Tuesday, September 29, 2026

How They Compare: The Antediluvians (Vampire: The Masquerade)

 

Note: The World of Darkness is written in first person accounts with unreliable narrators and with entities like the Antediluvians, where much of the information is propaganda, there are conflicting accounts of even things as basic as on if they are alive and how many of them are. This is going to be focusing on what seems most likely the case of the Clan Founders, the 13 Antediluvians most often purported. 


Millennia ago the first murderer turned into the first Vampire, Caine, found himself wandering into the first city of humanity. There the humans considered him like a god and he was made king. For a time, Caine ruled well and the city prospered. Caine, perhaps spurred on by the hope he could make a new family to replace what he had lost, created the first childes, turning a few humans into vampires, the second generation, traditionally numbering three. These in turn sired their own childes, the third generation, traditionally numbering thirteen. It was then Caine realized what he done, cursing others to bear the weight of vampirism for eternity and accidentally creating a potentially exponential disease that could end humanity. He quickly banned the practice of siring more vampires.

From here there are many conflicting accounts. For disputed reasons, the third generation turned against the Sires, the second generation and slew them in a great rebellion. When Caine saw what they had done, that he lost his only family again, he cursed the third generation and their descendants, creating their Clan weaknesses. A great flood came crashing over the Earth, perhaps to wipe away the corruption of the First City. The third generations escaped destruction at the flood, potentially by hiding in underground crypts, going into deep slumber across centuries. It is said that one day that they will awaken again in an event called Gehenna and it will be an apocalyptic event where they will devour all their descendants for their blood, another reflection of Caine's cursed bloodline warring amongst each other. 

The Antediluvians are the ultimate antagonists of Vampire the Masquerade. They are a pantheon of vampiric demi gods that are part mythology. The two biggest vampire organizations are the Camarilla and the Sabbat, the former denying the Antediluvians are alive or even ever existed, and the Sabbat obsessed with them and slaying them in a war for survival. Their appearance in a Chronicle is meant to be a plot device as strong as the storyteller wants, and as an antagonist they are either an instant lose condition or an end time scenario. They are the founders of the Clans, representing the various types of Vampires, and can represent that Clan's nature, strengths, and weaknesses. If Caine represents Vampires and Vampirism, the Antediluvians represent the types of Vampires, the Clans. 



The Antediluvians are Vampires and have all the natural powers given to all Vampires. Their bodies are dead, and immune to functionally all diseases and poisons, nor do their dead limbs ever tire or suffer from normal injury. So long as they have blood in their veins they regenerate quickly from any wound that is not "aggravated" (meaning one of their particular weaknesses.) A vampire can embrace or turn a human into a vampire during which the Vampire drains blood from the human with their fangs before replacing it with a bit of their blood. This blood drinking is a form of aggravated damage that bypasses similar resistances such as Werewolves being impossible to kill with conventional weapons. Vampires can also boost their physical attributes by calling on the potency in their blood, with the more potent their blood the greater the boost, with Antediluvians having among the highest blood potency, only after their sires and grandsire Caine. 

The Kindred, the term Vampires have for themselves, weaponize the potency in their blood through the disciplines, various learned techniques utilizing their blood. Most Disciplines are ranked 1-5, with the greater 6+ range used for Elder Kindred, and 10 representing the total mastery. The Antediluvians usually have at least 5 in almost all the common disciplines and have mastery over their Clan Disciplines, the foundations of what their Clan, the type of Kindred represents. I am going to go over the common disciplines and describe what the fifth rank in it entails to show what almost all Antediluvians should be able to do, and then what the tenth rank in it entails. The tenth rank in all disciplines is always called Plot Device and allows the Antediluvian to use that discipline to do whatever the Storyteller requires of them. You could argue this is game mechanics but it is the only description of what 10 Dot Disciplines do and World of Darkness has a metafictional element with the Storyteller, the game master controlling all the plot elements in the game, being herself or himself a game element that several abilities can actually interact with. 



Potence, Fortitude, and Celerity are the three physical enhancing disciplines. 

Potence enhances a Kindred's strength. While it depends on their starting strength, 5 Strength can break down a metal door, while 6-7 the level of weak to normal human level Kindred being amped by 5 Potence would have the ability to throw around small vehicles, suggesting a strength increase hundreds to thousands of times over. It also gives a resistance to have the Kindred's strength lowered. At 9 Dots, the Kindred's strength is said to be able to perform the mythic feats of Hercules, Atlas, Thor, and Samson. Assuming these are their most famous feats Hercules and Atlas both lifted the sky, and Thor fought Jormundanr who circled around the entire planet. At 10 Dots, Potence rises to Plot Device and should be able to match any strength level. It might be an NLF to say it can be as strong as any character ever, but given it's supposed to be a plot device for World of Darkness it should be able to match any strength feat in the verse, which for a verse like World of Darkness can match essentially any verse you might put them against with characters containing infinite conceptual realms within their bodies. There's also a neat Potence ability to hit someone with an attack and have its effects work on a delayed reaction. 

Fortitude enhances a Kindred's durability, and gives them a limited ability to survive against even the weaknesses of the Kindred. At 5 Fortitude it gives a Kindred a similar durability to its 5 Potence counterpart, allows them to make their animal companions similarly durable, can resist some forms of psychic attack and temporarily resist the Kindred weaknesses like light or fire. At 10 Dots in Fortitude, the Kindred can become temporarily "invulnerable", and gains more psychic resistances, can regenerate from aggravated damage, can transfer damage done from a hand to the striker, and remain fully aware during the day when Kindred usually become sluggish. 

Celerity enhances a Kindred's speed. At 5 Dots of Speed, Kindred can easily avoid bullets or roll out of the way of an explosion, walk around water and up walls, grant mortals their speed temporarily by consuming their blood, and have a level of metafictional speed able to do an action before the Storyteller says what happens. By 8 Dots, Kindred are said to act instantly, defying gravity and completely invisible in their motions, passing through mortals to kill them. At 9 Dots, the other Kindred seem frozen in time, and at 10 Dots their Celerity becomes a plot device allow them to move as fast as the plot requires including characters able to straight up leave the Tellurian, the infinite metaconceptual creation. 



There are other physical based disciplines:

Protean is the famed Kindred Discipline of shapechanging. At 5 Dots it allows for changing into mist or into certain animals like bats, to gain various animal like body parts such as eyes that see in the dark or beast-like claws that can even harm ghosts. It allows the Kindred to meld into the ground itself. Each Dot grants more transformation related abilities such as automatically turning into mist when attacked, turning into mythical creatures a swarm of animals, reverting other things to their true form, or become incorporeal. At 10 Dots it becomes a plot device and can change into otherworldly things like an indestructible flame.

 Animalism is the Kindred disciple of commanding animals and manipulating The Beast, the animal predator side of every Kindred triggered when they see blood. At 5 dots it allows for summoning animals, emotionally manipulating them in various ways, and possessing them. At higher levels of Dots can gain greater control and versatility of control of animals, as well as the animal side of people such as inducing frenzy and panic as well as empowering the animals under their control. Very high levels of Aniamalism allow merging with animals or someone's internal beast to tear them from the inside out. 

Obfuscate is the Kindred discipline of stealth. At 5 Dots a Kindred can disguise themselves as others, or make themselves and their allies disappear. At higher levels it allows for protection from various supernatural senses, the ability to appear as a trusted friend, a nightmarish creature, or an unsuspicious whole new identity as well create illusory duplicates or enter the dreaming to avoid detective. At 10 Dots gains Memories Fading Glimpse where reality forgets the Kindred existing and no one can perceive the Kindred anymore. They still appear in drawings for instance but a human trying to look at them for instance will see a blank piece of paper. 


There are three common Psychic Disciplines the Kindred

Auspex is the Discipline of supernatural senses of the Kindred that also allows for protection from psychic attacks. At 5 Dots, Auspex allows various supernatural senses like telepathy, clairvoyance, psychic visions, aura-reading, and psychometry. It also allows astral projection. As their dots increase they gain even greater psychic senses. by 7 Dots they have planetary clairvoyance and the ability to take others into the astral plane. At the highest level gains the ability to foretell the fortune like an Oracle, seeing what will be. 

Presence is the Discipline of supernatural allure and subtle emotional manipulation. At 5 Dots, Presence allows the Kindred to dramatically sway the emotions of a building of people towards terror or towards following the Kindred's will. With 8 Dots, the Kindred's emotional repertoire expands to include appearing as the ideal person, instilling hilarity, phobia, cooperation, or paralysis among people. At 9 Dots this power grows to being used on a city wide scale, and at 10 Dots to a planetary scale. 

Dominate is the more direct Discipline of overwhelming a target's mind with psychic control. At 5 Dots, Dominate allows the Kindred to control a target, shape their memories, or possess them. As it gains in Dots, the psychic power grows capable of commanding large groups at once, their mental commands spreading like a virus or commanding all of their descendants across generations. At 10 Dots as a Plot Dot, Dominate would likely scale to the strongest mind hax the Storyteller can allow if the plot required. 


Perhaps evilest of the Antediluvians, Absimilard was born a physically perfect man of beauty and strength. Entranced by both the beautiful Second Generation Zillah laid with him and embraced him, turning him into a Kindred. However in doing so she gave the exceedingly vain Absimilard a small scar. Enraged by this he became one of the major factors pushing for the death of the Second Generations, killing Zillah himself. For this, Caine cursed Absimillard to be as hideous on the outside as he is on the inside, creating the creature known today. His clan Nosferatu share in his hideousness, vampires associated with vermin and disease and underground places. They are not evil like him, and he seeks to destroy them for ever reminding him of his own hideousness. 

The clan disciplines of the Nosferatu Absimilard would have mastered include
Potence 10: Plot Level Strength
Obfuscate 10: Plot Level Stealth
Animalism 10: Plot Level Animal Manipulation

In addition Absimilard is a physical beast. Even before he became a vampire he apparently hunted tyrannosaurus with nothing but a spear and loincloth. He fought maybe the strongest 4th generation, the Nosferatu Baba Yaga who could control all of Russia in their fight in a pitched fight despite him being weak from Torpor, the drowsiness that comes in the times near or at when Kindred must hibernate. 


