Wednesday, November 10, 2021

How they Compare: The Riders of Havoc (Bastard!!)

 


The Evil Wizard Dark Schneider sought to conquer the world using an army of wizards and sorcerers, spreading death and chaos. This army was led by 4, the 4 horsemen of this apocalypse, including Dark Schneider himself, until the day that the messiah of darkness seemingly perished, sending his forces into disarray.

15 years later, in a desperate attempt to protect their kingdom from an invading army, the desperate kingdom of Metallicana unsealed the Dark Wizard who saught again to make the world his. However in that time the Riders of Havoc had come under the leadership of a fourth new Rider. They would confront their own master, until he could prove to them with his strength that he was the same Dark Schneider as their former lord, despite the seeming shift in his position and his soul.


Power-wise, all four of the Riders of Havoc are obviously massively above fodder tiers like MacPain who withstood Dark Schneider casually sending him flying and crashing through a skyscraper crumbling it with a force of 6.5 tons of tnt. Even the physical power of the Magic-based Riders of Havoc should be far above this value in the large building+ to city block range.

For the most part the Riders of Havoc are on the city level range. Ninja Master Gara, the non-magical one of the four, survived the blow of the legendary blade the Raijinken which can cut through mountains. Arshes Nei, Abigail, and Kal Su all can use Spell Bounds, a magical defensive technique capable of blocking a nuclear bomb. Abigail's Mecha Form Omega Abigail casually burst through a Spell Bounds and has the Devilish Hammer which can create city-busting earthquakes, Arshes Nei uses the Legendary Raijinken which can split a mountain with a strike, Gara bust through the Spell Bound of Ede Ee, and Kal Su can use freezing spells whose intense cold can create city-scale snowstorms.

They can also to limited degrees get up to country level or higher . Arshes Nei can use, during certain moon phases, Halloween a spell with more than 50% of Dark Schneider's Black Sabbath, a spell that can endanger the world if misused and who atomized a large quantity of stone calced at country level power. Kal Su the strongest of the Riders of Havoc was able to match Dark Schneider in spellcasting in a magical fire vs ice battle, Kal Su's strongest spell forcing Dark Schneider who scales to his own Black Sabbath to create a dimensional bend to protect himself, and his own cold nature protected from Dark Schneider's heat magic, even the teraton level attacks. Also Omega Abigail is durable enough to tank the power of two Halloweens. 

Speedwise, all 4 of the Riders of Havoc are massively beyond lower tier humans who have their own supersonic feats. Even low tiers use supersonic attacks and can punch hundreds of times a second and the Riders can easily blitz characters of this tier with Gara being able to move so quickly that it appears there's seven of him that look like perfect copies of himself to characters that can block supersonic attacks easily. They're clearly hypersonic to some degree. Gara was also able to catch a lightspeed attack, suggesting he has relativistic reaction speed with the others may scale too. Gara also has a lightspeed ultimate attack but this obviously doesn't scale to his normal speed.



Ninja Master Gara is a master tier ninja, wielding the enchanted blade Murasame. He is considered the weakest of the Riders of Havoc.

He can use ninja tricks like moving fast enough that it appears there's 7 of him, and can disguise himself such as transforming himself to look like an old man. He has an insane endurance as well as regen, to the point that he could easily continue fighting with one arm slashed off and retained councious with a huge gash through his midsection, eventually regenerating from both of these.

Casual swings of the Murasame can create intense sharp winds and shockwaves capable of destroying buildings. He can unlock the full cursed power of Murasame by feeding his own life energy into it to allow it to not only reach likely city+ level, but also can destroy not just the physical body but the soul of his target, for which the blade was known as the cursed blade.

Gara also learned the ability to weapon his ki. He can infuse it into his hands to make them glow with bright light and catch immaterial things like light and throw them back and could infuse it into Murasame to create his strongest attack "Celestial Flash", where Gara strings forward destroying everything at close and midrange at lightspeed.

Gara's weaknesses are that he's not too bright and he lacks magic.


Arshes Nei is the half-dark elf warrior mage, and is a master of wind, fire, and lightning magic. She also contains the legendary lightning blade Raijinken which can slice mountains in half. Her strike with it is called "Lightning Comet" and is easily comparable to her strongest lightning spell "Tesla." For her lightning mastery, she is nicknamed "the Thunder Empress."

