Friday, March 15, 2019

Ranking the Clow/Sakura Cards


Sakura within the first manga, anime and movie set collected a grand total of 55 Cards...sort of. These range greatly in power. This is my ranking of them in terms of weakest to strongest.

Rules:
1: I'm assuming their abilities actually CAN affect each other despite being spirits. Not only does this seem confirmed by them using their abilities on each other at many points in the series, but without it they wouldn't be able to interact at all
2: Winner is determined primarily by who they can and can not beat in a one on one fight with NO outside help. 
3: Fight takes place in Tomoeda, the fictional place Sakura lives
4: Fight is full out. Cards vary in willingness to fight, but here this is assuming that both cards are properly motivated to fight.
5: Cards are at peak
6: Cards are considered "different" if they possess different names, meaning that Sakura's version of the 52 Cards of Clow Reed are all still the same "card"


55: The Change
  • Body-Switching
The Change's power while broken in a lot of fight scenarios, only really works if there is at least two other entities so it can switch their minds into each other's bodies. In a real fight this is a powerful card of Sakura's since she can use it to swap the mind of her opponent with a civilian...or with say a rat, or a fly. That said it's arguable whether that counts as outside help or not. Without it's signature ability, The Change is a very small creature and would be easily bodied by any of the other cards. If you're wondering where it would place if there was outside presence, like humans or animals for it to use the body-swap ability it would probably get place 30. 


54: The Libra
  • Forces others to tell the truth
The Libra's ability while it is very helpful in social situations, is not immediately combat useful and without it, The Libra is mostly in the same boat as The Change. The Libra would probably beat The Change however since it's a bit bigger and looks to be made of a spiritual metal which would likely be "tougher" then the animal-like Change.


53: The Song
  • Copies Voices 
  • Creates magical music
The Song's ability to create a beautiful magical music or copy sounds it's heard is at best a very minor distraction in terms of combat potential. That said she actually has hands and is a bit bigger then the last two cards. 


52: The Voice
  • Steals Voices
  • Can use the voices she's stolen
Sakura used the actual Song card to capture Voice. Voice had stolen Tomoyo's beautiful singing voice and so to recover it Sakura used Song to replicate Tomoyo's singing voice which confused Voice. Given this already happened, I think Voice would probably not fall for the same trick again, and the two are pretty comparable in every other regard, with maybe a slight advantage in reach to Voice given she has those wing things on her arms. 


51: The Glow
  • Creates lots of tiny floating glowing orbs
The Glow is smaller then Voice and Song, but she has a more notable distraction ability, since she can hide behind under any of her glowing orbs and unless her shadow gives her away, she could stealth. It's not particularly strong, but it should be enough to give her a slight majority. 


50: The Bubbles
  • Creation of a lot of foam bubbles
Originally created to wash dishes. Basically has the same distraction ability as Glow, except a bit more straightfoward since the bubbles are more condensed, also there's no shadow to give her away in the thick foam. 


49: The Move
  • Teleports Small Things
The ability to teleport small things mean against the smaller cards, it provides a bit of an ability to weaponize them by teleporting the objects above them and having them fall on them, and can be used sort of as impromptu shields by conjuring them between Move and the Enemy. I can't see Bubbles getting through to Move, even with the foam hiding her presence. 


48: The Silent
  • Causes a silence 
  • Can teleport objects that make noise a small distance away from her
Silent was very difficult for Sakura to capture since anytime she made noise to to command a card to capture it, she would be teleported away. That said in an actual fight, most of the cards don't need to use sound to use their abilities. Most of the cards can't even speak with the ones that can being Mirror, Light, Dark, Nothing and Hope. That said The Silent is an elegant card with I imagine good dexterity, and sheer size on most of the previous cards. 


47: The Float
  • Causes things to float
Against the prior cards, has the advantage of having basically a very limited form of spatial manipulation, able to raise them up into the air and drop them, without them being able to do anything about it as Float floats safetly out of range. 


46: The Jump
  • Highly Enhanced Jumping Ability
The Jump can leap up and knock The Float, disorienting it over and over until The Jump wins. 


45: The Twin
  • Duplicates things
  • Is two entities that must be defeated at the exact same time
Not sure what in a neutral battlefield The Twin could duplicate to be particularly useful that said it's dual nature makes it hard for any of the cards to without massive AOE to deal with. I can't see the semi-dim-witted jump figuring out how to beat both of them at once, while The Twin will probably catch the Jump eventually, maybe by duplicating traps everywhere


44: The Fly
  • Can cause things to fly
The Fly is really big bird, I don't think if either or both of the Twin tried to get in physical range of it they would do very well, and the Fly could possibly take one of the Twin really high and drop them, and then before the first his the ground bring the second high up and drop that one as well from the same height as the still falling first one. The Twin would have to use some kind of trap, same way they might have to with the Float, but the Fly is much more active and agile then the Float since it can freely move in all 3 dimensions as opposed to simply hovering or going upwards. 


43: The Lock
  • Seals an area off
None of the previous cards would be able to stop Lock quickly enough to keep from being sealed off, and would not be able to escape once it did so, becoming sealed.


42: The Return
  • Temporal Projection (projects spirit across in time)
  • Can appear as a black mist
If Sealed in by Lock, can go back in time to stop it. Physically much bigger then Lock's true form.


