also never interact with ghosts or other intangible entities outside this episode meaning there isn't really anything else to base it on. However as mentioned Codename Kids Next Door does share universes with the Grim Adventures of Billy and Mandy where even normal people can possess others by literally jumping inside their heads suggesting they may have some level of interaction on the mental plane, just by their toonforce nature. This kind of power is fairly common in the Cartoon Network Multiverse with some level of anti-intangibility appearing very often.


Equipment:

The Toiletnator carries on him a bunch of toilet themed equipment including plungers with adhesion, a "potty bomb" capable of knocking out Numbuh 1, a glow in the dark toilet brush, and urinal cakes he uses to trip people up.


Mental Capabilities:

The Toiletnator's not the brightest overall, though in terms of strict combat skills, he's actually extremely impressive. As mentioned, an angry Toiletnator was able to easily tag and beat Numbuh 4 immediatly after Numbuh 4 had evaded pretty much every villain in the series to that point. Numbuh 4 is an extremely impressive fighter, who in Season 4, Episode 4, defeated Negative Numbuhs 1, 2, 3, and 5 at once without difficulty. Negative 1, 2, 3, and 5 are considered the greatest warriors of Negative Numbuh 4, the dictator of the entire Negative World, who thought it was impossible for them to beaten except by positive counterpart, suggesting that Numbuh 4 is easily a world class fighter. Granted Numbuh 4 does train and this was 2 seasons later, plus Toiletnator took him somewhat off-guard. That said in Season 2, Episode 13, a Numbuh 4 literally without his memories was able to beat Numbuh 274, Numbuh 274 being considered in Season 1, Episode 10 to be "the greatest member of Kids Next Door ever" suggesting even a memory-less Numbuh 4 would be a world class tier fighter. I think it can be pretty well agreed losing all one's combat memories is a bigger handicap then being taken slightly off guard.  

In Season 4, Episode 1 Toiletnator also took down Mr. Boss, Mr. Wink, Mr. Fibb. Nightbrace, and the Crazy Cat Lady, 5 villains that are usually each individually KND tier villains all while thinking they were actually Sector V with almost no resistance and later in Season 5, Episode 11, Mr. Boss agreed that Toiletnator could at least temporarily hold off Numbuh 1, Numbuh 2, Numbuh 3, Numbuh 5 at once. Numbuh 1 and Numbuh 5 are both incredibly skilled fighters with them and Numbuh 4 being somewhat relatively skilled for most of the series, with both of them probably scaling to Numbuh 4's earlier feat of beating Negative Numbuhs 1, 2, 3, and 5 over a season prior and with both of them having showings of fighting. In Season 6, Episode 13 it's shown that even as a cadet Numbuh 1 was able to somewhat avoid strikes from Numbuh 274, which is arguably consistent with Numbuh 0 suggesting that Numbuh 1's skill is hereditary and pretty soundly beats Numbuh 274 in Season 3, Episode 2. Similarly, in Season 2, Episode 10 Numbuh 5 fights her older sister Cree fairly, confirming Cree was the best fighter of the Kids Next Door but implying she's a better fighter now. If Numbuh 1 and Numbuh 5 are both some of the best fighters in the world, then the Toiletnator being able to hold both of them off even for a short time, especially with backup is a very impressive skill feat.

He also seems to have at least some long-term planning and social abilities given that in his backstory he climbed partway up the corporate ladder and was recognized for having potential by Father. 


Weaknesses: 

The Toiletnator's biggest weakness by far is that he's a moron with a complete lack of common sense. This is most clear by his gullibility. He infamously let Numbuh 1 into the villains' secret lair because Numbuh 1 was wearing a t-shirt that said "I am not Numbuh 1" and he never expected a piece of clothing to lie, though in fairness he did somewhat recognize Numbuh 4 when Numbuh 4 used the same disguise twice. Toiletnator has overly optimistic ideas on how his plans will work out.

Beyond that Toiletnator is highly excitable and suggestible in general. He's easily intimidated and highly underconfident due partly to the years of getting no respect from his enemies or supposed allies who deliberately avoid letting him know where their parties will be. He also seems to in general have less stamina than the other villains and his one-ply toilet paper becomes delicate and easily breakable from water.

He also didn't get the award for "best toilet-themed villain."


Personality:

The Toiletnator is an incompetent goofball. He wants to be a villain not really out of any spite or malice for the Kids Next Door (usually), but just to impress the other villains and to look cool. The only times Toiletnator gets actually intimidating or actually shows personal disdain towards one of the Kids Next Door are when he gets angry at one of them, usually for tricking him or making him look bad in front of the other villains. Lou seems completely unaware of his own reputation and continues to act like he's a friend to the other villains and a true menace to the Kids Next Door, possibly because of his generally positive thinking, also the source of his high determination. That said while his over-eagerness combined with his lack of realistic expectations causes him to constantly be more of an annoyance to both sides and led to his perception as a joke when he gets angry enough he can rise to the status of a true menace. 




Box Ghost:


Outside the universe, there is another side to reality, a plane of reality called the underworld, containing the realm of existence known as the spirit plane or to people of the modern day, the "Ghost Zone." The Ghost Zone is a warped reflection of the human world, whose inhabitants and domains include both distorted versions of the things of this world and more famously deceased spirits, ghosts. These ghosts normally concern themselves with the doing of the Ghost Zone, but when they escape into the human world, they become massive threats; big and strong and scary. Well, most of them. Not all ghosts are evil, don't cha know, and likewise not all ghosts are threatening. Such is the case of the laughingstock of the Ghost Zone, the Box Ghost.


The Box Ghost is a ghost of unknown origin from the Ghost Zone known for his box theme-ing. He is an extremely minor criminal in the Ghost Zone with a bounty of $2.5. Due to his egoistical nature, the Box Ghost regularly tries to go the human world and make people afraid of him solely to make himself seem bigger. During which he ran across the halfa, the half-human half-ghost boy defender of Earth Danny Phantom, becoming Danny's most minor nuisance and weakest enemy.


Despite being beaten, usually easily, over and over, the Box Ghost continues to return again and again, determined to prove himself a villain worthy of being feared.


