Sunday, June 23, 2024

Platonic vs. Aristotelian Concepts


 A lot of people have been focused in the powerscaling community on the idea of Platonic Forms and what that means. When comparing a verse that uses Platonic, Neo-Platonic, or more commonly Platonic-ISH ideas with ones that use something like Aristotelian cosmology there can be some confusion. I wanted to give a very quick primer on the differences between these philosophers ideas in a powerscaling sense. 

Plato and Aristotle were two of the most influence philosophers of all time, Aristotle was Plato's student though disagreed with him on a lot and the two form of a sort of duality not just of philosophy but of temperament. There is a famous painting that shows the two philosophers and characterizes their differences in a painting called "The School of Athens." The Part depicting Plato and Aristotle is this:



Plato on the left points upwards. He' was an Idealist who believed in deduction from pure reason, who contemplated and focused on abstract ideas and on the eternal. 

Aristotle on the right gestures around, indicating to the world. He was an Empiricist who focused on learning from the physical world of concrete, physical, and natural processes around them. 

When they come up in powerscaling it's usually in the context of a character who is meant to represent an abstract concept, or just "abstracta" which is the more formal term for it, and people wondering what that means. Both Plato and Aristotle were philosophical realists about these things. That is to say they both believed they existed and weren't just names or categories humans had that made thinking about things easier. However they differed in ways that matched their approaches.

Plato's idea was that there was a world called the world of the forms, and that everything that we perceived physically was an imperfect version of that. Any chair was something that participated in the form of the chair, anything that was red participated in the form of the red, and anything that was in a group of two participated in the form of two-ness. However, these concepts were superior to any instance of them similar to a shadow of a person. This is most intuitive when thinking about mathematical ideas like numbers or geometric shapes. An example in fiction is DC Comics which works by very Platonic rules. There is a conceptual world called the Godsphere where the concepts of everything exist and emanate into the physical world. So Ares in DC is the God of War and is present in every war in every universe, but his true self is in the godsphere. 

Aristotle's ideas are used a lot less often currently. However to sum up Aristotle's understanding of concepts specifically, Aristotle believed that everything was a combination of its matter, the physical part of it that changed, and its essence or identity, the part that didn't change and was definitional to what it was. In this conception things have concepts but instead of being far away, they're more inside you, like you might imagine a soul would be, represent what is the definition of you, etc. Aristotle was still a realist here and believed that essences existed but they were inseparable from the thing so if you took every single chair in existence and destroyed them, you would have, at least temporarily, destroyed chairness. An example of this in modern fiction would be something like a Star Seed from Sailor Moon. Star Seeds represent a person's identity. You can remove them and if you do the things they represent don't exist because they no longer have a thing making them them, and you can control them to change the identity or essence of a person. 

Personally, I think it's pretty fair to say that if you can resist the manipulation of platonic form, you should be able to resist the manipulation of Aristotelian essence as both of them are an attempt to understand the same phenomena and answer the same question of what makes a thing what it is. The only real differences would be:

1: If you had Aristotelian essence manipulation (like say Galaxia's star seed removal) and you were fighting a platonic concept, you might not have the RANGE to reach their true self because, in Aristotle's philosophy, the identity of things is only substantiated in the thing itself where in Platonic philosophy it's in a conceptual space outside space and time detached from any individual instance. 

2: An Aristotelian concept is essentially just the substantial of every instance of the concept, while the Platonic concept emanates them as shadows. If you destroy every human on Earth an Aristotelian concept of humanity would stop existing because it is literally made of every human on Earth. Meanwhile, a Platonic concept would be unaffected because it would be equivalent to destroying your shadow to you. 


It does get a lot more involved but this is a quick explanation of the difference. 

Sunday, June 16, 2024

DC Exploration: Mala

 


Who is She?

Mala is one of the Amazons of Themyscira and one of the first, being one of the few to appear and be named in Wonder Woman's first issue. She was Wonder Woman's closest friend (and in one continuity, the princess' lover) growing up and friendly rival during the competition to decide who would leave to go to man's world, as well as the other finalist along with Wonder Woman. While most important in the Golden Age, Wonder Woman does bring her and the adventures she has a kid with her up every so often. She also runs reform island, a part of the Amazon land used for the rehabilitation of criminals and was a guardian of doom's doorway, a portal the Amazons know of the land of Hades, the underworld.


How strong is she?

Well it's kind of questionable. At the very least she's not only an Amazon, but particularly strong for one. She was one of the two finalists in the competition to go to man's world, has the most victories by TKO in the underground Amazonian fighting arena, was given the very important task of guarding doom's doorway, and was able to fight against the amazon Artemis who's very powerful even for an Amazon. With most Amazons Warriors being in the High Vigilante to Low Meta range, it's pretty fair to say that Mala as a particularly strong Amazon should at least be Low Meta level. It's possible she's higher. It's implied somewhat that she was relative to Diana at a younger age, which would include the Pre-Crisis Feats of "Wonder Tot" that reach at least the Mid Meta. However this scaling is a lot more sketchy. 

As a particularly strong Amazon she would be comparable to most upper end vigilantes in the DCU such as Batman, Green Arrow, Nightwing, Deathstroke etc in terms of overall capability as well as other low metas. 


What are her powers?

Mala doesn't really have any special powers other then what is standard for an Amazon, she's just very physically capable for one. This includes superhuman strength, durability, speed, agility, and stamina. Mala like other Amazons also has agelessness, can survive without food or water so long as she's on Themyscira and can use a ritual to fully heal herself and purify her of toxins so long as she's touching the ground through the power of the Earth. Like other Amazon Warriors she has trained for 1,000s of years in combat including hand to hand, skill with most classical weapons, horsewomanship, etc. Mala is particularly skilled for an Amazon for the above reasons. Like many Amazons she may also know some magic spells and very likely knows much about various kinds of monsters and how to kill them. Mala has a particularly large amount of experience as she is known for her adventurous personality, even leaving to go into man's world herself at one point. She also wears the bracelets of submission which she can use to reflect projectiles with Amazons regularly practicing reflecting bullets. 

Mala has two more interesting capabilities. One of them is that she is super smart. Even among the Amazons who are expected to learn every language in their childhood and given enhanced wisdom by Athena, Mala is very smart having installed telepathic capabilities into the original invisible plane, impressing Wonder Woman herself, Diana having invented a purple ray that can restore people from too quickly heal Steve Trevor. This may also be partially responsible for her incredible levels of skill to the point she even beat Wonder Woman in some categories in the two contests they had against each other. Mala also is known for her unusual mounts, riding into adventure depending on continuity on giant rabbits, kangaroo mounts, and most notably the swan plane which is later revealed to be a spacecraft.

The swan plane is possibly part of the swan fleet, starcrafts capable of quickly traversing cosmic distances, teleporting, creating a deflector shield that reflected attacks, and using a mental radio to transmit telepathic messages. 


What are her weaknesses?

Mala like most Amazons doesn't use massively destructive long-range weaponry as it is against their code of fairness. Beyond that, she's rather impulsive and adventurous as opposed to her more thoughtful and patient friend Diana. 



In conclusion Mala is most likely a Low Meta, possibly Higher. She could probably defeat most greek myth monsters in Wonder Woman's lore if she had to as Amazons are expected though she did lose a fight against a Medusa (albeit after a surprise attack.) Compared to most other low metas, assuming she doesn't get the swan plane how well she does kinda depends. I presume she would do well against any low meta whose powers primary involve using range based attacks like Stargirl or Captain Cold as her skill and attack reflection would be able to protect her. That said she lacks the hax to beat anyone she can't just bludgeon with her bare hands and so I think she would struggle against more brutish kind of Low Metas like Killer Croc or Mammoth. The most interesting fights would be against other character who are highly skilled melee fighters like most of the Bat Family or Katana.  

Sunday, June 2, 2024

Lollipop Chainsaw-verse Strategy Guide

 

How to be OP in the Lollipop Chainsaw-verse


Wall Tier:

There are three worlds which includes the human world, the rotten world (that being the world of the undead), and the world beyond worlds, where Angels reside and good souls are taken after death. This tier contains the normal inhabitants of any these worlds. 

In terms of power, this tier is wall level from normal zombies moving large pieces of rubble and creating explosions. Normal humans in verse are able to temporarily overpower these zombies. In terms of speed, most of the characters have normal human speed though some entities can fly which would likely give them superhuman speed. There is some suggestion that their speed might be higher, but this is shaky.

The primary combatants of this tier are the zombies, the inhabitants of the Rotten World summoned to the Human World as well as corrupted normal humans. These Zombies are undead and have functionally infinite pain endurance as per normal. However, they're not particularly slower than and retain their sentience though are significantly more conceited and rude-mouthed. They retain the ability to infect someone with the zombie status by biting them. These zombies including zombie police that shoot guns, zombies with bombs strapped to them, cheerleader zombies that will attack with handstands even if their legs are cut off and empower other zombies, zombies in hazmat suits, basketball and baseball-playing zombies, firefighter zombies that breath fire, farmer zombies that fly by being propulsed from the blood shooting out their legs, zombie farm livestock, and more. There are also named stronger zombies that have higher stats including Jack, the andromorphic chicken zombie. 

Normal Humans in the verse are depicted as having enhanced awareness and being able to sense things like the emotions or presence of others, break the fourth wall, and react instinctively in combat. The most relevant human and character of this tier is Swan, the primary antagonist of the game. Swan is a bullied and outcast goth kid at Juliet's school who opened a portal to the Rotten World via a combination of dark magic and bombs to get his vengeance. Outside of his ability to use bombs and open portals between worlds, he is a necromancer who can summon and control the undead. He's also a very intelligent manipulator, who manipulated the events of the games to lead to the sacrifice of the 5 Dark Purveyors. However, the greatest threat of the tier in my opinion show up only for a few minutes, that being the Angels of the World Beyond World. They appear before Morikawa-Sensei as he's dying, take his soul from his body and take it to the World Beyond World showing dimensional travel, dimensional BFR, and soul manipulation. Also, vampires, yetis, leprechauns, and frankeberries exist in the verse, but little is known about them.