Arikel was usually considered the oldest of the Antediluvians and most beloved of Caine. She was known for her unearthly beauty and being a sculptress of amazing quality, possibly why she was embraced, so that beauty would not fade from the world. She was vain of her beauty, but far from cold to the plight of others. It is said at least by some that she was the only one of the Antediluvians to not revolt against the Second Generation and she and her clan alone were the only ones spared by Caine without a curse on their bloodline. Fearing retribution from her angry siblings, especially Absimillard who despised her for retaining her beauty, Arikel went into hiding in Crete. She remains there this day, still fairly active. While she is excessively vain and would like to be queen of the vampires, Arikel has no designs on conquering the world herself, mostly content to admire the beauty of herself and her art, and is relatively nice for an Antediluvian. Her clan, the Toreador are the sensual and the beautiful and the artistic, seducer vampires confused for succubus and incubus. 

The Toreador Clan disciplines learned from Arikel are
Celerity 10: Plot Level Speed
Auspex 10: Plot Level Sensory Abilities
and obviously
Presence 10: Plot Level Social Influencing/Emotional Manipulation

Arikel even without using her disciplines is also supernaturally beautiful, causing a mildly hypnotic effect just being around her, seeing her visage, hearing her beautiful voice, smelling her sweet scent. 



Cappadocius was the founder of then Clan Cappadocius now Clan Hecata. Cappadocius was a priest and a mystic with many communications and dealings with spirits, chosen to be embraced for his occult knowledge into life and death. As he was being turned into a vampire, the spirits he had communicated with attempted to hold his soul in place, to keep him together. The result fragmented his soul such that he retains a piece of it even as a Vampire but only a piece with the rest gone to the Underworld, leaving him mentally and physically unwell. Cappadocius was unusually active for one of the Antediluvians, wandering around searching for something. Upon the discovery of Christianity he very quickly converted though with a bizarre interpretation. He interpreted Christ's teachings to consume bread and wine as his body and blood as a veiled reference to God sharing a Vampiric aspect and deliberately allowed himself to be killed so that he might diablerize God, consume the blood of God, and gain divine authority to end the cycle of life and death, giving immortality to all. It is possible this was borne out by a true desire to reunite with the other pieces of his soul. Now Cappadoicus haunts the modern Kindred spiritual form as one of the spirits he communed with in life. 

Cappadocius' clan are deathly even in comparison to other Kindred, and have shadowy dealings with spirits. Their Clan Disciplines he would have mastered include

Fortitude 10: Plot Level Durability
Auspex: Plot Level Sensory Abilities

as well as their unique clan Discipline Necromancy, the command of Spirits. This allows for a wide variety of soul manipulation abilities such as soul-switching, soul sealing, soul removal. It allows for travel to the Shadowlands where ghosts reside (the astral plane), or making the barrier stronger or weaker. There's a lot more general spiritual type abilities it gives. 

Cappadocius also has the benefit that he is now a Spiritual entity who commands many spectres around him, though retains his Vampiric qualities. 



Ennoia is one of the most mysterious Antediluvians to her clan's fragmented awareness and lack of record keeping. Ennoia is said to have been a daughter of Lilith. She is said to have been raised by wolves and birthed children from them creating the Garou. Her time early on is unclear. At some point she came to the First City and was embraced as a Kindred. However she disagreed with Caine, finding civilization a decadent and corrupting force, citing the actions of the other Antediluvians as proof. She left to the Wilderness for 40 yeas to purge herself of civilization's decay, urging the other Antediluvians to do the same. For unknown reasons she and Ravnos were very close but came to bitter hatred, enganging in battle alongside their forces for centuries until Ravnos enlisted outside aid. Ennoia was driven from the world and her forces, became scattered into the wilderness again, now become Clan Gangrel, beastlike Vampires most like animal predators then humans. This is the most common account though there are numerous that are very different. 

The Gangrel's Clan Disciplines Ennoia would have mastered include:
Fortitude 10: Plot Level Durability
Animalism 10: Plot Level Animal Manipulation
Protean 10: Plot Level Shapeshifting. It is stated in one scenario that with Protean 10 Ennoia merged with the very Earth and now can cause Earthquakes and Fissues to "consume" entire cities and their blood


Haqim, according to the most common account, was a warrior-hunter in 10,000 BC who was unusually perceptive and inquisitive into the nature of life and death, who for his skills was embraced to be an eternal guardian of the First City. Haqim was loyal to his cause and tried to create peace between the other Antediluvians. When the First City was destroyed, and the Second created, Saulot made him and his chlides the lawkeepers of the city. Haqim took this seriously and appointed his childes into three casts and strove to create peace between his vampiric relatives. However in time he became bitter from the constant in fighting of his siblings and led his people out into the desert. According ot a rarer account, Haqim actually made himself a vampire. He found the vile King and Queen of Enoch, two mysterious second generation vampires and somehow slew them as a mere human, consuming their blood. This account is a bit less likely and be more metaphorical. Now Haqim's Clan, the Banu Haqim living in Arabia are the clan of stealthy assassins who enforce justice upon the Kindred, slaying the Kindred who disgrace the laws of Caine and protectors of mortals. 

The Clan Disciplines of the Banu Haqim that Haqim would have mastered are:
Celerity 10: Plot Level Speed
Obfuscate 10: Plot Level Stealth

and the unique clan Discipline of the Haqim: Quietus, manipulation of blood. Already helpful against mortals, it's true asset is against other Vampires, befitting the nature a Clan of Vampire Hunters. Quietus allows for a large number of biological manipulations to do things like drown people in their own blood or paralyze them. Against Vampires who use their blood potency to use their powers, it can essentially power null them, and high levels of Quietus can be to inflict the powers of Quietus not only upon an individual but their entire bloodline. If Haqim cursed one of the other Antediluvians, it would affect that Antediluvian's entire clan. 

Also according to the rarer account Haqim was the first vampire hunter and killed two second generation level vampires as a mortal? That... shouldn't be possible but if he did it would imply a ridiculously high level of combat skill. 



Ilyes was founder of Clan Brujah. Ilyes was often seen as a cold and rebellious troublemaker by the other Antediluvians who has many stories of casually killing mortals for defying Vampiric Superiority. This may be the other Antediluvians using the quiet and imposing Ilyes as a Scapegoat though he was known for his temper. Against Caine's laws he sired the fourth generation Troile, a red haired and fiery youth who the records re unclear as to the gender of (art above depicts them as female.) Troile betrayed and consumed the blood of Ilyes, becoming the Antediluvian from his death, however many claim Ilyes escaped his death via usage of Temporis and will come to avenge his betrayal by killing the descendants of Troile, while some few thing that the two are just different identities for the same individual. The Brujah Antediluvian is a rebellious force of change and his Clan is a Clan of Warriors, Punks, Rebels, and Anarchists. 

The Clan Disciplines of Brujah that Ilyes would have maximized include:
Potence 10: Plot Level Super Strength
Celerity 10: Plot level Super Speed
Presence 10: Plot Level Social Influencing/Emotional Manipulation

The Brujah also have a subset that call themselves the True Brujah, warriors of a colder and more calculating disposition similar to Ilyes then Troile. They have learned a more unique Discipline known as Temporis, manipulation of time, said to be a refinement of Celerity. At Temporis 10 it would give Plot Device level Time Manipulation likely able to equal any other in the World of Darkness. It allows for moving outside of time, pausing time, rewinding time, running backwards and forwards through time, create time loops, bring other times to the present, and more. Some Brujah say this is how Ilyes escaped his own Diablerization at the hands of Troile. It is likely this is how he was able enter Lilith's garden in the Umbra, the realm of the spiritual and conceptual. 



The nature of the Lord of Darkness is hotly contested between the Ventrue and the Lasombra. Sticking to the most common account, Lasombra was a complete failure in life and was embraced for trivial reasons. Given godlike powers, he was still treated as lesser by the other Antediluvians, the paradox of finally being important yet still eternally treated as lesser. Lasombra brooded on the darkness and the sea, his only real loves. After the fall of the Second City, Lasombra retreated to the sea, settling on a Mediterranean Sea, inspiring tales of vicious sea monsters that consumed whole boats. He was worshipped as a dark god by the Hyksos, the Sea Pirates. His clan, Clan Lasombra are those Vampires who most cling to the darkness, shadowy and indefinite, infiltrating religious institutions to pay tribute to their dark god who watches over the wine-dark sea. 

Lasombra would have mastered his clan disciplines including

Potence 10: Plot Level Strength
Dominate 10: Plot Level Mental Manipulation

and the clan's unique discipline of Obtenebration, the control over darkness. It allows for shadow manipulation, turning oneself into a shadow, transport into the Abyss itself, making ones darkness resistant to light, create shadow duplicates of enemies or constructs of darkness, and more. Lasombra is said with Obtenebration 9 to be able to plunge the Earth into darkness for seven days straight, extinguishing sunlight. Moreover it is said with Lasombra's mastery he was able to merge with the Abyss itself, the primordial darkness that existed before God said "Let there be Light", an otherworldly realm of pure darkness deleting all light and information like a black hole, with some speculating that Lasombra's ultimate goal being the return of existence to that darkness. 



Wise and Mad. One and Many. Strongest of the Antediluvians and Weakest of the Antediluvians. Malkav is a creature of paradoxes. They say before he was Embraced, he was already special: perhaps a prophet, perhaps an angel, perhaps just a wise man, he was said to have grasped true reality. From there some say Caine sought to reveal the nature of creation unto Malkav, showing him the infinitude of reality. They say in his prime, Malkav was greatest of the Third Generation. However after the deaths of Second Generation, Caine cursed each Antediluvian and to Malkav he gave the curse of insanity, haunted now by his peering into unspeakable reality, haunted by visions incomprehensible. His clan bears this nature now: artists and oracles, pranksters and seers, they are all mad, "gifted" with unspeakable visions. They say Malkav in his madness was slain, and that his clan gathered around his body and in mad bloodlust, consumed Malkav's blood. And that is now how Malkav lives, not as a perhaps but in the blood of his clan, giving them information and guidance and mad visions, living as a mind virus. During the end times, he can possess them outright, his body the combined bodies of his entire clan, Many identical young girls appear during the end times speaking in one voice declaring madly they are Malkav.

Malkav has a very unusual physiology as his true self is the Malkavian mind network connecting all the minds of clan Malkav, his "body" being the bodies of his clan. This gives him access to a huge range of Disciplines without question as he has access to any Discipline his clan knows. The specialties of Clan Malkav he would have mastered in his life are

Auspex: Plot Level Sensory Abilities
Obfuscate: Plot Level Stealth
Dominate: Plot Level Mental Manipulation

Malkav also potentially had passive madness manipulation. It is said his body is buried in the middle east, and the derangement of that area may be caused by his madness emanating out. 


