You will forgive the lack of pictures this time, I hope. Princess: The Hopeful is a fansplat for a tabletop game and as such there's not many pictures for it.
Millenia ago there was a magical world of great wonder and nigh-utopian virtue, a world attuned to the light, the metaphysical force of that which is good which easily held at bay all darkness of the world. The kingdoms of this world were ruled by great and powerful noble beings called queens who came to represent differnet ideals of goodness. One of these the gentle queen of cups, who accepted all into her domain, all those outcasts who never quite fit in anywhere else, showing universal acceptance and adjusting herself to help any wayward soul who came her way, encouraging self-discovery. All the queens had difference in ideals and with the darkness seemingly gone, a spirit of pride fall over the people of the light, a sense that their ideal of good was the only correct one.
This was the trap that the darkness set, taking advantange of the strife of those of the light to invade, overwhelming the world of light. Great death and destruction followed the forces of the darkness, with even the world itself being turned into a wretched dark world and even queen dying to the darkness. The poor queen of cups who loved her subjects so, in desperation was willing to do anything to protect them. This was the fall of the queen of cups and her transformation into the queen of tears, one of the three twilight queens; living broken queens from the time of the fall.
In the heart of the darkness lies a great bubble within is the city of Alhambra maintained by the wisdom of the ever-flowing queen, the queen of tears. She lives now in a great despair, always crying, and when she deigns to speak, her whole court falls silent to listen to her soft broken voice. The people there do horrific deeds to maintain their little bubble, for such is the way of the queen; her invocation as she fell, "I will do anything to protect the ones I care about." That bubble of dim light in the darkness, the bubble of despair in the bleakness of emotional deadness, the emotional torture that shows one they are still alive...these are what emotions Alhambra represents, and if one is willing to fight for it forever against the horrors of the dark, then it will grant sanctuary to the ones you love. Would you do anything to protect the ones you love?
Power-wise the Queen of Tears has one of the most prominent feats in Princess the Hopeful: She created a bubble reality holding her city of Alhambra safe for millenia despite being in the heart of the dark world. She's probably also similar in power to the Twilight Queen of Storms whose lightning is stated to tear mountains in half which suggests a similar level of strength. In terms of speed, princesses with the Aria invocation can get a 1 dot charm to move at the speed of lightning. While the ever-flowing queen is not associated with Aria, the sheer difference of power between a queen and a princess, let alone a 1 dot charm, strongly suggests she scales to at least this level of speed.
All queens are speculated as being essentially abstract entities, with the queen of storms being used as evidence for this, and the queen of tears herself being suggested to somehow being the animating spirit of Alhambra and to embody the laws and principles as the invocation of Lacrima. All the queens are fundamentally tied to their magical invocation with Tears' being Lacrima. The Queen of Tears is potentially an abstract entity and as will be mentioned below can turn into intangible things regardless.
Lacrima is an invocation of the emptiness where once things were, the invocation of the desperate and those who have lost. It manipulate darkness and silence, the void and the distant astral plane. The ever-flowing queen is the invocation of such manipulation. Her astral manipulation is strong enough that she allows ghosts to manifest within her city to the point that 80% of her populace are ghosts, showing that she has city level soul manipulation.
The basic power of Lacrima is to drain; it drains light, and energy, and hope itself. The queen has drained the light from the mortal world across the millennia to preserve her kingdom, a horrid act that breaks her spirit, but done because it need be done.
Lacrima can be used for a wide variety of abilities. It can be used to tell when the target is lying or gather basic information from a target. It can create a line which tells the caster if someone crossed it, and can cast an enchantment on a target allowing the caster to always tell if the target has been hurt. Lacrima has been used to see the astral plane, and to know things from it. It can null emotional pain in the face of harsh necessity, and can be used for stealth purposes of hiding someone from the darkness and making them become silent.
Offensively, Lacrima is most commonly used to induce sorrow and despair in the target, a form of emotional manipulation. With the charm "Queen's Sorrow" for instance she can drown a target in her sorrow. This has been used for other abilities such as the charm "Quoth the Raven" which creates an enchanting song which drains the willpower of the target and lulls them to sleep or No Choice, No Hope which drains the hope of those who hear her voice, bringing them under her control. She can use Darkling's treasure to turn a thing into a trap for the forces of darkness, making it irresistable to them but damage them on contact and she can use "Long May She Reign" to bind a soul to the physical realm even if it would normally reincarnate keeping the fallen princesses of tears around as ghosts to defend Alhambra. She can use the charm "Salted Wounds" to massively increase the pain of all wounds on a target and she can channel Lacrima through her Naginata to drain life energy at melee or at range. Perhaps most impressively offensively, she can use the charm "The Old Allegiance" to control the fates of many people to force them to serve Alhambra although this ritual takes longer and may be impractical in combat.
The empress of the ravens can also use "Empty Heart" to become a manifestation of the void itself or "Shadowmask" to become a living shadow. She can use "Memento Mori" to summon ghosts to fight or heal her. With her version of "Barrier Jacket" she can create an armor that creates a foreboding sense of doom to intimidate enemies and she can can use "Sheltered by her Hand" to create a forcefield, and it is in fact this very invocations she uses to protect their bubble reality, though the technique causes the user despair to maintain the powerful shield. Finally of her Lacrima charms she has "Ferryman's Shroud" which allows dimensional travel to Alhambra and implied out of it if she wanted.