Lightning wise, Arshes Nei can use the 2 million volt "Ryott" spell, can use "Lightning of Hell's Wolves" to enhance her fists with lightning, and can summon lightspeed moving Lightning Elements with "Guilbert." Her most powerful lightning spell is "Tesla" which is considered the strongest lightning spell of all, creating lightning hundreds of meters long. Firewise she can use the spell "Exodus" which causes fire from Gehenna the deepest part of Hell to surround the caster, burning away at enemies. This flame is 20,000 degrees, temperatures above those found on white dwarf stars. In terms of wind magic, Arshes can summon a tornado with Dee N' Tear which actively restrains and slices at enemies with razor winds and can use Megadeth to control the opposing forces of Air and Earth. This creates an earthquake and a thunderstorm along with an explosion the size of a large fortress.

In terms of other offense magic she can use "Anselm" to create light arrows that hone in on an opponent's weak points and her strongest attack spell "Halloween." This can only be cast during certain moon phases, but causes a brief energy burst from the caster's hands comparable to the atomizing teraton level power of Black Sabbath. Beyond that she can fly with Rei Von, can create illusions up to and including whole illusory environments, and can use Def Lepard to create a portal to another dimension absorbing all magic used against her making magic attacks impossible. 

In terms of weaknesses, Halloween can only be cast at certain periods, spells take a few seconds to cast due to requiring an invocation, and Arshes is seemingly the most fragile of the Riders without Spell Bound or natural durability, though still obviously above fodder.



Abigail is the Dark Priest and master of dark magic and necromancy.

Abigail is one of the Wisemen who made themselves like the Elves, with an extended lifespan (he himself is over 400), an increase in spiritual power, and a resistance to charming magic. He is also a superintellect who merged his brain with computers. Even if his body is blown up he can regen from backup copies of his brain, though this is a lengthy process. He can also completely restore and regenerate himself with a magical girl henshin.

Fittingly for his intellect and technopathic nature he uses the most pieces of equipment. His tentacle armor makes him impervious to all lightning magic even as strong as Dark Schneider's, he has a magic mallet he can use to make things grow, a magic bat that sends things flying a far distance, and a morningstar that can awaken sleeping people but instantly kill those already awake. He also had, though it's not standard equipment the Three Cursed Items. The Devilish Hammer is a hammer spiritually imbued with the Earth Element capable of creating city-busting earthquakes. Satan's Ring can absorb energy from an entire country to feed into the hammer and open a black hole to another dimension and regenerate the user even if they're reduced to a skeleton. The Demonic Armor grants immunity to all physical and magical attacks up to country level. Those 3 together can create the mecha form Omega Abigail which can tank country level attacks and use a large number of powerful attacks like a flamethrower and a laser.

In terms of magic Abigail is a powerful necromancer able to summon up a legion of the undead. In terms of offense magic he can shoot a light beam shoot from his head with "Thor", can summon tentacles from the ground to bind enemies with "Heretic", can banish demons or erase weak demons outright with "Wasp" and can summon a lot of starving ghosts to consume his foes with "Forbidden." His most powerful offensive attack is the spell "Blind Guardian" which creates a cage of thorns that rip at the opponent and if they do not die, it induces them into sleep. This attack was able to even somewhat hurt the Demon Anthrax.

Outside of direct offense magic Abigail can cast "Accursed" which implants a blue nail in the target. If they do not obey the caster, the nail turns progressively red until it turns completely red where it turns them into a toad. He also has "Regent Gentle Descent" which slows his fall and cushions his impact and "Spell Bound", a general shield against all kinds of magic and physical force that would require a nuke to break, an imitation of the Angels' natural "Dispel Bounds." Similarly he can create a dome of light with "Extrem," a high class cleric spell. 

However Abigail can't fly, and his spellcaster takes a few seconds to speak the invocations. Also in his Omega Abigail Mecha Form, his head is left exposed and is a weak spot.


Kal Su is a master of ice and water magic and half ice dragon. He is considered the strongest of the Riders of Havoc.

