Wednesday, August 26, 2020

Chaotic-verse Strategy Guide


How to be OP in the Chaotic-verse.

Local Scale Threat:

In an alternate dimension resides the world of Perim, a world that legend says is shaped and created by the mythical Cothica. In this world there are 4 Tribes; Overworld, Underworld, Mipedian, Danians who fight over mundane things like resources but also in search over the Cothica, whose power is believed to be able to grant supremacy over all of Perim. All 4 Tribes of armies of nameless soldiers that would be at this tier, as well as the lower rungs of named creatures that at least scale to these nameless soldiers.

Even the low tiers should be able to use the Windslash, a fairly weak attack that isn't even bound to the Air Element. The Airslash on it's card art is depicted slashing a mountain apart. While not as strong as destroying a mountain outright, cutting a mountain in half would take at least kilotons of energy. Low tier Overworlder Hoton has also learned the Allmageddon, an attack that when Hoton used it created a massive village-sized crater. It's a bit odd here because the attack is depicted as massively strong, but in gameplay terms Hoton doesn't have the elements to do much with Allmageddon. At the very least Heptadd can use a stronger one. The Low tiers are also not portrayed as massively the stronger City Level Creatures. In one drome match (simulation where humans become Chaotic Creatures), H'earring, perhaps the weakest Underworlder with some help from his buddy Xield defeated a sick Tanganth Toborn, Overworld General even after he used Fortissimo to boost his stats. There may be an actual quantification of the power difference. The axe of Rothor, a powerful underworld warrior, is said to take 20 normal creatures to lift, suggesting that High Tier may be a few dozen times stronger then low tiers. In terms of speed, the tier scales to several lightning-timing feats with low tier Underworld Ghuul being a speedster in his own right, scaling to some of the better speed feats of the verse. So the tier is MHS Town Level. It's possible the other selves of humans that go to Perim are this level as well as they regularly dodge Chaotic Creatures' attacks, and while Sarah was wearing a Mandiblor Crown which doesn't increase power it just makes one's mind that of a Danian Mandiblor, she withstood an attack that did damage to other Danian Mandiblors. 

Chaotic Creatures fight with 4 stats and 4 elements. These stats are Courage, Power, Wisdom, and Speed. Every Creature in Perim essentially will have a superhuman degree of at least 2, and often all 4. Attacks can be amplified by these if the attacker has a particularly high of one, courage attacks amplified by fighting spirit, power attacks amplified by destructive energy, wisdom attacks by psionic power and speed attacks amplified by the velocity of the attack. These attacks can also do additional damage if the target is particularly weak in one of the stats, so being very low in any of the 4 stats will be very bad. Chaotic Creatures can also use up to 4 elemental type attacks; fire, earth, water, and air. The Tribes of Perim also use battlegear, advanced pieces of equipment to aid combat, as well as Mugic, magic channeled through musical song. Not all creatures can use mugic, while some called Muges are especially focused towards mugic and can use it 2-3 times in a single combat. While each Tribe has tendencies towards an element or a stat, they also each have specialtists in each stat and element. 

The Overworlders are a race of beast-people residing in the Overworld. The Overworld has the most life of the lands of Perim, though that life is often dangerous, with powerful forces of nature. The Overworlders originally were depicted as being water and wisdom-affiliated, though they gradually became more all-rounders. Their mortal enemies are the Ruthless Underworlders driven for power residing in the massive underground world of the Underworld, filled with magma and pits. The Underworlders resemble demons, undead and nightmare creatures and have a tendency towards power and fire. Also within the Underground is the massive Danian Hive. The Danians are a species of hive-minded insectoid humanoids dedicated to nothing but the survival of the Hive and the Queen. They have a tendency towards Earth and Courage. Finally back above ground there exists the massive desert that is home to the Mipedians, the tribe of lizardpeople with their distinctive trait of being able to turn invisibile. They have a tendency towards air and speed, as they are ambush hunters that take down opponents by pouncing while invisible and killing before they can react.

Due to the invisibility of Mipedians, the verse has numerous forms of enhancing invisiblity and anti-invisibility. A common battlegear is a spectral viewer which allows seeing invisibile enemies. Mipedian mugic often focuses on boosting invisibility. Tribes have scouts, a few of which have enhanced senses like Underworld Scout H'earring, a demonic rabbit creature with superhuman hearing, and Bidua the Overworld Scout with superhuman sight that nullifies invisibility. Chaotic Creatures have also developed specific attacks, battlegear and mugic to counter tech and magic as you'd expect. For instance "Terrantula Tackle" creates a Tarantula image that can destroy battlegear and "Iron Balls" causes the user to shoot iron balls out of their eyes that acts as anti-magic. 

