How to be OP in the Mummy the Resurrection-verse.
Wall Tier:
The lower tier in MtR are the tier for human allies and enemies in Changeling and supernatural characters that don't scale the Mummies at all. Humans in the World of Darkness-verse can reach up to wall level. Beyond that while there aren't many feats for this tier, there are more wall level feats. The various animals of Egypt are allies to the Mummies including such things as lions and elephants who can produce 30 kilojoules and 125-670 kilojoules respectively. The Wu T'ian can summon the animals of the Chinese Zodiac includes Tigers and Dragons, the latter of unknown size. Vampires have a Discipline called Potence that grants them superhuman strength, with a single dot allow them to do things like superleap and break human bones with single strikes. Asekh-sen are the foot soldiers and shock troopers of the Bane Mummies however one of them brought down a plane. While it's not known how long it took, being able to bring down one at all would very likely require wall level of power.
Similarly if it was in this air this would likely require subsonic speeds. This is consistent with the other notable feats mentioned above. Some animals can reach as high as subsonic speeds and humans in World of Darkness have reached subsonic speed from training before. Vampires with a single dot in Celerity can also avoid bullets, with them being able to dodge bullets without cover as though they had cover. Also in the Mummy's player guidebook they give the first person account of Nurit-ab-Rachel, a newly awoken Amenti and when Neith fires a bullet at her at close range, her Ka moves her out of the way so it only grazes her showing some relativity to bullet speed with low tiers probably being similar.
So this tier includes many of the allies of the Mummies. The Ashukhi Corporation are a large company who's true purpose is to build resources for the Amenti to have access to in their divine mission. Mummies from across the world often have cultists serving them, these humans having a variety of human skills and able to supply their lifeforce to power their undying master's magic. The Cult of Isis is a regularly recurring group of mages devoted to aiding the Mummies in their rebirth. Their magic focuses on healing, prophecy, emotional manipulation, and spiritual powers. They also have access to the Spell of Life itself, the magic given unto them by Osiris that finalizes the creation of a Mummy. There is also reference to the Healers of Greece. The Children of Osiris are the counterpart to the Cult of Isis. They are former vampires cured of their vampirism by Osiris himself and repay the debt by aiding Osiris' subjects. Some of them are vampire hunters and a number of them have learned protection magic and practical magic. The Amenti also count many animals as allies. The Egyptians also mummified many animals to accompany a Mummy into the afterlife, and many animals answer the Mummies call. This includes especially the animals of special relevance to the Egyptians. Cats, Lions, Hippos, Crocodiles, Falcons, Ibis, Jackals, Bulls, Scarabs, Scorpions, Snakes, and more. The Wu T'ian for their part can summon the animals of the Chinese Zodiac to join them. Rats, Oxen, Tigers, Rabbits, Dragons, Snakes, Horses, Goats, Monkeys, Roosters, Dogs, and Pigs.
On the more supernatural side, the Amenti have a few more allies. Some ghosts of the Duat are friendly to the Amenti's cause and will aid them with at least common abilities among ghosts. This includes not just astral existence but the Arcanoi, the Ghost Arts including Soul Manipulation, Emotion Manipulation, Chaos Manipulation, Telekinesis, Life Manipulation, Shadow Manipulation, Illusion Creation, Divination and more. The Disciples of Anubis are a sect of Vampires in the service of Anubis. They would have access to at least the basics of the Vampire Disciplines including Animal Control, Supernatural Senses, Blood Manipulation, Supernatural Speed, Brainwashing, Supernatural Durability, Supernatural Stealth, Supernatural Strength, Emotion Manipulation, Shapeshifting, and Alchemy. Finally in the Duat are the Aken, the boatsmen who guard the Amenti's souls as they traverse the Underworld in the service of Anubis.
However there are many similar enemies of the Amenti. The Amkhat are an ancient cult of cannibals who absorb the abilities of they eat, and are particularly fond of eating the dormant bodies of Mummies, gaining abilities from them. The average member has strange abilities from those they've eaten, but are absolutely mad. Hidden, Walkers, and Shamblers are three varieties of zombies risen by Apophis' minions ranging from those that can pass as humans to stereotypical decaying non-sentient zombies. Stalkers are the servants of Eurydice, that look like human with animal heads who just appear and are used as assassins. However all these are weaker then the true minions of Apophis. Asekh-sen are lesser versions of the Bane mummies, powerful corpses filled with sekhem (lifeforce) who each have four lives and can gain more by scavenging the parts of mummies. There are malevolent ghosts that serve Apophis.
And all this would be well and gone but there's one more even greater threat in this tier. Apophis has in his service numerous demons such as Khemsu. Demons, even their weakest members, are still spiritual entities known for their ability to possess people or objects. Khemsu also I think show illusions of city wide scales? He gives the Mummies test questions and the rulebook says the Mummies "see" the results of their answers, with this involving entire cities.
So the main abilities of this tier of note are Astral and Spiritual Plane Abilities, Several Forms of Stealth and Anti-Stealth, Anti-Evil Powers, Numerous Offensive Haxes from both Ghosts and Vampires, and finally Illusions possible of entire city-wide ranges
The Egyptians believed in the usage of sacred images like the Eye of Horus to ward off evil spirits and the forces of darkness, and indeed that is a tactic already used by Cult of Isis and Children of Osiris. A similar holy type character would not only be immune to anti-evil warding for obvious reasons, but would likely be able to ward off the dark influences from ghosts, vampires, and demons, which is most of the tier's haxes.
Outside the forces that would be repelled by such holy influence, the big risk are the magic users: The Cult of Isis and the Amkhat. However while their magic is potent, they still have normal human bodies and a general lack of defenses. They are also both trying to maintain the visage of being normal humans. Someone who can detect magic or power and attack them when the Cultist or Amkhat think they are still disguised could kill them before they have a chance to respond with their magic. Sensory abilities in general might help against characters that are good at stealthily assassinating enemies like vampires, stalkers, hidden, and snakes/scorpion companions.
Many of the types of enemies here have their own weaknesses. Vampires are infamously weak to the Light of the Sun as well as several other less famous weaknesses. Ghosts struggle to affect the skinlands, what they call the physical world. Demons can only remain in the physical world so long as they have a host and if the host is killed are sent back to the abyss. Mages like the Cult of Isis are subject to Paradox and can't use their abilities in front of non-supernatural people or risk reality rejecting their existence. Staying out of the underworld, being able to bring normal people with you to confront a mage, and having a vampire's weaknesses on hand would all be helpful assets in this tier.
Thoros of Myr from Game of Thrones
Thoros was able to withstand a ramming charge from a bear wight and should be at least comparable to Euron Greyjoy who withstood the explosion of his airship at over 12 megajoules, giving Thoros actually a power advantage over most of the tier, comparable to an Asekh-sen. He should also be comparable to Daenerys who dodged a ballista bolt meaning he should be able to react to everyone in the tier.
Thoros is a Red Priest of the Lord of Light as a well as a skilled warrior. Not only does he have blessed magic that can hold off some of the curses in this tier, he can cause his sword to come alight into flames, which is one of the lesser known weaknesses of vampires. Beyond that Thoros actually has resurrection abilities which could be used to turn Disciples of Anubis or Asekh-sen back into normal people. He can also avoid some stealth tactics as he sees visions of events in the flames to know what will happen. He combines this with being a very skilled warrior.
That said he could be overwhelmed by numbers and he doesn't have an especially strong advantage against the Cult of Isis and their spellcasting. Another character you could use is
Miroku from Inuyasha
Miroku is stronger then Sango, who wields a gigantic boomerang made of demon bone that can smash through trees and indent into the ground putting him solidly in this tier in terms of power. In terms of speed, he and Sango can keep up even if slower with supersonic fights which against suggests they'd be on the upper end of this speed tier, similar to an Asekh-sen.
Miroku is a wandering priest that travels with Inuyasha. He has a wide variety of sensory abilities including enhanced sight, aura sensing, evil sensing, and ESP. This means he would easily counter any kind of stealth strategy in the tier. He can naturally affect the spiritual plane with Purification and Spiritual Barriers meaning he can fight any ghosts on this tier easily, and has a natural resistance to magic that would let him fight mages even if just by himself. However he's most known for being a cunning manipulator and would likely gather a large group of allies which would further stop a mage of this tier from trying to harm him due to the presence of sleepers.
Miroku combines this with being a master martial artist, unlike anyone in the tier who can handle large amounts of enemies at once, scaling from Sango who has fought an entire demon army by herself before. However he's most known for his special technique the wind-hole which allows him to create a vortex that sucks up incoming attacks and stops them, which is another layer of defense that would protect against most abilities of the tier. Also as a minor bonus he's also developed a resistance to Narauki's wasps and their poisonous stings, which means he may be able to resist the attacks of snakes and scorpions.