Astral Existence:

The Box Ghost is a ghost, a manifestation of ectoplasmic energy and post-human consciousness. That is to say as explained in A Glitch of Time, Ghosts are manifestations of human emotions, usually the most powerful emotions of dead humans manifesting "bodies" of ectoplasm, an exotic form of plasma the fourth state of matter made up of charged particles. The Box Ghost is an astral plane entity unaffected by anything physical such as gravity, light, aging, and matter-energy unless they choose to be. The forms that Ghosts manifest made of their ectoplasmic energy also have numerous abilities.

Superhuman Power:

Even when humans can interact with a Ghost, they find that ghosts can become much stronger and durable than humans by far, or at least some ghosts can. It's arguable that the Box Ghost isn't actually stronger than physically capable humans in the Danny Phantom universe, but this is mostly due to it being a cartoon with normal humans having superhuman scaling. The Box Ghost's physical capabilities are definitely superhuman by our universe's standards. The Box Ghost has gotten into several fights with the Halfa Danny Phantom, and even presented a mild struggle against an early Danny. In Season 1, Episode 3, the Box Ghost's First Appearance he endures fairly easily being slammed through a building by Danny and in Season 1, Episode 5, Box Ghost manages to return the favor slamming Danny through much of his school causing him notable pain and actually managing to revert him back to his human form. This is definitely his best feat in an objective sense as it is the best showing he has against Danny. However how strong this makes him is somewhat debatable as Danny's powers are based on his emotional state. This can be seen in Season 1, Episode 13 where Danny goes from losing to the Fright Knight to overpowering him. As Danny treats the Box Ghost as a joke, it's unlikely he was anywhere near Danny's full power. That said there are a few feats that give a general idea of how strong Danny might be here. 


In Season 1, Episode 5, the same episode with the Box Ghost's best showing, Danny fights another "physically" weak ghost known as Sydney Poindexter, a scrawny nerd ghost. While Sydney manages to get the better of Danny through his powers the Box Ghost does very clearly much better in conventional combat suggesting the Box Ghost should scale above Sydney in raw power. Sydney Poindexter has a domain as most ghosts do, created of his own power, with Sydney's being an exact copy of the school but as it was in the 1950s. This would already be a building level feat but is probably higher. In Season 1, Episode 1, Tucker uses his enhanced smell to state that some meat is still in the building, "200 yards tops." with the suggestion that 200 yards is not just in the school but very easily still in the school. 200 Yards is 182.88 meters and if you think this most likely goes both ways, this would suggest the school is 365.76 meters. Blasts in fiction of 167 meters in diameter are often used as the baseline for city block level, suggesting this feat of Sydney Poindexter is a probably casual feat of tens of tons of TNT. Furthermore in Season 1, Episode 1 Danny slams into a giant meat monster, creating a crater in the ground calced at 737 tons of TNT, though this is a clearly dramatic feat for him that makes him struggle and reverts him to his civilian form. If you think that there should be some parity between the amount of force needed to revert Danny, especially as he is only first seen training later in season 1, The Box Ghost's strikes may be in the range of this 737 tons figure.


It's possible that the Box Ghost could be much stronger depending on how you think he scales, more notably to the Ghost Zone's greatest Hunter Skulker. Skulker is a powerful ghost whose domain is an entire island known as Skulker's Island seen in Season 1, Episode 18. While Skulker is vastly stronger than the Box Ghost normally, Skulker is actually a tiny weakling ghost inside of a ectoplasmic power suit. Box Ghost would easily scale above this tiny Skulker. The problem is it sometimes seems like things such as clothing or items like Ember's Guitar or Johnny's Bike are considered part of a ghost's ectoplasmic form, and as such Skulker's Power Suit would be "part" of him and the feat wouldn't scale back to Box Ghost. Box Ghost does have a few other decent showings. Under the plot manipulation control of the Ghostwriter in Season 2, Episode 10 Box Ghost takes a blow from Johnny 13, though it's unknown if Johnny had his shadow in him when he did so which makes him significantly more powerful. He also kinda matched Danny in Season 2, Episode 11 though once again Danny's powers are variable based on his emotional state, he probably wasn't trying very hard against the Box Ghost and the point of the sequence was to show Jazz's interference causing Danny to fail against weaker and weaker opponents with the Box Ghost being the final example so using it to scale him to Danny seems against the point of the sequence as the implication is that Danny should normally easily be able to catch him.


Superhuman Speed:

Once again scaling the Box Ghost to Danny's speed is a bit contentious due to Danny's speed likely varying with his level of emotion as his power does. That said in Season 1, Episode 18 the Box Ghost is able to evade numerous blows from the ghost hunter Valerie Gray's original suit and board, which was consistently on Danny's tier of speed for the first period of the series. From there it scales from Danny to the Dragon Form Dorothea that Danny can easily keep up with even as early as the second episode of the series, who can keep up with the Spectre Speeder in Season 1, Episode 8. The Spectre Speeder is a vehicle designed to travel the Ghost Zone, an endless reflection of the universe and in Season 3, Episode 12 allowed Danny and company to return from Saturn in less than a day, something that even conservatively should be relativistic in speed. This may also be consistent with the next episode and final in the series where Vlad believes he could become a "free roaming space nomad" presumably due to his own speed which may require speeds in the FTL range and if you think Box Ghost is any percent of Vlad's speech that would logically scale relativistic+ speeds to him. 


There are some things that may suggest much higher levels of speed for the Box Ghost but I personally found them very contentious. Most notably in Season 3, Episode 7, Danny uses Johnny 13's bike which the Box Ghost is probably not thousands of times slower than to return from being sent "halfway across the ghost zone" near Pariah's castle as well as him and Vlad flying back and forth to Pariah and the Fright Knight's domains near each other. However the Ghost Zone is stated to be endless in size meaning this would require them to have infinite speed which is not at all consistent, especially as Danny Phantom characters are clearly finitely faster or slower than each something, that can't be the case if they all have infinite speed. It seems much more likely that Danny is using "halfway across" in a colloquial sense to mean "far away across" or is referring to just the section of the Ghost Zone that he and the others have mapped out, which is an unquantifiable distance. 