The large amount of attacks a creature can know includes a large diverse arsenal of attacks, some quite OP. Not only is there a number of attacks for each element a creature may be able to wield, but also lightning attacks like "Lightning Burst", freezing opponents solid with "Freeze Flash", and creating a toxic rust that coats a creature and keeps them from moving with "Rustoxic". A creature can poison opponents with "Poison Stream" or paralyze them with "Paral-Eyes". Attacks can raise the stats of the creature or lower their opponents )to the point of turning them into complete cowards, making it so they can barely stand, reducing them to gibbering insanity or making it so they can't move), and powerful attacks can give or take away an elemnent from a creature. Attacks can bind enemies with things like "Vine Snare" or "Web Cocoon". "Sleep Sting" can be used to induce drowsiness in enemies and send them to sleep. There's numerous forms of summoning as attacks, usually summoning ghosts or spirits of some form but also summoning giant skeletons, living shadows, snakes, and weird energy fist things. And there's also Squeezeplay which causes the user's hand to become giant and allows literally crushing enemies in the palm of hand and can also be used for grappling. These attacks all work on Ethereals, which is the native intangible race of Chaotic. Most common battlegear and mugic can do the same thing as these attacks which allows further stat or element manipulation or invisibility boosting/weakening etc.

The tier has a few more threats beyond even these. As said before, there are specialtists of each tier, including intelligence. Overworld Muge Garv has a high but not incredibly high wisdom of 75 is said to be able to speak 1,000 languages from bacteria to bird. There are characters with Wisdom scores easily above Garv's. Mommark of the Overworld and Ulmar of the Underworld are mad scientists responsible for much of the tech of the verse. While most of the Perim has technology equivalent to the Middle Ages at best, the scientists of Perim are able to invent technology equivalent to a type 1 to possibly type 2 civilization such as technology that grants psychic abilities, psychic wave-blocking machines, rapidly mutating lifeforms, reality-enforcement fields etc. Bodal, the 80 Wisdom bookworm assistant to Maxxor (leader of the Overworld), was able to create tunnels underneath all of Kiru City with traps powerful enough to threaten high tier fighters. However most impressive is the elusive fox-woman librarian of Kiru City, the unassuming Hune Paltanin, who secretly has the most impressive wisdom in Perim after A'aune, having wisdom of 110, but also an unparalled healing ability. Her courage and wisdom are immense, though her power and speed are pitiful.

The Overworld also has Yokkis, a strange creature that has the lowest average stats of all creatures having only 20 in each stat, but is known for being somehow being completly impossible to catch and constantly pranking anyone who tries. His sheer ability to escape capture and to prank opponents is so strong that one source claimed he was as strong as Maxxor. Finally there is one last threat this tier has, and honestly I think it is by far the biggest threat. It's not a creature it's a common Mipedian Mugic called "Trills of Diminution". This mugic cancels out the abilities of creatures it hits. In other words it's power nullification. 

As you might be able to tell, the verse is really versatile and fighting this tier is going to be quite tricky. One of the most immediate things to note while the verse has numerous forms of powerful offenses, they don't have a lot of powerful defenses particularly at this tier. They have things like the Ice Cloak which gives massive resistance to fire attacks, but any kind of outside context ability they will have trouble defending against.

There's one thing that is a consistent weakness for the verse, and it happens to be my favorite power in fiction: teleportation. Humans regularly go into Perim to get scans for their Chaotic game and before they get killed by a creature, regularly and I do mean regularly react to the attacks and teleport out. This is related to the fairly common hatred of humans in Perim by the Creatures who say, somewhat justified, that they fight for their lives constantly yet humans treat it all as a game. The Flux Bauble is a battlegear that teleports randomly and is considered fairly strong. The invention of Telebracers, a battlegear that could teleport anywhere, was seen as such a big deal that Chaor, the ruler of the Underworld, sent a strike team of commandos to retrieve it like it was a WMD. 

