Monday, August 20, 2018

Imp's Top 10 Most Wanted Death Battles Revised




The first blog I ever did was making a list of my top 10 most wanted Death Battles. However time has gone, my mind has changed, some fights have been done or one of the fighters has fought someone else. So this is my revised top 10 most wanted fights. Note: This does not take into account how likely these fights are. Some of these I feel are very likely to happen, some are incredibly likely.

10:


Brainiac (DC Comics) vs Ultron (Marvel Comics)

Bit of a confession; despite being a massive Superman fan I'm not a fan of most of his villain roster. There are 3 exceptions, maybe 4 depending on who you count, and the one I easily think is most underrated is Brainiac. I really like Brainiac as a villain and from what I know Ultron would make for the perfect adversary for him. I don't tend to like a lot of science-fiction fights in general (I'm more into Fantasy) but this would be an excellent fight that would amazing from a strategic angle.

9:


Emperor Mateus (Final Fantasy) vs Darth Sidious (Star Wars)

These two, it's like they were made to fight each other. Highly thematic, same stat range, both with manifold hax and abilities that happen to perfectly synchronize, just cosmic enough to get that cosmic epic feel while being just down to Earth enough to have an earthy weight to it, really just great.

8:

Mami Tomoe (Puella Magi Madoka Magicka) vs Panty Anarchy (Panty and Stocking with Garterbelt)

Despite being just complete opposites personality wise, I love both Mami and Panty, basically the exact same amount. Getting to see these two fight would be a dream. It would be incredibly entertaining and seemingly pretty fair.

7:


Majokko Club Battle Royale

Easily the least likely to actually happen. Back in the 80s studio pierrot made 4 big magical girl series and then happen all join a single magical girl term the Majokko Club. Even though it's never gonna happen, it would be super nostalgic for me and hilarious to see other people react to the magic bs that these 4 regularly pull out of nothing. 

6:


Justice League of America (DC Comics) vs Justice Society of America (DC Comics)

Also pretty unlikely since if they were gonna do the JLA they'd just put them up against the Avengers but this is just fairer, as thematic if not more given their long history of crossover fights back in the Silver Age, and just involves more characters I want to see. 

5:


Isaac Clarke (Dead Space) vs Gordan Freeman (Half Life)

Honestly, I just don't know why they haven't done this one already. Both are fairly popular, Gordon perhaps a little more so. The fight itself is pretty popular. Both's powers are rooted in fairly straightforward science giving them plenty of chance to do the kind of numbers showing calcs they love to do. Neither of them are that strong or are that hard to show off...is it just because of sprites or something? Because honestly this fight would be amazing and unique given their interesting physics based powers.

4: 


Guardian Senshi Battle Royale (Sailor Moon)

This was my first death prediction and I still want it A LOT. There's really not even a lot to say. The Sailor Senshi are my favorite Team, and these four would have an amazingly even and interesting fight.

3: 


Castle Crashers (Castle Crashers) vs Magicka Wizards (Magicka)

From my first death prediction to my first death prediction collab. This fight is plain weird to think about given somehow BOTH sides are the underdog. Nonethless it has the chance to be a very funny fight while still being epic and thrilling.

2: 


Darkseid (DC Comics) vs Thanos (Marvel Comics)

Galactus vs Unicron? Bleh. THIS is the Universe-Destroying Cosmic Villain fight that "I" wanna see. A fight that will inevitably push the level of destruction DB can do, with villains whose versatility and scope can lead to a fight of nigh-infinite permutations and possibilities. 

1:


Sailor Moon (Sailor Moon) vs Carddaptor Sakura (Cardcaptor Sakura)

COME ON DEATH BATTLE PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


Sunday, August 19, 2018

The two problems of versus debating

I have noticed two very large problems that seem to act as the root of most versus debating division and hinder it's ability to serve as an enjoyable hobby. Things that are not fun to debate about but unfortunately a difference of opinion split people.

The first of these is the acceptance and application of wholly different fundamental principles. If you go to Reddit's whowouldwin, spacebattle's versus section, the outskirts battledome or versus battles wiki and you ask what qualifies as "hax" or "combat speed" you're likely to get wholly different responses between them and often within them. Obviously if you start from different premises, then at some point you are going to run into irreconcilable problems. What I find perplexing about it is that these mostly aren't a problem. We speak mostly the same language, and link to respect threads or calcs done on each others' sites all the time with barely an eyebrow raised. This suggests to me that this is not a wholly insurmountable problem, but merely an issue of incorrect opinions about math and science, and occasionally philosophy and language that is driving a wedge between versus debating subcultures. The verses with the most amount of controversy are mostly a case of this problem, specifically argumentation on the principles of "outlier" and more recently of "interpreting game mechanics".