His only weakness here are that he has no special tactic to fight vampires like the Disciples of Anubis as World of Darkness-verse Vampires are not especially weak to holy objects. Also early on he was kinda infamously a pervert who could be distracted by a pretty girl, and if that's Miroku there are some characters in the tier who could do that. For the best counter you could use
A Light Domain Cleric from Dungeons and Dragons
Even Level 1 Character D&D characters get into the wall level range scaling to the Piercing who attacks by dropping as fall up to "70 feet" onto enemies and the Gorbel attacking by exploding. Adventurers like Clerics are also able to dodge arrows even from close range, reaching the stats for this tier pretty easily.
Clerics are Warrior-Priests who have numerous holy themed spells. All of them have depending on alignment the ability turn/control undead which allows them to exorcise or control the dead. This includes Vampires, Ghosts, Zombies, and Mummies on this tier. A Light Domain Cleric even at level 1 or 2, has the ability to harness the vengeful power of fire and light, including sunlight which would destroy all said creatures anyway.
That leaves the stealth strategies of poisons and the rival magic users in the Cult of Isis and Amkhat as the major threats. However basic Level 1 Cleric Spells include Detect Evil or Good, Protection from Evil or Good, Detect Poison and Disease, and Detect Magic giving them all they need to counter these. This is not including the other possible Cleric options or the skill advantage the Cleric would have over most of the tier.
Island Tier:
This is the broad tier of Mummies. The magic of mummies broadly called Hekau is usually ranked in levels between 1 and 5, with 3 being the normal maximum for a newly Awoken Mummy (though most are probably 1 or 2), and 3-5 being the range of more experienced Mummies. These powers range from Town to Island level with most probably being City Level, though the max I can do being Island Level. There are three broad groups of Mummies, the Amenti which are the primary characters, the Mummies of Egypt, the Teomallki, the Mummies of Mesoamerica, and the Wu T'ian, the mummies of China, all three cultures having historical mummification. The Teomallki have numerous spells that show kiloton to megaton tier power produced by their lifeforce. Bring the True Water is a one dot magic of theirs that can summon rain for days, though is done by invoking the power of a goddess. Rain Ward is a three dot magic that prevents rain in an area for as long as the Mummy using it chants. A four dot sacrifice magic can call down a flood from a human or animal sacrifice. Moreover Call the Cold Sea is a four dot magic that can call a flood of 3 feet of water a day's walk from the ocean, a feat I roughly calced at 18 megatons. Urchuchullay is a 5 dot magic that can immolate cities in flames, destroying them. In Times of Judgement, this magic is used to destroy the city of Sao Paolo leaving behind nothing but a crater with a flame that burns for 3 days and 3 nights. Command the Lord's Fire is a 5 dot magic that can brighten the light of the Sun making it shine bright as noon all day or even shine at night. Beyond that Elder Uchumallki are compared to dormant volcanos and the sorcerer kings of the Intimallki can "level mountains and bring famine and drought with a word." Despite this in ancient times a terrible beast awoke where the greatest of the Intimallki's sorcerers failed to do anything to do it, their magic bounced off its flesh. The Jaguar Men of the Uchumallki physically hunted and slew the beast which is why they earned their magic in the first place. Despite all this the Amenti consider the other two types of mummies as lesser to them due to not having the perfected Spell of Life. This may just be the Amenti's arrogance, but they very clearly treat the Wu T'ian with much more reverence then the Teomallki. They ccalled the Teomallki's magic mentioned prior to be "one step above parlor tricks."
The Amenti's magic is likely at least equal if not superior. Most of their potency is seen through weather feats. It is said that Celestial mages, the mages that can manipulate the weather, are stated to be able to manipulate the weather anywhere from a small town to the global scale depending on their mastery. Even 1 dot Weather magic can affect weather across a town. Sahura, a great magician who is a Shemsu-Heru, working off the Imperfect Spell of Life with less sekhem, warped the weather over an entire city, making an unreasonably warm night in late March. Grip the Water is a One Dot Celestial magic that can change bodies of water from a small river to an entire sea depending on the mummy's power. A Kher-Minu, an Amulets Mummy not focused on Celestial Magic at all is stated to be capable of creating a sandstorm and rain enough to flood rivers and lakes. Mummies in general are described as making Savage Storms that can accidentally flood cities. Call the Stars is a 3 Dot Magic that can call down meteorites to pound a town to nothing and Weather Mage at 5 Dots can affect weather across a nation, which would be a gigaton level feat. The Amenti also scale to several other feats. The Udja-sen imply their enemies can destroy cities with the statement "Let the Scroll-Bearers or the Spirit Specters worry about the morality of sacrifice while cities burn around them." Elemental Spirits include Spirits of the sandstorms which can unsurprisingly create and direct sandstorms. Mummies regularly fight alongside Mages in the Cult of Isis against monsters that threaten them both and have accounts of having to fend off Mages. Strong Mages with 4 Dot Mage can destroy matter including humans on a subatomic level, requiring island levels of power. Shemsu-Heru in the original Mummy Book are also compared to the "Eldest Vampires" with the quote "Storytellers should note that at higher levels of ability, magic skills give Mummy characters powers that make them the peer of the Eldest Vampires." From this quote it's not clear whether this means anywhere from Generation 7, the youngest of elders to Generation 1 Cain himself. However Set is a Third Generation and a major antagonist in Mummy, and there's another quote that says "The Eldest Blood-Drinkers are nearly alike Set himself" suggesting that they are referring to Fourth Generation Methusalehs here. Baba Yaga, a fourth generation maintained a mountain with her power. A 9 Dot power available to Methusalehs is Tchernabog which allows temporarily blotting out the Sun from reaching the Earth, a gigaton level feat. Boddhisvatas are the Eastern Equivalent of Methusalehs and equal to them in power. During the Week of Nightmares, a Boddhisvata fighting created a storm all across Bangladesh, an island level feat, when the Boddhisvata wasn't even IN Bangladesh. This is consistent with again, a 5 Dot Weather Magic being able to control weather across entire countries. Broadly speaking characters in this tier range from Town to Island Level depending on type of Mummy and experience, with most being City Level and Island Level being the max I can use.
In terms of speed, most Mummies are actually rather slow. They are pretty much always depicted as the same speed as mortals. This would make this even harder on me then it would otherwise, however fortunately there are faster things in this tier then the Mummies. The Ba, a type of spirit in the Egyptian Cosmology as well as the part of the Mummy that projects when a Mummy spiritually projects is consistently very fast. As spirits Edward and Hetephras casually travel from South America to Egypt, then to the Grand Canyon, then to the afterlife of a Mayan Deity in short order. Of note is that this is Edward's first time spiritually projecting in this account. Ba Spirits are said to constantly be circling the world like birds of prey or angels of salvation watching for souls to save. This would likely require MHS speed. Amulet of Cloud Walking is a 2 Dot Magic that allows the user to travel along clouds to where the user needs to go in minutes or days depending on how long they think it should last. At the maximum this would require speeds nearing Mach 1,000. You could argue these Ba are vastly faster as they need to travel within the Underworld during a Death-Cycle and the Underworld is consistently said to be endless, though it's possible Mummies only travel through an infinitesmal section of it and all the places in the Egyptian afterlife happen to be super close together. Either way however they should have infinite reaction speeds. It is said that Ba can gain Ba energy by aiding in protecting Ra from Apophis during Ra's nightly voyage. In order to do this though they need to prove their melee and courage during it. Given Ra and Apophis' infinite speeds, to react to them fighting at all would require this level of reaction speed. But the stat limit for me is MHS Island Level.
The main characters of MtR are the Amenti, the actual good guys in the World of Darkness, warriors of justice. Many mortals died because of a deficient part of their soul. However in their death, a Tem-akh came to them, the soul of an ancient Egyptian and a follower of Osiris. It offered a new chance at life, reborn. If the mortal accepts the tem-akh fills in the missing part of their soul, turning it instead shining eternal and glorious. Thus their weakness became their strength. Thus their death became their life. Thus is born the warriors of Ma'at, the cosmic harmony, the Amenti. Along with the knowledge of two lives, Amenti also have several abilities. They passively absorb sekhem, lifeforce from the land around them for the usage in casting Hekau, or magic. They have supernatural senses able to see lifeforce and sense death in their area. They can use their connection to Ma'at to ward away evil forces. But most infamously, Mummies are immortal.