This is part of a larger weakness for the verse, this tier in particular, that being space manipulation. All the powerful abilities, attacks and mugic included are some variation of projectile attack or beam attack. It's a strange and unusual trait of All-mageddon that it is omnidirectional and not unidirectional like most attacks. Spatial tricks like teleportation or attack reflection nullify almost every form of attack the verse can launch, with the only potent exceptions being All-Mageddon possibly or Paral-Eyes (which works based on looking into the user's eyes).

The Second weakness is tricksters/manipulator type characters. While many characters in the verse are quite intelligent, many of those are the arrogant intellect type that can easily be manipulated. While not all the characters would easily fall into a manipulator, the vast majority of creatures can be manipulated by their hatred of the other tribes. It is numerous times implied that Perim could have peace, but the blind hatred of the tribes towards each other will not allow it. Likewise even basic tricks of rhetoric used by teenagers have some success against creatures in Perim like Reverse Psychology. It seems to be "common sense" in Perim that a creature will attack immediatly a creature they despise, unless they are weaker, and pretending to be allies is an unconventional strategy reserved for trickster types like Lord Van Bloot (who didn't even keep it up very long or very convincingly). This won't work on all creatures, but would work on a LOT. 

The other weakness I noticed is the verse lacks surprisingly a lot of hand to hand combat prowess. Creatures train, but it seems to be training to increase their stats and their prowess in their pseudo-ranged combat of throwing stat or elemental based attacks at their opponent. At most, characters will show process with physical weapons like swords, axes, or spears. Creatures strength doesn't seem to be fully proportional to their attack potency and their hand to hand combat skill does not actually seem to be that massive. So a character that can get close and just martial arts them might do pretty well.

This leads to my first counter


Zabuza from Naruto

Zabuza was relative to part 1 Kakashi, who at a younger age cut a lightning bolt, and scales above Curse Mark Jirobo who grew to giant size and created an explosion with kilotons of force. 

The Demon of the Hidden Mist is infamous for his deception and ambushes. His agile style of combat would fairly strong against Perim's style of combat especially due to the normal ninja skills of adhereing to surfaces and moving nimbly and gracefully. 

In Naruto it takes a very high level of water manipulation to create water but manipulating it is very low level. In Chaotic it is reversed with most water manipulators being able to shoot water out but without much ability to control it. As such if Zabuza got into a fight with any water using Creature he would have an immense advantage as any elemental attack thrown at him, he could simply throw back at the attacker without them being able to do much about it. What is espeically potent is that he can create water clones out of water, duplication like that being an ability unheard of in Perim.

Zabuza can shroud an area in mist for ambush tactics, and you'd think a Spectral Viewer would see through that, but they actually seem to detect heat sources and when Zabuza becomes Edo Tensei he becomes a regenerating zombie which means he may not be able to be viewed through one. Even if he could, sufficient environmental problems can keep a Spectral Viewer from viewing properly. He even moves silently stopping someone from H'earring from detecting him.

His Edo Tensei regeneration means he doesn't have to worry about raw force, even from something like Allmageddon (and Zabuza could possibly redirect Allmageddon as it DOES incorporate water).  He could pick off creatures with ambush tactics and any hit he takes, which they would be hard pressed to get would only be scratch damage. He can't resist a Paral-Eyes but as plenty of Genjutsu work by eye contact, including Kakashi's, and Paral-Eyes causes the eyes to glow noticably, Zabuza would probably avoid looking into them regardless. He can even manipulate creatures into thinking him an ally via deception tactics, manipulating their hatred for the other tribes.

That said while he can regen from most things the verse can throw at him, he lacks a lot of the versatility of the verse, and it's possible the verse could just adapt to him, perhaps with heavily waterproof creatures, battlegear, and mugic. For an enemy that the verse would be REALLY hard pressed to adapt too you could use



Hsien-Ko from Darkstalkers (Lin-Lin from Vampire)

Hsien-Ko due to her ranking would scale to similar stats as the tier, and has a direct power showing where one of her attacks, the Tenraiha can generate an Earthquake likely similar to the Chaotic Attack Mirthquake.

Hsien-Ko is a master of Chinese Martial Arts and in the usage of a large variety of weapons most notably her claw weapons which have shown far superior skill and reach then any claw-wielder in Chaotic. At range however she also has the advantage. She has powerful spatial manipulation, able to pull any number of weapons from her sleeves, and able to flash step or teleport behind an unsuspecting enemy, tactics which would easily allow her to avoid most attacks and get the jump on enemies. Even beyond that she can use Henkyoukai to reflect attacks with her gong, which could seend harmful mugic or attacks back at the attacker.  She could also buffer her stealth with her ability to camoflauge herself. This probably wouldn't want stop the detection of a spectral viewer (though as they may be heat-based, those might not work either since she is a undead with a presumably cold body), but it could stop some forms of anti-invisibility in the verse.