Kal is a extremly skilled ice mage so intimiately connected with ice magic from his heritage that merely an emotional outburst from him can cause it to snow. He obviously can freeze things being able to freeze entire castles with "Biskaya" or "Final Cold," and can encase even elder giants in blocks of ice with "Thanatos", an ice that is immune to conventional melting. He can create ice bolts with "Tankad" and while he can use "Spell Bounds," he can also use "Danjig" to create a magical ice shield that can reflect magical attacks back at the caster. With "Access" he can summon draconic constructs of water that can crush entire batallions under the weight of millions of tons of pressure, an attack particularly good against large quantifies of enemies. He can also summon frost wolves and snow serpents with "Wy Anti" and  "Ice Snake" respectively. His most powerful spell "Testament" traps an enemy in a Spell Bound and lowers the temperature within to Absolute Zero, annihilating the atoms within. This attack even threatened the great wizard Dark Schneider and could do damage to Anthrax. Kal Su later learned the ability to spam "Testament."

Outside of ice magic, he can fly with "Rei Bon", can teleport and can cast illusions at least on par with Arshes Nei. Just from releasing his magical energy he can cause people to explode. He also from heritage has a natural resistance to heat to the point even Dark Schneider's country level fire magic was resisted and he has such a good natural stamina, endurance, and regeneration that when his mother tried to kill him as a young child, literally in the middle of cleaving his head in two, he was able to react instinctively and kill her with ice magic, saving himself.

Kal Su also has a blade called the Ice Falchion that can match the Raijinken in power, and is obviously ice themed, can freeze giant quantities of water. Kal Su is also known for his extremely strong tactical sense, presiding as the leader of the Riders after Dark Schneider's demise.

Kal Su lacks many weaknesses being able to cast his strongest spell without invocation. That said, he's not that great a hand to hand fighter.





Beyond this, all four of the Riders of Havoc are occasionally depicted with the ability to break the fourth wall, as Bastard!! is partly a comedic manga, and have a strongly developed ability to support each other in combat on the instances they're actually on the same side. 





Name: Riders of Havoc, the Four Divine Kings
Origin: Bastard!!
Powers and Abilities: Superhuman Stats, High Degree of Combat Skill, Occasional Fourth-Wall Breaking | Masterful Ninja, Disguise Power, Afterimage Creation, Ki/Light Manipulation, Regen (Low-Mid), Wind Attacks, Anti-Intangibility, Can destroy the soul | Longevity (Over 100 years old), Mastery of Lightning, Fire, and Wind Magic, Can open up portals to other dimensions/anti-magic shields, Light Manipulation, Energy Projection, Illusion Creation | Longevity (Over 100 years old), Master of Necromancy and Black Magic, Technopathy, Magical Items, Summoning (Undead Legions and Starving Ghosts), Regen (at least High-Mid over time), Binding, Light Manipulation, Sleep Inducement, Plant Manipulation, Transmutation (can turn people into frogs with Accursed), Forcefield Creation, Impervious to Lightning and Resistance to Charming | Longevity (Over 100 years old), Mastery of Water and Ice Magic, Freezing, Absolute Zero Cold, Atomic Annihilation, Summoning (Wolfs and Serpents of Ice, Dragons of Water), Superhuman stamina, endurance, and regeneration, Flight, Teleportation, Illusion Creation, can make people explode with his magic, Resistance to Heat
Weaknesses: Not very smart, no magic | Somewhat fragile, can't usually cast Halloween, spells require invocation | Can't fly, some items aren't standard equipment, Omega Abigail leaves his head exposed, spells require invocation | Not a great hand-to-hand fighter
Destructive Capacity: All reach at least City Level, Arshes Nei's Halloween and Kal Su's Testament reach Country Level
Range: Several Kilometers | Likely Several Kilometers | Several Kilometers | Several Kilometers
Speed: Hypersonic, Likely Relativistic Reactions, Lightspeed Attack Speed with Celestial Flash and Guilbert as well as likely with Anselm and Thor
Durability: Arshes Nei, Abigail, and Kal Su are Large Building+ to City Block Level physically. Gara as well as Spell Bound Abigai and Kal Su are City Level. Omega Abigail is Country Level and Kal Su is Country Level against heat attacks.
Stamina: Gara is at least peak human, possibly superhuman (recovered from "fatal" injures in a day. The others are superhuman from their Elvish and Draconic heritages.
Standard Equipment: Murasame | Raijinken | Varies | Ice Falchion
Intelligence: Masterful Ninja, but not very smart otherwise | High (mastered magic at a young age from Dark Schneider) | Likely superhuman (Is one of the Wisemen and has melded his brain with a computer) | Extremely skilled tactician and learned magic from Dark Schneider at the age of 12.
Key: All | Gara | Arshes | Abigail | Kal Su

So how would the Riders of Havoc do in other verses?