The second problem is a lot easier to solve theoretically but also a lot more tedious and that is the problem of ignoring context. One of the most widespread of these is the "ignoring surface area" problem. Calcing the destruction of the planet at x energy and then having y character survive that and saying y has x durability does not follow because y is taking a fraction of x. This happens all the time. Surface area is what makes a sword more dangerous usually then a club since it's the same energy concentrated on a smaller surface area. This gets a lot more widespread and a lot more embarrasing. I won't use examples I have actually seen because I don't want to throw attacks at people and their arguments, even anonymous people, without them having the chance to defend their arguments. That said in general what I'm talking about is abstracting powers until they are just terms and then applying those terms without actually thinking about that in terms of a combat scenario. There is a pretty easy way to combat this but it is very tedious and that would be explaining every step of your argument bit by bit. As in explaining what character a would due to character b and why they can do it and giving every scaling bit and how that power has been used before that justifies it. It takes a while and is annoying but if you do that you can easily avoid the problem of ignoring context because you are essentially adding in the context for everything. If you don't want to do that, and let's face it who does, then you should at least try and do that in your head. Visualize the fight in your head and what exactly you expect to happen and why. I know that may sound silly, but it would help avoid nonsense where people are claiming they can do things they have never done because they happen to have a power that seems like it could be able to do that.

Tuesday, August 14, 2018

Important Clamp multiverse stats feats




The Clamp multiverse can be really hard to figure out, especially in a versus context. Sometimes it can seen street level and sometimes it can seem cosmic. If I may say personally this is actually one of my favorite things about Clamp, how little things can be given such importance. This is a verse where being able to speak to the dead is often as good as being to destroy a dimension, or even better. Being able to destroy a dimension is fairly limited, while speaking to the dead is potentially much more versatile. Even mundane skills can have importance like in CCS where Eriol approvingly comments that Tomoyo is completely mundane but she has keen powers of observation.

With that said in the versus contexts people often want to know how strong how CLAMP characters are so I thought I'd give a quick guide-ish thing.

Issue 1: The meaning of Dimension

Clamp uses the terms "dimensions" a lot to designate it's separate areas of space leading to much argumentation about how big these dimensions are. The lowest estimation is that there are a few dimensions that are just earth-sized planets or smaller (Earth Dimension, which in this interpretation is literally the planet Earth, Cephiro, Fahren, Autozam, Chizeta etc.) and the rest are even smaller then the size of planets. The highest end interpretation is that most of these dimensions  are the size of universes with a few exceptions. Obviously this DRASTICALLY affects how strong the verse is.

My interpretation tends closer to the higher and here's why. At multiple times stars are seen in the background of these dimensional worlds but the most important instance is in Magic Knight Rayearth Chapter 6 when Mokona relates how it created the Earth Dimension and it is seen creating the stars, indicating that in the creation of the Earth Dimension it created the stars and not just the planet Earth. Mokona also clearly states that it created the rules of the Earth Dimension contrasting it to the Cephiro Dimension where everything is determined by will. This means he created the physical laws of the universe such as gravity, electromagnetism etc.  However the rules of the universe are not bound strictly to the planet Earth, nor are they ever implied to be in Clamp.

What this suggests to me is that the dimensions in Clamp are likely mostly universe sized.

Issue 2: Durability vs Magic Resistance

In Clamp those that have magic have correlated a certain level of resistance of magic resistance, for instance when Eriol plunged the Earth into sleep in CCS, this did not affect the magic-users and the magical entities like the clow spirits. This raises the question of "if this character survives a magic attack from this character, is it their durability or their resistance to magic?" There's no easy answer to this, but it seems must of the Clamp cast have both a level of enhanced durability and magic resistance and the only way to find the level of each is by separate feats or scaling