She can also counter the verse's invisibility being used on her by directly seeing the souls of her opponents. She also has one of the best direct counters to Paral-Eyes I could imagine. Hsien-Ko is actually two sisters, with one turning into the seal on her face that surpresses the other sister's movements. A sudden surge of power has broken the Paral-Eyes before, and it's possible Mei-Ling could release the seal briefly she uses to keep Hsien-Ko from going berserk which would break the paralysis on her sister. And Mei-Ling obviously can't be effected by Paral-Eyes as an ofuda paper seal has no eyes.

As a final minor note, the inhabitants of Perim seem to be made of lifeforce energy which is why death to them is "running out of energy" and why Lore's ability to drain lifeforce removes some energy from one creature and transfers it to himself. Hsien-Ko is a Jiang Shi, a Chinese Vampire that directly absorbs lifeforce, so it's not inconcievable she could simply absorb Chaotic Creatures outright.

The only real weakness with this tactic I could see is being outnumbered or being hit with Allmageddon. For the ideal counter to this tier, you could use


Gertrud from Puella Magi Madoka Magicka

Gertrud, like most witches can maintain her dimension which extends to the point of having it's sky calced to be in the kiloton range. She also scales to Pre-Final Timeline Madoka's arrow which traveled into the sky at hundreds of times the speed of sound. As such she should be able to compete with any creature on this tier in power.

Witches have their own dimensions, called barriers in which they have control of the space within. The tier would have basically no ability to launch any kind of attack on her as she controls that which will be admitted into her domain.

Witches also have the dreaded witches kiss which can brainwash people, to the point of forcing them to commit suicide. This has worked on at least dozens of people before. It's basically as potent as M'arillians hypnosis, except doesn't require eyesight and has better feats then any M'arillian. For comparison Phelphor the M'arillian's Hyponsis was so good that no one but Chaor, one of the strongest creatures in Perim was able to resist, and then with heavy struggle. Gertrud's mere presence would brainwash anyone in the tier.

Also remember how Chaotic Creatures are seemingly made of lifeforce energy? Witches passively absorb lifeforce in their dimensions. This takes a while for human and similar entities, but against beings completely made of it, it would be like attacking a sponge with a faucet leak. 

Gertrud has other abilities, in particular plant manipulation that can be used to bind, including binding enemies comparable to herself. These plants she creatures have shown the ability to poison, bind, and move on their own all of which would be dangerous to any creature that runs across them as they don't have resistance to poison, have been bound by very similar to Vine Snare, and would have no reason to suspect the plants are alive. And Paral-Eyes doesn't even work because she doesn't have eyes. Hoton the only being who could use the Allmageddon on this tier (and one of two that could use it at all), is also full of despair and pain at his losses and would be particularly suspectible at the Gertrud's brainwashing. 

Gertrud can fly through Perim, her presence mind warping and draining people, with attacks and people hostile to her spatially kept from hitting her, creating plants that will surprise poison and bind any hostiles.

Regional to Planetary Scale Threat:

The powerhouse fighters of each tribe are here. This includes Heptadd who can use an even stronger form of Allmageddon. Underworlder Ultradur who can in a instant burn down a village with enough potency that nothing would ever grow in the surrounding lands. The attack "Cyclone Slam" creates a tornado proportional to the user, bujt when used by a Warbeast on this tier it's an actual cyclone. The Leader of the M'aarilians, A'aune in his weaker form has such power that the path he walks around is it's own location, which locations including whole cities. The attack "Tainted Thunderstorm" summons a powerful thunderstorm. Numerous attacks have effects suggesting destroying the local location which again be a whole city. These incllude "Tornado Tackle" which shuffles the location decks and "Mirthquake" which switches current location for the your next one, There also other city level feats in Chaotic. The M'arrillians regularly flooded locations with their water manipulation though over an unknown timeframe. Part'soa's card art depicts seemingly him creating a storm powerful enough to raise local water level. There's also battlegear in Perim called Sonic Charges which can destroy whole locations which are never treated as particularly powerful weapons compared to things like the Viledriver and the Sword of Khy'at. All this suggests that city level is fairly consistent for high tier creatures. In terms of speed, the Mipedian Warbeast Ninren is stated to be made of lightning and just as fast and can be matched in speeds by speedsters like Overworlder Gespeden and Mipedian Qwun. Even faster is Ere who can travel fast enough to travel across the whole of the Mipedian desert in seconds. The Mipedian desert is large enough to cover the surface of Perim and contains locations like the ocean without water, suggesting perhaps 4-digit mach speed. 