Mummies are not immortal the way Vampires are for instance where they do not age but can still be killed. Mummies had the perfect spell of life cast on them by the lord of Life and Death Osiris himself. As the book describes it they were not given the ability to live forever, they had their ability to die removed from them. As the first Mummy book says, "Mummies cannot suffer true death. Unlike Vampires who can truly die, Mummies are absolutely immortal." Mummies regenerate themselves from whatever part of them is left, with it taking longer the more of them was destroyed. Thus a Mummy tries to preserve themselves as best they can. However if their soul is totally intact, they can at will and instantly regenerate their body from ash. Total subatomic destruction from as the book suggests a nuclear blast or being sent to the Sun would require them to regrow their body by journeying through the underworld, but it's only a matter of time. Even the destruction of the soul, would merely send them into a greater death cycle before they return to life. The mummy is the symbol of death, of time, and defeating them once is an inconsequential victory as they wear down enemies. This does somewhat raise the question of what it even means to "win" a fight. If an enemy destroys their body then dies of other causes before the Mummy returns to cause, the Mummy would arguably be justified calling that w victory of endurance. Actual destroying a Mummy would require something on the level of conceptual erasure at least.
The Amenti are grouped into six dynasties with Hekau paths associated with them. Of course an Amenti can learn from any school of Hekau and very often does, their associated Hekau is their specialty. The Kher-Minu are Amenti who had an insufficient Ka, the part of the soul that guards the body. Kher-Minu are the guardian Amenti, tomb-watchers, who's Ka have the power to shift reality slight to protect them such as distracting enemies or making their attack miss. Their associated Hekau is Amulets, which allows for the creation of charms to protection against sickness, magic, evil, bad luck, natural forces, or specific targeted things. Amulets can also include Stat-Boosting Talismans, allow the user to walk on clouds, summon one of the Aken, or turn them invisible to all living things.
The Khri-Habi are the Amenti Dynasty who had a weak Ba, the part of the spirit that governs the reason, the intellect, the part of the soul that journeyed into the afterlife at death. Khri-Habi are thinkers and searchers of knowledge, scroll-bearers and masters of lore. They have a natural healing ability as the Egyptians thought that the Ba's journey to the underworld was important for healing process. Their associated Hekau is Alchemy, the magical science of creating potions to affect matter. These potions can have a wide variety of effects including matter transmutation, poisons and acids, healing and poison cures, stat boosting, magic protection, cause status, and induce emotions, among others. They can also store Sekhem as potions and can affect quiddity, the essence of a thing transferring it to another thing such as giving a person's skin the toughness of bark through the essence of bark.
The Mesekets are the Amenti Dynasty who had a weak Sahu, the invincible part of the soul that resided in Heaven and gave moral direction. Mesekets are the Night Suns, the moral beacons who most seek to discover and follow the will of the gods and Fate itself, lights in the darkness. They have an instinctive awareness of fate that can guide them in times of difficulty. Their associated Hekau is Celestial, the magic of invoking the gods' powers from the stars or weather. The thing they are most known is their weather magic, on this tier ranging from affecting towns to whole nations, and able to create lightning strikes, tornados, meteors that can ground a town to nothing, earthquakes, sandstorms, and flooding all while making them resistant to the effects of weather. The other thing it is known for is divination, from simple things like the weather to the secrets and fates of enemies. Celestial Hekau can also do other things, including emanating or projecting sunlight, raising stats by invoking appropriate deity, counter enemy magic, hide from divination and tracking magic, or summon any of the plagues of Egypt.
Sakhmu are the Amentu who had a weak Khu, the aura that binds the physical and metaphysical parts of a person's together and gave them individuality and meaning. The Spirits Scepters are the artists and craftsman of the Amenti, seeking to inspire others to the beauty they now see in the world. They have an innate spiritual sense of the world around them and its beauty. Their Hekau is Effigy, the Magic of creating objects and filling them with life. This allows them to create objects, animals, and servants/guards. It allows them to inscribe hieroglyphs on objects to get control over them or dispel similar control from others, create invisible doorways on otherwise normal walls, and create a vessel to store sekhem or a soul. It also allows for a voodoo like effect where after creating an image reflecting a person, the user of Effigy can gain control over the thing it's reflecting.
Sefekhi are the Amenti who had a weak Khaibit, the shadow part of the soul that governed aggression, drive, and the darker emotions. The Unbandaged ones as they are referred to are the most aggressive and even feral of Ma'at's soldiers, driven and ruthless in their pursuit of justice. Sefekhi can use the primal will to ignore grievous injury or pain. Their associated Hekau is Necromancy, the control of the Underworld and its inhabitants. Necromancy contains many spells focused around traveling through the Underworld and manipulation of souls and ghosts. It also allows for manipulation of entropic energy to give the Mummy a deathtouch, intangibility, seal an opponent in a coffin of ectoplasm or create a temporary shadow reality to reside within. Beyond this Necromancers can animate their body parts so for instance their hand can remain active while the rest is in death-cycle, see the soul of others and their vices, gain information from corpses, seal enemies on an astral or spiritual level, or consume the sins of others so they can be forgiven of them.
Finally the Udja-sen are made when a tem-akh chooses a deceased mortal poorly. They were found unworthy of the Gift of Life, but remain regardless. They are tragic outsiders to Amenti society but give it outside perspective. They can absorb sekhem from anywhere in the world instead of just the Web of Faith. They have no associated Hekau path but perhaps represent the final and rarest Hekau path, Nomenclature, the magic of true names. By invoking the true name of something, the Mummy gains a level of conceptual control over it that varies from being able to speak to it, to being able to completely change it and its nature. The erasing of the true name allows for a form of conceptual erasure.
There are also other forms of Mummies though not made by the Perfected Spell of Life. They do have much the same capacities. The Teomallki are the Mummies of Mesoamerica. They are divided into four Suyu like the Amenti's dynasties. Chaskimaliki are Mummies of Frost, who's regeneration is amplified if their body was frozen and have magic that focuses on freezing and ice manipulation, capable of freezing even concepts. The Intimallki are Mummies of the Sun and Wind, who gain power from sunlight who's magic can manipulate air and light. The Pachamallki are the oldest of all Mummies, and are the Mummies of stone, having innate healing, and magic that focuses around earth manipulation and helping humans. Uchumallki are the Mummies of fire and have an innate resistance to heat, and magic focused around fire manipulation. Also their magics have numerous other assorted abilities as well.
There are also two sorts of Chinese Mummies. Wu Feng are Yang-associated Mummies who naturally form cults of personality around them from supernatural charisma and can sense the flow of life energy. Their magic is focused around the manipulation of Yang, of life energy. Xian Lung are Yin-associated Mummies with an awareness of death and fate. Their magic is focused around the manipulation of Yin, of death and entropy.
The Amenti and Teomallki also have elder variants called Shuankhsen and Capacocha. These were made from imperfect versions of the spells that made the newer variants and so have similar powers, but lesser sekhem, lifeforce to utilize in spellcasting, though they have the wisdom of ages. Characters tats go from 1 to 10. Mortal stats go from 1 to 5 but these immortals can reach 8 in mental and social stats. 8 in Social Stats is comparable to mind manipulation. 8 in Appearence causes members of the opposite sex to become enchanted. Those with 8 in Charisma end up deified by the cultures they were in if they stay to long. 8 in Manipulation can manipulate people into reshape people's basic beliefs about reality. 8 in Mental stats grants abilities similar to psychic abilities. 8 in Perception grants immunity to Obfuscate's supernatural stealth, the ability to literally perceive the future, and limited telepathy. Intelligence 8 allows the Mummy to gain all the knowledge from someone via talking to them, including their magic. Wits 8 is perhaps the most dangerous allows predictive analysis of what will happen in the future and the ability to discern the true names of things which when combined with Nomenclature Magic allows for conceptual control of reality.
There is one more group of mummies. Set gained knowledge of the Spell of Life but his knowledge was incomplete and so when he tried to create his own Mummies, he created seven abominations called the Bane Mummies. Amam the Devourer is a malformed Assassin that consumes his targets like a Giant Serpent. Hau-hra of the Backward Face is a scribe that kidnaps women and children and has all his joins with 180% flexibility. Hemhemti the Roarer is a gross and wealthy slave trader who can vomit forth toxic gases. Tutu the Doubly Evil One is a Tomb Robber who desecrates graves and who can detach his head from his body, each half acting independent. Qetu the Evil Doer is an exotic dancer and seducer who seeks to corrupt the hearts of others through seducing them to darkness, stealing the skin of beautiful women to wear over her own to make herself appear beautiful. Kharebetu the fourfold fiend is an Ancient Egyptian Supervillain obsessed with the number four and surpassing his rival Tutu. He grafted two extra arms onto himself animated via necromancy to give himself four arms.
Finally there's Saatet-ta the Darkener of the Earth, Queen of a Thousand Ravening Locusts, Ebon Horror of Khutu and many other titles. Saatet-ta....is the weakest of them, a megalomaniac narcissist with terrible schemes who gave herself many titles to try to prove herself worthy of being considered the strongest Bane Mummy when she is actually the weakest of them, mocked by the others. Her plots are the easiest foiled and she's the joke villain of the series.