In the DC Universe the Riders of Havoc are in a strange place power-wise. There's not many city level characters in DC and for the most part they'd either one-shot or be one-shot, although they would be in roughly the right speed tier for the lower tiers. I think they'd have pretty good fights with some of the most broken DC "street tiers." Particularly some of the Justice League Dark Members I think could have interesting one on one battles with them like Nightmare Nurse and Andrew Bennet. 

I think Kal Su and Arshes Nei illusion abilities might prove especially wrong as while super senses are fairly common in DC, pretty much anyone without super senses and some with won't resist that save characters obviously way out of their tier. I think Abigail's technopathy may also help if he can hack into some of DC's advanced tech although he might be a bit out of his depth with technopaths like Cyborg running around. 


In the Marvel Comics, the Riders of Havoc would be roughly on the tier of really powerful street-levelers physically like Spider-Man who scale to various megaton feats. They even have a few specialized country level techniques much like say Spider-Man's Mark of Kaine. While they're on the slower side for raw movement speed, Gara's light-catching feat suggests they may have reaction time to be able to fight them.

Overall I think the Riders of Havoc would fit much better in the Marvel Universe due to the far larger number of "mid tiers" in the Marvel Universe. They'd be roughly a team of low metas individually, each roughly able to match one for one one of the upper end of street tiers, and together plausibly able to take down a mid meta especially given their teamwork. Of particular note I would think would be Gara's soul destruction technique, Abigail's blind Guardian and Demonic Armor if he has it, and Kal Su's freezing in general. Working together I think they might be able to defeat someone like a weaker armor Iron Man or Human Torch (Kal Su in particular could probably withstand Johnny's normal attacks, though not his supernova.)

The Riders of Havoc, or three of them, would be fairly strong magic-users in the Marvel universe and be be a fairly powerful team working together, on par with the likes of something like the Sinister Six in terms of raw power, if not somewhat stronger, but with even stronger hax abilities and better coordination, teamwork, and skill.


In the Dungeons and Dragons-verse, a verse that inspired a good amount of Dungeons and Dragons, the Riders of Havoc would fit in very well as a high level PC team, given that they would be around the level of adult dragons who can create blizzards and storms for miles around and PCs can dodge spells moving at lightspeed. They must find the verse a bit difficult at first, depending on the setting they're dropped in as some have rather plentiful powerful magic artifacts and large arsenals of spells, that said while they don't have perhaps as large an arsenal, their arsenal is not just as strong but arguably more strong then most in the verse would be.

They also hypothetically have the ability to gain equipment and magical abilities in the verse at an accelerated rate much like an adventuring party of similar level. They also have some abilities that would be considered particularly strong with Halloween and Testament being more like epic level spells comparable to Mordenkainen's Ice Age magic. The only thing they might particularly struggle with is any enemy with anti-magical ability as only Kal Su really focuses on non-magical abilities, although Arshes can somewhat help in melee. A Dragon with intelligence for Gara, Breath attack for Arshes and anti-magic for Abigail and Kal Su could be a real danger though if Abigail gets all equipment I'm pretty sure Omega Abigail could win.


A verse Bastard!! was compared to a lot as classic overpowered verses, in the Saint Seiya-verse, the Riders of Havoc would mostly be compared with the low tiers of the verse. Compared to Bronze Saints they're at a general large power disadvantage with even basic Cosmo Wielders able to reach gigaton level power with atomizing cosmo requiring basically Halloween or ... fittingly enough the atomic destroying Testament to kill with raw force. However the Riders of Havoc would be at a speed advantage for most of the time as Bronze Saints typically move around the speed of sound, although with cosmo amps can reach at least hypersonic speeds to compete. This means against the Bronze Saints the Riders would have to focus on avoiding attacks and finding a way around the Saints durability and general resistance.