Bodily Manipulation/Regeneration:

As a Ghost, the Box Ghost's body is a manifestation from the astral plane that he can adjust in anyway he wants. In Season 3, Episode 8 the Box Ghost causes his head to come off and spin around, makes his brain pop out of his head and makes his eyes pop out of his head. The Box Ghost was able to turn himself into smoke and then back. Other Ghosts have also demonstrated the ability to stretch their bodies, split their bodies in two, and transform their limbs into weapons, which the Box Ghost can also likely do. These bodies can also be made to weakly or non-interactive with physical phenomena meaning they don't interact with matter, light goes through them, and gravity doesn't affect them, an effect that they can extend to any object they're touching. In other words they can walk through walls, disappear and fly. 


This also gives him a form of regeneration. The level of the regeneration is somewhat contradicted with Danny suggesting in Season 3, Episode 6 that that reducing Undergrowth to ash would be something he couldn't regenerate from but Hotep-Ra regenerating from dust in Season 2, Episode 15. It's possible the difference is that ghosts that were once humans are actually regenerating from deceased human consciousness and emotions while ghosts that are just part of the Ghost Zone reflecting parts of the human world are just regenerating from their own ectoplasmic bodies. The Box Ghost being seemingly a human ghost would thus have arguably a form of low-godly regeneration, though the speed of this is regeneration is unknown as well as a much faster regeneration of his ectoplasmic body that happens nigh-instantly. 


Telekinesis/Enchantment:

The Box Ghost can imbue objects with his ectoplasmic energy, allowing him to move them at will. Hypothetically he could do this with anything, though his hyper-fixation on boxes means he almost always attacks by telekinetically throwing boxes and the things contained within at an enemy. He very briefly rebranded however as the "Mechanical Frog Ghost" just because he wanted too, showing pretty clearly that he could use his telekinesis on other things if he wanted too. 

When a ghost imbues an object with their power, it can also cause more subtle effects. In Season 1, Episode 14 the ghost Kitty imbues pieces of her clothing with her ectoplasmic energy so that when Jazz started to wear them it would allow her to start mentally influencing Jazz to act more like her and eventually for the two to swap places. In Season 2, Episode 5 when Danny transformed into Danny Phantom within the Ecto-skeleton it transformed the design of it to match him. In Season 2, Episode 9 when Danny's ghost half overshadowed Vlad's ghost half, the evil of Vlad's ghost half transformed Danny into Dark Danny.


Overshadowing:

The fullest extension of the prior enchanting ability, a ghost can fully enter into something, taking control of it. When done on a normal person this allows the ghost to possess them, though apparently it causes their voice to sound funny stated in Season 1, Episode 2. In the same episode it is stated that memories of that time period are all a blur to the possessed. As with enchanting there is also a more subtle influence with Danny being able to leave a more subtle influence on Sam's parents in Season 2, Episode 19. Doing this can also allow a ghost to remove other influences from within someone's body, including other ghosts possessing them. This possession has been overriden by a very strong will temporarily. 

Overshadowing also has a few other usages. A Ghost can overshadow a sleeping person to enter into their dreams as shown in Season 3, Episode 9, and can overshadow technology to enter the data within such that they can enter a game world in Season 1, Episode 12. 


Energy and Likely Elemental/Weather Manipulation:

As Ghosts bodies are made of ectoplasmic energy, controlling their bodies is fundamentally the same as controlling their energy. The Box Ghost has shown the ability to create an energy aura around himself and can likely project into his energy into beams. Beyond that other ghosts have shown the ability to create fire, electricity, and light with their energy as well to affect the weather with their powers creating localized rain as seen in Season 1, Episode 1 and Season 1, Episode 13.

Creation:

Ghosts perpetually generate the ectoplasmic energy they use for their bodies and other things they need. This is to the extent that Technus was able to create from himself technology that could be used to create a limitless power source and it's suggested that the ghosts created their own domains. 

Potential Biological Manipulation:

In Season 1, Episode 7 and Season 2, Episode 16 it is shown that exposure to a very large amount of ectoplasm at once can cause a disease known as "Ecto-acne" which can lead one to being hospitalized for years or even to die. In Season 1, Episode 6 Jack and Maddie also suggest ghosts can cause illness through an unknown method. It's unknown to what extent the Box Ghost could intentionally or unintentionally use this but presumably at least overtime the Box Ghost could cause this effect against a human opponent due to the prolonged exposure to his perpetually generating ectoplasm.


Power Amplification:

Ghosts gain their powers from emotions. While normally this is the emotions of their astral self, numerous ghosts have gained power from the emotions of others, Desiree from the happiness of wishes being granted, Ember from the attention of her fans, Spectra from teen insecurities. If a Ghost can find a new emotional drive within them, they can dramatically increase their power.

Mental Resistances:

Ghosts can resist the mental effects caused by other ghosts so long as they want too, including overshadowing as well as having a resistance to normal biological effects as their bodies are anything but conventional. 


Equipment:

In Season 2, Episode 5, the Box Ghost unleashes his secret weapon, the "Bubble Wrap of Death!" which he used to wrap up enemies in bubble wrap. 

In Season 3, Episode 8, the Box Ghost in an attempt to get people to fear him, also uses several other boxes that he may have access too normally. This includes the Mailbox of Misfortune that can create paper to give people papercuts, the Jewelrybox of Despair which has rings that turns one's fingers green, the Lunchbox of Fear which summons a thermos and sandwiches to clog the arteries and provide a slow death, and the Shoebox of Terror which shoots out a lot of shoes which pinch the feet uncomfortably.

Stealth Capabilities:

While the Box Ghost's mental capabilities are normally vey unimpressive, the Box Ghost does seem to have relatively high skill in stealth as in Season 3, Episode 8, the Box Ghost was able to steal Pandora's Box, an extremely powerful object that presumably many people would want to steal if they could.


Weaknesses:

The Box Ghost is weak to numerous substances that repel ghosts. Ectoranium, Blood Blossoms, and anti-ghost technology. Like all ghosts neither he nor his ectoplasm can naturally affect physical objects to the point that a human in the ghost zone is like a ghost in the human world, completely untouchable. While ghosts can make their ectoplasm physical in order to interact with physical objects, this means that they can similarly be interacted with by normal physical objects. 