The Ravnos Antediluvian has many names as befitting the founder of the Clan of Tricksters. The Ravnos have given accounts of their founders, accounts that are likely baseless given their nature. There were many accounts of Ravnos as the favored child of Caine, an ally of the Garou turned into their eternal guardian, the wrongfully betrayed of Ennoia, a spy placed amongst the ranks of the Third Generations to perform espionage on them, and most strangely, a monster sent by the gods to punish the Canities for being their fallen servants. It is also possible that multiple of these exist as seperate entities confused as one. Regardless Ravnos is the founder of the clans of tricksters and nomads living as Romani and Indians. 

Ravnos is unique in that he (possibly she though he was perceived to be masculine) is the only Antediluvian to actually appear and be seen fighting, as opposed to being know through legends and sightings, giving an idea of what fighting an Antediluvian would be like. During the "Week of Nightmares" Ravnos awoke in India sending psychic tremors across the world and visions of doom to the psychically sensitive.  He battled from India to Bangladesh, the battle creating a storm across the entire region that destroyed orbital satellites and extending over a week. The resistance was made up of Three Fourth Generation Eastern Vampires, armies of vampires and lycanthropes, as well as the aid of the Technocracy, an organization of reality warping mages dedicated to maintain normalcy who declared Code Ragnarök, a threat to the world. The battle was seen as far away as the underworld. The Technocracy eventually won by hitting Ravnos with two spiritual plane neutron bombs hitting Ravnos both physially and spiritually with neutron bomb level power, with enough force it ripped open the gate ot the underworld, leading into Mummy and Demon's metaplots. This force halted Ravnos but didn't stop him. However it did clear the storm overhead allowing the Technocracy to focus an orbital laser reflecting the Sun's light onto Ravnos. Ravnos was still weakened from having just come out of his torpor and both in and out of universe people doubt Ravnos was defeated that because there's no way even all that would stop an Antediluvian. 

Ravnos Clan Disciplines Ravnos would have mastered include:
Fortitude 10: Plot Level Durability
Animalism 10: Plot Level Animal Control

and their unique clan Discipline Chimestry, the art of illusion. With Mastery of Chimestry, Ravnos can create entire illusory universes, bring his illusions to life, and make people immune to illusions. It is because of his trickster nature and mastery of Chimestry and Fortitude people believe Ravnos may have survived. Also at his death he let out a psychic wail that created a madness in all of his clan across the world for four days straight. 



Saulot and Tremere are two entities but are now linked in a particular way. Saulot was a saintly man with prophetic gifts. He hated his vampiric nature and refused to take blood not freely given, leaving the First City to find escape, being the first vampire to seek for Golcola, the state of Enlightenment for Kindred-kind that would escape their nature. During his travels he did attain at least a level of enlightment opening his third eye. Having forseen the apocalypse known as Gehenna, Saulot strove to ascend to the position of Yama King so that he might prevent is, manipulating the events of Tremere.

Tremere was a Human Mage in the middle ages. Feeling the enclosing of the Consensus, the ambitious young mage wanted to find a way to continue to use their magic regardless of consensus. Vampires had abilities unaffected by such so he stole vampiric blood and used it. He found the prone body of great Saulot sleeping in his coffin and injected it into himself. What he didn't expect was that it would turn him vampiric outright, and worse that it contained the Antediluvian's soul. Now two souls existed in the same body, battling for control. 

Saulot's followers, are not one of the 13 main clans. They are the Salubri, the gentle healers who heal both Kindred and humans. Their Clan Disciplines Saulot would have mastered are:
Fortitude 10: Plot Level Durability
Auspex 10: Plot Level Sensory Abilities

and their unique clan discipline Obeah, Healing. This obviously gives Saulot healing and similar medical abilities like purification, banishment of corrupting spirits, inducing a peaceful sleep, astral plane manipulation and more. Saulot also has a specific weird resistance. Due to his enlightenment, when Saulot was cloned, the mind inside the cloned child Saulot body was the same as the original Saulot, like it the same Saulot. So if you have a character who can create a duplicate of others, doing that doesn't work on Saulot because they will have the same mind. 

Tremere's clan, Clan Tremere, is that of Ambitious Blood Mages characterized by their naked ambition and strive for power. Their Clan Disciplines are
Auspex 10: Plot Level Sensory Abilities
Dominate 10: Plot Level Mental Manipulation

and their unique clan discipline Thaumaturgy, magic made in mimicry of Tremere and his follows background as former mages. Thaumaturgy is made of many paths and is such a versatile Discipline it is better characterized at Tremere's level as Reality-Warping. 


Set is revered by some to not only be an Antediluvian, but an actual god. While there are many divided accounts, there is actually a first hand account of Set and Osiris by a Kindred that was there in the Mummy books. Set was the brother to Osiris, who became Pharaoh and exiled Set to Egypt. There Set was embraced, possibly by Zillah as other accounts suggest, and returned greater in power and bloodlust then his brother. He slew Osiris, and tortured his wife and child Isis and Horus. Isis was able to escape with her son and followers. Despite the alliance of loyal humans, vampires, fera, and mages, they knew they had no chance against the Antediluvian. Isis in secret created the spell of life and resurrecting Osiris and turning Horus into the first Mummy. Set destroyed the alliance during the casting and defeating his brother again but was castrated and defeated by Horus who waged war against Set and his follower. Set's clan are the Setites, the serpentine vampires of the Desert. They are networks of cults serving Set, seeing him as the path to freedom from the overbearing false laws of morality represented by Osiris.

The Clan Disciplines of the Setites that Set himself would have mastered are
Obfuscate 10: Plot Level Stealth
Presence 10: Plot Level Social Influencing/Emotional Manipulation

and their unique clan discipline Serpentis, manipulation of and taking on the qualities of serpents. Serpentis gives a large amount of strange abilities such as making the entire world want to attack the target, transform into divine form like one of the Egyptian Gods, becoming a snake of darkness, become temporarily immune to Sunlight, creating poisons, commanding serpents. All of these are associated with Set's symbolic role where he travels down to the Egyptian afterlife to prevent Apophis, perhaps the Wyrm itself or an aspect, from consuming the Sun God Ra. 

Beyond this Set has a lot of magic, it's well known the Tremere stole a lot of their magic from the Setites who have been practicing magic for thousands of years prior, albeit with far less ambition and therefore to not as high an extent. Also one Gehenna scenario portrays Set as ridiculously strong, like subjugating a half dozen other Antediluvians at once, though Gehenna scenarios are inherently somewhat contradictory. 


The Eldest is the most monstrous of the Antediluvians. There are two accounts of the monster's creation both of which involved a Second Generation experimenting with a human, casting out a part of them, either all of their evil, or the internal beast in all vampires, and had the human consume it. This led the human to twist and change into an inhuman form. The Eldest considers Kindred the next stage of evolution and looked down on the other Kindred for maintaining themselves close to human form and mind, instead spreading itself like a monstrous plague, taking on alien forms and spreading its mass embracing and warping others to be like it. The Tzimisce Clan are those that consider the Kindred the next stage of evolution like their founder, who seek to abandon the human condition entirely. 

The mastered disciplines The Eldest passed onto his clan include
Animalism 10: Plot Level Animal Control
Auspex 10: Plot Level Sensory Abilities

and their unique clan Discipline Vicissitude, the art of shaping flesh and bone. This allows for functionally any form of bodily change including turning pools of cannibalistic blood, taking on dragon form, growing and shrinking, turning ones blood into acid, growing blood-sucking tendrils, bodily shifting other people, and  reform the body after it's been destroyed along with other horrific abilities.

The Eldest is very often considered the strongest of the Antediluvians. It is said to be able to burrow through and crash through the ground anywhere in the world. It made a deal with an Earthbound, Demons who can reshape planets, called Kupala for power and before Kupala betrayed thbe Eldest, The Eldest betrayed Kupala and destroyed it. The Eldest in one ending literally just absorbs all biomass on Earth into itself. 



Ventrue accounts hold that their founder Ventru was the eldest of the Antediluvians, found by Caine himself who saw great potential in the boy and gave to Enoch of the Second Generation to foster. From there Ventru was entrusted with guardianship of all Kindred, to safeguard them despite the chaotic mess of personalities they represented. They say he said this to Ventrue the day before Caine left. When the Deluge came, it is said that Ventru led his breathern against the Second Generation in loyalty to Caine, believing their sires had led them astray and unwittingly inviting Caine's wrath upon them. Despite the curses upon them Ventru continued to try and keep his brethern together in the days of the Second City and was struck own and killed by one of the, most often attributed to Lasombra. Now his clan remains a clan seeing to regain rulership over the Kindred, stoic and seeing themselves as the Kindred's rightful kings, tasked with bringing them in line. 

The Ventrue Clan disciplines Ventru would have mastered include
Fortitude 10: Plot Level Durability
Presence 10: Plot Level Social Influencing/Emotional Manipulation
Dominate 10: Plot Level Mental Manipulation

Ventru was also said to have had a commanding voice that commanded people to follow his commands, though this may have been a usage of his disciplines. 



The Antediluvians do have weaknesses though. After the rebellion Caine cursed the clans with their own individual weaknesses such as as Malkav's insanity and Absilimard's hideousness. More then that however, while the Antediluvians are godly level vampires, they are still vampires and possess the weaknesses of vampires. Just as Caine was cursed to never behold the Sun and to fear the living flames, so too do sunlight and flames kill an Antediluvian. Some of them have tools to get around this somewhat, but it's a problem for all of them. All of them get paralyzed by a stake through the heart, all of them need to consume blood to survive, and all of them enter long periods of hibernation which for the Antediluvians can be literally centuries or longer. Also while a cross usually wouldn't work on a WoD Vampire, True Faith, a person who has true full faith can use a holy object to ward them and their powers away, though such levels of faith is extremely rare. 

Honestly, the biggest weakness of the Antediluvians is that almost all of their abilities come from them utilizing the potency of their blood, something they have to actively expend. There's not really a stamina problem, Ravnos was able to use it for a week straight without feeding during the week of nightmares. However they don't always have it on and when they don't the only passive abilities they have are much lower superhuman stats, Arikel's supernatural beauty, Malkav's potential Madness Manipulation, Cappadocious being a spirit, The Eldest being whatever the hell the Eldest is, and sometimes Lasombra being the Abyss. The most realistic way of killing an Antediluvian is just finding it when its asleep and killing it before it wakes. This is the more realistic way that Haqim killed two second gens, it's how Tremere killed Saulot even though that was Saulot's plan, etc. Also for a similar reason blood manipulation is particularly strong against them as if you can prevent them from using the potency in the blood you essentially power null an Antediluvian as Haqim shows. 