41: The Dash
  • Grants super speed
  • Runs at speeds faster then any of the other Cards, including light and shadow
The Dash is a speedster and requires a card capable of either outlasting it or being able to capture it in a massive AOE since none of the other cards can catch it by manual speed. 


40: The Shield
  • The Ultimate Defensive Card, creates a forcefield only capable of being broken by one other card
The Shield is the ultimate defensive card, the card meant for outlasting enemies. The Dash can ram or pounce on The Shield as much as wanted, it's never getting through and will exhaust itself trying. Only 1 of the other cards can get through Shield, that said Shield itself can't actually beat any of the stronger cards, as such Shield's position is based on it's relation to the card right above it.


39: The Sword
  • The Ultimate Offensive Card, is a magical sword capable of piercing through supposedly anything. 
The Sword is the one card able to pierce through The Shield, as well as slicing through spacetime loops, being able to physically piece shadows, and so forth. That said while it can cut through any of the other cards, it does have the disadvantage of not having much defense so any card at range has a bit of an advantage.


38: The Sleep
  • Creates a magical powder that puts things to sleep
Sleep's powder can render most enemies relatively helpless by sending them to sleep


37: The Illusion
  • Appears to people as what they expect or want to see, often what they fear or love the most.
Illusion's ability to change it's appearance can greatly throw off many of the prior cards. It's power is more automatic then Sleep's powder, and in a fight between them Sleep would probably see itself beating Illusion, only for the whole thing to be an Illusion. 


36: The Dream
  • Can put a person to sleep and give them specific dreams
  • Is wise, and knows some of the future referencing visionary or prophetic dreams which fall under her domain and she can grant
While it's not as strong as either of theirs, Dream basically has the abilities of both Illusion and Sleep and is wise enough to not fall for either of their tricks.


35: The Arrow
  • Fires a volley of arrows at an incredibly rate of fire
The Arrow can attack the prior cards from outside their range at a range fast enough making it very hard to avoid


34: The Shot
  • Shoots lasers blasts
  • Travels as a ball of light
Arrows would be hard, if not impossible to hurt the extremely fast and agile Shot, and The Shot's laser blasts while not to the same incredibly rate of fire as Arrow, are highly accurate.


33: The Little
  • Shrinks things
The Little is hard to hit due to it's tiny size, and it can easily shrink it's opponent, weakening their power. The Shot's laser blasts MIGHT tag The Little, but The Little's shrinking would probably work first, even on the ball of Light The Shot travels as. 


32: The Big
  • Makes things grow
The Little and The Big cancel each other out, that said The Big's starting size is much larger then The Little, and the Big would probably eventually tag The Little. 


31: The Fight
  • Grants Supernatural Fighting Skills
The Big could try and crush The Fight, but the Fight is probably too skilled and would avoid that, and The Fight could do some kind of momentum pressure point thing to take down The Big.


30: The Power
  • Grants Super Strength, enough to casually crater the ground and throw Elephants into the air
The Power and The Fight are rivals and could go either way, that said Sakura beat The Fight with The Power, so putting it ahead.


29: The Sweet
  • Converts things into sweets
Sweet basically has a one-shot attack against most of the other cards below her, save for Shield. That said there are cards above her with higher range and AOE.


28: The Freeze
  • Freezing
While Freeze's freezing ability takes a second or two longer then Sweet's sweets transmutation, it can do so at a much larger range it seems and doesn't need to target like Sweet needs to do with her magic fairy dust


27: The Through
  • Temporary Intangibility
Through can phase out of being frozen in the 2-3 seconds it takes to freeze, meaning Freeze would have a hard time freezing her, and she can easily hurt it if she can reach it. 


26: The Create
  • Conjures things into being
The Create is hard to place since it's only and main ability is somewhat of an NLF. I placed it here based on it's relation to the card above it.


25: The Erase
  • Erases things from existence, including non-physical things like memories
The Erase is the opposite of the Create, capable of erasing any of the cards below it on the list fairly easily with non-targeting instant one-shot. Erase and Create are pretty even, putting Erase higher pretty much solely because Create has only created physical things on screen while Erase has erased non-physical things.


24: The Mirror
  • Can reflect things, including appearances and attacks
Pretty self-explanatory. If Erase attempted to Erase Mirror, Mirror would reflect it and Erase Erase. To defeat Mirror would require what I call the "pseudo-elemental" cards, cards that can affect such a massive area of effect that Mirror reflecting a section equal to herself would still have getting completely overwhelmed from every other direction. 


23: The Sand
  • Is a living mass of sand, manipulating all available sand, capable of forming sand structures and sand vortexes
The Sand is the first of the pseudo-elementals. It could have been higher, but it is weaker simply because the arena Tomoeda doesn't have a huge amount of sand, though it does have a sizable amount. Mirror could reflect Sand at Sand but that wouldn't even disrupt Sand who would reabsorb it, and can attack Mirror with sand fists from every direction. 


22: The Flower
  • Her dance creates a rain of flowers, fast enough to quickly engulf and drown a city. 
A Pseudo-Elemental. She can drown Sand in flower petals. That said she is a weaker pseudo-elemental due to her flowers being relatively fragile.


