Monday, December 13, 2021

Wizards of the Square Tablet Feats

 


So not many people actually scale Magicka, but I wanted to quickly look into the tablet spin-off "Wizards of the Square Tablet" and give the relevant feats. Obviously spoilers though I can't imagine anyone really cares.

Sage Disa/The Fallen Maiden:

The primary antagonist of the game and the one with the most showings.

Sage Disa:
Disa is introduced as the wise sage of the forest. She calls for the player wizard and aids them in the resurrection of Vlad as part of her plan for Vlad to exorcise the spirit of the Fallen Maiden within the player wizard and gaining its power herself.

She is clearly a high tier wizard of some description, being considered the famous sage of the forest. She also thinks that luck has nothing to do with battle, and that a magical battle is all about skill. She knows the teleportation magicka which she demonstrates and the Thunderbolt Magicka which she teachs the player wizard. She likely knows more but this is what is demonstrated.

The Fallen Maiden:
A spirit from the underworld, the Fallen Maiden is eventually revealed to be Hela herself, the Norse Goddess of the underworld. When the Player Wizard went to Niflheim, the spirit entered into their body to escape into the material plane. After Vlad used an artifact to exorcise her, she entered into Disa. 

Hela is very clearly the Goddess of Norse Mythology describing herself as "the pestilent offspring of Loki and his giant mistress that not even the gods could slay." It's unclear from that statement if she is saying she is the offspring that the gods could not slay or if she is the offspring of Loki and the giantess, the giantness being the one the gods could not slay. I think it makes more sense to be the former. Hela was sent by Thor from Asgard to the Underworld, at which point her body was shattered...but her spirit persisted which would support "not even the gods could slay." Interesingly Tuotenar the mortal wizard WAS able to survive falling to Nifelheim the underworld, but Hela likely fell from Asgard which was much higher than Midgard where Tuotenar fell from. It's stated that with Hela leaving the underworld, it has become far more chaotic. The underworld, even just Hela the section is large enough to contain background stars although this could just be saying without Hela ruling them, the creatures are in chaos.

Hela's divine aura also calls all monsters and unwelcome creatures to her, including monsters from other dimensions. Disa's overarching plan was to use Hela's spirit to draw every single monster chasing after her into the Underworld making the entire world safe and prosperous. It is consistently stated that the fallen maiden's presence controls EVERY monster and that the entire world would be transformed. Within a body again Hela's power was growing stronger, she was providing Disa with enough power that she claimed she could fight "forever", and she was transforming Disa's body into a new body suitable for her.


Disa Helsdottir:
After transforming Disa's form, the two become "Disa Helsdottir, Hela reborn". Vlad calls her "Hela incarnate" which is another way you could argue she scales to the size of Hela. She also physically crushes Ragnar, a demon that has been relatively equal to the player all game by slamming her hand down on her. Helsdottir mostly attacks with amped up wizard elements but also uses Blizzard Magicka, uses some kind of void attack, and creates an oil rain.

My best interpretation:

Name: Disa, Sage Disa, The Fallen Maiden, Hela, Disa Helsdottir
Origin: Magicka
Powers and Abilities: Superhuman Physical Capabilities, Magicka Elements (Fire, Ice/Freezing, Earth, Lightning, Water) Manipulation, Life/Death Manipulation, Barrier Creation (Shield Element), Teleportation, Higher Plane Sensing (Spiritual, can sense spiritual presences) | Spiritual Plane Being, passively calls all monsters to her position on at least a planetary inter-dimensional scale, can enter a physical body during which she grows in power and can grant power to the one she's inside of. Transmutation (Can slowly change the body of those she's in to being a body suited to her) | Abilities of both the prior, Void Attack, can summon a blizzard or an oil rain, Large Size (Type 0), Incarnation of Hela
Weaknesses: Nothing Notable | Can be banished from the body she's in | Nothing Notable
Destructive Capacity: At least Multi-City Block Level+ (Crushed Ragnar easily), possibly Multi-Stellar (Called Hela incarnate, her absense caused Hela to go into chaos, Hela being a realm with numerous stars)
Range: At least kilometers with blizzards, inter-dimensional with spiritual presence (Summoned monsters from other dimensions)
Speed: At least massively hypersonic reflexes (Much stronger than low tier wizards who can lightning-time)
Durability: Multi-City Block Level (can withstand numerous hits from the Player Wizard in first and third forms, and second form was hit by Thor whose much stronger than the Player Wizard and only died upon reaching Asgard)
Stamina: Possibly Infinite (Disa claims she can fight forever with Hela's power)
Standard Equipment: As Disa uses a sword and a wizard staff to cast spells
Intelligence: Relatively High, Disa is considered the wise sage of the forest and manipulated Vlad | Presumably High, is an immortal goddess | High
Key: Disa | The Fallen Maiden | Disa Helsdottir

