Wednesday, September 16, 2020

Death Prediction: sans vs The Beast




(Obviously, spoilers)

Through millennia and generatons mother nature created the apex hunter, mankind. But be careful if you wander into the supernatural, dear humanity, into the forests of imagination or the caverns of magic. Watch out for strange lights and eyes in the darkness. If you lose your way you may find the hunter has become the hunted, by a monster that hunts more then just your body...but your soul itself.

sans the skeleton, the "easiest enemy"

The Beast, the death of hope



Long ago the Earth was the dominion of two races: the humans and the monsters. War broke out between these two ending, after a long time, with the humans victorious who sealed the monsters underground with their magic. one of these monsters was sans the skeleton (whose name is not capitalized). sans, along with his brother Papyrus are royal guard trainees and sentries for Snowdin forest who are supposed to be on the lookout for humans though sans states upon first meeting him that he doesn't really care about capturing anybody

However it is later revealed, sans had made a friendship with Toriel, the queen of the monsters in hiding, over bad jokes. Toriel wished to protect human children from the king of the monsters Asgore, who wished to attain 7 human souls to break the barrier sealing the monsters underground. Toriel made sans promise, despite his dislike of promising, to protect any human that came by, and of sans hadn't made the promise, the human would have been killed on the spot. It's possible both of these are the truth and sans wouldn't have wanted to kill human trespassers just out of his laziness. 

Now it might seem hard for someone like sans, who has the lowest stats in the game and is thus "the easiest enemy" to protect a human from monsters of the Underground. However your ol buddy sans the skeleton has more then a few tricks up his sleeve. 




Physiology:

sans is...well....a skeleton. However further then that, sans is a monster. Monsters are mostly made of magic. Magic itself is not purely physical but a monster's body is a physical thing made of it which can do things like sweat, get physically ill, and breathe. Despite being the physically weakest monster, weaker then even Monster Kid, sans can easily tank the heat of Hotland, even sleeping comfortably in it.  This is impressive as the heat of Hotland can quickly evaporate a cup of water including the styrofoam cup itself. Even a conservative calc of this would suggest that sans can withstand hundreds of kilojoules of energy. It's possible sans' durability could be massively higher. When monsters consume food, it is converted perfectly into energy, suggesting that their bodies can possibly withstand the 100% matter to energy conversion. If they converted even 0.1 kilograms, it would equate to over 2 megatons of energy. However there's no other feat like this and the mass content of monster food is unknown (though in fairness, sans can stack 30 hot-dogs? on Frisk's head so you could argue them not falling is a sign they have substantial weight or it not affecting Frisk is a sign they don't have substantial weight) so it's easier go with the first value.

More then his physical power, sans is quite famous for his speed, possibly normally the highest in the Underground. sans is capable of consistently dodging strikes from Frisk, with only a surprise strike being able to hit him. This is despite Frisk having numerous attempts, and even when he was literally asleep after when the attack was launched. An earlier Frisk was able to react to and move comparable to attacks that are literally soundwaves from a dog and missiles from the mad dummy. This is consistent with him being faster then Undyne who sprinted from her house in Waterfall to Papyrus' house in Snowdin extremely quickly, a speed calced to supersonic speeds.

sans also might be immortal. He's a skeleton made of magic but also at one point during his fight he says "even if we have to wait here until the end of time." That might be hyperbole but either way it's not really helpful since it's only agelessness immortality.




Magic:

Due to their magical nature, many, if not all monsters have the ability to use magic and sans is no exception. sans, like all monsters can directly interact with opponent's soul. sans in particular can use telekinesis to control his opponents soul (usually forcing it to the ground) and hitting them with bones erupting from any direction. He can also summon bones (including blue bones which are intangible to those standing still but hit moving enemies) and platforms floating in midair as well as laser weapons shaped like skulls called "gaster blasters" for general Undertale-verse style danmaku. His attacks cause a poison to slowly damage a soul over time called "KR" or "Karmic Retribution". I have seen statements that this is related to one's sins, though I have been unable to find confirmation in the game. sans attack is 1, meaning all his attacks do minimal damage but this is misleading as they essentially do a constant stream of 1 damage as opposed to singular burts of damage.