21: The Cloud
  • Manipulation of the clouds, able to create cloud patterns and structures
A Pseudo-Elemental, a relatively weak one, but can create a cloud fist capable of harming Flower before Flower's flower rain would get high enough to threaten Cloud. 


20: The Mist
  • Creation of a Corrosive Mist
A Pseudo-Elemental. Cloud would have difficulty overwhelming Mist as it's cloud strikes get corroded into mist


19: The Wave
  • This card's power is unclear though it seems a lesser form of The Watery, capable of creating missive tidal waves.
Pseudo-Elemental. The Wave's tidal waves might be able to disperse the mist before it's wholly corroded, or just be able to overwhelm The Mist's mist creation. 


18: The Rain
  • Creation of powerful rains and downpours, rainbows, and water bursts and waterfalls
Pseudo-Elemental. Water Manipulator like The Wave but more versatile.


17: The Thunder
  • Projection of electricity, enough to supercharge an entire city
  • Can inhabit electrical devices
Pseudo-Elemental. The Water Pseudo-Elementals would do poorly against The Thunder who can move as lightning across their water


16: The Snow
  • Creation of a snowstorm capable of freezing a city
Pseudo-Elemental. Snow and Ice doesn't conduct electricity very well unlike liquid water from my quick research, which suggests the Thunder would fare poorly against The Snow since it would find itself sluggish and hard to move against the frozen land


15: The Storm
  • Creation of a powerful storm, including a powerful tornado which she manifests as 
Pseudo-Elemental. The Storm is noted as being a very powerful card generally as she was able to disrupt the power of the great sorcerer Madoushi in Movie 1. Storm's storm could probably overpower Snow's storm.


14: The Wood
  • Control of plants and wood
Pseudo-Elemental. The Wood is noted as having a secret level of power, due to being one of the 5 Chinese Elementals and was able to defeat The Earthy itself in combat, suggesting she is she is very high up in the Pseudo-Elementals. 


13: The Maze
  • Manifests as a living labyrinth that can reform and restructure itself at will. 
  • Can dimensional BFR opponents into the Labyrinth
Most of the cards have no defense to be trapped in a separate dimension and Maze can simply outlast them this way. It's not like they would be able to damage it enough since it can reform itself at will. I don't know how the Pseudo-Elementals could possibly defeat The Maze


12: The Loop
  • Spatial Manipulation, Loops a Space back in on itself
The Loop is basically the Mirror's attack reflection ability but for the big name cards, able to reflect the whole space back on the opponent by looping the space back around. Maze would be tricky, but Loop seems to be a better space manipulator.


11: The Time
  • Can freeze time
  • Can accelerate time
  • Can reverse time up to at least one day
If Loop tried to loop Time into an infinite spatial loop, Time could reverse the day, and stop Loop from doing that by freezing time on it before it can. At which point Time has plenty of time to defeat Loop.


10: The Shadow
  • Particularly evasive and hard to affect, to the point even the Great Sorcerer Clow Reed struggled to capture the card
  • Control of and absorption of all shadows
  • Can distort it's shape at will
I am not sure whether the Loop and The Time's abilities would affect The Shadow, however their own shadows would be part of the Shadow, who would probably exist outside the spatial warp or the temporal freeze. The Shadow should be the strongest of the sub-Elemental cards, as even Clow Reed struggled against it.


9: The Windy
  • Control of the wind, able to create powerful wind torrents or bind, even intangibles like The Shadow
  • Dominion and control of all the cards under it's domain: The Dash, The Float, The Fly, The Jump, The Move, The Song, The Storm and the Voice.
One of the 4 Elemental Cards. Cards are implied to be able to use the powers of all the cards under their domain. The Windy is the gentlest of the 4 Elemental Cards which is reflected in the gentle Sakura having the greatest affinity with The Windy. It's gentle nature is reflected in how it's powers are the least aggressive and combative of the 4 Elemental Cards. 


8: The Firey
  • Control of Fire, able to evaporate the snow covering a town in one burst
  • Dominion and control of all the cards under it's domain: The Arrow, The Fight, The Power, The Shot, The Through, The Thunder and The Twin
One of the 4 Elemental Cards. The Fiery's pure aggressive strategy should allow it to overwhelm The Windy but it's lacking many defensive options outside The Through. 


7: The Watery
  • Control of water, including it's implied entire oceans
  • Dominion and control of all the cards under it's domain: The Bubbles, The Cloud, The Freeze, The Mist, The Rain, The Snow, The Wave and The Wood
One of the 4 Elemental Cards. Watery has a pretty strong arsenal of cards, including a lot of pseudo-elementals. Given the elemental advantage and the amount of pseudo-elementals Watery has, seems Watery would beat Firey. 


6: The Earthy

  • Control of earth, including creating city-busting Earthquakes
  • Dominion and control of all the cards under it's domain: The Flower, The Libra, The Lock, The Loop, The Maze, The Mirror, The Sand and The Shield
One of the 4 Elementals. The Earthy just has the most broken cards under it. Loop, Mirror, and Shield provide for almost impenetrable defense on top of it's already immense defense. Mirror, Loop and Maze also provide for powerful offensive options. 


5: The Dark
  • Darkness Manipulation, able to blot out the Sun and other Stars from the night sky
  • Dominion and control of all the cards in it's domain: The Change, The Dream, The Erase, The Illusion, The Silent, The Sleep and The Time as well as the two elementals The Watery and The Windy and all associated cards. 
One of the two cards that rule of the entire deck of 52 Clow Cards. Above even the Elementals.