Beyond that however, the Box Ghost is a completely incompetent arrogant buffoon. He is regularly treated like a total idiot who provides no real challenge and even continues to try and scare people even as they are beating him down with zero difficulty. In fairness to him, the Box Ghost on many instances has been shown to run away from beings stronger than him such as Skulker, Valerie, and Walker's forces. It's not that in his arrogance he assumes his power is much higher than it is, but that he assumes he's much scarier than he is to the point of being able to terrify anyone, even very powerful characters, even when all obvious evidence is to the contrary. 


Personality:

The Box Ghost is one of the oldest character tropes in fiction dating back to at least ancient Greek Theatre, the Alazon, a comedic archetype of a character that thinks he's vastly greater than he actually is with a dramatic and show off-y disposition. The Box Ghost is a theatrical and dramatic personality that seeks nothing but to make people fear and respect him. He prides himself on his supposed scariness and ability to make enemies tremble before him, despite his ineptitude and lack of power. Of the ghost villains in Danny's rogue gallery, Box Ghost is actually relatively non-malevolent and harmless, even as he tries to be a major villain, with his idea of horrible terrifying acts often being at best pranks, and at worst a complete misunderstanding of human psychology such as when he gave people calorie-high sandwiches under the notion that a slow death over 40 years from clogged arteries would be a terrifying proposition. 




The Moon's light shone eerily down upon the beach as the waves crashed near to the new beach-side estate. Eerier still a ghostly smoke slowly crept into the slightly ajar window, manifesting itself into an invisible ghostly form. 

Hovering in the room, the Box Ghost looked at the little red-haired girl asleep in bed cuddled up to one of her multi-colored primate toys. An evil grin made its way on his face. This city was far away from Amity Park. With little experience with ghosts, he would begin a new reign of terror across this land.

Hovering in midair, the Box Ghost made himself appear, as he made the moving boxes in the room hover in midair, a dim green light filling the room. The girl's eyes slowly peeled open as she shot up in bed at the floating glowing boxes and pointed one finger at the floating figure of the Box Ghost.

"Beware! I am the Box Ghost!" he said waving his hands menacingly, and a shrill girlish shriek filled the air.


Bright lights were flashing across the street as the Toiletnator walked up to the area with tons of police and guards surrounding the area. In the center with his kid still in pajamas hovering near him and her two little brothers looming nearby looking all drowsy, the Toiletnator could see the angry scowl of his bestest buddy and boss, Mr. Boss.

"MR. BOSS! MR. BOSS!" The Toiletnator said running up to him. "I came as fast as I could!"

"Ughhh." Mr. Boss said putting one hand to his face. "Not now Toiletnator. Some looney broke into my new summer home, scaring my little girl, and now the guards can't find him. I don't have time for... What?" Mr. Boss said turning to one of the guards. "What do you mean you searched the whole house? SEARCH IT AGAIN!" 

Mr. Boss was getting red in the face and Toiletnator got a big smile. If he could track down the intruder, Mr. Boss would be so happy with him! Maybe he'd even finally start remembering to send him invites to villain parties! "Don't worry, Mr. Boss sir, I will go in there and get this intruder myself!"

The boss was clearly not listening and waved his hand dismissively "yeah yeah whatever Toiletnator." And with such words of encouragement, Toiletnator shot out a toilet paper rope from his arm and swung into the garage.


The home's living room was quiet with the search teams convinced the intruder was no longer there. Yet unbeknownst to them, he was. The Box Ghost invisibly hovered near the base of the stairs, amused at the fear and confusion he had caused. Suddenly he heard the sound of the door to the garage open. A strange person dressed in toilet paper like a bad Halloween mummy costume and a toilet on his head walked into the living room, shaking from nervousness.

"H...Hello? Mr. Intruder?" Toiletnator's voice rang out shaky. "Come out now or else I'm gonna get REAL sore!"

Suddenly a voice came from nowhere, making the Toiletnator jump in surprise. "They send a toilet paper mummy to stop ME?! Augh!"

"Who said that?!" The Toiletnator said in shock when suddenly a blue-ish man seemed to appear from nothing. While his floating and sudden appearance made Toiletnator jump, he was surprised at how... not intimidating he looked. He had no supervillain costume, and looked like basically a normal construction worker. If anything his blue skin made him look kind of sick.

"It is I who said that!" the man declared. "I am the Box Ghost, master of all things cardboard and square!" and then with added emphasis he held his arms up and said "BEWARE!"

The Toiletnator looked him up and down, still nervous, but also with some defiance. "Yeah, well, I'm the Toiletnator, and if you're gonna mess with my buddy Mr. Boss, then I'm gonna FLUSH you!"

Fight!

The Toilenator rocketed forwards, his hand connecting with the Box Ghost's head. 

"Ha! I got yeAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!" Toiletnator's words turned into a horrified scream as Box Ghost's head was knocked clear across the living room. The head noticed the change and with mild anger declared "Hey! I need that."

The Box Ghost's faded into smoke which reconnected with his body returning to normal. In the meantime the reality that his enemy was indeed, a real ghost, had gotten through to the Toiletnator who let out a high-pitched scream of fear that pierced the night.

At this surprising turn of events he was unused to the Box Ghost was taken off guard. "Uhh... A-Ha! Yes! Fear me! Master of all containers!" The Box Ghost tried to sound confident as he did so and his efforts were rewarded as the Toiletnator shook in terror. 

However as the Box Ghost began to laugh at the rush of power, Toiletnator's mind raced through all the times he had been laughed at.

"What am I doing?" Toiletnator thought to himself. "I have to stop him if I want to get Mr. Boss' respect, even if he is a...g...g...g....ghost."

Toiletnator lunged for the laughing ghost, however without thinking the ghost's form split apart and the Toiletnator went literally right through him, slamming into the wall. Incensed at the sudden attack, the Box Ghost flew at the potty protector to slam into him but at the last moment, the Toiletnator combat rolled out of the way with the Box Ghost passing right through the wall.