Gara doesn't have super much he can do other then distract against them as while he can go seventh sense speed against them, they can resist Celestial Flash and have basic astral resistance as Ikki's soul destroying fists don't kill Bronze Saints with each strike. However Arshes can use illusion magic, Abigail has several things he can do in particular use Sleep Inducement, and Kal Su I think would be particularly strong here given he has freezing abilities that likely would act like Hyoga's were in the first arc, he has other good hax, and he can spam Testament that can actually one-shot. Overall they'd be a formidable team, that would be difficult for most Bronze Saints to fight.

As a team they're probably collectively Silver Saint Tier. Testament probably can't one-shot a Silver Saint given they scale to teraton level+ (although given only the Seventh Sense can reach absolute zero, maybe it can), and a Silver Saint compares more favorably in speed against them, able to amp up to lightning speed. A lot of their abilities should work similarly however, and as a team they could plausibly beat a Silver Saint, especially a more arrogant one like Lizard Misty.



In another of the quintessential dark fantasy manga, Berserk, the Riders of Havoc would actually function VERY similarly to how they do in their own verse. They would be leagues above most of the verse's fantastical monsters, and be seen as basically demigod-type entities although nothing compared to the cosmic entities functioning in the background like the Idea of Evil. Where it would be interesting is compared to the Godhand.

The 5 Godhand are apostles of the Idea of Evil, former humans who denounced their humanity to enter their transformed state. The Godhand are comparable to Griffith who simply created the city of Falconia and Ganishka's passive storm caused by his existence. They're also much superior to Guts who scales to a ~Mach 6.44 feat. As such the Riders are actually roughly on the same level of stats as the Godhand. 

However the Godhand have much stronger hax abilities than the Riders with things like probability manipulation, causality manipulation, reality-warping and so on. In this way the Riders could be seen as sort of an anti-thesis to the Godhands, demonic-chaotic  and rebellious compared to emissaries of falsely divine order. Especially given their ability to coordinate, I could see the Riders of Havoc killing one of the Godhands together, and possibly being able to incite rebellion against them. 

2 comments:

  1. This was an interesting but still very good blog imp. I never thought about the idea of doing one of these blogs for a GROUP of villains before instead of an individual, but i think you pulled it off really well, and maybe I might do one one day. I really like villain groups that actively help and support each other to cover weaknesses. To me it always gives an automatic boost to a villains level of Threat and level of Compelling they are, as it shows they care about others and are more complex, and obviously multiple comparable villains is a more difficult thing to fight than lone ones, and you are basically on your own if your allies dont care if you live or die. I like how their abilities complimented eachother, Like how Kai has overpowered magic, but lacked fighting skill, is balanced out by Gara, who has immense fighting skill, but doesnt have a lot of abilities of his own. The verses here were fairly great picks, and I especially loved your middle three verses, Them being threats to Mid Tier marvel characters and being compared to the sinister six really helped give an idea of how hax they must be. Also some really thematic choices with DnD, Berserk and Saint Seyia, overall great blog and look forward to seeing whats next

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  2. Cool, you decided to mix it up a bit and try a team How They Compare. I am not that familiar with Bastard!! , but it is interesting to see how many aspects it takes from sci-fi and fantasy; also, didn't know it was supposed to be partly comedic. I think Abigail stands out the most of the four, simply for his use of both technopathy and necromancy. I particularly found your comparison of the Riders of Havoc to the Godhand cool and compelling; and your idea of a storyline where they potentially incite rebellion in against the Godhand would make for a good crossover. Saint Seiya would be an interesting crossover also; I can imagine maybe a mini-story arc where the Riders of Havoc try to defeat saints with abilities other than Cosmo only to fall pitifully short to the strength of truly skilled cosmo users. I liked the comparison to the Sinister Six, and I found it kind of surprising that they would be considered superior to them in coordination and teamwork. Dungeons & Dragons is continually proving to be a much more formidable verse than my outsider's perspective would have guessed. Overall, pretty fun blog.

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