4: The Light
  • Light Manipulation. Can cause the sun rise, bring light to the stars and can illuminate even the darkness of The Dark.
  • Dominion and control of all the cards in it's domain: The Big, The Create, The Glow, The Little, The Return, The Shadow and The Sweet as well as the two elementals The Firey and The Earthy and all associated cards. 
One of the two cards that rule of the entire deck of 52 Clow Cards. Above even the Elementals. The Light and The Dark are equals and the order is arbitrary. I put The Light ahead basically because it's Elementals are stronger imo.


3: The Nameless Card
  • Represents Sakura's love for Syaoran, and her spirit
Not a Clow Card, created by Sakura herself as a Sakura card, representing her spirit and her love for Syaoran. The Nameless Card's spirit is stronger then the Clow Cards as Sakura transcended Clow Reed.


2: The Nothing
  • Card with enough negative energy to balance out the 52 Clow Cards, cards which had all Clow Reed's power within them
  • The empty void
  • All Clow Spirits that came into contact with The Nothing ceased to be
The Nothing is the negative counterbalance to the whole of the Clow Cards together. Merely her attempt to get close to the cards in her infinite isolation caused the other cards to be erased. The Nothing merely wished someone to reciprocate her affection so she wouldn't be alone for all eternity yet even just getting near the other cards erased them. Sakura's nameless card alone would not be strong enough to stop The Nothing.


1: The Hope
  • Represents the Hope of Sakura Kinomoto, the hope that allows her to continue past any event.
  • Restored all the things that were erased.
  • Sakura's ultimate power embodied.
Sakura realized The Nothing's nature and it fused with The Nameless card forming a new card, The Hope, representing Sakura's greatest strength, the ability to find hope even from nothing, to be optimistic in any situation. The Nothing was on the same level of power as Clow Reed himself, yet Sakura transformed it with her own power, showing The New Card, The Hope to be even more powerful then Clow Reed himself, a sorcerer capable of warping the multiverse with a stray thought. The Hope is Sakura's ultimate power and easily above any of the other cards. 


Wednesday, March 13, 2019

Magicka Tier List (In Progress)


My current Tier list for the Magicka Series, in progress.


Magicka Tier List:
God Tier:
Azimuth/Grimnir (Cosmic Alignment)

Higher-High Tier:
Grimnir (Freed)
Player Wizard
Cthulhu
Lok
Golem

Middle-High Tier:
Wizilur the Wise?
Assatur
Azimuth (Staff of Imbalance)
Grimnir (Restrained)

Lower-High Tier:
Fafnir
Vlad
Alucart
Death (Possibly Tuotenar)
Dagon
Tuotenar?

Higher-Mid Tier:
Azimuth (Base)
Joad
Fandulf the Almost Wise
The Headmaster
Yix
Jormungandr
Parker

Middle-Mid Tier:
The Elven Queen?
The Warlock
The King of Havindr
Khan
Barbarian Tribes/Vanir
Grimnir’s Disciples
Dwarf Priest
Most Wizards
Wurstmacher

Lower-Mid Tier:
Beholders
Druid
Necromancer
Snow Troll
Cave Troll
Goblin Aristocrats
Goblin Wizard
Metaxes the Shaman
Goblin Shaman

Higher-Low Tier:
Traeskmonstir
Jotunn
War Troll
Dwarf Champion
Fire Drakes
Beastmen
Ygg
Forest Troll

Middle-Low Tier:
Wight
Dwarf Warrior
Captain Eliaf
GI
Tree Spirit
Poison Spider
Behold the Watcher

Lower-Low Tier
MacLeod
Captain Bjorn
Goblin Captain
Admiral Agnar
Hrolf
Raid Leader Sazerac

Bottom Tier
Skeleton Soldier
Giant Spider
Elven Soldiers
Orcs
Zombie
Human Archers
Human Soldiers
Skeleton
Goblins
Imps
Nostrir the Soothsayer

How they Compare: Drosselmeyer


(Spoilers for Princess Tutu)

Once there was a master writer working on his absolute magnum opus "The Prince and The Raven". However he died before completing the work, leaving The Prince and the Raven trapped in eternal battle. His passion and will transcended the physical reality and his characters came to life, commanded from the grave by the ghost of the great writer. Drosselmeyer is that writer, comitting to writing his beautiful tragedy, and entertain the presumed audience.


Drosselmeyer is a ghost that haunts the town where the story takes place, turning it all into a part of his story. As such he is incorporeal. He is also not restricted by space and time, able to appear in multiple places of the town at once, giving him a pseudo-omnipresence in that area, as well as having an ability to simply exit spacetime at will and observe from the outside. These provide him primary defenses: existing as an intangible ghost; being able to exist outside spacetime, being invisible to the naked eye, and being able to duplicate himself to be seemingly omnipresent in a town. 

Drosselmeyer's power is quite extensive. River, a sentient river deep enough for lights to fall in and be invisible from the surface is considered very weak compared to Drosselmeyer and Raven, a giant raven large enough to dwarf a town and holds a desert dimension within him carries merely a part of Drosselmeyer's power.  Drosselmeyer channels this through his main ability: he can literally write the story, manipulating the plot to doom an enemy. 