In terms of weaknesses most of the tier and really most of the verse has really two big weaknesses: one being the lack of range. There are some characters with ranged attacks on this tier, like the zombie pitches and zombie police, but most characters here are limited to melee or very short range. Against angels this wouldn't be that helpful as they could dimensionally travel into short range, but against most zombies and humans having long range would be very helpful. The other weakness is that a lot of the verse have rather silly priorities. This is a more jokey comedic verse where the characters are prone to doing things like not considering the Zombie Apocalypse very important, considering ruining somebody else's birthday as more important than literally dying and turning into a zombie, and with zombie jocks still exercising on treadmills as though they need to maintain their muscles. This might make it difficult for manipulators to do very well, but it also means they're pretty easily distractable. This tier in particular also has kind of low stats for its power and speed and someone high in wall level and in superhuman speed would statwise be a monster.

Other things that might be helpful: being an inanimate material that doesn't have a soul nor a biology to zombify makes you imagine to all the offense haxes on this tier save dimensional bfr. The angels would still be the biggest threat due to dimensional travel being functionally teleportation and dimensional bfr. For Wall Level characters that's pretty hard to fight. However in order to do this they use some summon some kind of interdimensional elevator. A character that has some ability to cause it to malfunction could probably resist, assuming they can also resist the Angels' soul manipulation. So the key points for a counter to this tier are upper end stats for the tier, inanimate physiology, long range, causing distractions, and the ability to cause technology to malfunction. 

So my first counter I would suggest is


A Minor Eye of the Reich from Freedom Force. 

The Minor Eyes of the Reich are creations of mad Nazi Science, having taken human brains and put them in flying battle machines capable of shooting beams of cold, radiation, energy and pure panic. These Minor Eyes have a broad stat advantage being considered superior to the Golden Age Heroes who can fight Gorilla-Humans in melee combat and strike faster than the eye can see. They also naturally fly and shoot beams over several meters giving them a basically insurmmountable range advantage against any of the zombies.Not that most of the zombies would be able to do anything to them anyway, the Minor Eyes are not just flying but have a thick metal body obviously immune to zombification and too tough for the zombies or humans to do anything too. It can also easily distract them with panic beams.

The Angels are definitely the biggest threat as the Minor Eyes have no resistance to soul manipulation or dimensional manipulation though against the elevators specifically, they can probably cause it to stop functioning with highly concentrated radiation or cold beams. That said if it happened to run across an angel, it's only strategy would be quickly shooting it with one of its beams before they take out its soul, meaning it could hypothetically be overwhelmed against numerous angels. For a counter that would deal with Angels much better you could choose


Nuala from DC Comics. 

Nuala is one of the fairies of the Fair Land who is not a biological entity but is literally made of the hopes and dreams of humans and as such has no biology to zombify nor a soul to remove. Like most of the Godsphere entities she can travel between the realms at will which means that while she can hypothetically be dimensionally BFRed... she can just go right back. Nuala is probably relative to the members of the San Franciso magical community which includes fey and who in the fight against the Darklings created large charms in the ground suggesting Nuala would have a stat advantage over most of the tier, comparable to the named zombies. She can also fly and would be similar to the fastest characters in the tier.

Nuala like all fey has the capacity for the famed Fae glamour which lets her look distractingly beautiful or however she likes, a trick that would probably distract most zombies of the tier based on their reaction to Juliet and could be used to trick them. Nuala can also fly and use her glamour to turn invisible, abilities that would make it very hard for anyone in the tier to land an attack on her. Fae in general are often depicted with DC with usual fae abilities including elemental control, limited transmutation, and bringing inanimate objects to life, abilities Nuala could use at range if she has access to them against the tier which has nothing like this.

The only real threats to Nuala are if anyone in the tier manages to hit her with one of the fae weaknesses which they wouldn't know about or a teamwork strategy where one of the humans uses their enhanced awareness to see through Nuala's disguises and guides one of the zombies into getting a good shot off on her. Highly unlikely but I think the best possible counter would be


A Banshee from Mass Effect

A Banshee is the body of an Asari, a psychic alien race, being animated by technology into a servant of the machine race called the Reapers. It is unlikely that a Banshee could be zombified or has a soul to be removed but it genuinely wouldn't matter either way as a Banshee zombie or a Banshee without a soul would still be under the Reapers' control. Normal Husks can withstand blows from futuristic weapons that can destroy large chunks of rock with lowballed power of over 600 kilojoules which is on the upper end of Wall Level, and Banshee are particularly strong Husks. A Banshee's charge is also notably faster than any other kind of husk, including husks with speed feats in the same level as anyone in this tier. This means they would be an absolute powerhouse in terms of stats.

Defensively, a Banshee would be resistant or immune to zombification and soul removal and so durable that most of the tier would be unable to do damage, even it doesn't put a psychic shield which it can do. That means the only way anyone in the tier can beat a Banshee would be angels putting it into an interdimensional elevator...except Asari Psychics can mess with technology and Banshees can teleport, so could teleport out.

Offensively Banshees use psychic powers to create small singularities that can instantly kill anyone in the tier, and throw nearby enemies around chaotically, something that would distract demolish any group of enemies it came across in this tier. Even if they surround a Banshee, it can use its signature nova scream that causes immense damage to everyone around and pushes them back and is known for using its teleportation offensively in combination with this ability. Oh and Banshee are usually made from the bodies of Ardat-Yakshi, Asari with a genetic condition that gives them the capacity to become sociopathic mind-killing assassins, so not only would the Banshee likely have that ability, but it's likely to become an extremely skilled and focused, efficient fighter. 



Town Tier:

So while the last tier contains the fodder of the verse, this tier contains the actual stronger fighters of the verse. It should be noted that the creator of both Lollipop Chainsaw and No More Heroes believed that a fight between the two series protagonists could go either way after No More Heroes 2. Whether or not you take creator statements as evidence is up to you but it kind of doesn't matter here as the two characters actually ended up in the same tier of power and speed just from their own game feats. The only thing this would do is make the characters faster in the same speed tier they are already in.

Juliet Starling withstood the explosion of Killabilly at the end of the game, an explosion that leveled a significant portion of the city of San Romero where the game takes place, calculated at 381 kilotons of TNT worth of energy. It's possible this scales to normal civilians at least some of whom were alive after the game though where they were in the city when the blast hit is unknown. This is consistent with her being stated to potentially being able to beat post No More Heroes 2 Travis Touchdown who scales to Vladimir's beam that violently cut apart a satellite, calced at 32 kilotons. In terms of speed, Juliet is able to dodge cloud to ground lightning with lightning often moving around Mach 300. Once again she's also stated to be able to beat Travis Touchdown who is able to block Vladimir's beam that shot into space at about Mach 3,450.

The leaders of the zombies are the Dark Purveyors, powerful zombies from the Rotten World who are all themed around a style of music. All Five Dark Purveyors have immortality and regen strong enough to quickly regenerate from being bisected or fight even as just a head, sound manipulation where they attack with evil music, and zombification powerful enough to zombify whole buildings full of people. They also each have their own individual powers. 

Zed is a Punk Rock-themed Zombie who can weaponize his slurs and misogynistic insults as sound-based attacks, levitate and superjump, can fight with electricity or weaponize both his microphone and his mohawk. Vikke is a Viking Metal-Themed Literal Viking Zombie who rides atop a giant Viking ship. He can shoot lightning blasts, fly (with or without his ship), and if decapitated his head can turn giant and keep fighting as well as physically fight with his axe. 

Mariska, the "Queen of Psychadelia" is the Hippie Zombie of Psychadelic music and by far the most versatile of the Dark Purveyors. She can summon bubbles to levitate in or trap people in, can create whole illusory battlefields that can physically affect people, teleport, split herself into eight, and telekinetically move things with her mind. She can also possess people including Zombie Hunters, summon and control giant chickens, shoot dozens of light beams. and has drugs she can drug people. Josey the Master of Funk is the Funk Zombie. He can absorb nearby lights and shoot them out as rainbow colored lights, drop bombs, and attack with electricity. He can create bubbles to levitatin in like Mariska, summon his UFO to fight with him and most potently can zap people into video games and mini-games mid-battle to battle him in the games, games he's a master at. 

The Dark Purveyors leader is Lewis Legend, a Rock and Roll Themed Zombie who's the most physically powerful of the Dark Purveyors. He can fly and teleport at will. His guitar can shoot bullets and his motorcycle can transform into an elephant themed mecha that can shoot missiles, create mines, attack with sawblades and create shockwaves. Swan manipulated events so that the 5 Dark Purveyors would sacrifice themselves ritualistically in battle against the Zombie Hunters to summon the king of Rotten World, Killabilly, a Building Sized Zombie resembling Elvis way stronger than the Dark Purveyors and with the ability to spawn and throw cars and zombies, shoot lasers, and create powerful winds. 

The zombies of the Rotten World are fought by Zombie Hunters, humans with superhuman physical capabilities and immunity to zombification, like Sensei Morikawa who taught Juliet her fighting style, is a master knife fighter, and has the inexplicable ability to teleport. The Protectors of San Romero are the Starling Family, a Family of Zombie Hunters, though occasionally hunt things like vampires or yetis. The Patriarch of the Family Gideon is a physical powerhouse who fights with powerful physical attacks that can cause shockwaves and his motorcycle. Juliet's older sister Cordelia is a sniper who fights zombies with a rifle with the ability to hit zombies from extreme range. Her younger sister Rosalind is a known for accidentally demolishing things, especially when operating any kind of vehicle, a level of destruction highly effective at taking out zombies and anything else in the area. 