There are other villains in this tier too. Karamemti the Lord of Rot is a poweful demon who's powers focus on rot manipulation and is the master of Khemsu. The Wu Kuei are a family of demons that oppose the Wu T'ian. Keminitiri is a Methusaleh, a vampire of the Fourth Generation sired by Set himself. She has many high disciplines most notably Obfuscate 9, she can create an entirely new identity for herself removing all evidence she ever existed as anyone else and confusing any attempt to figure out who she is. She also has many other disciplines at a high level.
The Cult of Isis' stronger members are great allies to the Mummies. By their focus they would naturally have high spheres in Life, Entropy, and Spirit, though some level of the other Spheres among them is likely. The 7 other Spheres are Correspondence, Forces, Matter, Mind, Prime, and Time. On the other hand in the Uchumallki's backstory, there was a beast that even the Intimallki's sorcerer-kings's strongest magics deflected off. There also elemental spirits such as that of the sandstorm.
Trying to counter the famous regeneration of the Mummies is quite the challenge. The books do provide one way for a Mummy to die. The Spell of Life is a gift, not a curse and a Mummy that loses the will to live can relinquish the gift. That said Osiris isn't an idiot. You can't brainwash a mummy into saying the words "I want to die." because Osiris knows the difference between actually wanting to die and being brainwashed into saying such. You'd have to actually genuinely convince them to want to die. Eurydice was able to threaten them by merging the physical and spiritual worlds so the concepts of life and death no longer had meaning, though good luck finding a character who can do that at this stat level. Horus is capable of conceptually erasing a mummy, and conceptual erasure would do it though that's still hard to find on this tier. Some form of negation like regeneration nullification, magic nullification to negate the Spell of Life (which might also be helpful against the Cult of Isis), or general power nullification might work though Osiris and the Judges of Ma'at can restore a Mummy's powers so that is a gamble.
However I did find one tactic that is not that uncommon and would work to destroy a mummy and that is Time Travel. When the two souls of a Mummy merge, they are temporarily vulnerable and have to go the Hajj, the trip to the lands of faith where sekhem is high and the Cult of Isis casts the Spell of Life on them. Only then do they gain the full abilities of a Mummy. During the Hajj they are completely vulnerable and the minions of Apophis try to intercept and kill them then. Conceptual Erasure can kill an Amenti because it makes it "so that they never were" and erasing the true name is described as making it so that the change always was. Mummies are NOT acausal and going back and attacking them when they were vulnerable would keep their present self from ever coming into existence.
Mummies have other weaknesses, the most obvious being that they are... quite slow. Mummies and their Curses in popular culture can represent the slow creeping horror of death, time, destiny. And while they seem inevitable, they don't kill particularly fast. Mummies have low movement speed and half their spells take minutes or hours to cast. Even though they have high reaction speed and wouldn't be blitzed, having such low movement speed means an enemy will always be able to choose the range of the combat with them not being able to chase quickly and the slowness of their magic means that anyone they're fighting will at least have time to try all their options, although admittingly for most characters this is more of a slow creeping realization they can't do anything. Mummies also rely on a limited pool of sekhem, life force, to use their magic that they slowly recover. They can gain more from others or the environment but if all their sekhem is drained from them either by energy draining or just too much exertion, they return dormant for a time. Also when outside their ancestral lands, mummies slowly lose their sekhem rather then slowly recover it. The only way to stop this is with specially prepared bandages covering their body, preventing the sekhem from leaving. Finally while killing a Mummy is nigh impossible, incapacitating one is less so. Sealing them either spiritually or physically stops them until someone else frees them. Freezing others, even other mummies is the tactic of the Chaskmaliki and the books suggests it's possible for a mummy to have remained frozen since the ice age without being able to free himself.
In terms of the other characters in this tier, there are mostly other mages and spirits. Mages as mentioned prior are vulnerable to paradox if non supernatural entities are around, and magic resistance can protect from their spells similar to the jungle beast in the Uchumallki backstory. Spirits including Demons require some time of anti spiritual strategy such as exorcism. So one character you can use is
Blitzkrieg with Time Master's Power from Freedom Force
Blitzkrieg with Time Master's Power was an overwhelming supervillain that should be more then comparable to Pan who telekinetically flew his own island around and should be at least comparable to Nuclear Winter who used Time Master's power to "channel the very essence of the ice age into (his) body" suggesting a power of at least 322 gigatons, the power to cause an ice age. He along with other characters can react to Bullet fine who runs at the speed of lightning. His movement speed is not actually very high but that actually means he's basically in the same league as most of the characters in the tier.
Blitzkrieg is a Nazi Supergenius Psychic Supervillain. His natural psychic power is strong that he can even mess with the minds of Freedom Force who could tank the mental hax of Red Oktober who mentally controlled an entire Cuban village. He can also create wide scale illusions on the scale of his whole underground base. Combined with telepathic sensing on a city-wide scale and his supergenius intellect able to mentally compete with Freedom Force including Mentor the supergenius alien superhero of the Type 5 civilization the Domain, suggests he would run mental circles around the tier. He'd be able to mastermind events and control people against each other.
Defensively, Blitzkrieg would mostly be aided by working from the shadows but he also has passive defenses. He has numerous layers of defense abilities protecting his mind and has a passive mental control over matter keeping them from affecting him. But his best defense is the stolen power he took from Time Master. Blitzkrieg gained the time controlling power of Time Master that lets him reverse time and redo a fight if he would lose, making him unstoppable against most enemies. Now a Cult of Isis member with Sphere in Time could turn back time the exact same way Alchemiss did in order to get past this...except for one problem. Blitzkrieg typically summons a literally endless horde of nazi soldiers through time manipulation to fight alongside him. These are completely normal humans and in most cases would only help if they can wear down opponents, but against World of Darkness Mages who are affected by paradox if they use magic in front of non-supernatural people, it would cause them large paradox to try and fight Blitzkrieg with their magic in any way in front of them.
The only weakness he'd have here is he can't natively fight spirits. He can use the tier to fight them for him, but in the unlikely case he ran across Karamemti first, the Lord of Rot would rot Blitzkrieg's body from the inside, possibly before he could react to rewind time without Blitzkrieg being able to attack or even sense the demonic spirit. For another counter that actually uses the tier's own strategy you could use
Salem from RWBY
Salem was able to telekinetically control, life and throw, a river of Grimm sludge as an attack, calced into the upper gigaton level. She also scales well above the Maidens and even Sub-Maiden tier characters like Volume 4 Sun and Blake lightning timing, putting her at the upper end of power and speed for the tier.
While perhaps not quite as potent, Salem has a similar regen to the Mummies, cursed by the Gods with an inability to die so long as Remnant remains. Even a pool of Grimm which annihilate the body and absorb the soul only gave Salem more abilities. However while the Amenti have existed since Ancient Egypt several thousand years ago and have numerous cycles of dormancy, Salem has existed for seemingly millions of years, during an entire evolutionary cycle of humanity, and her immortality also seems to give her infinite stamina without dormancy, meaning she would have vastly more experience and would not go into any dormancy like Mummies do. Salem has many ways of incapitating Mummies such as binding with adhesive Grimm sludge or using the Elemental Magic of the Maidens including freezing to freeze them. She also gifted Cinder her Grimm arm which can drain the power and lifeforce from an enemy, suggesting she can not only take the powers of the tier but can also drain the Sekhem from them, which would wear out a Mummy quickly and send them into dormancy. From there she can put them into a Pool of Grimm which annihilates the body and absorbs the soul. Best case scenario for a Mummy is this takes along time to recover from, as they enter a spiritual death cycle however because the soul is actually absorbed, it may actually be a way to stop them from regenerating since their soul still exists just as part of something else. Beyond that given her own immortality and resistances, it's possible she could just over thousands of years of conflict wear down even a Mummy's will and convince it to give up.
Salem can also summon and control all manner of Grimm, including changing them to be better suited. Not only would fighting these Grimm take a massive toll on a Mummy's stamina and sekhem reserve, but the Apathy would be an extremely useful Grimm asset as they radiate an aura of apathy of the will to live. The Amenti would be the most resistant to this, but it would cripple their allies and overtime may break even the Amenti's will to fight. Chill's are Grimm that can possess people spiritually which would allow not just for controlling the Cult of Isis but also shows that Aura can be used to interact on the spiritual plane so Salem can even deal spirits and demons. The swarms of Grimm monsters in general would also mess with Mummy Cults trying to bring the Mummies back to life.