Beyond this Drosselmeyer has demonstrated several abilities. He has the ability to bfr opponents into his strange dimension outside spacetime or into the puppet world, which exists in a gap in time not in it's normal flow. By sending beings into the puppet world he can convert them into puppets to control at his will, and speaking of time he can also freeze time at will. 

Drosselmeyer compliments all his abilities with his cunning wit and manipulative nature. His intelligence eventually led him to realize that even he was a character in a greater story (the anime Princess Tutu) giving him the ability to break the fourth wall. He uses this knowledge of tropes to manipulate situations to his benefits.

Drosselmeyer does have a bit of a weakness however in that he can't resist a good story, so he tends to let possible threats go on longer then he "should" just to see what happens. 

So how would he do in other verses?


In Marvel Comics, Drosselmeyer would do....interestingly. If he stayed out of spacetime he could be a massive threat to Earth, though in the wider context of the universe, most Herald Level Entities out in the cosmos should be able to defeat him quite handily. 

If he entered spacetime, he would still be a major threat given his incorporeal duplicative nature, that said he could probably be defeated by several Alpha-Level+ Metahumans like Professor X who could sense his presence and disable his mind just as an example. The more physical threats however would have be at significant disadvantage. The biggest threat of the strictly Earth based physical Heroes would likely be Hulk who is herald level and is able to resist transmutation and able to hit intangibles when angry enough. 


In DC Comics, Drosselmeyer would be very slightly easier to deal with as DC Heroes even on Earth tend to have more anti-intangible options then Marvel though again Drosselmeyer would be a threat, especially if he appeared during the "New 52" era. He would likely be considered an Alpha Level threat though couldn't fight against any of the DC Comics Big Names like Clark or Diana.


In the Stanley Parable, Drosselmeyer would fair....interestingly. His power is enough to warp the entirety of the main world which is quite small though his power still pales in comparison to the Narrator who can recreate the worlds of Portal and Minecraft at will. That said while Drosselmeyer is less powerful then the Narrator, he is as versatile, could likely beat him with his plot manipulation, and is less tied down by his character flaws. 

A fight between The Narrator and Drosselmeyer would be uncertain, though even if Drosselmeyer he could not beat the High Tiers of the Verse: Female Narrator and the Essence of the Divine Art


In Shamanic Princess Drosselmeyer would occupy a unique place in the tiering system, being not so strong that the Main Mages of the verse with their planetary reality-warping shields and city-level stats could not compete with, and being strong enough with his haxes that the God Tier Throne of Yord/Ascended Tiara would struggle with. As such he would be essentially an intermediate tier, being on the same level of power as most in the verse, but with the hax level of the God Tier. 


In the Undertale Universe, Drosselmeyer would be a significant threat, to all but the top tiers, and his powers would fit in thematically though he would be significantly more hax then most verse. That said he would lost against any of the Top Tiers due to their DETERMINATION being able to likely override his abilities. 

Tuesday, March 12, 2019

Ranking the Pretty Cure Main Antagonists


Pretty Cure's a large series. This is my attempt to rank all the Pretty Cure Main Antagonists from weakest to strongest. This is not including Star Twinkle since that just came out. I don't think their leader has even been introduced yet.

Oh and spoilers for Pretty Cure. As you might guess. Most of them have summoning the monsters of the week abilities, so not gonna repeat that, just assume it's granted.



15: Desperaia:
+Forcefield
+Some Energy Absorption
+Vague Level of Power

Leader of Nightmare. Wants to gain eternal youth. Easily the weakest Pretty Cure Big Bad so far. I don't think she even has an attack outside of summoning Shadows. 


14: Proto-Jikochu:
+City Level
+Flight
+Dark Energy Blasts

IKR, Proto-Jikochu actually got ahead of someone, though it was just Desperaia. Anyway, while the ancient embodiment of selfishness may have a really unimpressive appearance getting utterly curpstomped, it was by Parthenon Cure Heart and while he's pretty weak generally compared to most Pretty Cure Big Bads, his physical showings in his battle like being able to create a massive distant crater which his shockwaves and surviving being slammed to Earth after being thrown into space by Parthenon Cure Heart should give him enough physical power to defeat Desperaia. 


13: Boss: 
+Destroyed the surface of the Earth in a few blasts
+Flight
+Energy Manipulation and Projection

Also wants to get Eternal Life. Yes! PreCure 5 and Yes! PreCure 5 Gogo! had kind of theme. Anyway, just outright stronger then Boss. Not much to say.


12: Dune
+Planetary Lifewiper+
+Gigantic
+Shot a forehead laser that destroyed part of the moon

Subconscious being created by hatred and wants to wipe out all life. Similar power range as Boss but more casual and has a higher range (inter-planetary vs planetary)


11: Pierrot
+Planet Level
+Planet Size
+Emotion Manipulation
+Planet Level Laser
+Energy Manipulation

Emperor of Bad End, the world of tragic fairy tales. Wants to lead the world to a "bad end". Just outright more powerful then Dune.


10: Goyan
+Planet Level Strength
+Tanked the Big Bang
+Energy Projection (Possibly Universal)

Was around before the universe and is annoyed that everything is so noisy and chaotic and wants things to go back to peace and quiet. Goyan is pretty much impossible for any of the other Pretty Cure Villains. That said his hax and hax resistance is pretty low. Still he could tank any of Pierrot's attacks and just punch him or blast him.