Most of the other characters got very few new feats but I'll mention what is there.

The Other Gods/Norse Myths:

This game makes it very clear what was only implied in the other games which is that the Norse Myths are completely true in Magicka. Not only is Hela the main antagonist, but Hela, Thor, Asgard, the Einhenjar, Nagelfar, and Mjolnir all make appearences, and Odin, Loki, and Hlin are all referenced by name. Outside of Hela, Thor is the only one to really have notable feats.


Thor shows up during the Asgard part of the game. It's made very clear he's much stronger than the Player Wizard instantly one-shotting Disa which the players couldn't beat. Vlad's plan in that section is in fact just stalling for Thor to arrive. Thor says he and Hela are in a different league from the wizards. Thor doesn't show many abilities but he can call down lightning with can instantly banish anyone to the Underworld (although he didn't factor in that Disa wanted to go there.) He can also zap someone to the material plane from the Underworld which he says he will do for the Player Wizard after they stop Hela.

Vlad:

The game takes place sometime between the Novel and Magicka 1. Before the game starts Vlad was blown up by an "accident" and the start of the game involves Disa sending the Player Wizard to collect three parts of Vlad so he can be resurrected. You can see the evolution of the resurrection magic in-universe as in the novel you needed someone's body to resurrect them, in this game you just need 3 pieces of them, and in Magicka 1 you can do it even if they're completely gone. 

The three parts of Vlad remaining are his fangs, his "suave accent", and his "perfectly natural bat blood", all of which retained their sapience and can talk to you with individual identities and memories and can hop around beside you. As such it's clear that Vlad has universal animacy to the point that even his accent is alive. Other then that it's nothing new for Vlad; he has teleportation, batlike senses, and hologram projection magic (which he masters in this game), all of which he demonstrates in Magicka 1.

Undead:

Ghosts are a new enemy in the game but can be hurt by magic normally suggesting Magicka Wizards can hit astral entities fine even without life mana. In this game undead have immunity to cold and lightning, although I don't know if that would apply since they don't have said immunity in other games so it could just be gamplay mechanics.

The Dark Young:

The Dark Young are a monster in this game taken STRAIGHT from the Cthulhu Mythos. The Dark Young is modeled after the dark young of Shub-Niggurath and looks exactly like it. It is called a "dimensional beast" as well as an "otherworldly monster", yet is one of the things called by Hela's presence.

Udo the Useless:

Udo the Useless is a Wizard that Vlad uses as an example of a wizard who can't do anything. This isn't particularly important, I just wanted to put it as the bottom of a tier list.

General Wizards:

Wizards can casually travel to the outskirts of the Underworld for a study visit, to the point it's considered a graduation requirement for Castle Aldreheim to visit their. Because it's "only" the outskirts, this may not mean anything in particular, but the picture makes it look like this means they actually go into the Underworld. This may suggest they have dimensional travel able to go the non-material realm. This may cause some contradiction though with Vlad trapping the player wizards in the Underworld Nifelheim in Magicka 1 (perhaps some Underworlds are harder to get out off), or with the Wizards using Magicka to get around like teleport and town portal. 

No comments:

Post a Comment