Beyond normal Undertale-verse magic, sans is actually rather infamous for his manipulation of spacetime. He can casually teleport and warp space to create impossible "shortcuts" or move an enemy's soul a spatially warped distance in combat.  He can teleport in his blasters and telekinetically control them to use them regardless of location and can teleport his opponents. He also has a form of metafictional time stop. He can "refuse to take his turn" and while he and his opponent are both conscious, neither can take an action (unless they can break the metafictional rules). This is actually not a one-off instance, he has frozen time at other points.  He can't actually act during this time stop, so he can't attack a helpless enemy, but it does give him the opportunity to pause the action and plan.



Mental:

sans, despite his goofy exterior, is actually a scientific supergenius able to, likely via some machine, analyze the timelines progression. He's also a fairly good manipulator and not above using trickery to win like pretending to spare his enemies only to instantly kill them. sans is also really good at getting informaton about his opponent, being able to read how many times he's killed Frisk in a row by Frisk's facial expression. He is also able to read levels of violence and execution points, or how many times one has killed, although it's implied this may also be related to his supernaturally good facial expression reading.

Also despite what he is primarily known for character-wise, in the genocide run, after being hit with well more then enough force to kill him, he actually manages to stay alive for a little bit. This is possibly the second most impressive will feat of any monster, after the true hero of the monsters Undyne, literally reforming her body from willpower.


Weaknesses:

sans, like all monsters, is made of magic whose properties depend on intent. If a monster's will to fight drops, or an enemy strikes with intent to kill, the attack will be far more damaging. sans is also the "easiest enemy" with physical stats of 1 (though these are somewhat deceptions as sans attacks do 1 continuous damage as opposed to large bursts of damage, and he dodges all attacks)

sans is also infamous for his weakness; sans almost never involves himself and displays very little will, prefering to goof around. He describes this as laziness, however during his battle it is born from his realization that no matter what he does, the events will be reset without him having any memory. This engendered a fatalism in him that makes it hard to give his all...or "or is that a poor excuse for laziness?" Where laziness and apathy start and end can be hard to tell, but sans only gives his all when he can no longer afford not to care. sans has naturally very little will due to the seeming pointlessness of exerting effort and fatigues fairly easily often sleeping around or falling into apathy.


Personality:

sans is introduced as a silly goofster who enjoys puns, bad jokes, pranks, and lazing around. This seems to be a defense to protect against the sense of meaninglessness that pervades his existence, an existence where no matter what happens, it will all get reset and he'll be back doing the same things. Despite that when everything was being threatened permanently, despite he had no chance of winning, sans stepped up to defend it all. sans had no chance of winning and he was aware of it, but fought regardless, hoping to crush the evil determination of the genocidal anomaly. sans represents the crushing force of apathy and fatalism, being a fight so hard and so aggravating that it would reduce the player's will to apathy.

 



There exists a place that few have seen, a mysterious place list to the annals of history. This is the place where lost souls go, and where long forgotten stories are revealed. It is a perilous place abounding in magic. However of all the perils in the Unknown, none are more feared then the Beast.

The Beast is the de facto lord of the woods collectively called the Unknown. A shadowy and sinister figure, he is the hunter of lost souls, stalking like the night, singing like the four winds. He is the death of hope and all those whom lose hope, shall forever be a part of his forest.

(Note: It is strongly implied that the Unknown is actually an astral place outside physical existence. However because this is not confirmed I am not going to be including that in this blog. It's also wierdly irrelevant to this particular fight.)




Physiology:

The Beast is a creature of edelwood (8:24), woods made of the souls of those who have become lost in the unknown and which "bleed" oil. The Beast seems to have control over the wood making up his body, able to shift it at one point in anger (6:52). However the wood body he has is not his true self, for in truth, the lantern he tricks others into keeping aflame, has his soul within. (6:50) So long as it is aflame, he will not die. 

As the Top Tier of the verse, the Beast likely scales above the lesser threats in The Unknown, including "Papa", a creature the size of a small house, and the beast-wolf. The beast-wolf was a normal dog before eating a turtle with edelwood oil on it turning into a monstrous wolf that could survive the force of a mill's wheel (8:50), the sheer force destroying the mill (9:10). Notably this was only a dog that had eaten a little edelwood oil and which the Woodsman implies is vastly weaker the the Beast. (9:20) This possibly could be talking about the Beast's intellect and wider range of abilities but it does still suggest the Beast should at least scale to the beast-wolf.