The Toiletnator quickly got to his feet and backwards stumbled towards the center of the room looking in every direction for his spectral foe. Unbeknownst to him the Box Ghost, while invisible was sneaking up to the light switch. With the sudden darkness the Toiletnator let out a quick yelp and dodged low, hiding behind the couch.

A few moments passed. The Toiletnator fumbled with his glow in the dark toilet brush which bathed the lower part of the room in a light glow. However it was not the only thing as the many boxes in the room carrying the Fulbright's family's supplies began to lift into the air. The Box Ghost even called to his side the Toiletnator's toilet brush to join the circular dance of boxes and materials around him. The invisible Box Ghost hovered in the middle of the room as the glowing boxes began hover in a circle around and addressed his opponent. 

 "Fear Me Human! For I, The Box Ghost have shall bring you to your swift doom among the packages of the... uh....." The Box Ghost stopped quickly to read the name on all the boxes around him. In the meantime, the Toiletnator poked his head out over the couch, seeing the boxes and even his own toilet brush moving in a circle floating in midair, roughly from where the ghost's voice was coming from... he wondered

"Mr. and Mrs. Fulbright!" The Box Ghost concluded triumphantly however as he finished speaking the Toiletnator took a plunger in one hand and used the toilet paper roll on the other hand to swing himself towards the center of the room, hitting the box ghost straight on with a plunger which sunk into his ectoplasmic form's face, the Toiletnator holding onto the other end and thus hovering in midair. 

In a panic at the sudden plunger on him, the Box Ghost began zipping around the room knocking things around as the Toiletnator clung on for dear life, the two smashing into the walls.

"MMHMMHMHMHMHMHMHM" Box Ghost tried to yell in anger, though his voice was muffled by the toilet plunger. 

Suddenly the Box Ghost turned intangible causing the plunger to slip through him, but as the Box Ghost came to a dead stop in midair the same could not be said of the Toiletnator and the plunger which continued as the Toiletnator yelled as he smashed through the side of the wall into an adjacent hall, out of sight of his phantasmal foe.

Hovering in midair, the Box Ghost felt his face in confusion. Despite his opponent's comical appearance, he had actually hit him. The Box Ghost had felt it. Clearly this "Toiletnator" was a human of much power. A grin crossed the Box Ghost's face. If he scared away this Toiletnator, then surely he would be respected for the terrifying specter he was! A green spectral flaming aura engulfed the Box Ghost illuminating the area in ghostly light as he hovered down the hallway to engage his foe. 

Suddenly, a flushing sound pierced through the night silence, blurring into the distant sound of police sirens. The Box Ghost hurried to the bathroom but to his surprise found no one there. He brought his finger to his chin, confused.

Meanwhile in the upstairs bathroom, the Toiletnator emerged from the toilet and hurried to open the window. He shot out some toilet paper that wrapped around the ceiling doing some quick visualizations in his head about where he should swing to land right atop the Box Ghost, smashing into him. With a loud Tarzan-like yell, he swing from the room feet out ready to plant them right into that ghost swinging around the side of the house.... only to slam right into the wall right above the downstairs bathroom window. 

Inside the bathroom, the Box Ghost heard the loud collision by his side like a bird flew into the window, only bigger.... Looking at the window he saw the white blur of his opponent pass by the window. Quickly he phased through the wall floating above his enemy who was laying in a daze on the ground with little birdies flying around his head.

"haHA!" The Box Ghost said with one hand raised to the air. "You cannot run from ME! Especially not when contained in... the bubble wrap of DEATHHHH"

As he said so, he quickly bounded the Toiletnator and hovered over his prone form he declared "You cannot escape. This is your DOOM!"

The Box Ghost's words penetrated into the Toiletnator's mind, snapping him out of his daze and he let out a loud scream and flailed his arms wildly....which tore the bubble wrap to pieces. The two villains looked as the pieces of bubble wrap fell to the ground anti-climactically before looking back at each other. 

Before his opponent could react, Toiletnator quickly threw a punch into the Box Ghost's midsection causing the ghost to double over in pain. 

"OUCH! Uh...I mean....Cease your resistance hu-man!" Toiletnator stood up straighter looking angry as the Box Ghost realized the problem "or you...will....be.............. destroyed?" 

There was another momentary pause before the Box Ghost wordlessly turned. 

The Toiletnator quickly encased him in a giant toilet paper ball only for the Box Ghost to simply phase through it. The Toiletnator tried to grab the escaping ghost but the Box Ghost literally slipped through his fingers as a ghostly smoke, retreating back inside the house by phasing through the wall.

Raising one eyebrow at the strange game his opponent was playing, the Toiletnator cautiously walked through the back door. He made his way through the dark house wishing he still had his glow in the dark toilet brush to light the way. In the darkness what he didn't see was a computer monitor where the Box Ghost hovered behind the virtual trash bin watching the potty protector slowly move down the hall.

The Box Ghost slipped through out the computer screen invisibly and floated behind the Toiletnator looking for a moment to strike. The moment passed before his eyes as he saw the Toiletnator walk past some boxes, not even giving them any notice. 

"That will be his undoing!" The Box Ghost thought to himself as he levitated the boxes behind the Toiletnator and flung them at him.

A sudden rushing of the wind alerted the Toiletnator to the incoming threats behind him and he jumped into the air above the thrown boxes letting out a loud combat roar as he spun around and seamlessly threw a urinal cake along the ground to hit his foe behind.

Hovering in midair, the Box Ghost looked at the urinal cakes underneath him wondering what that was supposed to do. The Toiletnator followed it by throwing a potty bomb. The Box Ghost watched it come closer but with its arc reaching only near him he presumed his opponent had missed.... until the potty bomb exploded covering the hallway in cleaning soap and ectoplasmic goop that had been the Box Ghost. 

"Phew! I did it!" The Toiletnator said, tired but excited as he learned against the wall. However to his horror the goop began to reform and the Box Ghost reappeared hovering. 

"Nice Try, but you can't destroy me so easily!" The Box Ghost said "I am the Box Ghost, master of all containers and packages! And now you are DOOMED!"

However to his surprise the Toiletnator just drooped his head, with a few teardrops leaking from him as he banged against the wall. 