That of course brings up the main character herself, Juliet Starling. Juliet Starling is a cheerleader who incorporates her acrobatics into her highly acrobatic fighting style wielding a chainsaw she can transform into other weapons. She is so skilled a zombie hunter she killed her first zombie at six months old with a sharpened rattle and her blows can stun everyone in the vicinity. She knows magic which she has used to things like preserve and animate her boyfriend Nick's decapitated head, suggest they could still make a baby together through magic and create a magic rope to throw Nick's head around. She can heal herself with lollipops because they are "so yum!" and when she kills a zombie with her chainsaw, instead of blood, rainbows and sparkles come out according to her "from awesome!" More then this, Juliet can perceive things and interact with things on higher planes. She can see and interact with ghosts, interact physically with Mariska's illusions even if they're in someone else's head, and can break the fourth wall and interact with metafictional objects, angrily pushing aside introduction cards. She can use this to use immersion, able to enter and exit video games against Josey at will. She had a natural resistance to Mariska's poison and can change her chainsaw into a cell phone, grenade launcher, rocket engine, or pom-poms. She has a very circumstantial hax against headless enemies as she can put her boyfriend Nick's head on them to control the body and most famously when she kills three or more enemies at once she enters into "Sparkle Hunting" mode, where the song "Mickey" by Toni Basil plays. Though she's still a bit of an airhead.

In terms of weaknesses, two weaknesses of the past tier apply to a lesser extent. A lot of the characters are rather goofy acting with strange priorities and easily distractable. Beyond that the range of a lot of characters is mostly close to mid-range. The only really long-range fighter is Cordelia, though a few of them have teleportation so they would be able to presumably avoid this problem. Still fighters for Juliet are forced to charge to get in close like she had to against Killabilly chucking cars and shooting lasers at her. 

This leads to a power I think would be really strong here, that being telekinesis. Most of the fighters here rely on their equipment for their abilities and being able to knock characters away telekinetically or take their weapons would basically just leave the only threats as being the teleporters Mariska, Lewis Legend, and Morikawa. Unfortunately Mariska and Lewis Legend still have one of the biggest threats of the verse, that being their zombification and while Mariska is drugged and loopy and probably wouldn't use it first, Lewis Legend is a relatively focused fighter of the verse who would probably use zombification against an enemy if he thought there was a realistic chance he would lose (and that it would work). Outright resisting rot manipulation is a pretty rare ability and limits options. The best solution then is characters that can win suddenly so that the tier are taken guard, possibly combined with disguise based abilities as while humans in the Lollipop Chainsaw-verse have enhanced awareness, it's never really shown that zombies like the Dark Purveyors do. 

One final thing that might be helpful is that soul manipulation and mind manipulation seem to be effective on anyone in the tier with the angels taking Morikawa's soul away and Mariska's possession working on Rosalind and her illusions working on Juliet for a while. 


So in terms of counters, one I would suggest would be


Kurenai from Naruto

Kurenai is a Jonin, an Elite Ninja and so should scale solidly above the Sound Four, a villain group from near the end of the Part 1 who are all Chunin, Normal Ninja. This includes Jirobo who threw Choji who had grown to a giant size drawfing trees off him violently, a feat calced into the mid kilotons range and another member of the Sound Four Kidomaru shooting an arrow at the speed of lightning consistent with another Jonin Kakashi physically cutting a bolt of lightning as a child. This suggests Kurenai would have similar stats to the tier.

Shinobi like Kurenai are experts at psychological warfare, especially higher ranked ones like Jonin like Kurenai which would absolutely mess up the verse. She can disguise herself as people, animals, plants, and inanimate objects, create illusory clones of herself, and use superhumanly good stealth and skill. While the verse does have enhanced awareness, this is also true of many of the characters in the Naruto-verse and Jonin are still major infiltration threats, suggesting this would be a normal matter of business to Kurenai, except with more easily distractable targets. Even if she is caught out in the open, she can make a quick escape from any direct attack in the verse, including the Zombification of the Dark Purveyors with Substitution Jutsu, replacing herself out with an object. 

Beyond this, Kurenai is a Genjutsu specialist, a master of mental warfare. Not only she would most likely be able to resist Mariska's mental attacks but from long range she would be able to disorient her opponents with illusions with Kurenai being particularly adept at Genjutsu with likely the capacity to create complex and massively disorienting illusory battlefields the way Mariska could, but with Kurenai being far more serious and focused. In particular Kurenai is known for her own genjutsu technique Magen: Jubaku Satsu which creates the sensation of being pinned to the ground by having a tree upon them neutralizing their powers. The only character I think would be able to resist in the verse would be Juliet herself due to her ability to physically interact with Mariska's illusions. And I do think Juliet would have the best chance against Kurenai but Kurenai would still have all the aforementioned advantages plus much longer range then Juliet. 

However Kurenai does have the weakness most Genjutsu Users do where it's hard to use Genjutsu on multiple targets at once, meaning if she's forced into a fight against multiple people on the tier at once, it would be more difficult. There's not that many fighters on this tier (a dozen at max, which doesn't account how some were dead when others came around) and her stealth and inflitration strategy she could probably avoid this, but it is something to be concerned about. Plus some people think Kurenai is city level scaling off her disciple Hinata, though I don't think that really makes sense since Hinata is more focused on Taijutsu (Physical Combat) while Kurenai is focused on Genjutsu (Mental Combat), plus from upscaling Killabilly is probably Megaton level anyway, but for an even better counter you could use



Carrion from Marvel Comics

The First Carrion is an early Spider-Man villain and should scale to an early Peter Parker who was only barely able to break his grip and fought him with neither able to blitz each other. Spider-Man during this period was able to push the Hulk out of the way of an antimatter orb traveling at escape velocity, calced as being in the kiloton range, pushed an entire underwater facility off him against the weight of the ocean weighing down on it, and possibly scales to Electro draining all the power from New York and reaching supernova level heat. Early Spider-Man was also able to move comparable to the speed of Electro's lightning and avoid Doctor Octopus' tentacles which could "block Electro's lightning bolts all day." This is consistent with other Marvel Comics Street Tier Feats and suggest Carrion would be similar statwise to the tier. 

Carrion is the master of organic matter, having "absolute dominion over all that lives... or once lived!" which in this case refers to the two types of fighters in the tier, humans and zombies. Carrion's most used power is his passive power of organic repulsion, where all organic things are repulsed from his body, including things like water, webbing, and even the SPIDER-SENSE which can't sense him because his body repels the organic sensing. In combat, Carrion's presence would just knock the fighters of the tier around, possibly disarming them in the process as their metal weapons wouldn't be knocked back, and would nullify their enhanced awareness. This is especially true because he can teleport at will meaning he can teleport to multiple sides of any fighter in the verse knocking them in different directions to loose their grip on their weapon. This would be especially dangerous because of his most fearsome power, his death touch which kills and disintegrates any organic matter Carrion touches, including dead material like an oak table, which means even if any of the fighters manages to push against the repulsion and get in melee he can instantly kill any of them with a touch and he can just teleport next to them and tap them. 

Carrion also has a few other helpful abilities. He naturally levitates as his body somehow repels the air, which he could use to keep out of range of Juliet who has the best resistance to his abilities and he can use "red death', a dust based weapon he carries that can cause suffocation, acidic burns, bacteria that eats organic material, or drugs someone to sleep, something I think only Juliet would have any resistance too. Oh and for some inexplicable reason, Carrion can phase intangible. This doesn't have to do with his repulsion ability and works against non-organic abilities like energy beams. The only people who can interact with intangibles in the tier are Mariska, Josey, and Juliet. Once again Juliet is the biggest overall threat but Juliet is a close range fighter and Carrion is the master at keeping his distance with levitation, organic repulsion, and teleportation. Plus if Juliet is at close range, she's at risk of Carrion's death touch.

The real biggest threat to Carrion would actually be Cordelia sniping Carrion from long range with a bullet. There are some reasons this isn't likely, namely Carrion on top of everything can read minds and the fighters of the verse aren't particularly prone to starting with a stealth strategy combined with Carrion being able to teleport and phase if he knows there's a threat. But it's not unthinkable that Cordelia the sniper would snipe the zombie-looking guy floating around especailly as he has no real ability to disguise himself. For the best counter I would suggest...


Old Luke Skywalker from Disney Canon Star Wars

So what of the Legends Canon is considered applicable to the Disney Canon is contentious but this is taking the most conservative estimate of the Disney Canon. Using just the Original Trilogy, Prequel Trilogy, and all Disney endorsed products, Luke Skywalker would be in the range of triple digit kilotons for shaking his island home large enough to contain an island, with being able to just shake such an area requiring energy in the triple digit kilotons. In terms of speed, Luke easily scales to Mace Windu parrying Darth Sideous' Force Lightning. As such he should easily be relative to the tier, if not superior as these were a casual feat and a feat he upscales from. 

At Long Range Luke can reflect or absorb of the energy attacks like the lightning and light blasts from most of the Dark Purveyors and can telekinetically redirect any physical projectiles like bullets and missiles from Cordelia and Lewis Legend. His telekinesis is on a vastly higher range then anyone here, able to instantly disarm them, and he would be able to instantly sense them as well as know all about them from his psychometry, learning about their aura from their weapons. He has far superior enhanced awareness than the verse and can use his telepathy to disorient any of the characters in the verse, read their thoughts including any threatening moves they could do, or just kill them outright. 

At Close Range he would be similarly monstrous. Luke's Lightsaber would be able to easily slice through any weapon the verse has, given it can work on metals viewed as conventionally indestructible to a Type 3 civilization. The lightsaber's extremely high level of heat would also cauterize the zombies' bodies keeping them from regenerating. Luke also has far greater skill feats even in just the Disney Canon. Jedi and Sith have precognitive powers used to know what their opponent will do next, a stronger form of the instinctive action the verse has that Luke is more than used to fighting, and can use to know where an acrobatic fighter like Juliet will go or if one of the Dark Purveyors are planning on zombifying him. However most famously, Luke can use Jedi Mind Tricks, a form of offense that would also be perfect at defending him by making anyone in the tier forget who he is or what they're doing, can be used on any number of people from the tier at once, and render them temporarily helpless.  