The Beast also easily scales to the speeds of most humans in the verse, clearly moving equally to the Woodsman. (4:12) He should thus be superior to Wirt, who is less physically capable, if only by a small bit. There are numerous talking intelligent animals in the Unknown which Wirt has moved comparable to, including an angry bear.  More impressive he was able to react and move slightly as Papa's tears were just beginning to fall but before they had reached him. This is impressive as Papa's tears quickly filled the farm they were on, flooding it. It's difficult to tell how big it is due to the odd perspective however it is a fully functional small farm. A small farm in the United States (where OTGW is set) is, on average, 231 acres or 934,824 meters squared. This would equate to a circle of radius ~545.5 meters. This seems to happen quickly, faster then they can say another word despite Wirt, Beatrice and Greg all speaking. Assuming it was 1 second this would be obviously 545.5 meters per second or ~ Mach 1.6. Assuming 2 seconds it would be ~Mach 0.8. As such the feat is a high end subsonic, possibly low supersonic speed feat.



 

Magic:

The Beast has several supernatural abilities beyond his physical capabilities. Easily his most famous is his ability to turn anyone who has lost hope into edelwood. (8:14) This actually extends not just to those who have lost hope but to those who are dying or dead physically, even if they have not lost hope. The Woodsman warns Greg and Wirt to keep both their bodies and spirits hearty (1:40) and the Beast says all those who will perish here (in the forest) will become trees for the lantern. (8:03) This is how he almost converted Greg to edelwood, not by crushing his hope (as Greg has the highest hope in the series), but by exhausting the young boy in the cold and brekaing his body. He can also cause edelwood to bind those who are starting to lose hope. (9:05)

The Beast is also surrounded constantly by an aura of darkness, save for his glowing eyes. He can freely manipulate his dark aura such as when he tried to stealthily extend his hand in darkness (4:05) and can even engulf an area in total darkness. (6:55) The Beast also knows a few more tricks. He can throw his voice, a form of supernatural ventriloquilism. With it he commanded Adelaide from far away, being the voice of the night. (10:08) Indeed he is known for his sinister song before he kills. The Beast can control his soul within the lantern, making it appear as other things to deceive. 

Also I'm not sure how to interpret this, but after the Beast died, the Woodsman's daughter returned (10:00) despite her disapparence due to the Beast's interference. I've seen some people suggest, on a seperate note, that the Beast has weather manipulation due to the sudden strong snowfall in the ending, but I'm not sure what says the Beast caused him. The best I can tell is that Greg's dream, which seemed to have some truth within it, suggested that the North Wind changed the weather in his dream to reflect the change of weather in reality, and him being seen as a stand-in for the Beast but I don't think it's very clear evidence for it.



Mental:

The Beast is an infamous manipulator. (8:10) He has an almost supernatural ability to make people listen to him, which he used to convince Adelaide of the forest to listen to his commands without objection, deceived the Woodsman into doing his biding for years, and almost got Wirt to become the new caretaker of the lantern.

He also seems to have some level of awareness of the happenings in his woods, as he was aware of when Wirt had lost hope and he could bind him with edelwood, however it's vague.


Weaknesses:

The Beast's most infamous weakness is his lantern. His soul is within it, and if the flame goes out in any way, the Beast will perish. In addition, Beast's abilities are somewhat reliant on his opponent running out of hope. This is most obvious with the explicit limitation that only someone without hope can be turned to edelwood, but things like his darkness manipulation and his voice manipulation are also tricks used to intimidate and deceive those who already see him as an unstoppable force. 

That leads to his other weakness, he may be a great manipulator, but he relies on his opponent to be deceived and not having full information, keeping them metaphorically "in the dark". He was defeated at least once by the woodsman, who has no special abilities save stats just because he was fighting for his daughter and was neither intimidated or out of hope. The Beast isn't much of a fighter, and doesn't have much fighting experience or direct fighting abilities.


Personality:

The Beast represents the loss of hope, the encroachment of night. Those that have fallen to despair will remain forever in his domain, literally as a part of him. Those whose only hopes are depraved or vile are manipulated to his biding, trying to stave off his displeasure. He seems affable at first, if intimidating in apperearence, to those that are unaware, the quiet and gentle approach of the cold darkness of giving up, of letting oneself die. However it is yet another deception, for he is a sinister personality that will literally feed on the souls of those that have accepted his inevitability.



Alright, the combatants are set. It's time.....for a DEATH PREDICTION!!!


Twilight broke over the strange and distant wilds. The frontiers of the Unknown, the strange to the strange, came to the crest of Mt. Ebott. Creatures tended away from those places, sensing the strange and twisted energy of the lord of these woods pursuing a lost child, far from home, before he fell down...down.....down deeper past a barrier long since forgotten, a barrier light and darkness and man fell through without error. 