Name: The Antediluvians, The Clan Founders, The Third Generation, Sleeping Horrors, Blood Gods
Origin: World of Darkness/Vampire: The Masquerade
Powers and Abilities: Vampiric Physiology, Enhanced Physical and Mental Stats, Supernatural Stealth, Supernatural Senses, Shapeshifting, Animal Manipulation, Emotional Manipulation, Mental Manipulation, Astral Existence (Cappadocius), Necromancy (Soul/Spirit Manipulation), Fusion/Earth Manipulation (Ennoia), Blood Manipulation (Haqim), Time Manipulation (Ilyes), Darkness Manipulation (Shadow Constructs and Duplications/BFR/Fusion with the Void), Many Bodies (Malkav), Passive Madness Manipulation (Malkav/Ravnos), Illusions/Reality-Warping (Ravnos/Tremere), Healing/Purification (Saulot), Magic (Tremere/Set), Egyptian Serpent Manipulation/Form (Set), Bodily Control/Form Shifting/Assimilation (The Eldest), Resistance to Emotional/Mental Manipulation, Likely Resistance to Reality-Warping and a wide variety of abilities (The Technocracy could not easily deal with Ravnos)
Weaknesses: Standard Vampiric Weaknesses, Various Clan Weaknesses, Blood Manipulation
Attack Potency: Wall Level to Small Building Level Passively (Vampires with superhuman attributes or Potence 5 can throw trucks around), Country to Moon Level with High Level Disciplines (Can perform "Mythic" Feats, The Eldest slew an Earthbound, Ravnos fought through Fourth Gens creating a storm across India and Bangladesh, Absimilard can blot out the Sun for 7 days, and is stronger then Baba Yaga who could control all of Russia, Set is comparable to Horus the strongest Mummy, Mummies able to create planetary storms and earthquakes, Ennoia can fuse with the Earth), up to Infinite Metaconceptual with Potence 10 (With Plot Device Strength, should be able to replicate whatever strength feat the plot requires)
Range: Planetary in general (Basically all the Antediluvians have planetary range with their abilities), some of the Antediluvians have shown universal+ range like Lasombra fusing with the Void and Ravnos creating illusory universes he can make real
Speed: Subsonic to Supersonic Passively (Antediluvians with high level of stats or Celerity 5 can avoid bullets and explosions), likely Relativistic at High Levels of (High Levels of Celerity can allow an Antediluvian to avoid laws of physics and become truly invisible), up to Infinite Metaconceptual with Celerity 10 (With Plot Device Speed, Antediluvians can likely replicate whatever speed feat the plot requires)
Durability: Wall Level to Small Building Level Passively (Vampires with superhuman attributes or Fortitude 5 should be comparable to Potence 5 can throw trucks around), Country to Planet Level with High Level Disciplines (Can perform "Mythic" Feats, Ravnos resisted the power of Fourth Gens creating a storm across India and Bangladesh, Absimilard resisted Baba Yaga's power who could control all of Russia, Set is comparable to Horus the strongest Mummy, Mummies able to create planetary storms and earthquakes, Ennoia can fuse with the Earth), up to Infinite Metaconceptual with Fortitude 10 (With Plot Device Durability, should be able to replicate whatever durability feat the plot requires)
Stamina: Superhuman (Ravnos fought for a week without feeding)
Intelligence: Superhuman (The Antediluvians are millennia old Vampires who mastermind plots across a similar plot with superhuman mental attributes able to gain all the information from someone by talking to them or predicting the future, comparable to Mages who can create platonic machines affecting the conceptual plane. Absimilard and possibly Haqim have also shown superhuman combat skill feats before even becoming Vampires)


So if the Antediluvians joined together for the first time since the Rebellion and started a Gehenna end of times scenario in other universes, how would other universes survive the Final Nights




DC Comics is a verse that I like to compare to a lot of verses just for being so versatile but also one of the main earths in the local multiverse is Earth-43, the Vampire Earth and just recently in the 2020s they had a Vampire Apocalypse plotline called DC vs Vampires so what would happen if instead of those vampires on Earth-63, Gehenna happened on Earth-1? 

DC has some of the most physically potent characters in fiction, with members of the Justice League that just hang out on Earth able to threaten conceptually infinite realms even back during the Silver Age when Spectre was able to fight Hell Lords that can affect all of Hell or speedsters like Barry Allen able to run into the speedforce and even the Source. However there are actually similar feats with realms in the Umbra being similarly infinite and entities of infinite conceptual size such as Apophis, the Oneroi, The Celestines and Plot Device level powers can hypothetically match them as well as speed feats of characters able to travel anywhere in the Tellurian or even outside it. This mean some Antediluvians can actually match the Justice League Heavy Hitters in their physical stats. Or at least kinda. Doing so fully would require Potence, Fortitude, and Celerity 10 of which no Clan has all 3 as disciplines. Illyes would be the best having both Potence and Celerity meaning he could match High Tier Justice League Members in Speed and hurt them physically though he wouldn't have the durability to withstand their attacks. Physically speaking the Antediluvians are a lot more around the lines of Mid Tier Justice League Members such as Red Tornado who is faster then Jay Garrick and highly durable but lacking in high tier strength, the equivalent of two of the three physical disciplines. The country to planetary levels the Antediluvians can normally reach is also around the level of the high tiers of most planets in the universe, as well as the Mid Tiers of Earth-1, So the Antediluvians should try to avoid direct combat, though fortunately for them, that's their specialty. 

The Antediluvians would, realizing they're in a very dangerous universe and manipulate events from the shadows. With intelligences comparable to the Mages who are similar to DC's Super Intellects, the Antediluvians could manipulate things from the shadows. This is aided by the fact that through both Presence and Dominate, more then half would be Top Tier Telepaths by DC's Context, with six of them also having the ability to see the future, and four of them have Obfuscate on the level that even the Super Senses of someone like Superman likely couldn't sense them. If they try a direct strategy then they would likely get overwhelmed by the sheer numbers and potency of the Justice League. Ravnos can create universal illusions and make them real but DC has an entire subpopulation of Homo Magi who can do similar. While most Homo Magi like Zachary Zatanna can't affect living entities, Kindred aren't living which was famously why Old World Mages could turn them into chairs, almost identical circumstances. Similarly Lasombra can turn into a universal void, but Obsidian has very similar abilities and could likely fight Lasomba evenly, let alone with aid from Alan Scott and Jade.  However they would be an extremely dangerous threat via subtle long term methods. The Eldest can assimilate adding their abilities to his. Lasombra can create shadow duplicates of people with their powers. Tremere would likely try to add DC Magic to his own and Ennoia fusing with the Earth might give her the access to Gaia's powers the way some in World of Darkness think she does. Beyond that though is the obvious, vampirism. The Antediluvians could infect characters in the verse with vampiric to spread them. The new fourth gen's vampiric abilities wouldn't be that potent at first due to lack of experience, but would retain their metahuman abilities the way Abominations do, basically turning the verse's own strengths against it. 

However while they would be a huge threat, there is one character who would stop them. Superman, the greatest hero of them all. Superman not only has top tier physical and mental stats for the DCU, not only can literally create sunlight via the Solar Flare, not only resists almost all the Antediluvians' abilities, but Superman is Superman. His narrative is what the entirety of DC Comics centers around. Plot Device powers only let an Antediluvian do what the plot requires, and against someone with the narrative weight of Superman, I don't think it would work. There are things the Antediluvians can try to do against Superman. Lasombra can blot out the Sun for 7 days. However Superman has an internal solar battery and even the young inexperienced New 52 Superman bench pressed the Earth for five days with no sunlight and only a single drop of sweat. Ravnos can create illusory universes, but Superman can use Torquasm-Vo to fight Dominus who created an entire illusory multiverse. While the Antediluvains can bring about the Final Nights on most Earths easily, and would be a massive threat on Earth-1, I think Superman would be able to save the world from them. 


Vampire Hunter D is well regarded as having some of the strongest vampires in fiction. In the post apocalyptic far future rule by the scientifically advanced tyranny of the Nobility, the ancient blood Gods awaken, how do they do? Also fun fact, the apocalypse that devastated the world in Vampire Hunter D happened in 1999, and in World of Darkness 1999 was when the Week of Nightmares happened starting its own apocalypse.

The Antediluvians would quickly find things have changed since their days in the 12000s AD. The Kindred, now called Nobles have taken over the world and the average noble is now as strong as an Elder was in their day. Their attacks are described as destroying hundreds of tons of rubble, shattering laserproof steel, creating Magnitude 8 Earthquakes, destroying mountains, shifting the land and wiping out biomes. (Potence/Fortitude 6-8) Their speed is fast enough to avoid bullets and explosions and even to somewhat compete with early D who can avoid lightspeed attacks (Celerity 5-8)  This combined with having the "standard" noble powers which encompass all the common vampire abilities, roughly the equivalent of 3-5 Dots in every other Discipline. They are regularly thousands of years old and invent science-fiction technology and mastermind plots. Thus the average noble is now equivalent to the Elders of Generations 7 and 6 or even the Methusalehs of Generations 4 and 5.  However the Antediluvians, assuming they are not fresh from torpor find the notion amusing. For they are Generation 3. Malkavian's body alone contains Elders and Methusalehs similar to the Nobles. Beyond that the Antediluvians have access to 9 and 10 Dot Powers even most Nobles would find beyond them. It would probably be a bit more of a fight or an Antediluvian here, there are more Methusaleh tier Nobles then there are Methusaleh generation Kindred they would run into, but not only didy have a lot of help from the Technocracy during the Week of Nightmares, but instead of 1 Antediluvian, there's 13 all of whom can cover each other's weaknesses. 

However they would also face greater resistance when they reach the Greater Nobles. There are 1,000 Greater Nobles, including the 7 Kings. These characters have outright cosmic feats such as Greylancer able to stop a power that could threaten the galaxy, The Accelerator replicating the power of the Big Bang, absorbing all the energy of the Astral Realm, a separate reality equal to the universe alongside speed feats, fighting in nanoseconds or instantly moving things a hundred million lightyears. Obviously these feats are absolutely insane by World of Darkness standards, but even outside of physical amplifying with 10 Dot Physical Disciplines, there are similarly universal scale abilities from the Antediluvians such as Lasombra merging with the Abyss, Ilyes affecting time on a universal scale, and Ravnos creating illusory universes. They would essentially be more like Mages to the Greater Nobles' Warriors, focused on specifically hax techniques as opposed to physical capacity. They also have the advantage of the Greater Nobles having all the Antediluvians vampiric weaknesses but not the other way around. The Antediluvians can use garlic or running water or even holy weapons, with only objects used with "True Faith" able to hurt a WoD Vampire whereas any cross would work on a Greater Noble. That said the verse has similarly broken hax and ways around even Obfuscate 10 with their legendary ability to predict fate itself with super-mathematics, similar to how Auspex does so by divining the future. If they tried to take on the entire world at once, they would likely get overwhelmed by numbers and physical power. It would be better for them to try to slowly increase their influence.