Against any of the Dark Purveyors Luke would instantly sense their evil aura and malefic intent from a distance via psychometry and can quickly mentally pacify them and disarm them before slicing them once or twice with his saber, nullifying their regen. Against any of the Zombie Hunters, Luke would be able to quickly disarm them, pre-empt their moves and tag them with a one-shot blow, and if any number of fighters from the verse tried to attack him at once he can completely mentally disarm them or physically disarm them with a single hand motion. Oh and this isn't taking into account the fact that at the end of the series Luke is a Force Ghost who would be constantly intangible with only Mariska, Josey, and Juliet being able to even hypothetically affect him. 



And that's how to be OP in the Lollipop Chainsaw-verse. 

Sunday, May 19, 2024

DC Exploration: X'Hal

 


Who is she?

X'Hal used to be one of the ancient race living on the alien planet of Okaara, in the Vega Star System, her people were naive to the universe, peaceful, and led by emotions and harmonious desires. X'Hal was abducted by members of the Psion race, cold logical experimenters. They experimented on and tortured the poor Okaaran, who had no understanding of what was going. However as the Psions noted the emergence of the alien emotion of hatred in X'Hal they decided to destroy her, converting her into pure energy as one final test. However this backfired on them as X'Hal maintained her sense of self and as an energy being gained cosmic power, which she used to wipe out the Psions in the Vega System and their lunar base. X'Hal is worshipped as a goddess by people of the Vega System, most notably by the Tamaraneans like Starfire (who particularly in Pre-Crisis would use the exclamation "X'Hal!") She is a goddess that represents the wild fire of emotion and can be equally generous and bountiful and destructively insane. 


How strong is she?

X'Hal's power seems to vary with her emotional state. That said broadly she's speaking she's very powerful. The Vega System used to have 25 planets, but in one of her furies she destroyed three of them so now there is only 22, she was able to destroy all the Psions in the Vega System easily. She is stated to be able to casually consume a star and stated multiple times to be able to destroy the Vega System, a star system that at one point contained 25 planets showing its size. Even her "birth" being transformed into a pure energy being created the energy of a supernova. All this is very impressive and definitely at least Mid Lantern Tier. 

She can also reach much higher as in the New 52 X'Hal was considered a relative force to White Lantern Kyle Rayner and members of the Guardians of Oa, which would be in the High Lantern Tier. However, an amped Blackfire's power was mistaken for hers by Starfire, and this Blackfire while stronger than Starfire, was not so much stronger that Starfire couldn't take attacks from her, suggesting that her normal/resting power isn't in this High Lantern Tier. Overall I think it's fair to say she's a Mid Lantern Tier entity with some variance based on her emotional state.


What are her powers?

X'Hal as a cosmic entity worshipped as a goddess has a measure of vague cosmic powers. Most commonly she is associated with fire and light, including traveling around as a fireball, and creating waves of fire or light that can encompass worlds and causing volcanic eruptions. This sounds destructive and she can be, though like the Polynesian Goddess Pele her destruction and creation are linked. She has brought prosperity and fertility to the planets of the Vega system, halted diseases, cleansed waters, increased crop fertility etc. She also healed her subjects and it's implied resurrected them, before granting them a measure of her power, as well as granting power to her sons Auron and Complex-Complex. Part of this comes from her transmutation which impressed even the Guardians of Oa, who claimed they could not molecularly manipulate in as short a time. This is consistent given X'Hal is a being of energy who reconstituted a body for herself. She has also shown teleportation and a level of cosmic awareness, sensing events across the Vega system. 

In Post-Crisis X'Hal was most famous for her emotional manipulation. She was able to induce Auron in a state of murderous anger. Interestingly Auron had completely mental faculties at the time. He knew he didn't want to kill or fight, his mind and rational faculties were completely present, but he was unable to resist even in the slightest X'Hal's emotional compulsion even knowing he didn't want to. She's also shown the ability to manipulate the emotions of crowds. Given she granted her sons their powers, she should be able to perform similar feats meaning she likely has Auron's energy manipulation and ability to form forcefields and energy constructs. 


What are her weaknesses?

X'Hal's biggest weakness is that she, like much of the people of the Vega system, is driven by her emotions to the point it affects her power level. While she can induce extreme emotions in others she ironically lacks much control over her own emotions. If despondent her flame would be weaker (Though this is out of character for her), and when angry she flies so into a rage that she destroyed three of the worlds of her own system. Also while being made of pure energy is usually an advantage, certain kinds of power dampeners can effectively "seal" her.


In conclusion, X'Hal is roughly a Mid Lantern Tier energy with cosmic powers she uses to help the people of the Vega system, but in a rage can rise to the High Lantern Tier. Going based off the showing that the Amped Blackfire was considered relative to presumably a base state X'Hal, it's pretty fair to say that X'Hal would be around the strength of other characters from the Teen Titans series who were depicted as being superior but not unfathomably superior such as Troia (Donna Troy after being made into a Pseudo-Titan) and Demon Raven, both of whom Starfire was treated as weaker than but both of whom Starfire was also considered the only Titan still somewhat in the same physical league as. Personally I think X'Hal would beat both of them due to having better abilities and similar power to Troia and greater power than Demon Raven, though it's possibly Demon Raven would win via some kind of hax. 

As for how she'd do against other characters from DC such as from the Justice League, how strong the Titans are relative to the Justice League is a little inconsistent. That said I'd presume she'd be somewhat relative to other characters that are treated like physical gods such as Orion's emanation. As such she'd probably around the range of many Mid Post-Crisis Justice League bricks. 

Sunday, May 12, 2024

Drake and Josh vs Zack and Cody is one-sided

 

So for the longest time, I've seen people float this matchup and discuss it as a sort of rivalry matchup between two sitcom brothers from roughly the same time period. That said whenever people discussed the matchup they never actually brought up the characters'... you know... feats, instead focusing just on preconceptions on how strong or smart they thought they were, often bringing up the characters' ages as a relevant point despite them both probably being 18 as of "Merry Christmas Drake and Josh" and the end of "The Suite Life on Deck" Season 3. 

Because the matchup is of more comedic characters from sitcoms, it's like people just assumed the characters don't have feats, or only anti-feats. And yeah while the characters' feats aren't the most impressive in the world, they do still HAVE feats. I decided in case anyone was curious as to who'd win in a more traditional powerscaling sense to actually just go through their series and find their feats. Going through it however, I'm sorry to say that one's sides' best feats are significantly better than the other's. So let me go over what both sides have done:


Powerscaling:
Before I get into Drake and Josh's capabilities I wanna establish there definitely is a level of physical parity between the two and you can scale physical stats between them, at least for the first three seasons. Drake and Josh fight or grapple a lot. In the first three seasons, they do so in Season 2 Episode 1, Season 2 Episode 9, Season 3 Episode 7, and Season 3, Episode 13 in all of which they are depicted as physically even.  An enraged Josh easily overpowered Drake in Season 2 Episode 9, and Season 3, Episode 9 though Drake was able to hold back an enraged Josh in Season 3, Episode 11. In Season 3, Episode 17 the clipshow episode the two again fight evenly with Dr. Phyllis asking in shock if they solve their problems with physical violence and the pair admitting on rare occasions. The five clip montages in this show are Drake's Faults, Josh's Faults, their good times, Megan messing with them, and the two physically fighting suggesting that this is one of the most prominent things to happen on the show. 

However, by the final season, it's slightly different. Josh is first seen exercising in Season 3, Episode 8, and he does noticeably better against Drake in Season 4 than he did prior. It was a theme in Season 4, Episode 5 that Josh is not the same nerdy kid that moved in with Drake three years ago. In the same episode the two get into a fight with flying tackles with Josh having a notable advantage. In the prior ep Drake slaps Josh's face and knocks his head back each time. Josh then slaps Drake once and it completely knocks him to the ground. Similarly in Drake and Josh Go Hollywood Josh accidentally punches Drake to the ground. The only exception is Season 4, Episode 13 where the two fight surprisingly even again. 

As such it's fair to scale between Drake and Josh physically at least for the first three seasons, and to a lesser extent probably season 4 as well. Josh is stronger than Drake in Season 4 but not so much that he can just tank Drake's strikes. Of course this is kind of what you'd expect for human characters like them but still. 

Power:
In terms of power, Drake and Josh do have a few comical antifeats most notably Josh easily getting swarmed by nine kids Megan's Age in Season 2 Episode 10, Eric the physically weak nerd at Drake and Josh's school accidentally knocking Drake out in Season 4, Episode 12, and most embarrassingly Josh being physically unable to rip up a parking ticket in Season 2 Episode 10, prompting Drake to comment "Dude, you GOTTA start lifting weights or something." However, these antifeats are actually kinda rare and most often the two have fairly impressive physical feats.

Starting more tamely, Drake was apparently able to give Josh a piggyback ride at a diva's request in Season 2, Episode 6 and was able to hold Josh up to talk to Mindy on the second floor of her house in Season 3, Episode 4. In Season 4, Episode 2 he was also able to jump off and grab the ceiling fan in Mrs. Hayfer's house, knocked over Walter just running around in Season 2, Episode 2, and accidentally twisted the head off a wind-up bear toy for babies in Season 1 Episode 4. For Josh, it took several people to hold him back from hurting Drake in Season 2 Episode 3, isn't seriously injured by Drake hitting him with a golf club in Season 3 Episode 11 or by Paulo hitting him with a nine iron in the eye in Season 2 Episode 10 and survives electrocution in Season 4 Episode 1. Also, he falls from high up a lot. In Season 1 Episode 4 he fell from hanging onto the roof onto Walter's boss and was fine and was fine when he fell from the ceiling to the floor in Season 4 Episode 13. In Merry Christmas, Drake and Josh is pushed off the top of the Premier into the back of a truck while handcuffed and later climbs halfway up a tree before falling down smashing himself on all the branches on the way down. he also falls down the stairs and is stated to regularly fall down the stairs in both Season 4 Episode 5 and Season 4 Episode 9. Drake himself escapes going to prison by jumping out a window in a hospital not on the first floor, only breaking his arm and in Season 4 Episode 13 Megan causes the ground to collapse under Drake and Josh's room causing them to fall to the Garage Floor. The two also accidentally knock over the couch backwards while sitting on it in Season 3 Episode 15.