Beyond this Salem is a master manipulator and fighter who would be able to likely manipulate the Bane Mummies to her side, especially if she demonstrates her ability to cause mass devastation and trouble for the Mummies with her Grimm. She can turn herself to smoke and has resistance to soul manipulation meaning she can avoid most abilities in the tier outside anti-evil ones, and with her clairvoyance and high personal speed she can endlessly avoid being in range of anything but Celestial Hekau from the Amenti, and avoid that via her own weather magic scaling from the Maidens. The only real weaknesses to this strategy are that there are a ton of evil abilities which would at least temporarily inconvenience Salem and more then that there's the vampire daughter of Set Keminitri who uses Obfuscate 9 to make it extremely hard to detect her. Salem has some extrasensory perception, as she knew Cinder was alive after the Battle of Haven and all Aura uses can sense other Auras, sometimes even as far as kilometers away. That said Obfuscate 9 is potent enough to create an entirely new identify for one self and makes it difficult to recognize them. Salem would simply forget who she is and while Salem might still attack a random stranger, the disorientation would very likely give Keminitri a chance to attack with one of her vampire disciplines such as Dominate 5 which would allow her to possess Salem. A very unlikely strategy and also if Salem finds out about vampires she could just immolate the entire area in flame but it is still a threat. For the best counter I would suggest
Ironmouse from VShojo Mythos
Ironmouse or Satan as she is otherwise known should scale to at least island level based on treating Nyarlathotep as a Joke and Nyarlathotep stalemated the Empress of the Skies who super casually cleared a good portion of the sky, calced at 311 gigatons. She also stole the powers of Bubi who could quickly scour the all the nine circles of Hell. Her reaction speed at least is much higher as she considers Nyarlathotep a joke who can travel from the edge of the universe and there are indeed higher estimates of power due to crossovers with Hololive, but these higher ends are more consistent with the higher ends of the tier so it fits pretty well.
Ironmouse like all angels and fallen angels is a being formless light that predates the creation of the universe. She is a master manipulator who convinced the whole world to love her and hundreds of her fellow angels to rebel against her in the War in Heaven. She fought in that very war against the elder angel Gabriel, showing her combat experience. She would run mental circles around the tier and could just convince Mummies to give up if she wanted. But she really doesn't have to.
Ironmouse has plenty of ways of incapping or even permenantly defeating Mummies. She casually transmuted Bubi and absorbed all his powers with a thought meaning she could turn the Mummies into animal pets or steal their regen for her own. She has life force absorption as well meaning she could absorb their sekhem, and in fact demons usually subsist off the souls and lifeforcce they absorb from mortals, showing her greater range. She can also just casually BFR people to Hell, which is especially troubling because Hell can actually break the will of Mummies with the Shemsu-Hero Sahura getting PTSD from his trip there.
Their anti-magic and anti-evil might slow her down though given she can use those abilities with a thought, she would likely use it faster. Even ignoring that, Ironmouse has time travel and in fact has been aided by alternate time versions of her and alternate reality versions of her thanks to her acausality. She can duplicate arbitrarily and attack Mummies back in time when they were on the Hajj or trap them in alternate realities. Against Demons Ironmouse is the leader of the Demons and could easily hit them as she did to the formless Gabriel during the War in Heaven. Keminitri is a powerful vampire but most of her abilities are things Nyarlathotep can do that Ironmouse considers a joke, and Ironmouse can just resurrect her to remove her powers. Even if Keminitri can temporarily hide from Ironmouse, she can't do anything to Ironmouse's true state.
What about the mages, the Cult of Isis? Their magic might seem like the best chance against Ironmouse, but Ironmouse is also in addition to being Satan, Lord of the Fallen Angels, a vtuber. In fact she became the world's number 1 Vtuber. This means she is being watched by her fans, normal people that are watching her wishing her well. This would essentially be an invulnerable shield around her that would paradox backlash any Mage that tried to use vulgar magic against her.
Continental to Moon Tier:
The Mummy's Player Guidebook introduces the idea of the truly ancient legendary Mummies who have succeeded in unlocking Hekau beyond five dots, with Hekau up to 8 dots in their control. It is stated that higher exists though so rare only gods see them. This higher level of power broadly ranges from Country level to Continent level with some higher end interpretations reaching Moon Level. Weather Magic as mentioned before can affect weather on a planetary scale, a feat likely between country to continent level. In Time of Judgement, the villain never implied to be anything but a normal if very powerful Mummy was able to lower the shroud, the barrier between the physical and conceptual realm across all of South America and it was expanding to the entire surface of the planet. The big feat is that there is a technically 5 Dot Magic called Rouse the Serpent which rouses Apophis briefly who's incidentally creates a Magnitude 8 to 10 Earthquake, though this is a dangerous looked down upon move for obvious reasons and may not scale. Still it would be between Country Level and Moon Level. Moreover Set is an Antediluvian and was likely relative to another Antediluvian Ennoi who fused with the planet, suggesting he may be nearing planet level. Baba Yaga one of the most powerful Fourth Generation Vampires affected all of Russia, almost identical to the size of South America, with her power, with Set a Third Generation very likely beyond her regardless, only half the age of the Antediluvians. Horus one of the Mummies was able to substantially injure Set almost immediately after he was born, though he is the strongest of the Mummies. There are some arguments they are even higher, though they seem quite reaching to me. It is stated Mummies are "as vulnerable as mortals but wield the powers of the gods", that greater Hekau allows the Amenti to gain authority and "command over the universe" by the authority of Ma'at, and that all of creation depends on them. If you think this or scaling to mages makes them universal or higher, be my guess. Speed is probably unchanged from last tier. Fourth and Fifth Gen Vampires are stated to be able to be instantly wherever they need to be. It depends on how you interpret that, if you think it just means on the planet that would be into the relativistic range, though Celerity or the Vampiric Discipline of Speed is the lowest of Set's disciplines so MHS is safer.
The Final Boss of Mummy in Times of Judgement is Eurydice, a vengeful ghost given great power by Apophis himself. She sought to consume the Bane Mummies and regain their essences of Apophis and at the height of her power in the scenario she was able to combine the physical and spiritual realms so that life and death have no meaning so she could permanently destroy mummies. She also has one dot of each Hekau for each Bane Mummy she's absorbed up to 7 in all of them. However she is stopped, the apocalypse is averted by possibly the most unlikely source. It is said that Saatet-ta, the joke villain Bane Mummy, if the Amenti consistently encourage her to reform, showing mercy and compassion, at the ending of the world, merges with one of the Tem-Akh of Osiris, and becomes a True Amenti, reforming her. this Redeemed Saatet-Ta is a joke no longer, seemingly strong enough to stop Eurydice herself and avert the Apocalypse, ending things in a happy ending as her redemption is the key to stopping the end times.
The Mummy's Player Guidebook gives rules for Hekau being above 5 Dots, up to 8. The Amenti who use such are legendary ancient Amenti as well the Imkhu, the Shemshu-Heru, ancient mummies and friends of Horus that had a Tem-akh fused with their soul like the Amenti. Amulets 8 adds the ability to banish entities to their home plane, shield against projectiles, inscribe symbols of Ma'at to scare off creatures of corruption, and shift the user's skin into that of the god Geb making it immune to bashing damage. Alchemy 8 can create divine versions of all the prior potions. Celestial 8 allows for weather manipulation on a global scale, manipulate fate, create new backstories for someone, accelerate time, manipulate gravity and magnetism and more. Effigy 8 allows for far greater creations including recreating physical objects from their spiritual remains in the underworld. Necromancy 8 can do many things including creating spiritual barriers or a dark spear made of oblivion itself, travel to literally anywhere in the Tellurian (All of reality) or BFR enemies even into the Well of the Void erasing their existence
All of this is leading up to the pinnacle of mummies, Horus. Horus was the first mummy created by the original spell of life cast by Isis herself causing him to be worshipped as a deity. Horus has the maximum in all Hekau. He is called undoubtably the strongest mummy alive. His divine influence is such that only the Mummies can resist become slaves to his will. Horus threatened Sahura with complete erasure for teaching the Vampires their secrets showing he can erase even a mummy. Perhaps most impressively, upon his creation he was able to injure Set via castrating him and proceeded to battle Set time and again.
This leads to the biggest problem of this tier, Set. Set is the great enemy of Horus and his reign, though he is still an ally to the Egyptian Gods against Apophis. It is believed by some of Set's followers that he ascended to godhood, but even if he didn't Set is still an Antediluvian. The Antediluvians are the third generation Vampires, the founders of the clans, the constant boogeymen of the Vampire world, who if they should awaken would threaten the entire world of supernaturals in an event called Gehenna. Set as an Antediluvian should have ultimate mastery in his clan's disciplines. 10 dots in any Clan Discipline is called "Plot Device" and is explicitly as strong as needed to be by the plot. 10 Dots in Potence would allow the strength of the Hulk and 10 Dots in Celerity would allow the speed of the Flash, should in either case the plot require it.
The three clan disciplines of Set's clan are Obfuscate, Presence, and Serpentis. Obfuscate is the vampiric discipline of supernatural stealth. 10 Dots in Obfuscate allow Set to cause the universe itself to forget his existence, making it impossible for anyone to acknowledge him. Presence is the vampiric discipline of supernatural allure and swaying people with one's charisma. 10 Dots in Presence allows Set to trap the minds of everyone in the world in a dream or nightmare of his choice. Serpentis is the Setites unique clan discipline, focused around corruption and snake-related abilities. 10 Dots in Serpentis allows Set to curse someone to become so horrifically hideous that it causes everyone who sees them to mindlessly fearfully attack them. It also maybe might be how Set repels Apophis given Apophis' power. They also grant all the prior abilities of the clan disciplines, as well as a high level of the other vampiric disciplines.