Also there's a few top tiers and um... yeah the Antediluvians can't do anything against them. The Sacred Ancestor is the thematic equivalent of Caine, and a fight between him and the Antediluvians would be similarly one-sided. D during Armageddon fights the Sacred Ancestor for all time and regularly kills Greater Nobles on the level of the Antediluvians so they probably wouldn't do well against him either. The only real thing that they would have against him is I don't think he has an obvious way of detecting ones with Obfuscate 10, though it's possible Left Hand could tell him they're there, depending on what Left Hand is.



Castlevania is another one of the most potent vampire verses, with both Castlevania and World of Darkness taking inspiration from the Universal Horror Movies. With even low tier demons and vampires and able to sink ships and create storms, and mid tiers able to create dimensions with celestial bodies in them, along with light-timing feats even for low tiers, the Antediluvians would awaken again in a Vampire World of much higher physical stats then they are used to, but with the the verse high tiers reaching universal to multiversal, the Antediluvians with their abilities should be able to have at least some ability to fight against anyone in the verse with their own universal abilities such as Lasombra's ability to become a universal void, Ravnos able to create illusory realities and make them real, Ilyes ability to control time on a universal scale etc. 

Were the Antediluvians to fight the creatures of Chaos, probably the most useful Antediluvian immediately would be Set, who not only has Obfuscate that most of the creatures of chaos would not be able to face, but is able to take the form of the Egyptian Gods, who regularly suppress the chaos of Isfet the Cosmic Disharmony and its embodiment Apophis. By taking the form of Ra, Set can also ironically summon the Sun's light to burn away enemy vampires. The creatures of the Night, servants of Chaos gain the powers from Chaos magic derived from their Lord Chaos, this would allow Set to suppress enemy magics. The Creatures of Chaos have a wide variety of abilities including chaos manipulation, plot manipulation, soul stealing, spatial manipulation and madness manipulation however there are all abilities that Wizards in World of Darkness can perform and the Antediluvians would have some resistance to. 

A greater threat would happen if the Antediluvians attempted to attack the Castle instead. Instead resides the Lord of the Night himself Dracula, chosen of Chaos, as well as Death, the very concept of Death. The Antediluvians don't have very much that can affect a conceptual entity like Death outside maybe the magic of Set and Tremere. Dracula would be more interesting, serving the same role in Castlevania as Caine does in World of Darkness. Dracula is vastly more powerful then any of the Antediluvians individually and them fighting him would require likely teamwork between them and exploiting his weaknesses with the likes of Saulot using purification and Set using the form of an Egyptian god, and any of them using holy weapons. However Dracula's castle is a plane of reality that is at one with him, the two being parts of each other, and in there he is reality, controlling it. Things like erasing the existence of people inside or nullifying their magic are things he can easily do that would very much mess with an Antediluvian inside. 

The Belmonts and other Vampire Hunters would be a strange fight. They are physically extremely powerful by WoD standards, and they have true faith which would be a potent offense against the Antediluvians. That said their resistances while comprehensive are mostly on a small scale. Things like planetary scale emotional manipulation, universal scale stealth, universal scale illusions etc. would be very large threats. As such a fight between them would be a dangerous fight on both sides that depends on if the Antediluvians has Celerity or Auspex to see the fight coming, and who acts first. 



World of Darkness is one of the most powerful Horror verses, with probably the most infamously powerful Horror verse being the Cthulhu Mythos at the same time as the Universal Horror films that served as inspirations for the World of Darkness. So what if those strange stars hanging above the Arkham and Miskatonic universe beheld the Final Nights of Gehenna?

In the Mythos, the Antediluvians would be most similar to the Old Ones like Cthulhu, ancient apocalyptic horrors that will awaken one day. However even the millennia old Antediluvians who sleep for centuries are incomprehensively young to the Old Ones who are vigintillions of years old and sleep for millions of years till the stars are right. The Old Ones would have psychic powers equivalent to 10 Dot Psychic Disciplines and be similarly fast able to plunge from star to star. That said while those are extremely dangerous abilities, even at their height when they could telepathically know all the goings on in the universe, Absilimard, Set, Haqim, and Malkav 10 have Obfuscate 10 which may make it difficult for even the Old Ones to sense him having to use precog to foretell them in the future. The Old Ones have access to advanced magic, such as Cthulhu sealing the Old Ones into the Earth but not only was Ravnos able to resist the Technocracy trying to kill him, which is an organization of reality-warping mages controlling the world, but they are also have Tremere with plot level magic to undo their spells. However the Old Ones have their famous trick for the Mythos, they exist in higher spatial dimensions and affecting them in three dimensions is only affecting an insignificant part of them. The Antediluvians would struggle to affect that though Ilyes can uneven the fight by invoking the Old One's weakness, for when the stars were not right the Old Ones lay in deathlike sleep, with Ilyes able to control time with Temporis to rewind time back to when the stars were not right. 

More fitting for the Antediluvians is to utilize their usual weapon, their masterminding plots across the centuries to wrest control of the Earth from the Old Ones, strengthening the magic seals on them, keeping the fight from happening. Both sides have precog with Cthulhu granting his followers visions of the future and high Auspex giving visions of the future. Both can emotionally control the planet, the Old Ones having molded humanity to prepare for the re-awakening of the Old Ones, while Presence 10 can allow for emotional manipulation of the planet. There are more Antediluvians but they act much slower due to their sealing, and their mind warping is strongest on artistic types, middle level on scientific types, and weakest on practical types, in WoD terms limited by banality like Fae Magic. The Antediluvians Presence Discipline has no such weakness, and as Kindred have high banality, they would likely have some resistance to having their own brains warped. The Antediluvians acting together can contorl humanity, guiding them to delay the awakening of the Old Ones. Much like the World of Darkness, every human has an incomprehensible potential. In World of Darkness this is via awakening, but in the Mythos it is the opposite, humans harnessing the power of dreams. This is important as Presence 10 can explicitly warp the dreams of humanity to a common goal, in this case harnessing the dream power of mankind to maintain the seal on the Old Ones.

In fact with no Technocracy to keep humans unaware of their power, the Antediluvians can harness the power of humans' dreams to gain considerable power. The Mythos Earth is plagued by alien entities but outside of the Old Ones they should be relatively easy for the Antediluvians to handle. The Haunter in the Dark warps cities and can send people to the void itself, but not only can Antediluvians likely resist that level of reality-warping but those with Celerity 10 can actually likely run fast enough to return from the Void itself as Ilyes was able to enter and exit Lilith's garden. The Color out of space is an alien color that mutates and lifedrains what it comes across, but Lasombra can become the void itself which consumes light including all frequencies of color. The Dunwhich Horror can summon Elder Gods but not only can any Antediluvian blitz the Dunwhich Horror and kill it before it completes the ritual but The Eldest could absorb it to gain its powers. Malkav can actually enter into the Dreaming to lead the Dreamers there, though the Antediluvians should be wary of trying to expand their dominion from Earth as even the least of the things in the Dreaming are Zoogs, Dream Rats that can eat an unwary Dreamer, let alone the actual gods within it which would be like fighting a powerful Umbra entity. 


Finally what if the Antediluvians were in the biggest Tabletop RPG Dungeons & Dragons? World of Darkness and D&D are actually getting a sorta crossover book so it feels especially fitting. While there are Powerful Vampire Lords in D&D with CR in the uppe teens, the Antediluvians would be almost unmatched in Vampiric Strength, being more akin to lesser gods and elder evils in the epic CRs of 20s to 30s, with such level sin D&D scaling to feats that can affect the entire planet often with very clear World of Darkness Parallels like creating an ice age, Ragnorra being an Elder Evil being a living comet that smashes violently into a planet, Murderoids being living planetoids, Elder Evil Zargon creating planetary storms ala High Tier Amenti, Father Llymic blotting out the Sun like high level Obtenebration, and Abominations heating the Core of the planet. With D&D also having light timing feats for reflex scaling for characters able to avoid light-wielding magic attacks after they are fired, the Antediluvians would be right at home as Apocalyptic Elder Evil Tier Vampires, most similar to Kas, the right hand of the god Vecna, a vampire with a CR of 25, though probably stronger then even him. 

The plane it's most obvious for them to appear in is Ravenloft, the plane of dread, the horror inspired setting. The Dark Powers trapped evil souls in prison realms on the plane, which shaped into domains befitting the soul's nature, representing different flavors of horror. With most of the the Darklords being in the CR 10-20 including Count Strahd, D&D's most famous vampire, the Antediluvians would be a threat unlike almost anything in the setting save the Dark Powers themselves and if the Dark Powers allow for it, the Antediluvians would unironically free many of the Darklords of the torment of the Hell they're trapped in by taking over their realms, possibly causing it to shape to the Antediluvians (though it's inconsistent what happens if a Darklord dies,) Of course the major exception Gwydion, the Sorcerer-Fiend, an eldritch monster that once ruled over the the Shadowfell in the Realm of Shadow with a CR of 40 that even the Dark Powers worry escaping. However he is sealed in the Obsidian Gate and needs to manipulate people by disguising himself as others and manipulating them in dreams to unseal him. The Antediluvians are absolutely not going to fall for such with their level of Mental Stats and Auspex, and can control the dreams of the entire plane while maneuvering things to keep anyone from ever getting close to the Obsidian Gate. While it passively emanates madness, Malkav is implied to do the same on a much wider scale with the other Antediluvians unaffected by such. So long as the Dark Powers don't interfere with the Antediluvians and so long as they are on the same scale, the Antediluvians should have no trouble with becoming the scariest things in the realm of horror. 