However, they have some even more impressive feats in my opinion. In Season 3 Episode 10 Drake fights his then-girlfriend Lucy evenly, Lucy being able to wreck an ice sculpture with an indirect kick, throwing a football player bigger than Drake into a table knocking it over, and and tackling Drake through a wooden door. Lucy is arguably presented as winning but they're clearly relative and arm wrestle evenly earlier in the ep. Josh accidentally knocks over part of a wooden fence running away from an alien in Season 3 Episode 16, takes a slingshot pellet from Drake in the eye that knocks him over in Season 4 Episode 4, and breaks a bottle on his head in Season 4 Episode 6 being pained but not noticeably injured. In Merry Christmas Drake and Josh, Josh's cellmate Bludge pushes an unconscious Josh through a stone prison wall and in Season 2 Episode 4 Josh plays center in football against Lincoln. Lincoln is the toughest team in the state, they once tackled a guy so hard he had to go back to the fourth grade, and Zack an ex pro football player gets a concussion against them. Josh wins the game against them when one of the Lincoln Players tackles him so hard it knocks him 20 yards away into the endzone. Josh is uninjured by an explosion in Season 3 Episode 12 and neither Drake nor Josh are particularly injured by an explosion in Season 3 Episode 12, though in fairness these explosions didn't seem to cause much damage to their surroundings. Drake and Josh are able to knock down a treehouse from the inside in Season 4 Episode 10 and in Drake and Josh Go Hollywood the pair fight actual criminals and actually beat them. The leader of these criminals are one of the FBI's Top Ten Most Wanted, and are so tough that earlier in the film Drake and Josh smash wood and plastic on the back of their heads which they completely tank. Despite this, Drake and Josh knock these criminals down with their strikes, Drake grapples with several of them which Josh knocks all down by jumping on them, and one of the two brothers knocks one of these criminals across the large room they're in. Possibly their best feat though, in Merry Christmas Drake and Josh, the brothers survive ice shards coming from Steve's Woodchipper Sally that was wrecking the neighborhood. 

Enhanced Endurance and Stamina:
Some of the feats prior double as endurance feats but I also wanted to note that in Season Episode 2 Drake is injured in a dune buggy accident, bruised and sprained and limping. Despite this he manages to carry Megan and even after being taken down by wrestling moves from Walter can still push Josh a little. Also In Season 4 Episode 18 the brothers jump out of a helicopter "7,000 feet" up (~2.1 kilometers) with only a single parachute to share before swimming "two miles" (~3.2 kilometers) and getting rescued by a tuna boat. 

Speed:
Drake and Josh don't have as many impressive speed feats, but they do have a few including a very quantifiable feat. In Season 4 Episode 11 Josh runs from their house to the school (2.5 miles or ~4 kilometers in almost exactly 23 minutes.) This feat would be within the human ranges of speed though above average and definitely pretty impressive for Josh who last season got tired running around his couch a few times (Season 3 Episode 6.) Josh is implied to have at least temporarily outrun an angry cow in Season 4 Episode 14 (cows being able to charge at speeds of 27.4-40.2 kilometers per hour or 17-25 miles per hour) and temporarily kept up with a car driving at a casual speed in Season 4 Episode 9. In Season 4 Episode 2 Josh says Drake is faster than him, and the two in this episode escape Tiberius, Tiberius being Miss Hayfer's pet Rottweiler who is angry and vicious to the point the Animal Control guy says that despite doing his job for 11 years and serving in Vietnam he's never seen anything scarier. Rottwilers can reach similar speeds as the speeds of a charging cow and both Drake and Josh evade and escape Tiberius this ep. Walter even runs away from Tiberius all the way from Miss Hayfer's house to Drake and Josh's house, and Drake and Josh should be relative to Walter. The average speed for Olympic runners is between 25.4 kilometers per hour to 35.3 kilometers per hour with the world record being Usain Bolt's 44 kilometers per hour. So Drake and Josh reaching around 27.4 to 40.2 kilometers per second means that they can at least temporarily reach Olympian Athlete level speed. Overall, still human speed but very impressive. 

Outside their physical stats, there isn't necessarily any kind of parity between Drake and Josh however both have shown in different areas some impressive mental skills. 

Overall Intelligence:
Josh is considered very intelligent. As early as Season 1 Episode 4 he built a model scale working catapult that can fling things 50 feet through the air. In the first science fair in Season 3 Episode 4, he created a supermagnet that draws up a can 36 inches. In the second science fair in Season 4 Episode 4 he creates a "hyperbolic photon cannon" that can shoot a laser through a one-inch thick wooden board. The Judge calls this the most impressive scientific display he's seen in 26 years and Josh wins the Science Fair with it. In Season 4 Episode 16 Josh aces a Chemistry Exam, not getting a single question wrong. The teacher was so impressed he didn't take a letter grade off for tardiness despite being an extreme stickler for tardiness. Despite never playing before, Josh was incredibly good at "billiards" to the point of never losing a game he wasn't trying too due to him calling it "simple geometry and physics" in Season 2 Episode 5. In Season 2 Episode 6 we learn that Josh took two extra classes and Aced both of them, before teaching Drake Chemistry and it's implied four other subjects via relating it to music. He then goes on to help Drake at the Academic Bowl, a contest for the brightest academics, getting every question he answers correctly. 

Drake is nowhere near as smart as Josh in broad knowledge and has several mental antifeats like mispronouncing the country he lives in (Season 3 Episode 2), taking six tries to get his Driver's License (Drake and Josh Go Hollywood), and having to repeat Algebra II, nearly having to do it again (Season 3 Episode 11.)  However, he's also shown significant mental potential. In Season 3 Episode 15 Drake calculates the exact time it will take to ride the Demonator and get back before their parents down to the minute and accurately. Josh asks if he can do all that in his head, then how's he failing math, with Drake replying "Because THIS...is important." Drake was also able to create a primitive burglar alarm with cans and rope in Season 3 Episode 9 and in Season 3 Episode 2 knew a little impromptu Spanish. In Season 2 Episode 6, Drake not only passed as academically smart on his date with a genius girl but during the Academic Bowl gets a chemistry question right thanks to Josh's earlier teaching that wins his team the game. 

Social Influencing:
Sort of the opposite way around Drake has extremely good ability to manipulate people. There are many feats of this over the course of the series. Both Drake and Josh have agreed on multiple instances that it must be nice being Drake. Drake took two girls to a concert and kissed both it is mentioned in Season 2 Episode 6 and convinced a supermodel to kiss him despite not really liking them in Season 4 Episode 16. In Season 4 Episode 14 Drake convinces Josh both that cows are ticklish and to use fake IDS despite Josh's characterization as a genius with extremely strict morals. He also hustled a ton of people out of their money using Josh's billiard skills in Season 2, Episode 4 despite them being seemingly aware of the other people he's hustled. 

Josh initially had none of this skill whatsoever however Season 4 Episode 5 is about how Josh is no longer the nerdy kid that moved in with Drake three years ago and in this ep he gets dates from 22 girls in one week, a feat that's deliberately supposed to mimic Drake's normal ability.

Combat Skill:
In Season 1 Episode 1 Josh takes a crash karate course though later in Season 1 Episode 5, Josh is described as being "very very bad" at karate. That said he was at least good enough to break a wooden board with his head and flips a little girl who previously flipped him. Much later in Season 4 Episode 16 the brothers get into a lightsaber duel with Josh doing noticeably better and in Drake and Josh Go Hollywood, the two fight against hardened criminals with their leader being one of the FBI Most Wanted and do well. 

Both are also fairly accurate shots with Josh hitting a lamp with an avocado at range in Season 3 Episode 11 and Drake hitting two cans on the room's table from up on his bed with his slingshot in Season 4 Episode 4. 

Dexterity/Sports Skills:
Some other showings of general dexterity. In Season 2 Episode 8 Josh does an acrobatic double backflip and backflips a second time and in Drake and Josh Go Hollywood Josh does an acrobatic jump into a car, surprising himself. In Season 4 Episode 11 Drake and Josh play epic ping pong where they show good reactions and coordinations with Josh later beating Helen at Racquetball 2 games out of 3, Helen being a Pro Racquetball player. The brothers also win a dance contest in Season 4 Episode 19.

Magic:
Josh is skilled at magic tricks pulling an egg from behind Drake's ear in Season 2 Episode 4, making a form seem like it's going one ear and out the other in Season 2 Episode 17, and making milk disappear in Season 3 Episode 13. 

Music Skill:
Drake is an aspiring and talented musician such that in the episode originally made to be the finale, Season 4 Episode Episode 17, Drake gets the number one hit song in the country which is played during the Superbowl. 

Stealth:
Drake steals a sandwich out from under Josh's nose in Season 2 Episode 2.

Voice Mimicry:
Drake alters his voice so Josh thinks he's the man on the radio in Season 3 Episode 2.

Lock-Picking:
In Drake and Josh Go Hollywood, Drake picks a lock. 

Metafictional Awareness/Fourth Wall Breaking:
At the start of each episode, Drake and Josh address the audience. Season 4 Episode 11 strongly implies these start of episodes are canon, with this one setting up the premise of the episode. Season 4 likes to play with the start of episode segment. In Season 4 Episode 18 some guy called Dave gets a webcam, turns it on, and appears in the same start of episode segment with Drake and Josh, the three able to hear each other. In Season 4 Episode 7 Drake and Josh literally communicate with the audience, hearing their responses and responding to it with Josh at the end saying "Enjoy the program." In Season 4 Episode 16 Drake and Josh talk specifically to the young children watching at home and interacting with them with Drake being cookies by them and Josh getting spit at by them. A minor piece of support for this, in Season 4 Episode 5 Drake comments that Josh is probably "on a montage of dates right now" with it immediately cutting to that exact thing, also potentially suggesting metafictional awareness. They've never really used this is in a combat scenario however, nor are there many ways they hypothetically could. 