Notable Power Feats

  • Within the 52 Clow Cards there is a hierarchy where Light and Dark come first, with the 4 Elemental Cards; Earthy, Fiery, Watery, and Windy come second and all the rest come last suggesting that each kind of card can scale to the cards in the upper ranks of the hierarchy
  • Plenty of the Clow Cards can create effects at least building level in area of effect
  • The Dragons of Earth and the Dragons of Heaven have superhuman stats and abilities
  • The Snow can cover Tokyo in Snow
  • The Rain and the Storm can create storms
  • The Maze can create it's own dimension that was seemingly endless and stretched at least to the horizon. When combined with Illusion it seemed to be able to contain the stars though this is ambiguous (clearly the stars were Illusions as they were made by Illusion although whether they space they resided in was illusory is unclear)
  • The loop can create an infinite internal space by looping space in on itself
  • In the war for Cephiro, there was numerous mecha and vehicles the size of buildings or larger propelling themselves at massive speed
  • The Warrior Zagato created his own mecha the size of a building purely from his will
  • The Fiery vaporized all of the Snow coating Tokyo at once
  • The Earthy can create earthquakes capable of threatening cities
  • The Six Stars all scale to an important city-busting feat in RG Veda
  • The Greatest Sorcerer of Cephiro, Clef created a magic blast that reached the clouds above
  • The Pillar of Cephiro is a planetary warper whose will prevents natural disasters all across the surface of Cephiro and who even weakened was able to maintain a dome surrounding the whole world protecting it against inter-dimensional invasion
  • The Dark can plunge the sky including the Sun and possibly the other stars in Darkness. It can also restore the night from the Light
  • The Light can restore the light to the heavens, making the whole thing of light.
  • The Guardians of the Cards (Kero/Yue and Spinel/Ruby Moon) have dominion over the half of the cards attributed to them are immune to their effects
  • Dimensional Witch Yuuko is able to turn mortals into Gods
  • God Mokona created universes and gave them their rules
  • The Dark God Ashura wishes and supposedly can destroy Heaven, Earth and Hell
  • The Rune God Rayearth was able to challenge and struggle against the power of Mokona without being stomped. The power of the three Rune Gods together was able to overcome Mokona's power.
  • Fai D. Fluorite was able to collapse a dimension
  • Clow Reed and Dimensional Witch Yuuko created a few Mokona
  • Fei Wang Reed nearly destroyed and recreated the multiverse but Sakura and Syaoran together overpowered him
  • The Two Syaorans survived the power of Fei Wang Reed
  • Fei Wang Reed was scared of confrontation with Dimensional Witch Yuuko though I'd be careful on assuming that's due to raw power
  • Clow Reed was so powerful that his presence was felt throughout the multiverse and God Mokona confusedly flew to him to see who this stronger entity was
  • When Yuuko died Clow Reed's stray wish to see her smile again warped the entire multiverse and suspended Yuuko in time
  • After his death, Clow Reed's stray power became Fei Wang Reed
  • Clow Reed supposedly put all his power into the 52 cards, and their negative energy created the Nothing
  • The Nothing has power to match the other 52 cards alone as the negative energy counterpart to them
  • Sakura became stronger then Clow Reed and was able to transform his cards into her own Sakura cards, recreating them, including recreating The Nothing into The Hope completely on her own with her love. She was also able to split Clow Reed's power being stronger then him
  • As of Clear Card, Sakura is making her own Clear Cards that are akin to Clow Reed's cards, without even trying to


Notable Speed Feats

  • The Thunder is a beast of electricity, and Arc 1 Sakura was able to move comparable
  • One of the fighters in RG Veda uses electricity and the others are able to react and move to it as if at the same speed though it may be just unnatural lightning
  • The Light is literally light. The Dash at short ranges is faster suggesting FTL speed
  • Various Powerful entities in the war for Cephiro were able to travel from other dimensions and worlds using the Roads although how much of this is attributable to the Roads themselves is ambiguous. None the less they're all able to easily travel around the world of Cephiro in hours at most. 
  • Mokona traveled across the multiverse to see the great power of Clow Reed
  • Various Mages have power that has stretched across a dimension or indeed all them at once suggesting their magic speed is very fast. 

Sunday, August 12, 2018

My Ships

There are a lot of ships I like, these are just the ones I really like and I can remember at the time of writing.

If you dislike a ship I like or pair them with someone else that's perfectly fine, please don't be angry at me, we can all just enjoy what we enjoy.

A quite note about formatting; When I have three names like A x B x C that means I like pairing B the middle one with either A or C (or both in a threeway romance) and am divided. For Het pairings I don't know why but I've gotten into the habit of writing the female name first. Not sure how that started. Other then that the order does not matter.

Clamp:

Fay x Kurogane



Fuu x Ferio


Hikaru x Lantis


Kedappa-ou x Souma


Sakura x Syaoran


Watanuki x Doumeki


Yukito x Touya


Yuuko x Clow

Sailor Moon:


Ami x Makoto


Haruka x Michiru


Hotaru x Chibiusa x Helios


Luna x Artemis


Rei x Minako


Usagi x Mamoru (My Favorite Ship!!!)


Zoisite x Kunzite

DC Comics:


Apollo x Midnighter


Catwoman x Batman


Harley Quinn x Poison Ivy


Starfire x Nightwing


Wonder Woman x Superman


Zatanna x Constantine

Saint Seiya:


Freya x Hyoga


Kardia x Degel


Seiya x Shiryu

Axis Powers Hetalia:


Germany x Italy

 

US x UK

Puella Magi Madoka Magicka:


Mami x Madoka x Homura


Sayaka x Kyoko

Tokyo Mew Mew


Ichigo x Masaya


Mint x Zakuro

Wedding Peach


Momoko x Yousuke


Yuri x Limone

Magical Girl Lyrical Nanoha


Nanoha x Fate

Mermaid Melody Pichi Pichi Pitch


Lucia x Kaito

Pretear


Himeno x Hayate

Pretty Cure


Nagisa x Honoka

Yu Yu Hakusho


Keiko x Yusuke