This is probably not too much of a surprise. The Antediluvians are roughly equivalent to Elder Evils, cataclysmic horrors that individually threaten a plane, and are a good final villain for a long high level campaign. Having 13 of them is a very extensive threat to essentially any material plane in the multiverse. However the D&D Multiverse has something the Tapestry in WoD does not, which is a LOT of characters with True Faith. Two of the Core D&D Classes, Clerics and Paladins, are famous for being good against undead, especially Clerics, with anti-undead and have a ton of true faith, once again especially Clerics. Does this mean any random Cleric or Paladin can fight an Antediluvian, obviously not. But the classes do have type advantage and if an Antediluvian tried to solo a plane, they'd fight the strongest Paladins and Clerics of it to actually be something of a threat. That's not even including the 24 Solars, the Highest Angels of the Lawful Good Deities, who have all that plus various other broken abilities for being Outsiders. Solars which emanate sunlight at will. The Antediluvians as a group would be a threat on the scale of the entire material plane, but there would be reasonably potent counters to them. 

Sunday, August 30, 2026

Problem with working on Livewire vs Electro

 So I been trying to work on my Livewire vs Electro blog except the site I was using and have used for years to link comic feats readcomics.to went down. This is a quick blog that's basically just asking you all what you want me to do. Feel free to tell me here or elsewhere how you my audience think I should proceed involving this blog. I can try to still do it but it means finding the scans elsewhere or not putting scans in some other third thing. I can come back to it at some point. IDK, I mostly just wanna hear what you guys think

Sunday, August 9, 2026

Top 10 Magical Girl Anime


Been a while since I revisited this topic and I recently rewatched several of the series on this list. Magical Girls are my favorite genre. I estimate usually I've seen around 100 magical girl franchises. Now some of those don't have an anime, but some have multiple so depending on how you count I probably have seen a similar or possibly greater amount of MG anime specifically. My tastes are pretty divergent between the most famous things in the genre and spicy hot takes so it should be fun to make a top 10 list. 

As always my definition of a Magical Girl series is one in which:

1: The protagonist identifies as a girl

2: The protagonist has extraordinary magic or magiclike powers

3: Points 1 and 2 are explicitly or implicitly associated


This list also led to another contentious point as to what counts as a separate anime vs another season of the same show. Some shows have two seasons but are obviously the same show. But do you count Sailor Moon Seasons or Ojamajo Doremi seasons as the same show? They have notable changes in who's making them and the style of the series but it involves the same characters in the same continuity. Do you count All of PreCure as one thing? Each PreCure season has an entirely new cast and plot but it's technically in the same universe? What about Nanoha or Madoka or Minky Momo all of which provide their own interesting cases to consider, and what about movies?

For the purposes of this blog, I considered the dividing line if the series' title changes, however I didn't count movies distinct from the series they were associated from. This did lead to my Top 10 to have several spots by different series in the same larger series however if that's unsatisfying I will include three honorable mentions to show what the list would have included if I had only considered the top of each. 


Honorable Mentions:


13: Tokyo Mew Mew New:

I am more of a Manga Girl then an Anime Girl and when an MG franchise has both, I tend to prefer the manga. That said I did feel divided on whether I preferred Tokyo Mew Mew or Tokyo Mew Mew New. or now I am tentatively going with New. Tokyo Mew Mew is a really nostalgic property for me, with a cast of characters and a central romance I really enjoy in all its versions and I was very excited for it to get a new anime adaptation and I think New strikes a pretty good balance between the Manga's strengths and 2002 anime's strengths. I think the depiction of Ichigo and Mint in this version in particular, the two most primary Mew Mews, is fantastic, I think the adaptation of the raining romance scene from the manga as the end of Season 1 with My Sweetheart playing was really emotional, and it has my favorite ending themes from any magical girl series, the first ED for TMMN is the cutest thing ever. I fully recognize that somehow despite this being a more recent anime, this in substantial part a nostalgia pick for me. I know that thematically this series is the deepest, but the characters and the central romance have a special place in my heart, a blend of cuteness and melodrama that is enchanting to me. 


12: Princess Tutu

I don't think anyone would protest Princess Tutu being here, they're probably more going to protest it being only an honorable mention. Tutu is great, and if I was ranking Magical Girl series based on which had the least flaws, it would be number 1. I think Princess Tutu is as close to perfect as any Magical Girl series is. It is thematically and narratively incredibly rich, exploring themes of predestination, identity, and personal narrative. I like all the characters: in particular Kraehe and Drosselmeyer are both fantastic villains.  I think the plot is great, and the symbolism especially during the two season finales and during the ep where Fakir awakens to Drosselmeyer's powers is some of the best in MG anime. It's not higher not for anything wrong with it really, I just have a stronger connection to other series. Like I don't have any kind of special connection to PrincessTutu, I just recognize it as a really really good magical girl anime. Which is funny because a few of my favorites do explore similar themes but we'll get there. 

Compared to Tokyo Mew Mew New, or indeed TMM in general, I mean it's kind of a division of appealing to my heart vs to my head. Tokyo Mew Mew is a series I watch to be immersed in Ichigo's friendships and romance while Princess Tutu is a series I watch to analyze the meaning of the scenes. That's not to say there's nothing to think about with the former or nothing moves me with the latter, just that I feel them in different places within me. I put it above mostly for personal preference at the moment, but it could go back and forth. 


11: Panty and Stocking with Garterbelt:

I know some people find it weird to even include this an MG but I certainly think it is. The protagonists are girls who use magic and this magic is explicitly connected to their femininity even if in a much more sexual way then usual. The garments of these delicate maidens indeed. Also because of my own rules this is based entirely on S1, though it's placement probably doesn't change if you include Season 2. But yeah I love Panty and Stocking. The worst I can say about it is that it can be inconsistent and has a bunch of gross out humor I don't like. But when Panty and Stocking is good it's really dang good. I can have a childish humor around sexual things and the show mixes that with parody, insanity, and silliness. Like Panty nad Stocking at its best is probably the funniest anime I've ever seen. And it's not just pure comedy. I love Panty and Stocking as characters, and my favorite episodes are the two that show them at their best. I love the theme and spirit of the show, the sex-positivity, the refusal to let other people tell you what does and doesn't make you who you are or make you a good person. It's not like me in real life, in real life I am an introverted nervous person who wants to make everyone like me, but that's why it's a series that means a lot to me because it honestly does tell me something I need to hear sometimes. The spirit of Panty and Stocking is what makes it funny and also a series that genuinely uplifts me, the spirit of self-acceptance and freedom and refusing to let others tell you what should matter to you. I also really love series that take cross-cultural inspiration, and I can't think of a single anime with more Western inspiration as Panty and Stocking. I am almost talking myself into moving this higher just by talking about it. 

Panty and Stocking is nowhere near as pretty or as flawless or sophisticated as a Princess Tutu but in some ways that's what I love about it, that it in revels in itself, that it encourages you to revel in yourself, to embrace the spirit of freedom and fun.



10: Re: Cutie Honey

I. Love. CUTIE HONEY! Some of the series are not so good, but this franchise in general is so fun and has some of my favorite series within it. Re is a great series, but not just great, but great in a way that appeals to me specifically. The series shares much the same DNA as Panty and Stocking and you can feel that in its bouncy chaotic cartoony energy, vibrantly sexual world without focusing on shame, and fast pacing. Re might lack in complexity but outside of that one factor it  has everything I want in a series. It's got themes that appeal to me, humor that appeals to me, girlishness and sexuality in equal measures, one of my favorite sapphic romances in fiction, all in a snazzy stylish package. There are series I like more but Re is a series I think of when I think "what do I want fiction to be more like." I want it to be more like this. 

Comparing it to Panty and Stocking is surprisingly easy. Panty and Stocking edges Re Cutie Honey in a few ways, but Re is a work I enjoy on more levels. The world of Panty and Stocking is cynical and mean and gross. And that's part of what makes its unhinged charm work, but Re Cutey Honey has alot of what I love about Panty and Stocking in a world that is still very upbeat and bright and friendly, as well as girly and cutesy and romance-oriented. Obviously neither are for children but in some ways it's like the more Shojo-y to Panty and Stocking's more Shonen-y. 



9: Magic Knight Rayearth:

Magic Knight Rayearth is another series that is massively nostalgic for me. But MKR is a work that complements that nostalgia with some of the most compelling characters and one of the most engaging plot in the genre, at least for most MG fans. Clamp does a fantastic job creating three instantly fun protagonists, each having an amazing contradiction at their core. Of them Umi is my favorite, the way she is an elegant lady while also being the one who gets all easily upset makes her at once both relatable yet aspirational to a younger me. I am guessing most people who are reading this probably know the twists already but MKR has some of the most famous twists in the genre as well. More then anything MKR is the quintessential 90s series, all the best traits of the time are here, where things were being edgy and subversive for thematic purposes rather then shying away from it or doing it just for the sake of it, characters that felt unique, that 90s style that made everything feel so grand, the deliberate mixing of realism, cartoonish antics, and dark fantasty/sci-fi. The thing I will say is I DO prefer the manga for MKR. The anime's pacing feels rather sluggish to me, and also Clamp's drawings are so intricate that 90s technology was not really able to consistently model it and so had to simplify it immensely. I'm really excited for the new anime. Also the second season changes a lot from the second half of the manga and I do prefer the manga's take on it, though the anime's isn't bad, Debonair and Nova are fun villains and some of the extra time was spent with Lady Aska as well as Tatra and Tarta which was good. 

Comparing it to Re, I mean both are series that hit a lot of sweet spots for me. Both series are deliciously playful and fun. Re has the advantage in cutesyness, romance, and being a series made for adults made with years of more advanced technology. MKR has the advantage in Clamp's visual direction, thematic and plot depth, and a greater cast depth both in numbers and complexity. But while I love both MKR feels more filling. Re is a sweet, it's candy. MKR is a meal, and while that might not be as immediate in the jump it gives you, it sustains you longer. Re is great, and it gives me all the things I want, but MKR gives me what I want and more. 



8: Go Princess PreCure

One of my favorite things when it comes to Go Princess is: In the 90s it was subversive when Utena declared her goal to be a prince. 20 years later it was subversive when Haruka declared her goal to be a princess. Go Princess PreCure is a stage in a grand meta-narrative unfolding across some of the biggest works in the genre, this Saturday Morning Cartoon for young girls deciding to put its own voice in confidently and creating something beautiful in the striving. Even beyond that it's an amazing season. The plot is constantly engaging without any dead space the way some PreCure Seasons can have. All the Cures are great this season. The Symbolism is on point and draws huge emotional highs. Twilight Princess' arc and its' resolution with the birth of Cure Scarlet are some of my favorite moments in the whole of PreCure. I love the Fairies this season, Puff being one of the most adorable Magical Girl Mascots I've ever seen, and Prince Kanata is my favorite male love interest in PreCure, not that high a bar admittingly but still he's great. Yui is also maybe my favorite civilian character in the franchise and I love all the symbolism about her saving PreCure. If I had any complaint it's that the villains are just fine. Dyspear is an alright final villain for PreCure, and The Three Musketeers are fine. But this series has a bunch of great episodes that I really love. The ep about Cure Kirara's recruitment or her conflict with Ranko, the Princess of Flowers, The defeat of The Twilight Princess, the following ep with the birth of Cure Scarlett, the ep where Yui saves everyone. Go Princess is not just a fantastic season, but it's a series that's part of the MG inter-genre dialogue within itself about femininity and power and that's why I love about this genre. 