9: Noise
+Is the incarnation of sadness
+Sound Manipulation
+Planetary Range
+Petrification
+Sealing
+Absorption
+Mind Manipulation

Hates music and joy and wants to fill the world with silence. Could seal or absorb or petrify or brainwash or any combination Goyan, and there's not much Goyan can do since his punches wouldn't work as Noise is immortal so long as sadness exists meaning unless Goyan thinks to destroy the planet, he wouldn't be able to kill Noise.


8: Moebius
+Rogue Super-AI
+Inter-Dimensional Range
+Multi-Planetary Mind Manipulation
+Astral Projection and Astral Duplication

AI created to make people happy and ended up brainwashing people into mindless slaves and trying to brainwash people of every world into such. Brainwashing every person would probably eliminate their sadness as they would be mindless slaves to Moebius. In a sense defeating Noise would be Moebius's original purpose.


7: Elisio
+Planet Level
+Planetary Reality-Warping
+Planetary Existence Erasure
+Teleportation
+Brainwashing

Wants to create a void of emotion, and despises emotion. While Moebius would be a challenge for Elisio given his greater range, Elisio's void hax would keep Moebius from being able to do much to him, while Elisio would eventually get within a planetary range of Moebius and reality-warp him.


6: Red
+Large Planet Level
+Telekinesis (Moved his own Red World)
+Reality-Warping
+Can seal enemies in mirrors
+Clairvoyance
+Planetary Soul Manipulation
+Inter-Planetary Range
Evil God of the Red World and enemy of the Earth. Most of Red's assault on Elisio would struggle against void hax, that said he has much stronger range and power, and can easily just hammer him until something gets through while zipping across the planetary diameters, and could potentially just soul-rip him from just out of range. 


5: George Kurai
+Stellar Level
+Planetary Time-Stopping
+Reality-Warping
+Dimensional Manipulation
+Time Travel
Leader of the Criasu Corporation, a group of time travelers who want to go back in time and "fix" every wrong thing in history to create a singular perfect timeline, not caring about the atrocities they do in the process to get it. If he errs in his battle with Red, he has a better chance of recovering via Time Travel and he possess more raw power as well as abilities as strong as him in general though Red has massively higher range.


4: Dyspear
+Planet Level
+Telekinesis (Casually moved the Earth)
+Reality-Warping
+Dimensional Manipulation and BFR
+Planetary Time-Freezing
+Can kill all lifeforms just by moving
+Brainwashing
+Can seal people in dreams

The Embodiment of Despair, wants to eliminate all hope in the universe. Easily the most versatile and hax of the Pretty Cure villains and could kill George before he has time to process there's an error, let alone being able to freeze him in time as easily as he can her. Also She has much higher range then him being planetary in general range while he is planetary in time freezing. That said there are a few Pretty Cure villains who can win just by overpowering her from outside her range.


3: Deusmast
+Stellar Level
+Absorbed the Sun
+Inter-Stellar Range
+Can create rips in dimensions
+Chaos Manipulation

The Chaos God Deusmast released of his seal. Can defeat most of the list with a single stellar blast from far outside their range. George might be harder, but his Chaos Manipulation would keep things from ever being predictable for the time manipulator and none of his powers have enough AOE to affect Deusmast while eventually Deusmast will get a few hits in. Goyan might also be tricky but Goyan's punches would do nothing and Deusmast would eventually absorb him.


2: Dark King
+Casual Stellar+ DC
+Can create holes in reality
+Dimensional Travel
+Darkness Manipulation
+Spatial Manipulation
+Can disrupt the balance of the universe, threatening it
+Inter-dimensional Range
-Slowly dying from his own power

The Emperor of the Dark Zone and the Ancient Evil. Dark King has the same level as Deusmast at least but at a more casual level able to casually destroy a star and it's planet in his rage. He can also attack from inter-dimensional range and more easily move between dimensions. His one weakness is that he is so strong his own power was slowing destroying him from the inside which is why he wanted the power of creation in the first place. 

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1: Baldez
+Casual Stellar+ DC
+Can create holes in reality
+Dimensional Travel
+Darkness Manipulation
+Spatial Manipulation
+Can disrupt the balance of the universe, threatening it
+Inter-dimensional Range
+Skilled Fighter

Wasn't sure initially if I should include Baldez as seperate but I decided too. Baldez is SPOILERS the spirit of Dark King reincarnated and at the end of Max Heart gains his own level of power back. He's arguably stronger then he originally was for having more combat experience and fighting stronger versions of Cure Black and Cure White.

Sunday, March 10, 2019

Death Analysis: The Rose Whip Wielding, Reformed Demon Bandit, the Crafty Fox Kurama!


Once the Demon World was home to a gang of bandits, a cruel group led by their brilliant leader, the cold demon fox (Yoko) known as Kurama. However even the greatest minds eventually get played, and eventually Kurama was heavily injured by a great hunter. In desperation to escape, the nigh-helpless Kurama escaped to the human world and fused himself with a human fetus, and was born again as a human known as Shuichi Minamoto. 