The power of the tier could be stronger arguably. Rao'pa Sahkk, the ocean without water is a single location and as mentioned before, attacks can effect the location in gameplay. It was also flooded by the M'arillians, though the timeframe is unknown. There's also an attack "Apoc-Eclipse" (basically just a mini Allmageddon gameplay wise) which I think might be depicting a large celestial body colliding with the planet but I honestly am having trouble making out details in the card art (and has no depictions in the show). There is also the creature Cloder, a living energy in a metal suit that if ruptured would accidentally destroy the whole world, presumably himself included. You could argue that means the durability of his metal suit should scale planetoid and Creatures destroy high tier battlegear with their attacks blah blah blah. So yeah, if you want you can scale every creature to multi-continent planetoid level but I think city is more consistent and solid. 

This tier has everything the last tier but many new things including the M'arrilians, the secret fifth tribe a threat sealed behind the Deepmines whose released forced the tribes to cooperate for the first time. They are a tribe of aquaitc eldritch cthuloid beings with tendecies towards water and wisdom. They are known for flooding locations, brainwashing from eye contact, and shifting their forms to appear humanoid. They are led in combat by their chieftans though their most dangerous threats are the Fluidmorphers who shift all water attacks at them into magical energy that can use to cast mugic. The leader A'aune is the strongest creature in Perim.

This tier has the greatest warriors of the 4 other tribes who proved themselves in the battle against the M'arillians. The Overworld is led by Maxxor, known for his courage and wisdom, as well as his earth/fire attacks. His generals are the catpeople Intress, who during the M'arillian Invasion fused with nature energy to become Natureforce Intress, and the heroic Tangath Toborn, lionperson from the spiritlands who uses the legendary Sword of Khy'at. It also has the mad creations of Mommarch like the magetisim-wielding Maglax and the rapidly mutating starfish monster Stelgar. There's also the strange Heptadd with control over all 4 elements, and the shapeshifter Iparu who can copy the exact stats and elements of any creature he comes across, as well as many other beast-men warriors.

Maxxor's prime enemy is Chaor, the brutally efficient ruler of the Underworld with powerufl control over Underworld Mugic, and potent raw power and fire attacks. Chaor usually rides into battle on a mobile battle platform called the Viledriver which boots his fire ability. Chaor's prime generals are the Bat-Winged Humanoid Taki-Nom who during the M'arillians when Chaor was off fighting the M'arillians became his Shadowknight, leading his loyalists, and the reptillian Agitos skilled at manipulaton. The Underworld is also host to Lord Van Bloot, a treacherous gargoyle monster that seeks to overthrow Chaor's rule and eventually became pawn to the M'arillians. It also has the strange Borth-Majar, a creture that is both a combination of a genius psychic and a powerful brute rock monster that uses both power and wisdom as well as Toxis, a monster so utterly revolting and disgusting that it is weaponized. There's also many undead or hellish type of creatures down in the Underworld.

This tier also has the Danian Battlemasters that leads the Mandiblors drones into battle. These gain power based on Mandiblors around and can often do more with it like the famous Danian Infection, a process which biologically converts enemies into Danian Bug-people loyal to Illexia. According to the card lore of Sceptre of the Infernal Paradise, this is caused by tiny bugs that are themselves Danians and actively transmute lifeforms they inflitrate, and can spontatenously combust if neccesary. The Danian Muges have also learned to manipulate pure lifeforce demonstrated by Lore who can manipulate lifeforce and Khritlaan the Danian Noble who summons the souls of the Danian Mandiblors so their presence can still strengthen the Battlemasters. Speaking of nobles both Danian Queens would be here including Illexia the first who can turn the amount of Mandiblors and infected creatures into mugic energy and her progency Aszil, the most powerful Danian ever who gives all Danians stronger eearth manipulation. Described as being the most powerful and majestic of all Danians, it is also noted that Aszil controls the fate of Perim suggesting she may be even stronger the Maxxor or Chaor.