 Comparing it to MKR, I am not sure Go Princess' overall cast is quite as strong as MKR's, though it's close and Go Princess has the benefit of two decades of advances in animation techniques and the genre figuring itself out, it's more directly relatable to me, and it doesn't have MKR's pacing problems. 


7: Cutie Honey Flash:

Like I said, I love Cutie Honey, and Flash is my favorite series in the franchise, above even Re. Flash is amazing, like from this part on I would understand fully if someone said this series was the best series in the genre. Flash has that element of Re I love, that the stylish, sexy, girl-power confident brand of Magical Girl femininity but with a more subdued 90s style. Seiji is maybe my favorite male lead in any Magical Girl anime, despite his lack of powers he is constantly helping Honey and supporting her, and their romance is very sweet. The second part is the best, it introduces Misty Honey, one of my favorite villains from any MG series, and she and hers conflict is fantastic, the battle between the Warrior of Love and the Warrior of Hate which causes both to experience each others feelings as they come to mirror each other. The First and Third Parts aren't quite so good, both have some slower eps and not quite as intense pacing, but both kick into high gear near the end, with the last few eps of the series being absolutely fantastic. Honey realizes the full power of the airborne element solidifier, culminates her relationship with Seiji with intimacy and having a daughter with him, and the series ends with a message about the eternal progression of warriors of love to stop the forces of greed and crime, tying it into the greater meta-narrative of Magical Girls. This series is so underrated and under loved and I really wanted to put it even higher. It takes Cutie Honey's mixture of goofy 60s Silver Age Sci-Fi and 70s Sexy Crime Thrillers, and mixes in MG Girl Power into a beautiful, fun, and empowering experience. 

I think Go Princess has a lot of small advantages on Cutie Honey Flash, its civilian cast is better fleshed out and handled, its sections are more cohesive, its villains have actual arcs. But when comparing their most important elements hit me more. I like Honey, Seiji, and Jill more then Haruka, Kanata, Dyspear though it's not by far, and I think that Honey's themes have more complexity to them. Like Go Princess' themes are often fairly simple such as the triumph of hope over despair, they're just presented in an artistic beautiful complex way, while Honey Flash I think the themes themselves are actually interesting and connect more subtly to the increase in womens agency in the 90s. I feel like Go Princess outside of the central cast are actually things I feel more neutral to just presented in this adorable girly elegant princess-y and artistic way that I really love while Cutie Honey it's presenting something that matters to me, that connects to me personally in a way I feel stylish and cool. 


6: Sailor Moon

Season 1 of the Toei 90s Sailor Moon Series, the most famous, influential Magical Girl series of all time and it's not close. What can I say about Toei Sailor Moon that hasn't been said? How every arc of Season 1 became the blueprint for the genre from then? From Jadeite's Arc forwarding the pre-Sailor Moon genre's emphasis on identity, to Nephrite Arc's setup of redemptive love, to Zoisite's Arc playing with gender and LGBT themes as well as setting up collectathon type plots, to the Kunzite Arc's setting up like every magical girl finale from that point with fixtures on the main girl having to fight her love and ultimately saving everyone by showing's love triumph over death, of a girl representing and having the strength of the community she builds around her. Everything about Season 1 Sailor Moon is what the genre is compared to. Toei Sailor Moon is not a consistent experience. It can be very silly, or very dark. It has a half dozen outright bad episodes. It has like 20 really good episodes including its final 3 episodes are some of the best in the entire genre, with the last ep being my favorite of any SHOW I've ever seen. Its cast are the most famous characters in the entire genre, who other characters in the genre would be based on for the next 20 years until Madoka. Sailor Moon was the expression of the heart, fast or slow, intense or soft, heralding a new age of Magical Girls and a new way society thought about girls in the 90s and on, an image of feminine strength we still grapple with. It meant everything to me as a child, and even now that I am an adult and painfully aware of its flaws (I really dislike episode 4, the fat shaming episode), I am still somewhat awed by this series. Toei Sailor Moon is inconsistent about everything, but when it's good, it's really REALLY freaking good. Like the Sailor Moon Manga is my favorite series ever but Toei SM at its best can actually rival it.

Sailor Moon vs Cutie Honey Flash was the hardest comparison on this list. I adore both and for similar reasons. Both have numerous advantages over each other. I think Sailor Moon has a better expanded cast overall though Jill is a far more active and engaging villain then Toei Beryl, and Seiji is a better romance then Toei Mamoru imo, especially in Season 1. Flash in more consistent and improved and focused much of what I didn't like Toei Sailor Moon. I can see saying Flash at some point is my favorite MG anime, when I would find it hard to imagine saying that about Season 1 of Toei SM. However Flash doesn't have the variety, the versatility. It's a focused, very specific experience. Toei Sailor Moon is a work with so much going on, every episode making me want to write paragraphs and paragraphs about it. And Sailor Moon Season 1 has those final few episodes, episodes that changed everything for me, episodes that if I'm honest, Cutie Honey Flash feels like an elaboration onto. Both were formative for me, but it's not a comparison which was more formative. Cutie Honey Flash is a series I have a lot of fun with and a series that makes me emotional. Toei Sailor Moon, especially Season 1, is a show that awes me and leaves me speechless at times. It seems to capture the essence of emotions in a way that Cutie Honey Flash and indeed no other show, heck not even later seasons of Sailor Moon do. 


5: Heartcatch PreCure

Heartcatch PreCure is a season I have called the best PreCure and the perfection of the PreCure experience. I have cooled on it over the years but only the slightest bit. This season is AMAZING! What bad can I say about it? It has a few duller episodes, some of its fairies are just alright? Heartcatch has maybe my favorite PreCure Cast. Tsubomi is maybe the single most relatable Cure in the series. Erika is one of the funniest, and their dynamic is ever delightful. Cure Moonlight was initially my favorite Cure in the series when I was younger, I just thought she was the coolest and her story arc was so impressive. And Cure Sunshine, she might be my favorite right now. She represents to me the very thing I love about Pretty Cure and to some extent this entire genre, being able to embrace and love girliness and femininity and find power in it, that girls don't sacrifice our femininity to be strong, but that your femininity can BE the source of power. The villains are fun mirrors to the Heroines, and all their final fights are delightful, as is the finale as a whole, representing the power of belief and life. The Movie is amazing and I love its message about small kindnesses.  This season will make you laugh, will make you cry, will make you cheer. It is a season that convinced me Magical Girls as a genre will never die out, because it gave me the same cheer and excitement that the genre as a kid. 

If I'm comparing Sailor Moon Season 1 vs Heartcatch PreCure, it's difficult because the worst of Heartcatch is far better then the worst of SM Season 1, but the best of SM Season 1 is better then the best of Heartcatch. I love both casts of Heroines and the villains. That said while both are extremely versatile in the emotions they evoke from me, I do feel like Heartcatch feels more cohesive at the time. With Toei SM, particularly the Jadeite Arc it's clear they didn't quite no where they were going and were still floating on the vibes of Pre-SM Magical Girl anime for better or worse, whereas Heartcatch is a cohesive experience that knew what it was going to be about from the first episode, something you can feel with its continual emphasis on growing and embracing life and potential rather then static sterility. 



4: Puella Magi Madoka Magica

Once again, I feel like what can I say about Madoka that hasn't been said already? The original Madoka is one of the most influential MG anime, probably second only to the First Season of SM. Madoka has lots of discussion about what it did, but from my experience, Madoka came out as people who grew up with the 90s Magical Girls entered adulthood, and realized the world was not what what we were told, harder, and Madoka was the anime that acknowledged that and grew along with us. It was an anime about realizing the world wasn't what you thought as a child reflected in Madoka's dreams of being a traditional magical girl being subverted by the brutal reality. It was a space where you could feel your pains about being born to a corrupt system that saw you as another expendable cog, that cared about your function rather then your feelings, be validated in its pain and ultimately it said that if you held close to those feelings, that they were powerful enough to remake the whole system, that you would never be alone in that fight.  It has a primordial emotional feeling shared only by the original Sailor Moon, letting dark emotions dance across the screen in impressionistic depiction in Witch Labyrinths and ultimately be cleansed in the redemptive ending. The Puella Magi cast are all layered and interesting. My favorite is Mami, the underappreciated one. Homura is also by far the most influential MG of the 2010s and one of the most influential MG of all time. If I had anything I didn't vibe with involving the original Madoka, it's that of the 12 ep run I'm super into the first three and last three. The middle six are primarily about Sayaka and Kyoko and this part I'm not as quite as interested in. It's important, it's showing the Magical Girl system that Madoka has to fix and the two characters are both well realized, but I just prefer the start and end of the series. 

I've gone back and forth between Madoka and Heartcatch many times over the years. They came out around the same time and for those who actually watch PreCure, the two have been compared a lot, usually to point comedically Heartcatch CAN be seen as darker. I like the characters of Heartcatch more, but I like the plot of Madoka more. Madoka doesn't have as many important characters, and there's a very small number I actually don't like (Kyosuke), but Heartcatch's plot while beautifully displayed, is simpler and less inspiring to me as Madoka's. At the moment I feel like Madoka holds a more special place in my heart, but I expect it to go back and forth more. 