Weaknesses:
Josh starts the series as physically deficient in numerous ways though this lessens with his exercise. Drake is also kinda deficient in overall intelligence even if he has the potential to be smarter if he tried. 

Beyond this Josh seems to have a real weak spot in his knowledge when it comes to astronomy as neither of the brothers could immediately name the eighth planet from the Sun in Season 2 Episode 2 and didn't realize you can't set foot on Jupiter. The brothers seem particularly bad at fighting characters who are highly skilled or crafty. They lost to Corey, a boy Megan's age just because he "knows Kung Fu real good" in Season 4 Episode 15, and in both Season 4 Episode 13 and Season 4 Episode 4 the Brothers psych themselves out when they think Megan and Mindy respectively are after them when they aren't, breaking their ability to function normally. 



So I'm just going to say it from the outset, The Suite Life is significantly less consistent power-wise compared to Drake and Josh. While the latter is broadly realistic with some decently impressive showings for comedic purposes, Zack and Cody is a verse of minor toonforce (and blatant supernatural shenanigans), where characters' capabilities can vary significantly depending on the episode, even in the same episode, and based on their level of motivation. Also technically the Suite Life of Zack and Cody has three seasons and the followup series the Suite Life on Deck have three seasons however for efficiency sake I will just be referring to the seasons of the Suite Life on Deck as seasons 4-6. 

Powerscaling:
Zack and Cody don't actually physically fight that much. They have a very brief scuffle in Season 1 Episode 26 and they have a longer one in Season 5 Episode 7 where Zack beats Cody who's wearing a Banana suit. The two grapple with Zack having the overall advantage but not an immense one. Outside a direct fight Cody is implied to be weaker than Woody, Mr. Moseby, and Zack in Season 6 Episode 9 during a game session and a casual swat from a sleeping Zack knocks Cody down in Season 6 Episode 14. However, Cody makes a mountain climb much easier than Zack does in Season 4 Episode 12 and when determined to win Bailey's love Cody lifts a glass case in Season 4 Episode 7 that Milo couldn't and he and Zack together couldn't earlier in the episode. It seems the verse for comedic effect exaggerates the boost in power that determination can give, with Cody normally being physically fodder compared to Zack, but able to rise to being stronger than a not especially determined Zack when he's determined. 

Zack, and through him, Cody also has scaling to London and Mr. Moseby. London was initially considered extremely strong, a Kung Fu Champion (Season 2 Episode 2) who was trained by the top professionals (Season 1 Episode 20). However as of Suite Life on Deck, specifically Season 6 Episode 7, London is considered at risk of failing Gym and required Zack to train her. Granted this is most likely the writers just forgetting that London was prior established to be physically very strong. That said London's best feats are in the Suite Life on Deck so even if you only scaled Zack to Suite Life on Deck London for some reason, it wouldn't really change anything save arguably making it so he wouldn't scale to Moseby. London scaling to Moseby comes from her opening a door with enough force to accidentally knock Moseby out without even noticing in Season 3 Episode 11 and she and Maddie overpowering Moseby earlier in Season 1 Episode 23. Maddie was physically weaker than London until she trained her in Season 1 Episode 20 with the two being equal physically in both their fights in Season 1 Episode 23 and Season 3 Episode 11. The only thing notable about not including scaling to original Suite Life London is this wouldn't scale Zack (and Cody) to Mr. Moseby and his physical feats though considering their presentation I would be very surprised if Adult Zack didn't physically scale to Mr. Moseby.

Power:
Most of Zack and Cody's most impressive feats are actually joint feats both have. In the very first episode of the series Zack and Cody hold up a hotel satellite dish holding onto a cable attached to it, keeping it from hitting the ground after it was knocked off the roof. Their friends Max and Tapeworm also perform the feat as do their mother Carrey separately. In Season 1 Episode 12 Zack and Cody as well as the other people there easily survive an explosion that shakes the Tipton Hotel at least from the laundry room to the Lobby, this explosion creates a hole in the wall reaching into the bank adjacent to the hotel. In Season 1 Episode 19 when Zack and Cody along with Maddie and London experience a ghost in the haunted suite and scream, this scream apparently being loud enough that Mr. Moseby could them from the lobby while they were on the sixth floor. In Season 2 Episode 8 Cody claimed Zack once noggied him hard enough that he lost 5 IQ points. 

Cody doesn't have any particularly impressive feats by himself but the ones he do have would obviously scale to Zack, which would include easily withstanding being trampled (Season 4 Episode 21), being uninjured with the twins falling from the vents and Zack landing on him in Season 1 Episode 9, and Zack and Woody landing on Cody after parachuting in Season 5 Episode 28. It would also include Cody crashlanding from a jetpack and being fine in Season 2 Episode 7. These would represent Cody's normal level of strength though he was intimidated by a woman being able to metal platter with her bare hands in Season 5 Episode 1. Zack's feats alone also aren't that impressive compared to his scaling and joint feats from Cody but he has some more notable. Zack fell from a vent onto his head and was fine as early as Season 1 Episode 5, pushed Cody so hard he was sent backwards into a cart with a mummy on it, knocking both backwards in Season 2 Episode 38, and bit a golfball in half in anger in Season 2 Episode 33. More relevantly Woody jumped on a primitive bamboo lever catapulting Zack off the other end and slamming him into a mountain in Season 5 Episode 8 and it's implied will be hit by lightning the way Mr. Moseby was at the start of the episode in Season 6 Episode 21. He can also hurt himself accidentally as seen in Season 5 Episode 17. 

The Twins also have powerscaling that's pretty relevant, most notably to London and Mr. Moseby. In Season 1 Episode 10, London crashes a car with her and Moseby in the front into the Tipton Hotel through the wall, with neither being noticeably injured and two episodes later she and Esteban fell down a dumbwaiter without injury. However, London's more impressive feats come from later in Suite Life on Deck. In Season 6 Episode 17 she and Bailey easily survive a blimp crash, and in Season 6 Episode 19 London in a large wheel survives being in a powerful tornado described as "tearing through large parts of the midwest." Kettlecorn, the town she was in was the area of the MOST damage. Late in Suite Life on Deck Mr. Moseby also gets some impressive feats. In Season 6 Episode 6 Mr. Moseby withstands being comically flung through the air and survives laser shots from Granny Smith Bot. Granny Smith Bot is stated to be able to take out 12 city blocks using rocket launchers and high intensity microwave pulses. Though in fairness, the potency of her laser is never stated to be at all comparable and earlier in the ep Mr. Moseby takes more damage from a normal taser. There's also some very strong feats from random characters that while they are never suggested to scale to Zack and Cody, show the general toonforce-y of the verse. In Season 1 Episode 13 Sal casually throws peanuts to Maddy across the street from Fenway Park. In Season 6, Episode 6, Woody states that his bodily functions blew his grandmothers septic tank clear out of the ground and it was "shot down over Canada." Similarly, in Season 6 Episode 10 the bodily functions of a sumo wrestler shakes the room they're in. Zack and Cody are implied to be above average in strength for their universe as in Season 5 Episode 24 when Zack was delirious it was stated his deliriousness gave him "the strength of ten men." yet he was held back by Cody, Bailey, and Marcus put together. This suggests Cody might scale to a fraction of the strength of ten men, and Zack scales above him even normally. 

Speed:
Zack and Cody have numerous superhuman speed feats, usually feats of them moving like a blur or disappearing from sight for comedic effect. Similar to power the series really exaggerates the boost in speed a person can have when highly motivated. Cody is implied to have outrun a prehistoric monster in the Antarctic in Season 6 Episode 14, ran the whole perimeter of a tropical island looking for London in under 250 minutes (an island that was once home to a town and an ecosystem), and cut up a tomato so fast in Season 5 Episode 4 that his limbs became a blur turning the tomato into a rose in seconds. Notably the last seemed rather casual on his part and was done basically just as an example when he was teaching the cooking class. Zack drank a tall drink at superspeed in Season 5 Episode 2 and cycled in the Tour de France in Season 5 Episode 28. However his most impressive feats are actually from the earlier in the Suite Life of Zack and Cody. In Season 1 Episode 24 in the brief time it takes Agnes to turn around Zack, in fear of her, has gone from right next to her to far enough away he can't be seen. Later in Season 1 Episode 1 after Cody cleans their room in the 3-4 seconds it takes Cody to turn to his bed and turn around Zack turned his half of the room into a complete mess with junk everywhere.

From Mr. Moseby and London, the twins should also have some more impressive speed scaling. In Season 1 Episode 13 Sal throws some peanuts from Fenway Park to Maddie's room across the street who casually catches it, a feat which is easily replicated right after, Maddie and London later with a verbal warning from Sal dodging a baseball that was knocked towards them. London was also able to change Nurse Shannon's clothes fast enough London became a blur in Season 2 Episode 25. Mr. Moseby was able to technically win the Tour de France in Season 5, Episode 28 and in Season 3 Episode 6 when he heard the Tipton was in trouble, Moseby raced from his house to the Tipton in seconds with him apologizing it took so long because of "traffic." 

General Intelligence:
Most of the time, Cody is depicted as a fairly realistic smart kid in the Suite Life of Zack and Cody. He was class valedictorian in Season 3 Episode 1, built a laser for the Science Fair though required Arwin's help in Season 1 Episode 17, and installed a doorbell in his closet in Season 2 Episode 1. He and Zack also trick some Jewel thieves by spreading rumors about great riches in a Hotel Room and setting up camera in it and its established Cody does his mother's taxes in Season 2 Episode 21. His beat feats from the Suite Life of Zack and Cody era come from Season 2 Episode 1 and Season 1 Episode 3. In the former episode, Cody moves out of his and Zack's room and into their closet where he buys a flat screen tv, and numerous other things, which he claims he can do because he invested his allowance wisely. In the latter episode it's stated Zack and Cody, most probably Cody, somehow break a computer so that every key just brings up a Koala dancing. During the three seasons of the Suite Life Cody was between 12 and 15. 