The Mipedian warring nobles, who battle over the small bits of water in the Mipedian Desert would be here as would their stalkers and assassins. One such Assassin, Kolmo is particulary notable for having nearly succedded in assassinating Illexia, but was captured and infected into a Danian. However the Mipedians have one more strategy on this tier: the warbeasts. A rogue group of Mipedians called "Conjurors" learned to harness imagination and the energy of the world to create "warbeasts", kaiju-sized creatures with immense stats, far greater then almost any creature. Their only weakness is that their own power and reckless is so great that they do damage to themselves with each attack. In that sense they are the epitome of the Mipedian ambush strategy of focusing everything in defeating an enemy fast rather then in protacted fights. Conjurors can control the Warbeasts to prevent this, though they are outcasted for their dangeorus practice. The Warbeasts were brought back to fight the M'arrilain threat and include massive powerhouses. The strongest of them is Khorror, a giant ghost creature that is possibly the only threat ot A'aune though he is a double-edged sword as it is said if the Conjurors ever lose control of Khorror he will doom Perim. Also the Mipedian Mage Tiaane might have godly regen, it's not really clear what happened there. 

Not particular to any tribe, the tier adds a lot as well. There are many intangible or semi intangible entities like the Ethereals, Drakness the creature of darkness, Vitog the spirit creature, Geltod made of mugic and water, fluid creature Blaaxa, slime creature Jus'hebban, and flame creature Ustabe. Muges are more common on this tier and have not just more powerful versions of prior mugic but also newer effects like turning things giant size with Fortimisso, causing paralysis for centuries with Song of Stasis, resurrecting people with Song of Revival or creating illusory copies of people, even whole armies with Melody of Mirage. There's also BFR with Notes of Neverwhere and deflecting attacks or abilities with Song of Deflection. On the other hand the tier has much stronger anti-magic with Vyll the annihilator of mugic and Siril'ean the songthief and the common attack Mugician Steal which literally steals enemy magic. Speaking of new attacks there's also acid wash an attack that pufies matter, even purifing Danian Infection.

There's more rare battlegear to complement the new mugic. The Flux Bauble can teleport randomly and Telebracers give teleportation basically anywhere in Perim. Reality Field Generators can disable all illusions and enforce reality on a location, and Orb of foresight allows visions of the future. Supercharged Alterants can boost a stat of a creature by an absolutely insane 100, which would make one of the lowest stated creatures into the game into one of the highest in that stat and Challor straight up power nullifies any ability that would be used on the creature with it. 

The biggest threat of this tier though is the M'arrillian Leader A'aune. A'aune in his true form is absolutely monsterous with 200 in every stat, in a game where having over 100 puts you in the highest few of that category. A'aune's brainwashing can engulf whole cities and his power and water attacks are said to bring "the end of Perim". Aaune's power was so great that he dwarfed even the power of a buffed Maxxor and a buffed Chaor working together.


So in trying to fight this tier, the weaknesses are fairly similar; hand to hand skill, manipulation skills, teleportation/spatial manipulation, though each individually is not as strong. However the change comes mostly from the offense being far more varied and requiring more clever ways to defend.


There's one strategy that would be really strong here and that's high tier intangibility. Vitog the spirit creature was practically unbeatable even to Maxxor and Heptadd due to being a spirit. That could also hypothetically protect against A'aune's brainwashing if the character transcends the mental plane. Using a spiritual plane or higher entity VASTLY lowers the amount of potential threats.

Another weakness this tier seems to have is lack of enhanced senses. Most super senses users are scouts and are in last tier. While the attacks of this tier have definitely massive range, the characters effective range may be lower due to their inability to percieve enemies at massive range. 

Finally, brainwashing is explictly very strong in the verse which is why both the M'arillians and, sort of the Danians use it as a tactic. Only Chaor has shown any resistance and even then on a very limited level. Really any sort of higher plane form of attack would do well. Lifeforce draining would still be pretty strong.

So who would be a good counter. My first suggestion would be 

 

A Balrog from Lord of the Rings.

Durin's Bane, implied to be a relatively weak Balrog did major damage to a mountain in his fight with Gandalf, suggesting that it should be relative in power. Even highballed, it's speed wouldn't be that impressive compared to Chaotic Creature but that's not hugely important for this strategy.