At first this merely acted as his disguise but his human mother cared for him, showing human emotions he had never known in the demon world and he came to love her. When his human mother fell fatally ill, Kurama took up his old role as bandit and stole the spirit world artifact The Dark Mirror, a mirror that can grant a wish at the cost of the user's life, planning to sacrifice his life of violence and cruelty to save his mother's life.

Luckily for him, the spirit detective Yusuke Urameshi had been assigned to the task of finding the stolen Dark Mirror and was so moved by Kurama's story that he voluntarily gave up some of his life energy to the Dark Mirror to help Kurama's wish, putting them both in danger but ending up saving them both. This started a great friendship between the two and Kurama would accompany Yusuke on many of his later adventures. 

Yu Yu Hakusho GIF

Reiki/Yoki:
Within the Yu Yu Hakusho universe, all beings hold a unique aura of energy as unique to them as their own fingerprint or voice prints. Humans possess a form of spiritual energy called "Reiki" while Demons have a form of energy called "Yoki". Kurama as a demon reincarnated as a human has the ability to access both. There are other forms of energy but Kurama does not have the ability to utilize them. 

Users of Reiki and Yoki can use their spiritual energy to enhance their physical abilities, project energy and gain several other abilities. Their energy projection is so strong as they can fight without moving as Genkai showed by throwing attackers just by opening her eyes and Younger Toguro showed at 80% power as he melted weaker entities in the vicinity with just his spiritual presence. Yoki also possess the ability to turn small objects into deadly weapons by infusing them with demon energy. 

Reiki also allows for the user to interact with ghosts, which are naturally invisible and intangible. Demons in their natural state are also invisible, a normal human could not see a demon and catch them with their bare hands. Kurama exists in both over and under worlds at once which seems related. As more evidence that Reiki and Yoki users can destroy intangible entities, Hiei and Younger Toguro both casually destroyed evil spirits and it's implied Yusuke could erase the soul.

While spiritually aware entities are capable of detecting Reiki and Yoki, Kurama is proficient at hiding his Reiki to the point that at one point Kuwabara didn't even know he was there despite him being right behind him for a while.

Reiki also gives a limited ability to manipulate the elements. Koenma who is very weak was able to dissipate fire  and Kurama himself has created a smoke screen before. On a higher power level, King Enma who is A-Class in terms of Spirit Class could create an unprecedented Earthquake and cause Mt. Fuji to Erupt and a fight between two Low S-Class entities was able to create air cyclones to form as a side-effect. This is a feat of their power more so then their elemental manipulation but it does show how their power can affect the environment in ways beyond just destroying it. 


Power:

Kurama was initially much weaker in his new human life then he was as a demon, that said even at his weakest point he was stronger then Gouki who could casually snap a tree. As his natural self is a demon, he's also tougher then humans just in general. Being stabbed through with a sword doesn't bother a demon very much and he survived an attack from an opponent on his level despite being heavily injured from two one on one fights just before. 

While Kurama grows radically more powerful over the course of the series, the power of his base form at the end of the series is difficult to judge, that said it's likely he was at least A Class and possibly Low S Class, as A-Class and Low-S Class Demons were literally fodder in the Demon World and his power was strong enough to at least allow him to compete in the final tournament (in the anime he even fought Low-S Class Shigure in his base form). In fact through his power and intellect, Kurama became Yomi's second in command in just a year despite the Three Kings having a 500 year long statemate for control of the Demon World meaning he's likely above average in the Demon World Armies. 

How powerful are those? King Enma who was A-Class was able to cause Mt. Fuji to erupt which would take gigatons of energy at least and potentially teratons of energy, and A-Class Entities are considered on par with mythological gods. In fact the A-Class Threat is considered an immediate threat to an entire country like Japan.

Low S Classes are even stronger by a large degree. In the human world the low S class Shinobu Sensui could only use a fraction of his power as it put too much stress on the planet. In the battle between the two low-s class entities Chapter Black Saga Yusuke and Shinbou Sensui, the two were able to destroy demon world mountains with just the side-effects and shockwaves of their attacks, feats calced in the gigaton to teraton range. 

As such it would seem clear that Kurama in his base form would be in the island to country level range by the end of the series, likely country. 


Speed:

Even within the first arc of Yu Yu Hakusho, the character of Seiryu was able to launch hundreds of punches in a single second...right before being blitzed by Hiei, and Kurama becomes far far faster then Hiei was at that time. Just B Classes are able to flick air at speeds above mach 25. Their actual attack speed would likely be much faster and they can fight on par with those. 

The Low S-Class Yusuke's Reigan was fast enough to travel to a distant mountain by the time it took Yusuke to fall a small distance, a feat calculated at over mach 104 and the Low S Class Shinobu Sensui was able to react and move out of the way of the attack. 

Stamina:
Reiki, and likely Yomi users have far enhanced physical stamina, especially when just performing low level tasks. Even a relatively weak Reiki user is able to balance on one finger for 12 hours straight and early in the Three Kings Saga, Yusuke was able to run for 5 straight days casually. 


Yoko Kurama:
Kurama's original demonic state, more combative and belligerent then his human self. Originally he could not turn into his Yoko form at will, but by the final arc, he was having to hold back the state mentally and could transform at will.

Yoko Kurama is much stronger then his base state. His spiritual presence is described as much more fearsome and was barely injured by a bomb that would have blown his base form to bits.