The Suite Life on Deck exaggerates his intelligence far more, particularly the latter two seasons. In Season 5 Episode 5 Cody considers Zack intellectually a monkey which could be a feat for Cody or an antifeat for Zack, he built a hot air balloon to help the gang escape an island in Season 5 Episode 8, and its mentioned Cody and Bailey correct their science textbook regularly in Season 5 Episode 10. In Season 6 Episode 22 it is mentioned when Cody was born he cut his own umbilical cord because Zack was choking him with it. In Season 6 Episode 5 Cody plays the International Junior Chess Championship and not only puts his opponent in check blindfolded, but talks Zack and company into saving themselves from a sinking submarine while playing and technically wins. In Season 6 Episode 11 Cody turned his electric toothbrush into an energy detector for a ghost hunt and it's implied he turned a vacuum into an ectoplasmic containment unit and in the movie he's shown to have a level of understanding of the evil mad genius scientist Dr. Olsen/Spaulding's science. But his best intelligence feat comes from Season 5 Episode 26. Now it's possible the events of this ep didn't happen and were a story Zack told to explain him not doing his schoolwork but that isn't confirmed to be the case and if anything is slightly implied to not be the case with the very end of the episode showing a conclusion for the story even after Zack is finished telling it. In this ep a robot from 500 years in the future, a world with interstellar technology, comes back to the past to get Cody to fix their spaceship. Cody actually does get close to fixing it, manipulating the technology to "create a tear in reality and warp spacetime" except London messes it up. Cody is also implied to have created a time machine and in the future it's said Cody won seven Noble Prizes in physics and nanomechanics.

In the original Suite Life of Zack and Cody, Zack was a bad student who had the potential to be much smarter if motivated, very similar to Drake. He was unable to spell "award" in Season 1 Episode 23, and purportedly had never gottne a "B" before in Season 1 Episode 24. However, he was quite crafty and almost always came up with the twins' schemes along with tricking Cody in Season 1 Episode 18 and Season 2 Episode 2 playing off Cody's perception of him and doing the opposite as well as temporarily tricking Mr. Forgress, the school's dyslexia tutor that he has dyslexia. He easily calculates the days before he would be 18 in Season 1 Episode 8 and when an online test tells him he's going to be a CEO he starts doing complex math about stock prices. He says that if Math Textbooks had Dollar Signs, he'd probably have done better in math. Similarly, Zack easily checks the math in his mother's contract in Season 3 Episode 10. When she asks why he can't do this in math class he responds it's because those are "make-believe numbers" while "this is the real stuff." 

Unfortunately, the Suite Life on Deck really exaggerates Zack's lack of intelligence, with him doing dumb things pretty consistently, especially in Season 4. He is stated to have a GPA of 0.75 in Season 4 Episode 16. It's stated Zack can't do mazes most four years old can do in Season 4 Episode 6, implied he's less intelligent than an octopus in Season 4 Episode 1, and kinda implied he has trouble writing his name in Season 4 Episode 10. He does graduate along with the rest of his class, something that impresses the rest of the students around him and after Season 4 is moreso treated as an underachiever then an imbecile. The only notable intelligence feats for Zack in the Suite Life on Deck is Zack creating a stink bomb that created a noxious cloud so potent it required Hazmat Suits in Season 5, Episode 3. Also in the crossover episode Season 4 Episode 21 it's kind of implied Zack is smarter than Max from Wizards of Waverly place. Max is a very similar kind of character to Zack in that he's an academic underachiever with better feats when he is motivated. So this is maybe an intelligence feat of Zack being smarter then someone conceptually similar to him though the crossover also treats Max as pretty dumb with him saying London Tipton is "really dumb" before saying "and that's coming from ME."

Social Influencing and Potential Resistance:
Zack and Cody are pretty good manipulators first seen in Season 1 Episode 3 when they manipulate the hotel guests and bystanders and often doing so as part of their schemes. Probably the best feat of this is in Season 6 Episode 19 when Zack, Mr. Moseby, and Woody infiltrate a Military Search and Rescue mission. Cody's is not usually as good as Zack's though he has been able to manipulate Zack before in Season 2 Episode 2. 

Mr. Moseby also has the feat of infiltrating the military search and rescue mission infiltrating but this isn't his most impressive feat. Mr. Moseby is known for his legendary ability to keep order in the Tipton. In Season 1 Episode 4 Zack and Cody create as much chaos as possible in the hotel for the new evil hotel manager Ilsa. When Mr. Moseby shows up he is able to quickly put things back in order including just commanding a bunch of out of control dogs chasing cats to stop by angrily ordering "STOP." This also worked on Maddie, a human, who was with the dogs at the time and stopped and sat with them at Moseby's commands. Despite this, the two kids he was completely unable to control consistently were Zack and Cody. 

Combat Skill/Sleep Manipulation:
In Season 3 Episode 17 Zack and Cody are flipped by a little boy who knows karate. Cody takes two karate lessons from him and learns a move that can instantly put people to sleep. He then fails to flip his girlfriend Barbera who uses the same move on him. This is to suggest Suite Life of Zack and Cody era Cody has a very small amount of combat skill as well as sleep manipulation. 

Much later in the Suite Life on Deck Season 6 Episode 10 Zack and Cody fight some Ninjas and beat them in skill. No qualifications or reasons, they just can. 

Dexterity/Sports Skills:
Zack has demonstrates some high level of skill at sports most notably making cartoonishly impossible shots in Minigolf in Season 2 Episode 33 and in Croquet in Season 5 Episode 17. He's also demonstrated skill in skateboarding and bowling in Season 1 Episode 2 and Season 2 Episode 13 respectively.

Stealth:
In Season 1 Episode 5 Zack sneaks into the wedding of a celebrity to get a picture of the 20,000 dollar kiss despite all the paparazzi being unable to. 

Voice Mimicry:
Zack is shown to be able to perform a perfect impression of his mother in Season 2 Episode 21 when calling him and Cody home sick from school. Whether he can do other people is unknown.

Limited Mental Connection:
In Season 2 Episode 29 it's shown that when asleep Zack and Cody are in the same dream at once though this is kind of inconsistent. It's likely this is a limited version of the "twin telepathy" Dr. Olsen was trying to create and the kind of thing twins Jessica and Janice use to regularly complete each others thoughts. 

Astral Plane Interactions:
It's established in Season 6 Episode 11 that not all people can see ghosts. In this episode no one can see the ghost except Zack including Cody. Both boys also see a ghost in  Season 1 Episode 19 which is actually referenced in Season 6 Episode 11, and in the film the rest of the characters see Zack and Cody's souls leave their body during Dr. Olsen's attempted merger of the two. Their souls then begin to fight creating power surges and destroying the equipment.

Weaknesses:
Cody outside rare moments is treated as physically inept as well as a prissy neurotic and Zack outside rare moments is treated as ignorant, impulsive, and short-sighted. The two also have little camaraderie or teamwork. It's a plot point in the Zack and Cody movie that the insane Dr. Olsen's plan to merge twins mentally so they are one mind in two bodies as part of his plan to eradicate conflict from the world, and has done so to many pairs of twins before. When he tries to do this to Zack and Cody however their very souls start fighting preventing the merge from happening and destroying his equipment. 






With all that said it's pretty evident to me that this would be, by the standards of low tier characters a pretty one-sided match for Zack and Cody, who hold almost every advantage. 

Drake and Josh's advantages in this fight would be:
  • If you lowball both sides, Drake and Josh should be much physically stronger than Cody normally. If you midball they should be at least around Cody's strength if not still superior. (Lowballed Cody is a complete weakling while Drake and Josh are still strong enough to physically fight dangerous criminals and Midballed Cody scales to half of holding up a hotel satellite dish while Drake and Josh can punch people across a room and knock each other out)
  • Both Drake and Josh are smarter than Zack normally (Drake's mental antifeats are there but rarer and not as potent as Zack's which at times make him out to be animal tier in intelligence.)
  • Arguably Better Manipulation Skills/Social Influencing (Zack and Cody mostly manipulate people into believing things they would otherwise be neutral on while Drake several times manipulated people into acting contrary to their own interest with Josh getting Drake tier social influencing)
  • Better Endurance/Stamina (Do a lot more slapstick and drag out fights)
  • Better Teamwork (Drake and Josh are close friends who do things together a lot and can work together well while Zack and Cody fight so much that it breaks a mad scientist's machine)

Conversely, Zack and Cody's advantages in this fight would be:
  • Zack and a determined Cody are physically stronger scaling from the explosion feat that they withstood in both a lowball and a midball scenario. Highballed they stomp in raw power, as Drake and Josh at best survived hits from an ice machine that was demolishing a neighborhood overtime while Zack and Cody at best scale to London surviving being in a tornado that devastated large parts of the Midwest and a Robot who can destroy multiple city blocks. 
  • More Durable (Josh survived being smashed through a stone wall, Zack and Cody survived an explosion that shook at least a section of a large Hotel)
  • Faster (Drake and Josh at best scale to peak human-ish while Zack and Cody have several toonforce feats of moving fast enough to become a blur, completely disappearing from sight Flash Step-style, and completely messing up half a room in a couple seconds as well as scaling to Moseby traveling from his house to the Tipton in a couple of seconds)
  • Assuming you take Season 5 Episode 26 as having happened Cody should dwarf Drake and Josh in intelligence. Even without it, Cody has better intelligence feats then Josh (outright superhuman intelligence feats compared to genius level intelligence feats) and Zack when motivated has arguably better intelligence feats compared to Drake
  • Zack and Cody can resist Mr. Moseby's social influencing which is superior to Drake and Josh's while Drake and Josh have no resistance to being psychologically manipulated. In fact, if they realized their opponents were crafty, Drake and Josh are liable to psych themselves out. 
  • Zack has better feats of dexterity/accuracy than Drake and Josh being cartoonishly superhuman as opposed to humanly impressive 
  • Zack's stealth feat is pretty clearly superior to Drake's
  • Zack's feat of voice mimicry is arguably superior to Drake's, though it may be more specialized
  • Cody has an instant win button with his sleep manipulation
  • Zack and Cody have better combat skill (Drake and Josh's best combat skill feats come from fighting criminals while Zack and Cody have fought actual Ninjas. Trained Professional Warriors are a bit of a leap above violent lawbreakers)