Offenseively Balrogs would be pretty standard for Chaotic, using fire, magma, shadow and lightning attacks. They may have some form of transmutation which would be notable enough but it's not a huge benefit. The reason why the Balrog would be so strong is in it's defense. Balrogs are actually spiritual beings given form, and when "destroyed" they simply revert to being spirits and re-manifest. This means it would be nigh-impossible to kill a Balrog similar to how difficult it was to kill Vitog.

Beyond this Balrogs are manipulative demonic figures, who are able to create an aura of emotional manipulation. As they are corrupted Ainur, they could likely shapeshift as well to better manipulate people and mess with their emotions. Stirring chaos between the tribes of Perim is a strategy that would be both in character and very likely to succed for a Balrog. This is especially because in their spiritual forms they can see the past and future way better then the Orb of Foresight, suggesting they would have any information they need to manipulate someone like Maxxor or Chaor. If they are found out, while it's true their physical body will probably be destroyed, they can simply come back over time, using the same strategy Sauron used in Middle Earth.

That said a Balrog does lack much in the way of powerful offenses or even general abilities for the verse and it is possible for the people of Perim to destroy a spirit, if very difficult. For a counter that has a bit more direct offensive punch, you could use


Morlun from Marvel Comics

Morlun is stronger then Spider-Man's determined state which scales to many kiloton to megaton feats and to numerous MHS feats up to Mach 6000-Mach 9000 range, suggesting he would be relative, if not slightly superior to most chaotic Creatures. While he would probably not be the ultimate god tier of the verse in raw stats, he would probably be about on par with Maxxor, Protector of Perim or Chaor the Fierce, the two characters during their fight with A'aune. 

Morlun is the opposite of the Balrog, lacking in defenses but with the ultimate offense. Morlun in an inheritor. Inheritors can drain the lifeforce out of things. This by itself would be pretty strong, a melee based one-shot for the verse, but not that overpowered. Except, it's not just draining lifeforce out of a physical body. Morlun's father Solus drained the entire cosmic force out of Spider-Man. As it's implied on a few occassions the Cothica is in all life in Perim, Morlun could reasonably be expected to drain all life and all energy from Perim by touching any living thing in Perim, one-shotting the entire verse and absorbing it's power.

Even if that doesn't work he's fairly strong and if given access to all his resources he also has inter-dimensional teleportation which would be pretty powerful. He could teleport in from another dimension like a Chaotic Player and touch someone like A'aune or Khorror, draining all their energy into himself.

That said he's a bit light on the defensive side. Is there someone who can have super op offense AND defense in Chaotic? Yes. That would be my ultimate counter


Hawk Moth from Miraculous: Tales of Ladybug and Chat Noir

Hawk Moth even in his base form should be above his Akuma minions including Princess Fragrence whose power could cover all of Paris. Once he Akumatized himself into the Collector, he should be relative to the high tiers of Perim in power. In terms of speed he's well above Season 1 Ladybug who could lightning time and his minion The Mime who sliced a billboard to pieces and sliced those pieces before the first even begun to fall calced at just over Mach 1000 so he should be relative to speed, not even taking into account his FTL reaction speed that would let him react to anything in the verse casually.

Hawk Moth has the power to Akuma-tize a person, or turn them into a monsterous version by exploting their negative emotions like rage and hatred. In Perim where all the tribes are dominated by an overwhelming sense of hatred towards the other tribes, he can create a massive armies of Akuma to serve his will as after attaining his Scarlet Moth form he can infect an unlimited number of people at once. The range of this is large enough that it could likely go anywhere in a location and possibly to other locations. This is basically A'aune's brainwashing except instead of making them mindless zombies, it's turning them into supervillain versions of themselves stronger then normal.

In direct combat, Hawk Moth is an expert hand to hand combatant as well as able to turn into his Akuma form, the Collector who can seal things inside a notebook, a way more permenant sealing the the Deepmines sealing and can use minor dimensional manipulator to use the benefits of spatial manipulation, trapping attacks or mugical strikes inside his notebook.

Hawk Moth's akuma have shown the ability to short out machines, which would likely include battlegear, suggesting that he could take out any advantage a battlegear could have fairly easily. This is not even talking about all the disgustingly overpowered powers his Akuma have shown Sealing, Time Manipulation, Counciousness Manipualtion, Transmutation, Power Nullification, powers that can effect the entire planet or multiple galaxies and more. And of course if any of them would be defeated but not purified which Chaotic would only maybe be able to do with Acid Wash, the Akuma will multiply and possess others like a far stronger version of Danian Infectation.