"I know..." he said "I am doomed. A supervilllain like you wouldn't understand what it's like, being a joke of a villain, the laughingstock, losing over and over. I thought I was so close this time..." 

Something in the Toiletnator's words reached Box Ghost's spiritual core as he hovered over his broken foe unsure. "It is....not EMBARRASING to lose to the great Box Ghost..." The Box Ghost declared. "You fought well and so I shall grant you the chance to FLEE human! But BEWARE the Box Ghost's vengeance!"

However the Toiletnator rose, his sadness shifting to something different. The Box Ghost's pity brought to his mind racing images, of all his losses and humiliations.  "No. I don't WANT to run away again. I want to be a winner for once!" 

The wind howled outside furiously slamming the open windows near the upstairs bathroom and the garage door. And far away on the waves began to swirl and foam. All the electricity in the house came to life, crackling a white glow towards the Toiletnator as an electrical aura surrounded him. The Box Ghost nervously turned intangible.

"I'm going to beat you!" The Toiletnator declared angrily, his voice sounds slightly static-y like a television screen set to static. "Not so Mr. Boss will like me, but so that I will like myself!" and with that the Toiletnator lunged forwards and to the Box Ghost's shock actually hit the intangible ghost.

An electrical surge of pain ran through the Box Ghost, real pain he had not felt since he was alive, as the electrical surged passed through his ectoplasmic body, as the Toiletnator's pure determination hit his soul directly. The Box Ghost feebly grabbed the electrical arm of the Toiletnator zapping him as the Toiletnator grabbed the Box Ghost's lower body with his other arm's toilet paper. Then with a mighty hurl the Toiletnator flung the Box Ghost through the house over the beach. Sharp breaths came from the Toiletnator as the last few moments flashed before his eyes and he rushed over to the beach to find his opponent.

His opponent had stopped himself in midair above the ocean which was burning and bubbling like the ghost's soul, forming into a cyclone. The sudden power and resolve of the Toiletnator had shocked the Box Ghost and part of him wanted to flee. But running away is all he had ever done. Running from Walker, from Pariah, from the Halfa, from Pandora. Something else was working in him, a will he had never known. The Toiletnator's words were echoing in his head and as he flew back towards the surface the dark and mist were pierced by his flaming aura glowing larger than ever, his soul burning with a new fire.

The Toiletnator stepped onto the beach with determination, electricity still crackling from him. Hovering over the edge of the water was the Box Ghost, his aura a flame to match the Toiletnator's electricity. A rain fall over the area, the wind grew to a furious roar, and the seas roared in turned circling ever faster and more violently. 

Stretching himself long and thin like an ectoplasmic missile, the Box Ghost shot down at the Toiletnator, a loud boom cracking the air as he broke the sound barrier. The Toiletnator masterfully sidestepped the advance and attempted to spin and land a mighty electric blow. However his blow felt only air as the Box Ghost divided his body in two, reforming on the other side of the Toiletnator. The Toiletnator dodged under a blow and jumped over a sweep of the Box Ghost's legs, the Box Ghost unable to hit him. 

Enraged, the Box Ghost's hands shone with green energy and suddenly energy blasts came from them emerald bolts of ectoplasmic energy which knocked the surprised Toiletnator onto his face in the sand.

Looking at his hands in happy surprise the Box Ghost flew into the air and began to rain down bolts of energy. The Toiletnator heard them approaching and sped off with the Box Ghost flying behind him, the bolts kicking up sand into the air like a plane's missiles.

With the sand temporarily obscuring the Toiletnator's position, he quickly turned and shot out his toilet paper to grab onto the flowing glowing Box Ghost, trying to surprise him by grappling up to him. The Box Ghost found him suddenly grabbed by his enemy's toilet paper. He saw his enemy rapidly come up to him.... only for the one-ply toilet paper to break as Toiletnator was in midair. The two looked into each others eyes for a moment in midair before Toiletnator, hovering in the air for a moment looked down to the ground.

"Ah Crud!" The Toiletnator said as he dropped like a weight and smashed into the ground. 

The Box Ghost, seizing this chance, made his hands glow green with ectoplasmic power and flew directly at his opponent only to slam into the ground. He raised his head out of the sand, sputtering out sand in confusion. He looked down to see a strange hole was the only thing there despite the Toiletnator was being there a second ago. 

The Toiletnator, having expected this attack from the Box Ghost quickly tunneled slightly behind the place he had fallen and burst out of the ground like a groundhog, throwing another potty bomb at the Box Ghost. 

The bomb exploded and once again the Box Ghost exploded to goop though even faster than last time the Box Ghost reformed. The Toiletnator leapt at him prepared to strike but the Box Ghost shifted against into smoke which engulfed the Toiletnator. The Toiletnator coughed and sputtered as his eyes started glowing green.

A strange and unnatural grin made it ways on the Toiletnator's face. He then began to punch himself in the face.

"Why are you hitting yourself? Why are you hitting yourself?" the Box Ghost said from within the Toiletnator.

The Box Ghost emerged from the Toiletnator, hovering over him and laughing at the dazed and bruised Toiletnator. The battered villain was seeing stars but the familiar sound of being laughed at broke him out and he gave a furious yell of anger.

At his yell the waters whipped into a fury unlike it had ever seen this close to land, the wind ripped strongly enough to send cars flying towards the beach, with huge waves breaking over the horizon smashing the nearby houses to rubble, the furious roar of the whirlpool forming near the beach like the mouth of furious Charybdis.

The Box Ghost hovered and looking at the maelstrom going on around him and the ball of electricity engulfing the Toiletnator. The Box Ghost fired another blast at the Toiletnator, who was pushed back, but dug his heels into the sand, skidding along the beach. 

"I'm...going to.... DESTROY YOU!!!" He said in fury, his eyes with leaping flames inside them.

The Toiletnator raced at the Box Ghost though the Box Ghost slipped into the ground intangibly. As the Toiletnator came to a confused stop, the Box Ghost emerged from the ground knocking Toiletnator up into the air with his strike before the Toiletnator shot out some toilet paper and grabbed the Box Ghost in midair and slammed him furiously against the ground. 