Horus by himself would have all the mummy abilities mentioned prior and is basically a suped up version of the past tier especially with Nomenclature 8 that can let him conceptually erase mummies. He has other similarly strong Mummies the Imkhu and Ancient Amenti to back him up. There's Eurydice with an insane hax of merging the physical and spiritual realms to make concepts of life and death be irrelevant. But even those don't intimidate more than Set, one of the Antediluvians themselves. So...how does one counter this?
Set is still a vampire and technically has all the standard weaknesses. I say technically because 9 Dots in Serpentis has the ability called Pact with Ra that allows the Vampire to walk in the Sun for a day without harm. The truly ideal strategy is to stake him in the heart while he's asleep though if he's still awake then that won't do much. One thing that might help is that his disciplines are activated abilities, they're not passives. While he would definitely have Auspex to some degree, the Vampiric Discipline that gives supernatural senses, a stealth strategy that can hit before he can use Obfuscate could work. This is how Horus was able to castrate him as Horus rose as a mummy and slashed at Set before Set knew what happening. Granted it would need to be a LOT to bring him to the final death. During the Week of Nightmares when Ravnos the Antediluvian awoke, he battled three Boddhisatvas and their allies, wounded by magical spiritual plane neutron bombs that cleared away the clouds so the the Technocracy could focus the sun's light with satellites to kill him. So it would take a LOT to kill Set even with a surprise attack but it's at least theoretically possible. The clan weakness of the Setites is an even greater vulnerability to sunlight then most Vampires with even normal bright lights like strobe lights temporarily paralyzing them, so highly powerful light manipulation would probably the best weapon against him. Set's lowest discipline in the guide to elder vampires is Celerity at 4 Dots, suggesting he may not actually be that fast for the tier.
Stealth and Range in general seem a good strategy as while Set and the Mummies have a lot of forms of extrasensory perception to perceive all kinds of things, it's almost all activated abilities and mostly at relatively short range compared to their power. Fighting from a distance and under stealth will allow the opponent to avoid the worst of their attacks too. Another thing that's helpful against Set in particular is anti-evil abilities. Set is a source of extreme corruption and the Egyptians under the guise of Horus developed charms like the Eye of Horus specifically to protect against him. Given Horus extreme intelligence score this almost certainly was a good idea and anti-evil charms should have some effect on Set and his powers.
Against Horus and and the other Mummies it is mostly the same weaknesses as the last tier. Lifeforce draining, time travel, taking advantage of the slowness of their powers etc. They have access to a stronger version of the strategy last time with abilities like BFR into the void, conceptual erasure, and fate manipulation but it is basically an upgraded version of the same strategy with the same weaknesses. The only real difference is that range is probably a good idea given Horus' passive ability to charm people into his servitude due to how high his social stats are. Eurydice has fairly similar powers along with the ability to merge the physical and spiritual realms. While this is potent, so long as the character can hit spiritual plane to ward off spirits and doesn't rely on a particular regen like the Amenti do, this merging shouldn't be too much of a hinderance for them. A counter you could use for the tier is
Dante Alighieri from Dante's Inferno
Dante was able to ovepower Lucifer who was able to shake the world and turn it into a desert. He also was around Lucifer's speed, Lucifer able to nearly escape the center of the Earth to the surface quickly, and escape the layers of Hell. This would put him at pretty relative to most of the tier in stats. However Dante can bolster his stats with various relics, spells, and his own determination to be redeemed.
Dante is naturally a soul who is capable of fighting on the spiritual and even conceptual planes as the very first boss fight in the game is Death himself which Dante defeats by stealing his scythe and killing him with it. This level of conceptual killing could likely kill Set and maybe even kill Mummies outright, though he has other options. The Scythe can also send people to Hell where it would be very difficult for most here to return from. Outside the Scythe, Dante also wields the Cross for ranged attacks. This creates a holy light that would likely do aggravated damage to Set, and has the ability to forgive people of their sins sending them to Heaven which again would be hard for them to escape from. Dante can also call on the souls within him in order to seal an opponent as they did Lucifer.
So Dante's main tools would be pretty effective here. Defensively as a soul Dante would only be perceived by Set if Set is using the Auspex Discipline, and otherwise Dante would be able to attack him before he gets the chance to respond. Dante, similar to Set actually, can also turn into a living flame protecting him against many of the verse's forms of biological manipulation and has mental hax resistance that along with astral nature would protect against most Hekau. Even being BFRed wouldn't help as Dante's scythe can slice through space and dimensions to reach other dimensions and Divine Armor Holy Magic protects Dante from pagan magic which would include all Hekau by default.
That said Dante doesn't really have an effective range over most of the tier and it's very plausible he could be tricked or outskilled by the vastly superhuman minds of the series. Another even more stealthy counter you could use is
Jo Hayabusa from Ninja Gaiden
Jo Hayabusa is considered a master of Ninpo, the Ninja Magic Arts. This includes art of the piercing void which creates a small Black Hole, calced on the lower end to have a potency of 69 Exatons, or Moon Level. He regularly tests and gives trial to his son who only surpassed his father in Ninja Gaiden X, where in the NES game, Ryu defeated the Demon Status which was a threat to the world, making it somewhat consistent. He doesn't scale like Ryu does to the various gods. In terms of speed, Ryu has multiple lightning timing feats including defeating the fiend Alexai after literally turning lightning and matched Yaiba who moves so fast that after slashing people, the blood from the people he slashed appears frozen in midair, calced to be MHS on a low end, meaning Jo would be on the upper end of stats for the tier.
Jo Hayabusa was the leader of the Hayabusa Clan during the war with the Vampire Fiends so needly to say he would have some awareness of the threat posed by such a powerful vampire as Set. He is a master ninja who's stealth can reach supernatural levels. Moreover using Ninpo he can likely create up to two duplicates of himself and have them fight while he is at longer range, keeping himself safe. He wielded the Dragon Sword before Ryu Hayabusa, the gem in the Eye of the Dragon weakening the Vampire Lord Crimson and projecting Joe from his abilities. Joe has numerous elemental abilities from Ninpo including numerous fire techniques and possibly even the divine fire of a phoenix which would be effective against Set as would the Dragon Sword itself as it is bane to all evil.
Against the Mummies, Jo can fight them using his skill, duplication, and stealth in combination. Not only can the Dragon Sword reflect attacks it absorbs the soul of those it hits and negates regeneration abilities meaning it can actually stop a Mummy's regen by nullifying it. And this isn't even mentioning the fact that Ninpo can temporarily freeze time which on one in the tier has resistance to.
The only particular threat to Jo would be Eurydice merging the physical and spiritual realms. There are spirits in Ninja Gaiden like the Hayabusa spirit, the spirit associated with the Hayabusa Clan but there's little suggesting Jo can fight one outside maybe the fact that the True Dragon Sword can slay gods who may or may not be more fundamental. Jo could probably stop Eurydice from doing so in the first place but it would be a dangerous mission that he would need to succeed in fast. For the best counter to the tier I would suggest
Hayate Yagami from Magical Girl Lyrical Nanoha
Hayate is the strongest conventional mage in the Nanoha Multiverse, so powerful she acts as a support mage and is constantly inhibiting her magic so as to avoid collateral damage. She is an SS Ranked Mage, scaling above Post-As Nanoha surviving a massive explosion in the Continent to Moon Level without her Barrier Jacket, and due to her Linker Core's connection to the Tome of the Night Sky, is comparable to the Lost Logia, technology of the Ancient Belkan Empire that can wipe all life from a planet or destroy a planet outright. In terms of speed, Lightning Speed Users specialize at moving at lightning speed, with lesser Nanoha Mages having MHS Reactions (Mach 530), which Hayate should scale above even in movement speed, even if she isn't as fast as higher tier lightning mages like Fate Testarossa in the quadruple digit mach. This means Hayate would have very high power for the tier and fast speed.
Hayate is one of the Three Aces, the leading agents of the Time-Space Administration Bureau's forces. She wears a Barrier Jacket that projects several shields, one each for physical forces, environmental factors, dimensional manipulation, spacetime manipulation, and all magic. This would make her immune to basically every the Mummies and Eurydice could do. The Mummies powers are all magic and physical force and Eurydice's greatest power is merging the realms but the dimensional and environmental shields of Hayate Yagami can protect from dimensional tremors capable of wiping out entire universes and their information meaning her shields could actually protect her from that. TSAB Agents on A or S Classes regularly fight from tens of kilometers away using scanning technology and long range weapons, able to blast the tier from way outside their sensory range. TSAB Agents also arrest enemies with magic sealing techniques that nullifies enemy magic. This is important because the source of the Mummies immortality is the Spell of Life. If that is nullified they become mortal again. Even if Horus and his Imkhu warriors attacked Hayate together, Hayate can at any time summon her guards since childhood, the Wolkenritter. The Wolkenritter as a group of of guards mostly around A Class meaning they'd be around the strength of the Imkhu and all of the have the same shields, much higher range, and magic-sealing imprisoning ability. Hayate has mastered support magic and can aid them in fighting the Mummies.