In a midballed scenario I feel fairly confident Zack and Cody would take it. Cody might have a bit of trouble doing damage to Drake and Josh but Zack should be able to knock them out of commission with his strikes while in return Drake and Josh would struggle to even hit the twins given Zack and Cody's superior skill and speed. Drake and Josh might have better endurance, but Zack and Cody's durable enough they won't even need to rely on endurance and while Drake and Josh can fight through the pain, the physical tear plus the mental damage of psyching themselves out against crafty opponents like Zack and Cody would keep them from fighting optimally. Plus if Zack and Cody are really having a tough time knocking Drake and Josh out Cody can use the sleep inducing karate he learned. A highballed scenario is a bigger stomp with Zack and Cody arguably being able to blitz as well as being able to tank Drake and Josh's strikes and Zack at least one-shotting them. A lowballed scenario is probably the only situation where I could see it being even kind of relative and even then I feel like to give Drake and Josh the win, you'd have to just sort of ignore Zack and Cody's bigger feats. 

Drake and Josh was 56 episodes and two movies in total. The Suite Life of Zack and Cody alone was 86 episodes and the Suite Life on Deck was another 71 episodes and a movie. Beyond that Drake and Josh's world was mostly realistic, with the only supernatural element being the alien in Season 3 Episode 16. Conversely in just the Suite Life of Zack and Cody, the more "tame" of the two series before it went overboard with supernatural elements there's a ghost, humans being able to talk to dogs, people talking to their own thought bubbles, a wacky inventor who created a machine that can take you to alternate dimensions and a robot version of himself, toonforce that lets you stay in midair for a few seconds before falling, and a crossover with the psychic Raven from That's So Raven. Zack and Cody is simply a much more out there world and with so much more content which is why their feats are so much higher. I'd argue that in-universe, Drake and Josh are supposed to be more impressive. They have been a major part in the lives of several worldwide celebrities, got a number-one hit song, and apprehended a criminal on the FBI's Top Ten most wanted while Zack and Cody in the present and outside the movie have mostly lived relatively normal lives. As smart as Cody is presented as being, Bailey is generally seen as an intellectual rival to him (as well as numerous other characters treated as similarly smart) and he doesn't get into the college he wants. As smart as he is, that's just a normal high level of intelligence in the Zack and Cody universe. It's just that the universe of Zack and Cody is one that's just randomly absurd at times.

To give a quick vs profile for each character to sum up what I found (this is what I would consider a midball interpretation)


Name: Drake Parker
Origin: Drake and Josh
Powers and Abilities: Above Average Human Stats, Social Influencing, Skilled at Music, Dance, Ping-Pong, Lock-Picking, and Stealth, Voice Mimicry, Fourth Wall Breaking/Metafictional Perception and Interaction
Weaknesses: Usually fairly ignorant and impulsive, can psych himself out against opponents he knows are crafty
Attack Potency: Wall Level (Has knocked out Josh out, contributed to knocking a treehouse over, fought Lucy evenly)
Range: Melee Range normally
Speed: Likely Peak Human Speed (Evaded an angry rottweiler and similar to Josh)
Durability: Wall Level (Survived being hit by ice shards from Sally that was doing damage to the neighborhood. Was uninjured from Lucy tackling him through a wooden door. Has taken numerous hits from Josh before)
Stamina: At least Upper Human Level (swam for two miles)
Intelligence: Normally Below Average (Usually depicted as being as below average), Genius in areas of his specialties (Got a Number 1 Hit Song and regularly dates and kisses from women who would be motivated to not like him.)
Skill: Low C Tier (Fought dangerous criminals in hand to hand)


Name: Josh Nichols
Origin: Drake and Josh
Powers and Abilities: Above Average Human Stats, Limited Martial Arts (Has taken a crash Karate course), Skill at Billiards and Magic, Fourth Wall Breaking/Metafictional Awareness and Interaction | All of the prior as well as: Social Influencing, Skill at Dance and Racquetball
Weaknesses: Physically Uncoordinated and easily tired out. Is easily made anxious. | Can still be overly anxious at times
Attack Potency: Probably Wall Level (Hurts Drake with his strikes. Helped knock down a treehouse) | Wall Level (Stronger than before. Fought with criminals that can tank having wood smashed on the back of their heads and possibly knocked one across the room) 
Range: Melee Range normally
Speed: Likely Peak Human Speed (Evaded an angry rottweiler and is implied to have temporarily outrun an angry cow. Run 4 kilometers in 23 minutes. Temporarily kept up with a car)
Durability: Wall Level (Survived being hit by ice shards from Sally that was doing damage to the neighborhood. Withstood being tackled 20 yards into the endzone. Withstood while unconscious Bludge pushing him through a stone wall)
Stamina: At least Upper Human Level (swam for two miles)
Intelligence: Genius Level (Won the science fair with a hyperbolic photon cannon the judge called the most impressive scientific display he had seen in 26 years. Mostly won the Academic Bowl for Drake.)
Skill: Low C Tier (Fought dangerous criminals in hand to hand)
Key: Seasons 1-3 | Season 4


Name: Zack Martin
Origin: The Suite Life of Zack and Cody
Powers and Abilities: Above Average Human Stats, Social Influencing, Skill at Skateboarding, Bowling, Mini-Golf, and Stealth, Voice Mimicry, Can see Ghosts, Limited Telepathy (Has a limited connection with his twin brother Cody) Potential Resistance to Social Influencing (Neither Zack nor Cody could be controlled by Mr. Moseby) | All of the prior as well as Skill at Croquet | Astral Nature (Is a soul)
Weaknesses: Usually Ignorant and Impulsive. 
Attack Potency: Likely Wall Level (Can damage Cody, helped hold up a Hotel Satellite Dish) | At least Wall Level, possibly higher (Scales above London and Mr. Moseby who walked off being in a tornado and hit by lightning and a robot's laser respectively)| Higher (Destroyed a lab as a side effect of fighting with Cody as souls)
Range: Melee Range normally
Speed: Varies but up to superhuman, potentially subsonic (Has moved fast enough to become a blur, has and scales to feats that would require being several times or even an order of magnitude faster than a normal human)
Durability: Wall Level (Was not significantly injured from being near an explosion that destroyed the wall of the Tipton and shook at least part of the Hotel) | At least Wall Level, possibly higher (Scales above London and Mr. Moseby who walked off being in a tornado and hit by lightning and a robot's laser respectively and was implied to be going to be hit by a lightning bolt himself) | Higher (His soul was undamaged fighting Cody's)
Stamina: Likely Above Average (Given his athletic background, likely has higher than average stamina)
Intelligence: Varies based on motivation between Below Average (Never gotten a B before, couldn't spell award) to Clever (Did complex math about Stocks and reviewed his mother's contract) | Varies between High Animalistic (Compared to a Monkey and an Octopus) to Clever (Created a stink bomb that created a noxious cloud which required hazmat suits to safely navigate)
Skill: High D Tier (Shown good dexterity and coordination) | Mid C Tier (Outfought Ninjas before)
Key: Suite Life of Zack and Cody | Suite Life on Deck | As a Soul 

Name: Cody Martin
Origin: The Suite Life of Zack and Cody
Powers and Abilities: Above Average Human Stats, Social Influencing, Limited Martial Arts (has taken two Karate lessons), Sleep Manipulation (knows a Karate move that can put people to sleep), Can see Ghosts, Limited Telepathy (Has a limited connection with his twin brother Zack) Potential Resistance to Social Influencing (Neither Cody nor Zack could be controlled by Mr. Moseby) | All of the prior | Astral Nature (Is a soul)
Weaknesses: Is physically uncoordinated, a Neurotic Priss
Attack Potency: Likely Wall Level (Can damage Zack, helped hold up a Hotel Satellite Dish) | Varies Between Human Level (Intimidated between a woman being able to bend a metal platter with her bare hands) and at least Wall Level, possibly higher (Lifted a glass case he and Zack couldn't initially from determination)| Higher (Destroyed a lab as a side effect of fighting with Zack as souls)
Range: Melee Range normally
Speed: Varies but up to superhuman, potentially subsonic (Has moved fast enough to become a blur, has and scales to feats that would require being several times or even an order of magnitude faster than a normal human)
Durability: Wall Level (Was not significantly injured from being near an explosion that destroyed the wall of the Tipton and shook at least part of the Hotel) | Wall Level | Higher (His soul was undamaged fighting Zack's)
Stamina: Average
Intelligence: Genius Level (Broke a computer so every key brought up a dancing Koala. Does his mother's taxes and made a ton of money investing his allowance despite being a pre-teen.) | Potentially Type 2 Supergenius (Created a Time Machine and aided the interstellar civilization of humanity centuries in the future by using technology to warp spacetime though this episode only arguably happened. Understood the mad science of Dr. Olsen who wanted to merge the minds of twins into one in the movie.)
Skill: High D Tier (Shown good dexterity and coordination) | Mid C Tier (Outfought Ninjas before)
Key: Suite Life of Zack and Cody | Suite Life on Deck | As a Soul


Given I'm apparently one of, if not the only person, to actually research these two verses for feats, feel free to say if you want more vs blogs about them.