As his feet hit the beach, the Toiletnator looked for the remains of the Box Ghost already reforming and tried to grab it with his toilet paper, but suddenly felt the strange sensation of turning intangible along with the reforming Box Ghost. 

Unused to being intangible, the Toiletnator wasn't prepared for the Box Ghost zipping towards the ground and reverting the Toiletnator he was connected to tangibility to slam Toilenator against the ground repeatedly. 

"Uhhhh....h.h..h.h..h....." The Toiletnator said, stumbling around in confusion. Seeing his chance the Box emerged from the ground and with all the determination he could muster struck Toiletnator away from the beach, the force of the blow cracking the air.

Desperately the Toiletnator shot out his toilet paper which clung to two edges of a city block as Toiletnator was launched all the way to the middle of the street by the Box Ghost's blow, the toilet paper beginning to stretch at the strain and slow, the tension filling the line like a giant rubber band.

And just as suddenly, it snapped back shooting the Toiletnator like a missile across the street city, catching fire from the sheer speed and intensity. As he did he yelled in fury and determination, his yell reverberating into the distance.

In the distance the Box Ghost saw something heading at him and let out a confused "Um.... Beware?" before a millisecond later the Toiletnator shot across the entire distance and slammed into the Box Ghost, hitting his very soul. The force knocked his ectoplasmic body far back into the epicenter of the giant whirlpool, the force not just splattering the Box Ghost but reducing him to bits floating in the ocean.




After the commotion the Toiletnator ran up to Mr. Boss excitedly, waving his arms in the air. "Mr. Boss! Mr. Boss! I did it! I defeated the ghost intruder!"

Mr Boss put one hand on Toiletnator's shoulder. "Ah that's great Toiletnator, really swell. There's just one little tiny detail..."

Mr. Boss shouted in fury "YOU DESTROYED MY HOUSE!"

Toiletnator looked around at the rubble of Mr. Boss home destroyed by the maelstrom and realization suddenly came to him as he let out a dejected "Ohhh...."

KO!

For a fight between two joke villains with simple gags this one became rather complicated.

First it was pretty clear Toiletnator had superior stats in pretty much all regards outside possibly range and stamina.

In terms of power, there are lot of showings of completely normal civilians in the KND-verse equivalent to the best things the Box Ghost definitively scales to. KND is simply a much more cartoon-y verse. The Box Ghost scales somewhere in the range of double digit to triple digit tons of TNT comfortably while the Toilenator scales somewhere in the double to triple digit kilotons of TNT comfortably, meaning the Toilenator is likely hundreds to thousands of times more powerful than the Box Ghost, with even the lowest gap of the two's lowballed power being a 20x gap and the highest difference assuming Box Ghost is equal to Sydney who maintained a large school building and some of the treehouse shenanigans being a gap of 2,000,000x. Most likely however is a gap of hundreds to thousands of times which is enough that the Toiletnator should be able to tank any direct attack Box Ghost does while the Toiletnator's blows should go through Box Ghost like tissue paper. This will be complicated later by the abilities of the two, but broadly Toiletnator is much stronger than the Box Ghost. 

The more you highball them, the more extreme this effect gets. If you think Box Ghost scales to part of Skulker who created an island as his domain, you could just as easily say normal humans in the shared KND/Grim Adventures verse can survive the destruction of the large Bunny Island with the Toiletnator being able to damage Numbuh 4 who survived a bomb capable of destroying the planetoid sized KND Moon Base, a power gap of likely millions or billions of times over along with numerous other supporting feats. And if you're really gonna use these crazy scaling of saying Box Ghost legitimately scales to ghosts seeming to have stars in the background of their domain and suggesting that they created multi-stellar dimensions, The Toiletnator has similar to superior scaling with Numbuh 3's scream reaching outside the galaxy. There are genuinely people who argue that the Box Ghost is even higher in scaling, but it's very easy to make the same arguments for Toiletnator. I don't really believe either character scales this high, I am merely supporting the point that if you give them equally conservative or generous scaling, the Toiletnator should be much stronger and more durable, mostly due to Codename: Kids Next Door being much more cartoony in its physical feats than Danny Phantom.

In terms of speed it's somewhat similar albeit vastly less extreme. Both characters scale to relativistic feats. The ones Toiletnator scales to are higher into the relativistic range but it's obvious the one Box Ghost scales to is a conservative estimate. However Box Ghost does downscale from his relativistic feat, being slower but able to keep up with Valerie who is around Danny's speed who is around Dorathea's speed who is around the Spectre Speeder's speed. Meanwhile the Toiletnator upscales from him with normal humans reacting to these relativistic lasers and Toiletnator able to land hits on the most skilled agents in the world. As such, the Toiletnator should have the speed advantage, if not by a very large margin. Though once again if you highball these characters more than speed gap is not only still there but increases with the arguments of either character being FTL or more once again leading to similar to higher speed gaps for the Toiletnator. 

Mentally the Toiletnator also has the clear edge. The Box Ghost has almost no feats of combat skill except landing hits on a very early and inexperienced Danny Phantom. Meanwhile Toiletnator can hold off several of the best agents in a world-class operation. Similarly while both characters lack common sense, Toiletnator has at least shown some level of social influencing and long-term planning. The only area Box Ghost might be higher is Box Ghost might be more proficient at stealth than the Toiletnator even without his abilities but that's not something he requires that much help in.

So that brings us to the complicated part, the characters abilities. This is definitely the Box Ghost's biggest advantage over the Toiletnator, next to confidence and aggressiveness. The Toiletnator has several toilet-themed abilities but the Box Ghost has access to a wide spectrum of ghost-based abilities, many of them highly potent in themselves, so the question becomes is the Box Ghost's advantages in terms of his abilities enough to overcompensate the fairly large different in stats.