Set would definitely be the biggest threat as his Vampiric Disciplines are not confirmed to be magic (though it is theorized by some that Vampirism was Caine's mage path.) However Set's strongest Disciplines are Obfuscate, Presence and Serpentis. You know what all those have in common? They work on living entities. But Hayate always carries around the fairy that controls the Tome of Night Sky's functions called Reinforce and often has her Wolkenritter around. All of these are AI. Their minds are pure information. Even if Hayate's mind refuses to acknowledge Set's existence or is trapped in a dream, Reinforce and the Wolkenritter can give her instructions and she would be more then happy to go along with them. If need be Reinforce can outright fuse with Hayate becoming Union Reinfore, where as part AI herself, Hayate would regain awareness of herself. Beyond that Hayate fights from far outside Set's range and her main form of magic is photon magic, the manipulation of light and darkness. She could likely surprise attack with light with the clan weakness of Set and his followers being a greater vulnerability, including being paralyzed by bright lights that aren't even the Sun's. From there Hayate could also blast him into space as was done at the end of A's to the Book of Darkness' defense system where the light of the Sun would destroy him.
All of this doesn't include the deeper assets of the Tome of the Night Sky such as its ability to warp the spacetime continuum and genuinely attack Mummies during their Hajj or absorb people into it as data which gives a win con against anyone here albeit at probably an uncomfortably close range for Hayate. The Mummies and Antediluvians represent the crushing and unbreakable weight of the past, but Hayate gave new life to the Ancient Belkan technology the Book of Darkness, and represents a belief in the future, as shown by her adoption of AI as friends when they were still discriminated against. She is both literally and thematically the best counter to the tier.
Multiversal Tier:
The Top Tiers of Mummy the Resurrection are unsurprisingly the gods themselves. Geb is stated to have created the world, world here may be meaning more then the planet as it is stated Geb's flesh is the essence of reality. Geb's wife is Nuit who is the literal sky itself including the night sky and its stars. The gods are equated to constellations and regularly noted to be able to affect the Sun and the Earth. the "tiny" Egyptian Deity Ptah was able to create the universe by speaking a single word. Thoth's teaching were able to make Isis and Nepthys "the greatest magicians Khem (Egypt) has ever known" which may include Archmages who can affect the very concepts of space and time and creates dimensions that are endless in size. Apophis the primary antagonist is said to be able to consume all of eternity, can tear down the shroud the barrier between the physical and conceptual realms, granted Eurydice the same power, and created a storm across the entire underworld, an infinite conceptual space. The Goddess Ma'at is said to flow from and through all of creation. Finally Amemait is said to the embodiment of oblivion, the end of all things and the Dja-akh, the storm across the underworld is but a merest sample of its power. Ra must cross the underworld, an infinite conceptual space, every night. As such the power and speed for this tier are conceptually infinite at least for the strongest characters. Also speed might be faster then even the power level suggests. The Six Dot Necromancy Hekau Walking in the Shadow of Anubis allows instant travel anywhere in the Tellurian, the entire World of Darkness reality suggesting Anubis may have this speed.
The Egyptian Deities are confusing both in and out of game due to the sometimes contradictory ways they were described, though in universe this can partially be explained by the books being written in universe and the Mummies knowledge of the gods be imperfect. I will give the relevant information given for the gods, and you can decide how you think they should best be reconciled. All the gods are described as being the size of constellations and can physically move the Earth and Sun, as well as are immortal. They seem to have both human and animal forms though most often appear in hybrid terms. In terms of individual gods:
The two most important deities to the Mummies by far are Ma'at and Osiris. Ma'at is sometimes a goddess and sometimes a force that is said to flow from and through all of creation. She represents the cosmic balance and the Mummies balance rating that determines their capacities are their attunement to her. Her energy can project Mummies from supernatural abilities and greater Hekau allows authority over the universe by the authority of Ma'at herself. Ma'at is attended to and represented by 42 goddesses who administer tests of morality even the other gods struggle. Each Goddess tests a different with the lowest and weakest testing for such sins as cannibalism and mass slaughter and the highest testing for every lying or having an impure thought. They have the power to raise or lower the balance of characters even the gods, this balance being the spiritual enlightenment of being close to Ma'at and grants abilities.
Osiris is the God of Life who presides over the Egyptian Afterlives including A'aru, the Egyptian Heaven. He is said to be oldest and greatest of the Egyptian deities. During his lifetime on Earth he ruled over Egypt such that even as Vampire that knowledge and justice flowed. He successfully banned Apophis from the hearts of man by outlawing cannibalism and bringing the laws of Ma'at to the nile. He is said to be peerless over life and death and is the creator of the Spell of Life which removes the concept of death from Mummies, removing their very capacity to die. When the Dja-Akh, the spirit storm extended over the entire underworld, Osiris created a pocket of safety over his kingdom to protect his subjects.
The next most important is probably Anubis. Anubis is a particularly mysterious god who helps guard the Amenti while they are in the underworld. It is said that he helped teach Osiris of the Shadowlands, is said by souls in the Egyptian afterlife to be the first man to taste death (which some take to mean he is Adam or Abel), and the Silent Striders to be a werewolf who entered the afterlife to fight the Wyrm directly. Anubis is described to be wise to the ways of the underworld and afterlife and to have taught Osiris its ways when he first died. It is said he was ancient even then and to be akin to the Lady of Fate, one of the most powerful and mysterious entities in the Underworld. He provides safe passage to Amenti that travel the Underworld with him and grants a magic that allows travel anywhere in creation instantly via traveling in his shadow. He is the reason even powerful ghosts cannot enter the Kingdom of Sand.
Some other gods are mentioned as well. Ptah is clearly skilled in the way of Nomenclature as his creating the universe by speaking a word is used as the example of it. Ra the Sun Deity was the primary deity of the Egyptians and is said to be an aspect of the Celestine Helios. The Setites consider Ra the Demiurge, the one who created the universe as an illusory reality to keep souls. It said Ra created this world , the souls of gods and men alike with his semen. After he died he lies to the souls saying he was mightiest of all, creator of everywhere when he shaped the small section of the primordial rivers. The Setites say it was Ra who cursed Set and his descendants with their curse of weakness to the light, even more then other vampires. Ra is said by the Mummies to have inherited the power of Ptah and Ma'at and to battle Apophis alongside Set to allow the Sun to rise every morning.
Isis and her sister Nephthys were the wives of Osiris and Set respectively. They learned magic from the God of Magic Thoth himself. This made them the greatest magicians that Khem (Egypt) had ever known. Thoth's teachings made Isis a counterbalance to Osiris's timeless power. Isis guides her cult from the underworld and it is said that the power of Ptah and Ma'at were inherited by Ra and then stolen by Isis after she deceived Ra. Isis is also said to be daughter of Ra himself. Osiris on the other hand is said to be the son of Geb and Nuit, the Earth and Sky themselves. Geb is also stated to have created the world and his flesh is the flesh of reality. Finally outside the Egyptian Deities the Chinese Mummies reverse a group called the Eight Immortals, the first humans to attain immortality in service to the Jade Emperor. It is said that as a group their power can easily rival Osiris'.
There are also enemies to the Gods. One is Amemait, stated to be the embodiment of oblivion, the end of all things, who consumes the souls of the unworthy. It is stated that the Dja-akh, the story covering the underworld is but the merest sample of its power. Because of that it may be the same as the final entity in this tier, Apophis. Apophis is the great serpent that seeks to eat the Sun at every night, and the ultimate villain of Mummy the Resurrection. It is considered ultimate embodiment of Isfet, imbalance itself, and possibly the Wyrm or an aspect of the Wyrm, the Wyrm being arguably the central villain of the entire World of Darkness. Apophis and his minions are called corruption itself, the source of all evil, the ultimate trickster. Apophis created the storm across the entire underworld that can destroy even souls, is said to be able to consume eternity, and granted Eurydice the ability to fuse the physical and spiritual planes. It is said that Osiris himself could not hope to stop Apophis and that it would take an alliance of all the greatest powers to stop Apophis, and even then it would only be a possibility. This becomes far far worse if it's the Wyrm itself. Because the Wyrm is far more a product of the Werewolf series, by the rules of strategy guides, I wouldn't have to counter it in this, so for this just to not cheat my way out, I am going to be treating Apophis as an aspect of the Wyrm, even though a good argument could be made it is the Wyrm itself.
So how to counter this tier?