3: Cardcaptor Sakura

It's funny because I've never actually thought of Cardcaptor Sakura as my favorite Magical Girl Series. This is partly because it's genre doesn't have special appeal to me. That said it does rank highest of all the multi-season series here. What it does have are massive nostalgia and being really well done. Cardcaptor Sakura was the first Magical Girl series I ever saw any of, and it was indeed a magical experience. Even back then I knew something was different about it, but I didn't know what it was. What I now recognize about it was that it was a worldly series. It feels weird to talk about it as the best Magical Girl anime because the series is ever humble. It rarely has massive stakes, it doesn't have melodrama, it barely has characters conflicting. However in that is CCS's greatest strength. CCS teaches the viewers to appreciate the world around them, to exalt in the magic of the world. When the series says that Sakura's friend Tomoyo's special power is her ability to understand others, for some series that would sound patronizing comparing that to Sakura's magic. In CCS it feels real, because the series shows just how valuable that skill is, how magic it is. That's what everything in CCS is like, making the mundane and magical dance around in a light hearted dance. Sakura's magical powers are many, but the series insists her greatest magic is her invincible spell, her belief that everything will be alright, her bright optimistic spirit. Sakura is the culmination of the earlier Magical Girl Spirit, that a strange little girl might fly into town, bringing cheer and love along with her, a representation of that spirit of innocent youthful love to resolve conflict. In doing so, Clamp basically created the Iyashikei genre, slice of life focused on healing the viewer through exposure to that which which was magical and beautiful in the world around us. And all that's on the broad level. The plot is pretty basic in CCS but the characters are among the best in the genre. Sakura is obviously one of the most popular magical girls. Tomoyo is maybe the best civilian character from any MG work. Syaoran is maybe the most famous best Magical Girl Rival character. Kero-chan is probably the best MG mascot character. It just keeps going, all of Sakura's family, all of her family all have wonderful scenes, Yue is a fantastic character I was very interested in as a kid, Eriol and his two minions make for wonderful late additions to the cast, and beyond that CCS also has two amazing season finales that are among the best in the genre. Worst I can say is that Iyashikei is not a special genre for me, and some of the eps are not that exciting? I can name plenty that are. I don't give the series as much credit as it deserves sometimes because it's so humble and down to Earth, and yet if CCS wants to prove anything, it's that such things can be among the most wonderful. 

CCS vs Madoka seems like an extreme and crazy comparison... but honestly the two form something of a Taijitu in my mind. The extremes of heavy-heartedness and light-heartedness complete each other in my mind, the two halves of life. If this was CCS's manga vs Madoka, this might be different, but I actually prefer the CCS anime over the manga and I think I would rate it over Madoka. The reason is that Madoka for how incredible it was, it was something of a thing of its own time for me. Madoka does rely a little on surprise factor, and meant a huge amount in the time it came out, but I am an older person and the intensity has worn just slightly. CCS in contrast is a timeless and universal series. They released a sequel series Clear Card Arc that came out recently, and the change in time didn't do anything. CCS is a series I've grown in appreciation over the years as I've come to understand the world more and as I've come to understand the genre more, seeing the ways it culminates the trends in the genre. I can draw a straight line from Sally the Witch briefly putting aside the feud between her father and maternal grandfather with Sakura finally resolving the conflict between her father and maternal grandfather and seeing that progression is beautiful. I can see the line leading from Sailor Moon to Madoka, but the line is blurrier. 


2: Sailor Moon S

Toei Sailor Moon is an inconsistent series, its weakness is it has low valleys but its strength it has high peaks. So what happens when you have a season that is almost all peaks? S loses some gas as it goes on but that's only from the absolute mountain it reached. Sailor Moon S is what happens when you have Ikuhara get full control of Sailor Moon without studio interference like with SuperS or being distracted with the movie like R. Sailor Moon S blew my mind as a child. Two edgy anti-hero Sailors. And they're a lesbian couple, and the butch one flirts with Usagi. Like there was queer stuff in CCS but romance is so innocent in CCS...in Sailor Moon S, the sexuality is constantly brewing under the surface with Uranus and Neptune. More then that there's a Dark Sailor who can end the world and she's actually a frail girl who befriends Chibi-Moon. The villains of this season aren't just scary people looming in the distance who might have tragic backstories, but a bunch of insane goofs with hilarious quirks that can also become threatening and monstrous at will. Like from the first episode you know that things are different when Rei starts getting apocalyptic visions and the monster of the week shrugs off the Silver Plot Device Crystal. This is a season that's going to test Sailor Moon's ideals, and that's exactly what it does. As an adult this season is exactly as good as I remember it as a child. It mixes the anime's goofy comedy with a bit of the Manga's pace and cosmic horror, to tell an awesomely engaging superhero magical girl series about the conflict between idealism vs cynicism, between an innocent love and an adult pragmatism. Some people say as a flaw that the Guardian Senshi are used poorly this season. I respectfully disagree much as I do that they are used poorly in the manga. I will take quality of showcases over quantity. They have less episodes this season but I love their episodes this season. Mercury's ep with her racing Neptune and her insecurity, Venus' volleyball ep about her regrets, Jupiter's martial arts training ep, etc. The first arc this season the Kaorinite Arc is great, introducing us to the world of Haruka and Michiru as well as having one of the most underrated SM characters to me in Kaorinite. Second Arc absolutely fantastic with three of the best episodes of the series crowning it off, the amazing villain Eudial, the exploration of Uranus and Neptune's backstory, the episodes where they die and are bought. The third arc loses a little steal from the Outers' shtick getting more repetitive but it introduces Hotaru and that injects new life into the season at just the right time. Hotaru meant so much to me a kid to the point I didn't know if I liked her more then Usagi. An introverted frail pale girl with her hair style and who has seizures....it was certainly...familiar to me seeing that. It was me, Hotaru just felt like me, and seeing her body get taken over only for her to save everyone through her own force of will even in the Toei anime when it's shortened made me feel like I could be more, like I could be a hero. The final episodes have problems but parts of the finale like that or like the final battle between Moon vs Uranus and Neptune when she beats them without throwing an attack, absolutely beautiful. 

Comparing it to CCS....I was a Sailor Moon Girlie, not a Cardcaptor Sakura girlie. I wanted Magical Girl superheroes. And like, as an adult I recognize more of what makes CCS great and more of Toei SM's faults, but if we're talking about the best Toei SM vs CCS, I am going to back to my roots. I like Sailor Moon S more then Madoka Magica or Cardcaptor Sakura because while they represent two sides of a spectrum, Sailor Moon S just is that spectrum. It is innocent, it is sexual, it is silly, it is edgy, it is light and airy, it is fast and intense, it captures the versatility that makes Toei Sailor Moon such a behemoth to talk about all in a nostalgic 90s superhero package that reshaped my world as much as Season 1 of Toei SM did, my favorite work by one of Anime's most interesting and in my opinion artistic directors Ikuhara. I've said that I think Naoko thinks of Sailor Moon more like Superman and Ikuhara thinks of her more like Spider-Man. But I love both characters and I think Sailor Moon S is the best version of that type of Sailor Moon depiction, a Sailor Moon who is young and idealistic and emotional and fighting against a cynical world that laughs at her ideals and proves them wrong by sheer force of will and the community she builds with her love. 


1: DokiDoki PreCure:

Yes. I'm serious. I know this season is controversial at best but this is my favorite Magical Girl Anime. It's not like I have as deep a connection to it as I do the last several but I just love everything about DokiDoki. I heard it criticized so much that for a while I underplayed my love for it just because of how often I heard people critique it. But I'm tired of doing this. DokiDoki is my favorite Magical Girl anime, at least for right now, these are all changing all the time. I just adore everything about this season. What can I say that don't like. Some of the character arcs take some thinking to connect. Oh No, whatever will I do? Some of the villains are a little meh, but like... I still like them. IDK this season has an all star cast of Cures I love. Mana is amazing and the fact that she is disliked breaks my brain a little. She is the most superhero of any Magical Girl I've ever seen, she lives and breathes the desire to help people. All the other Cures I like ESPECIALLY Cure Rosetta. I said Sunshine might be my favorite but I said might because Rosetta might also take that spot. Regina is my favorite villain in PreCure and one of my favorites in Magical Girl anime. The First Arc and Third Arc are both Great. The first introduces you to the cures, the third seems like it's going to be more lowkey and then hits you in the feels every ep in a way I found really effective. The Second and Fourth Arcs are amazing, like I seriously cannot get over how much I love the finales to these two arcs. I also love the movie, it's my favorite PreCure movie and one of my favorite Magical Girl movies in general. My favorite genre after Magical Girls is Superheroes. Magical Girl Warriors are essentially Magical Girls + Superheroes so it's my favorite subgenre. Of all the Magical Girls, there's none that feel more Superhero-y then DokiDoki PreCure and in a way that complements the Magical Girl elements. I love Magical Girls for rejoicing in femininity and empowering it, I love Superheroes for their grandeur and DokiDoki makes me feel the connection between them. Beyond that I guess the reason DokiDoki is highest atm is just that... I can't find anything wrong with it, anything I dislike or disconnects me from it. Sailor Moon, Cardcaptor Sakura, and Puella Magi Madoka Magica have all had a decent amount of criticism thrown their way over the years and I have agreed with some, disagreed with others. Princess Tutu I would consider the least flawed series, but it has one flaw for me personally just in that I don't emotionally connect to it as much. With DokiDoki though, it has faced lots of criticism. And if there's one benefit to that, it's that for someone like me who is sensitive to what other people think, if I still keep loving it after that it shows me how true that love is. In fact the more I analyze DokiDoki the more I love it. I love the way it closes off that era of PreCure with a big symbolic statement stretching back to the beginning. I love its ambition telling a story of a devastated world's survivor and father's loss of his daughter in Precure, I love how seriously and earnestly it treats itself yet also how willing it is to joke around with things like Mana doing an evil laugh back at the villain or surprise hugging Regina when she returns as a villain. I have loved Magical Girl anime as a little girl because in a world where people never seemed to understand, it presented the world like how I understood it. Even if DokiDoki is not understood by some, I will always love the story of a bunch of girly superheroes who want to save the world with the power of love. People say that Mana is too perfect, she's a Mary Sue. But I don't, I love Superman and Mana doesn't seem less flawed then him. Mana is a Superhero, the Magical Girl who saves the day. I don't see what's wrong with that. 

Comparing it to Sailor Moon S, Sailor Moon S has a lot more personal history with me and I can easily imagine putting it higher, I have before. But Sailor Moon S is an acclaimed masterpiece with parts I don't actually like. DokiDoki is an underrated gem without and even without the complexity of Sailor Moon S, it's a work I feel deserves this spot. Sailor Moon is the Magical Girl Series people are aware of, but their ideas of what Sailor Moon IS are often somewhat inaccurate. Pretty Cure is more like what people think Magical Girl Anime is and I was to pick one series to represent the best of Magical Girl Anime to me, it would be DokiDoki Pretty Cure, a series unlike Magical Girl Manga, but always reminding me why I love Magical Girl anime. Not Magical Girls as a genre, but Magical Girl Anime, a medium and genre combination that emphasizes a bright and lively display of girliness and the bonds of community as the source of power.