Yoko Kurama back before fusing with a human was an A-Class Demon and he regained his A-Class power against Sensui Shinbou. However he became even stronger by the final arc.


As mentioned above, Yoko Kurama is fast enough to blitz another S-Class Demon, Shachi. He's also implied to have shapeshifting and illusion abilities. Kurama's Yoko form gives him a limited age manipulation resistance, as if he is aged back too much he will go from being an infant in his human form into his Yoko Form, his incarnation prior.


Plant Manipulation:
Kurama's most famous mechanism of attack, Kurama will infuse a seed or a flower with Yoki turning into a deadly weapon. Merely a blade of grass of Kurama can cut steel and he can turn flower petals into a wall as sharp as blades that could cut a B-Class Demon. Kurama controls all plants, even in a Psychic's territory, the area they control. 

Kurama's most famous plant weapon is his rose whip. The Rose Whip is a whip covered in rose thorns. The thorns of the Rose Whip are naturally strong enough to cut slice through metal and defeat the Stone Demon Genbu. Kurama makes the Rose Whip stronger by infusing it with his own Yoki, making it match his own strength level.


Beyond such direct attacks, Kurama's plants also have a few other uses. Even when he was barred from violence in an enemy Psychic's territory, Kurama was able to take down an enemy by using a plant that puts them to sleep before eating them. He can also summon the Tree of Wicked Thoughts which traps his enemies in a series of illusions. Kurama's plants allow for both poisons and remedies. He can also use his plants to gain flight.

Enhanced Smell:
A relatively minor power, but as the Demon Fox Kurama has an enhanced sense of smell. He was able to identify the Elder Toguro by his smell. 

 

Mental:
Kurama's intellect is arguably his most dangerous weapon. It was his cunning mind that caused both Hiei and Yomi to seek him out as an ally, only bolstered by his hundreds of years of experience (he is confirmed to be over 1,000 years old) He does better at exams then the genius Psychic Yu Kaito. His sharp mind is good at noticing details and intuiting the plans of others such as realizing Genkai's plans well ahead of the others and intuiting Koenma's knowledge. He applies this in combat, fighting very strategically. He uses whatever resources are available, such as using his own blood from a wound to blind Hiei's mystic third eye or using the strategic scent of roses to identify Genbu's location when he was camouflaged. He was able to train 6 humans to be on the level of S-Class Demons, a completely unprecedented feat given that the spirit world had no way to deal with a single S Class Demon. And finally He beat the genius psychic Yu Kaito at his own game, tricking him into sealing his own soul away with his own taboo game by manipulating the rules (Chapter 116). 


It should be noted as well that Reiki grants minor psychic abilities. It grants minor precognition such that a low level user is expected to win at rock paper scissors against a computer 2/3s the time. Reiki users can sense opponents in the dark and sense danger from demonic areas. Also possibly related though unknown exactly, Kurama has the ability to make his mind immune to mind-reading.

 

Weaknesses:
First things first....Kurama looks like a girl. He's sensitive about it. 

More seriously, Kurama relies on a finite pool of Reiki and Yoki and can run out. Running out of Yoki reverts him to his human form and keeps him from using any more of his plants. 

Also while Kurama has a relatively cool head, he can get thrown off by mentions of his mother or by sob stories. 


Personality:
Kurama is outwardly cold, logical and impersonal. Kurama has the greatest devotion to his loved ones but this causes him to be manipulative to others in order to better protect the ones he cares about. He is at once the most compassionate members of Team Urameshi and also the most ruthless in their defense. 

Kurama is a combination of the cold ruthless demon fox bandit he was for hundreds of years and the all too human Shuichi Minamoto who wants to look after his mother and his friends. The other demons may argue that the human world weakened him, but instead it has made more of a rose with sharp thorns, a danger more invisible for it's beauty. 

Image result for Kurama gifs Yu Yu Hakusho

Summary:
Tier 12
Likely Island Level to Country Level in Base, Country Level+ as Yoko Kurama
MHS Speed
Energy Manipulation
Spiritual Energy Aura (can be hidden)
Can see Invisible Entities
Can hit Intangible Entities
Yoko Form is likely invisible and intangible to normal humans
Limited Fire, Air and Smoke Manipulation
Plant Manipulation
Sleep Inducement
Illusions
Paralysis
Poisions
Remedies
Superhuman Stamina
Shapechanging
Enhanced sense of smell
Flight with Demonic Plants
Summoning (Demon Plants)
Limited Precognition and Danger Sense
High Tier 4 Intelligence
Low A-Tier Skill
Can become immune to Mind-Reading
Limited Age Manipulation Resistance
-Can run out of Reiki and Yoki
-Spiritually aware humans and species can sense and effect his Yoko Form
-Can occasionally lose his cool head
-Looks like a girl


Recommend Opponent:


Kurama (Yu Yu Hakusho) vs Mard Geer (Fairy Tail):
Don't know much about Fairy Tail but this was a suggested opponent by one of my friends, and it seems pretty good, assuming the two are fairly even. The two are both demonic geniuses as well as pretty-boys with the ability to manipulate plants primarily, as well as having a thematic contrast based on their relation to humanity. 

Next Time:




Thank you very much to my friend Thor for making this next trailer, it's absolutely wonderful!