All of this is Hawk Moth's telepathy and high level of intelligence and manipulation/social influencing which would allow him to pretend to be a friend to the creatures he's inflitrating while turning them into Akuma. 




And that's how to be OP in Chaotic. 

2 comments:

  1. That was certainly Chaotic...
    So this verse seems a lot less powerful than the series it was trying to copy but it does still have hax abilities in spades! As much fun as it was to see this whole verse counteres lets face it, we just here to stop those Dirty Overworlders. I think you did a really great job analyzing this verse and what its capable of, the weakness you found, in particular the Spatial Manipulation one was Genius and well executed with your counters, as well as the skill and energy draining weaknesses, which i feel are almost always a net positive to have in these, but was especially relevant here! Hsien-Ko and Gertrude were particularly nasty counters that I loved seeing, especially with how pretty much none of the series own hax had a chance on them, which you pointed out with some clever points. But DAMN Hawkmoth, you got some upgrades since i dropped off, not only is he freaking able to kick anyones ass in a fight with his broken abilities, but can turn the verse against itself by turning their own fighters into an army of superpower'd super villain versions of themselves to make them destroy and overthrown themselves For him...now thats a MIRACULOUS flex, i can see why you were saving him

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  2. Ah, I remember this series! Card game, right? Used to see it in the stores, pretty sure it had an animated series. Came out just a bit too late to get into it, but I always wondered what it's deal was. Well, now I know. Thanks Imp!

    Seriously good job detailing the setting and all the players, from the most important to the more rank and file. In one blog you managed to make the verse feel really rich and deep. Only two tiers here, but so much to them! I like how the first one establishes the four warring tribes and then things get serious as they band together to face a threat that requires the second tier to accommodate its power (and those who rise against it). All that depth and variety adds up to pose an interesting problem for this blog: who can handle it all?

    You did great identifying and taking advantages of the weaknesses Chaotic had to offer. I was surprised how OP teleportation is, given the abundance of magic (sorry, mugic) and strange powers in this verse. And it seems they've been slacking on their martial skill! That means some cool dudes or dudettes were bound to make an appearance. Enter Zabuza, someone new to me. That's some formidable water manipulation prowess, combined with some cool other powers like that defensive zombie stuff that makes him very hard to put down. Given the importance of water in Chaotic, he should almost always have something to work with. And I liked the contrast between water generation and water control between the two verses. Hsien-Ko was a character I was a bit more familiar with, but not enough apparently! I had no idea that seal on her was her sister; so cool! And she really drove home how OP life-draining is against Chaotic creatures. But my favorite counter in the first tier is definitely Gertrud. She's sooooo OP here! She could just fly around absorbing every single threat, but the brainwashing and deadly plants just make things even smoother. When a character feels like they're playing on god mode like her, you know you've won.

    The first tier had a zombie, then a vampire, then a witch. Are you making a subtle start to the Halloween blogging season? It's getting me in the mood for some creature features. Come to think of it, this second tier has some monstrous counters to it too. Nice! Speaking of the second tier, the variety and power of the mugic and battle gear was really impressive, especially stuff like the Challor. I was wondering what could get around all of it when I saw that amazing defense you came up with: spiritual plane entities. Balrogs would slowly but surely tear this place down to the foundation. But the most OP should be able to just show up and win. The crazy good offense of Morlun does that a good lot better than Balrogs I'd say. I thought Gertrud's life-draining had this world around her crooked finger but this dude is off the charts! Boom, GG no re. I couldn't think of what could possibly be more OP than that, but once again you came along and blew my mind.

    What the heck Hawk Moth? Now I'm curious to see how the good guys win in his *own* verse, because this guy is just too broken. He doesn't just automatically win against Chaotic, he turns it into his plaything and personal army to go on and probably stomp some other verses out there. Akuma-tizing is one of the more broken powers I've seen in these guides; it's so much more than just a win button (which it also thoroughly is). And that's just one thing in his kit! Given it's the best thing, but he'd still be a nightmare for this verse without it. With it, you have quite thoroughly smashed through the goal of finding how to be OP here. Well done! And thanks for the fun and informative rundown on a series I've long been curious about. This blog was time very well spent!

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