Outside of Lacrima, the Queen of Tears can warp her bubble reality, as it is implied that the eternal rain of Alhambra is caused by the queen's tears, which is why that rain is slightly salted. As she used to be the queen of cups it's possible she could also use the old charm of Fulmine for lightning manipulation if need be, although it's possible the fall caused her to lose her old abilities, especially as most technology doesn't work in Alhambra as they don't have the power for it which you'd think she could provide if she had too. As a noble she also has access to the general powers of a princess such as tranformation, light emanation, enhanced physical abilities, intellect, and social abilities. She would also have sensitivity, the ability to better feel the emotions of those around her, which is intense enough that a newly blossomed princess can be completely overwhelmed by just the amount of suffering and malevolence possessed by people around her normally.
The Queen of Tears is a massively intelligent and skilled individual, having lived millenia and fought to protect her city that entire time. The princesses of diamonds note with concern just how much developments in the field of magical study seem to come from defectors from the queen of tears, suggesting that they have by far the most knowledge of magic and its ways. Her strongest weapon may be her ability to get others to join her, not neccesarily out of manipulation, but just because her despair and her sorrow run so deep and can be so overwhelming that even the hardest of hearts of the princesses are moved to want to help her. This may partially be due to their sensitivty and ability to actually feel the queen's despair, but almost any character with emotional sensing and is not pure evil is in danger of defecting to her side out of sheer empathy.
In terms of weaknesses, Lacrima as an invocation, the dark magic of despair and the void, is dangerous as it wears and damages one's soul and spirit to use, however this restriction doesn't apply when one is truly desperate, when one is fighting to defend the lives of the ones most dear to them, and when one is is the underworld or Alhambra which would pretty much always apply to the ever-flowing one. Queens are noted to almost never go against their invocation as it weakens that invocation and the Queen of Tears would be weaker outside Alhambra but again these would rarely come up.
Her biggest weakness by far is her sheer lack of will coming from her massive depression. Nobles have a belief score, representing their convinction and confidence in themselves, with starting characters having a score of 7 and reaching 0 causing one to become soul-dead or a monsterous dethroned. The Queen of Tears has a belief score of 1. She is dangerously on the brink of collapse, her psyche overwhelmed by grief and with basically no willpower to fight a difficult fight. In fairness to her though, the reason she is that way is that she was a gentle queen forced to use a despair-causing forcefield for millenia, protecting her city surrounded by all sides by a literal world of darkness. The fact that she hasn't broken completely yet is honestly quite a remarkable feat. She is the hope of the hopeless, the last strands one clings onto before giving up completely, the despair that one feels to keep from being completely dead in ones heart.
Name: The Queen of Tears, the Ever-Flowing One, Lady of Alhambra, the Last Empress
Origin: Princess: The Hopeful
Powers and Abilities: Superhuman Physical and Mental Capabilities, Potentially Abstract Nature, Reality-Warping, Life, Energy, and Hope-Draining, Soul Manipulation (City Scale), Emotional Manipulation, Mind Manipulation, Sleep Inducing, Summoning (Ghosts), Darkness/Void Manipulation, Stealth, Enhanced Senses, Forcefield Creation, Transformation, Light Manipuation, Fate Manipulation (Possibly not Combat Applicable), Dimensional Travel, Possibly Lightning Manipulation
Weaknesses: Weaker outside Alhambra, can't go against her nature, massively depressed and low on willpower
Destructive Capacity: City Level
Range: Inter-Dimensional (Grants access to Lacrima across dimensions)
Speed: Massively Hypersonic (Faster then relatively weak Princesses of Spades who can move at the speed of lightning)
Durability: City Level
Stamina: Cosmically high, maintained a barrier for millennia
Standard Equipment: Her Naginata "Ever-Dutiful"
Intelligence: Vast, possibly the most skilled spellcaster in Princess: The Hopeful, far above most Graces who are extremely good manipulators, has fought for millenia
So how well would the Queen of Tears repel threats from other series?
This was a great blog Imp chan, from what I know this is a very new series but seems to already be extremely interesting! This character is very sad scared and desperate, poor thing, she does have my sympathies and thats what makes her so dangerous and she definitely needs to be stopped. Her Powers were really really interesting, the Lacrima thing and the versatility it provided makes her powerset so threatening and elegantly interconnected, plus those spell names were badass.
ReplyDeleteIts crazy to see how her more unique powers give her a really high risk-reward style of conquest in DC Comics, and i personally think that would make for a cool arc in the comics and id hope they can come to a more peaceful end tho. the Red Lanterns would be SO Busted against them though! I also like how monstrously OP she'd be in Yuki Yuna, and moreso just how much she relates to the Shinju, that was deep
though my FAVE part is the reveal of how much Homura would absolutely counter every aspect of her, which is interesting because she and blue diamond are her inspiration, i think its fitting cause Blue Diamond would totally beat her too, and not simply because she has much higher stats, but she is resistant to a large amount of her abilities due to being an inorganic being of light and stone, has similar and more potent hax abilities, and could seal her
Great blog as usual Imp. Tabletop games are something I have very little knowledge of, but it's interesting to see different takes on the genre. From what I can tell from a google search is a tabletop game injected with the DNA of magical girls which makes it sound intriguing. This character in question is admirable in a way, yet depressing by her very nature, but her power of using a bubble reality is interesting versus wise, so I see why she was chosen for a blog. One thing that stood out to me was the fact the Queen of Tears had a belief score of 1 to show that she was on the brink of collapse; I just thought that was a good way of using game mechanics to show the tragedy of her character. Seeing how much havoc she would bring to the DC universe just from making beings empathize with her cause raises some interesting philosophical questions about the DC universe's nature. I didn't realize how conceptual the magic got in D&D. It was really cool to see how Homura would be able to easily counter the Queen of Tears despite being a character used as the inspiration for the queen in the first place.
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