If you're considering how the Box Ghost can kill the Toiletnator, while his normal punches and the potential ranged attacks he can utilize probably don't have the force to get past Toiletnator's raw durability, the Box Ghost does have several options. He can possess Toiletnator and get him to kill himself, he can maybe use his intangibility to phase Toiletnator partially into something or deep underwater/underground to suffocate him, he can potentially immerse Toiletnator into something like a video game and just delete him, and if he finds a new emotion within himself he can amplify his power and maybe beat him down that way. The last two situations are very hypothetical and would require very specific situations, with the former case requiring a specific environment that has technology to utilize and the latter being undefined how much stronger it would make him. So to me the only two ways the Box Ghost really has to kill the Toiletnator is to possess him into doing so himself, which may not work if Toiletnator is enraged as strong enough willpower can resist overshadowing, and phasing Toiletnator into or under something, which Toiletnator might be able to recover from with his tunneling depending on what exactly Box Ghost tries. Not to mention these are both strategies that the Box Ghost is highly unlikely to try as they are both very out of character.

In contrast, how can the Toiletnator kill the Box Ghost? Well the Toiletnator can probably hit the Box Ghost due to his astral plane interaction. However there's really sort of three concepts embeded in that: Toiletnator affecting the ectoplasmic body of Box Ghost despite its intangibility, Toiletnator affecting the ectoplasmic body of Box Ghost despite its plasmic/non-solid nature, and most importantly Toiletnator affecting the original soul of the Box Ghost, assuming Box Ghost is a deceased human soul like Ember and Dorothea and not some kind of creature of the Ghost Zone like Undergrowth and Vortex.

For the first consideration, it seems fairly likely. If people in the KND universe can affect intangible things like ghosts, then the Toiletnator probably should be able to affect the Box Ghost's ectoplasm body, especially as he needs to manifest to physically interact with the Toiletnator. For the second consideration it's more complicated. The raw power gap between the two isn't actually high enough for the Toiletnator to just reduce the plasma making up the Box Ghost to molecules with his punches, meaning his strikes would just sort of part Box Ghost's body which would come back together like a gas. However the Toiletnator should have two ways around this. The Toiletnator can create an electric aura around himself. Electricity actually can affect plasma, and in fact the electric charge is what makes the difference between gas and plasma. This is actually implied in Danny Phantom Season 1, Episode 7 when Vlad Plasmius has to go intangible to avoid being hit by a "lightning" blast from the Fenton Family Ghost Assault Vehicle. Though you could argue that the potency of the Toiletnator's electricity manipulation is unclear. The other is that if he can expose the Box Ghost's body to the full force of his Dinikinesis, the sheer gap is probably enough to destroy Box Ghost's body with a gap of billions of times in power. 

The most important however is whether he can destroy the soul of the Box Ghost, which is his "true self." Otherwise he can just keep reforming his body, albeit in an unknown timeframe. If you think that the Box Ghost's soul is just a soul and nothing else is really known about it than any strike from the Toiletnator should be able to one-shot the Box Ghost. If you think that the Box Ghost's astral self has the same abilities as his physical manifestations which may logically follow as their astral selves are essentially granting their bodies these abilities, than the Box Ghost's soul should be at least as durable as his physical self, as well as having the same defenses meaning even if Toiletnator and his abilities can affect the Box Ghost's soul he would still need to use either his electricity manipulation or Dinikinesis to destroy the Box Ghost's soul.

This means that functionally speaking both characters are potentially immune to their opponents normal strikes (with some chance that Toiletnator's strikes would one-shot) but both require specific strategies to defeat the other. That said I think Toiletnator is far more likely to use one of the strategies that would beat the Box Ghost before the inverse can happen due to three factors

1: The Toiletnator is a smarter and more competent fighter having better planning ability

2: The Toiletnator's strategies are more so extensions of what he would naturally be trying to do, with his electricity manipulation being something he'd use even in a normal fight scenario

3: The difference in their characters. The Box Ghost is an arrogant dramatic character who is trying to look as impressive as possible while the Toiletnator is suggestible and cowardly. If they fought the Box Ghost could punch and blast Toiletnator and the Toiletnator would probably scream in pain and act like the attacks are very effective, feeding Box Ghost's ego without either realizing it, even though the attacks aren't doing anything. The Box Ghost for almost the entire fight would think he's winning even when he's doing nothing. At the same time he would be very show-y if Toiletnator's attacks and strategies do nothing to him, wanting to scare Toiletnator. While he might succeed at doing so in the process, it will at least inform Toiletnator what strategies do and don't work. 

I will say the Box Ghost would have complete control over the range of the fight. With his likely energy blasts, as well as his ability to shift his body around, flight, and telekinetic control over any items the Toiletnator tries to use, the Box Ghost can choose at any moment whether the fight would be at range or at melee. The Toiletnator does have a few tricks like tunneling and limited teleportation that might surprise Box Ghost, but they're definitely less consistent things he could use. If the Box Ghost wanted he could probably wear down Toiletnator from a distance. 

While it's not entirely known what the Box Ghost WOULD do in a fight to the death, as he's used to fighting someone who just seals him back into the ghost zone, and keeping at range might not even be out of character for him against someone much stronger as he's shown to flee from characters who are much more powerful and recognize his own limits in power, the problem once again comes from information. Walker, Pariah, and Pandora are all people the Box Ghost is aware of in terms of how powerful they are. In contrast, the Toiletnator looks like a completely normal human in a silly outfit, and would react in pain and fear at everything the Box Ghost does. While he might eventually figure out the Toiletnator is strong for a human, there would be no reason to worry the Toiletnator could kill him until it was too late.

Fittingly enough this is not so much a fight I think the Toiletnator would win as one I think the Box Ghost would lose. Both characters have ways to win but the Toiletnator's are more direct, more things he would think to do, and more something he would know he needs to try while the strategies the Box Ghost would need to use are ones he wouldn't realize he should use. The Box Ghost's very versatile but without the intelligence to use it properly, I think the Toiletnator would win through his higher overall stats and ability to negate the Box Ghost's usual defense he relies on. 

Oh and as one final note, the alazon role would traditionally be bested by a role called the eiron, a humble character archetype who beat his rival by understating his own abilities. 


The winner is.... The Toiletnator



Next Time:


Thanks a lot to my friend ThorGundersen1058 for this great next time trailer.

Sorry about the massive delays on this blog. Partly I had to wait for A Glitch in Time to become available, partly there was some miscommunications related to this blog, and partly I just felt demotivated lately. I hope you enjoyed.