So while these characters are conceptually infinite deities, most of their strongest powers are essentially very strong magic attained by being close to Ma'at. This gives several possible counter strategies. Anti-Magic that is on the same level as theirs would give powerful resistance. Power Absorption would allow a copy of Isis' trick, stealing the power of Ra. Morality Manipulation that can affect gods like them could rid them of their abilities to use their powers by bringing them farther from Ma'at. The Egyptian Gods also have an interesting weakness compared to other Gods in and and out of the setting in that they explicitly don't have infinite stamina or endurance. In the account of Ra and Isis, Ra explicitly grew older and feebler. Osiris's stamina was drained creating a safe area in the storm across the underworld and it was clear it was not a thing he could do forever. Sufficiently powerful time manipulation that can affect these infinite conceptual deities could also weaken these gods. This is also true of the Eight Immortals who's powers wane as the Sixth Age comes closer.
The only ones that it wouldn't affect are the biggest threats of the tier, Ma'at and Apophis as well as maybe Anubis. Ma'at is a spirit pervading all of creation and Apophis is the embodiment of corruption. Ma'at is balance itself and is only threatened by creation becoming unbalanced. Even destroying creation would probably not help as nothing is balanced in its aspects. Apophis is a bit easier to counter as the counter to Apophis is rather intentionally anti-evil abilities, the wards and seals that the Mummies know to repel Apophis and his minions. Apophis' own infinite conceptual corruption in this case works against him making him the maximal effected by this.
So who could use? One option is
The Upside-Down Man from DC Comics
UDM is the dark equivalent of Hecate who created the Godsphere, UDM creating its Dark Multiverse equivalent the Otherplace, the Godsphere being an infinite conceptual realm with numerous conceptual infinite realms within it.
UDM is the source of all Chaos Magic, Chaos Magic not actually being Magic but the negative of Magic that counteracts it, and when he invaded the DC Multiverse he caused multiversal chaos. This would immediately threaten Ma'at and cause the powers of the followers of Ma'at, the Egyptian Gods to be thrown into chaos. Their magical abilities would be counteracted by Multiversal Chaos Magic and UDM's natural magic absorption as he threatened to eat all the magic in the DC Multiverse. UDM also deliberately manipulated the hermetic nature of DC Earth to give him power, manipulating things such that they told stories about him and feared him, giving him more power. This would be similarly potent, if not moreso in the World of Darkness due to the similarly hermetic nature of reality. And unlike the bright and heroic Earth-1, the World of Darkness Earth is a dark and bleak place without much faith in heroes saving the day, so this would be far harder to fight, especially with just Mummy characters.
The biggest fight would be his fight against the local equivalent Apophis himself. But while both are multiversal chaos entities, Apophis is conceptual in nature while UDM's is metafictional in nature able to affect even the lettering and panel composition suggesting that UDM could chaos hax Apophis. Still I imagine Apophis would put a fight and especially if Anubis truly is like the Lady of Fate and has Fate Hax could help him get a win. Another counter you could use
The In-Betweener from Marvel Comics
The In-Betweener is part of the Conceptual Hierarchy and a component of the superflow, the conceptual layer of reality overseeing all conceptual realities, giving him actually a power advantage over the tier at least in his true form, comparable to the deepest layers of the Umbra in World of Darkness with only Apophis on that level and only if it was truly the Wyrm itself.
The In-Betweener was created by Marvel's concepts of order and chaos to represent the concept of that which is neither one thing nor its antithesis, the non-dual. With multiversal chaos manipulation to use against Ma'at and multiversal order manipulation to use against Apophis, The In-Betweener has access to the strongest weapons sides of the cosmic war of Ma'at and Isfet literally as his two halves. As one of the concepts he also has manipulation of space and time on the cosmic angle and aging the Egyptian Gods until they are old and feeble would be fairly easily, his existence dividing concepts of now and then or here and there.
If the gods tried to use magic to stop him, it would go fairly similar to when he fought Doctor Strange, as In-Betweener simply laughed at and absorbed the Sorcerer's magic. In-Betweener is neither alive nor dead, neither real nor fantasy, something the gods here would have no idea how to fight. The In-Betweener also happens to have the Soul Gem imbedded in him, which is relevant as despite their nature, the Egyptian Gods have souls that must go down to the Underworld every day, something the In-Betweener could just stop so they cannot recover, or absorb into himself.
In Betweener was defeated by Doctor Strange summoning Lord Chaos and Master Order. It's possible Ma'at and Apophis could do the same together, though them working together is nigh-impossible. I think the In-Betweener would be the counter at beating this verse is the conventional way, but there is a few sneaky other strategies one could use and they are embodied by the final counter here
Kasen Ibaraki from Touhou Project
Kasen as a Sage should be comparable to Yukari Yakumo who's power to control the boundaries is explicitly compared to the Gods who formed the entire cosmology, creating all its concepts including infinity and power, meaning she would have a power advantage compared to the deepest layers of the Umbra and the Celestines.
So a distinctive thing about the Egyptian Gods is that they take the partial or full form of animals. Kasen's power is her Sage level dominion over nature and all animals. Set's Plot Device level Discipline is Serpentis 10 which may be what lets him stop Apophis from eating Ra. Kasen's power is that but just on all animals and not temporal. She would be able to just command the chaos serpent and any other Egyptian deity appearing in the form of an animal. Kasen also has numerous other helpful powers for fighting the Egyptian Deities. She is a rival Sage to other Sages like Yukari and Okina suggesting she may have some counter for chaos and order manipulation on a cosmic level. The Sages themselves created the fantasy world of Gensokyo and likely scale to most of its abilities and resistances, which would give Kasen resistance to much of the abilities on the tier.
More then this however, characters in Touhou have a power that would be absolutely broken in an Egyptian themed version, Onomakinesis, the manipulation of names. In the ancient Egyptian religion one's name or Ren was a part of the soul that determined identity and in was connected to one's power, hence Isis stealing Ra's power by gaining his true name. Every Spell Card user in Touhou mimics the Gods naming of all things in the creation of spell cards through naming, with Sages able to similar to the Gods being able to use this power even on concepts, which means Kasen could simply manipulate the names of the Gods to depower them or steal their names. The only Egyptian God that isn't presented as an animal in Mummy the Resurrection is Osiris who would be defeated by this as well as another trick Kasen has. Kasen has an artificial arm capable of crushing vengeful spirits removing them from the cycle of reincarnation. This would permanently kill the Egyptian Deities who undergo this process of death and rebirth.
The only other threats in the tier would be the Eight Immortals who are distinct from the Egyptian Gods. That said even together their power is only equal to Osiris, meaning Kasen should have an advantage in power, let alone her skill and versatility. In addition the Eight Immortals power is waning as the age of the Demon King approaches. Kasen could simply avoid their notice if she wanted, or if she truly does ability scale to most of Gensokyo as a Sage who maintains that reality, she may be able to Sakuya's time to speed up time for them which would dampen their power quickly. Beyond that the Eight Immortals attained their level of power through mastery of the principles of Yin and Yang, something the Sages have also attained. Trying to destroy or seal her would be fruitless as she can regenerate from spiritual destruction and resist even the sealing of Reimu Hakurei meaning they wouldn't have much they could do to her (The Eight Immortals don't have a lot of information on them.)
Kasen could control or depower the powers of all the Egyptian Deities, resist almost all the powers of the tier, and use her higher skill and versatility along with extreme Oni strength to defeat the Eight Immortal if they tried to stop her.
And that's how to be OP in the Mummy the Resurrection-verse.
A Special Note:
Mummy the Resurrection released near the end of the original World of Darkness, an RPG system that separated itself on a darker, more adult, more mature, imagery, theme-ing, and lore that was completely different from what people understood tabletop RPGs to be. Mummies are warriors of ancient Egyptian Justice in a dark world but to my surprise the book said the primary theme of Mummy: The Resurrection... was Hope. Hope in the World of Darkness. Hope in a world of suffering and brutality. It surprised me and was one that took me a while to understand.
The Ancient Egyptians viewed the world as cyclical, as cyclical times of light and darkness like the rising and setting Sun. See I had conceptualized Hope as a fiery, emotional thing, a defiance of darkness. But Hope can be a quieter, more contemplative light. Mummies are those given a second chance at life. They are reborn into a world that is bleak and full of pain, but they know they have eternity to help put it right. It is believing in Saatet-ta to be able to turn a new leaf, trusting a strange hope, that saves the world in one scenario of Times of Judgement. The World of Darkness was born a world of night, a world of Horror, but this obscure and esoteric gameline asks if the Sun might rise someday on even such a world.
I grow older today. The passage of time is a theme in pretty much all Mummy related material and it has me a bit contemplative. I started this blog in 2016 and it's now 2026, 10 years later. The Sun has risen and set on me both literally and metaphorically many times in that decade and I want to give thanks to those who have been reading me through all of it.
Thank you.
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