In the shadows deep underground, sans lurked on the watchout from humans. The area was a small rocky tunnel, with some of the great old trees making their roots and growing from this spot up above, above where the humans resided. A large circular room, with several trees within sprouted from this spot near the barrier, an intersection of the forest and the underground. Not many knew of this entrance to the underground, so small and remote was it, but to his surprise, a child had indeed fallen down. A human child. sans remembered the promise he had made the ol lady and did not engage. But the child was followed by a mysterious figure...

The Beast wandered in the underground. Such was on the edges of the unknown, skirting the great mountain. He had seen a lost soul, full with hope, pass by here, capable of powering his lantern for a pleasently long time. He made his way down nimbly down the rocks falling, as a graceful beam of pure darkness down into the depths into a circular room, a building of some form. But before he could pursue the child, he saw to his surprise... a skeleton wearing the most peculiar clothing looking at him with an insulting grin.

sans beheld the Beast and was somewhat taken aback. The figure was as though a great inky blob of darkness had come to life, save for two glowing eyes in the darkness. sans was mildly unnerved. He didn't like not being able to see this being's expression.

"Do not impede me..." said the Beast softly but sinisterly "return to Pottsfield, or fall." He didn't want to waste time and let the human get away.

sans replied with a jovial tone "I can tell you have a BONE to pick with that human...but I guess I'll have to do." Silently sans said to himself "old lady, your promise is really getting me in trouble. I guess we're having a bad time today."


sans immediatly attempted to skewer his enemies soul with a surprise bone surge from below. The bones crashed through the grounds scratching at the enemy's body, creating the scratching sound of wood on bone...

"...Huh?" said sans in confusion. It was like his enemy didn't have a soul.

The Beast growled in anger and sent a shadowy hand at sans' position but by the time it got there the skeleton had easily sidestepped.

"Hmmm, I can see you are stronger then you appear." The beast said with a gutteral growl.

sans casually balanced one bone on a finger telekinetically. "I'm not the type to just stand there and take it."

A cruel laughter came from the Beast's position before he spread his aura of darkness across the arena, plunging the two in darkness. The only lights sans could see were the lights of the Beast's eyes and his lantern. However sans raised his hand and the area immediatly became lighted by glowing bones spiking from the back wall and two gaster blasters floating to either side of him which fired.

The Beast's eyes sparked with recognition of the threat and dodged behind a nearby tree, completely disappearing in the dark. Before sans could pursue his enemy, he heard his enemy's voice behind him. sans, who was no strange to teleportation teleported quickly to a nearby tree branch, leaning against it to minimize his body area and maximize his stealth.

The two quickly noticed the impass....neither had visual on each other. The Beast knew quickly he was at a disadvantage seeing glowing bones pop up from the ground and the walls randomly searching for him, soon to find him by blind luck. The Beast knocked into the tree adjacent to him and heard nothing fall out. However as the sound echoed through the rooms The Beast saw two gaster blasters beign aiming around the tree he was at.

sans heard the shaking of a nearby tree and quickly tried to summon two gaster blasters to fire at the surrounding positions before he suddenly heard an eerie singing come from the opposite side of the room. A deception! sans tried to quickly skewer the area with bones only to come up empty.

The Beast spoke, his voice seeming to come from all around the room at once. "Why do you fight me skeleton?"

sans responded "Got asked to protect humans. What can I say, when I'm talking to old ladies, I guess I don't have any back-BONE."

"Humans...." The Beast said with a mild disgust in his voice. The Beast attempted to charge the position where sans's voice had come from but sans, expecting this teleported above before raining done bones on his enemy.

A sickening skewer sound was heard and the Beast's darkness shrunk back, as the Beast shuddered slightly. sans triumphantly teleported back to the ground but before he could act, he felt himself begin to slip on the oil coating the ground from the Beast. He quickly conjured a platform to stand on, nearer to the Beast but this was the moment the Beast was waiting for who promptly shot up. sans quickly found himself encased in edelwood. The Beast brought down a mighty strike but just as the blow came to the tip of sans skull, the skeleton teleported away.

"Impossible!" said the Beast in shock.

sans felt his breath start to get harsh. He was starting to fatigue, and he had almost gotten hit. He had to finish this!



sans tried to telekinetically grab The Beast's soul, but again found nothing in his body, only the strange lantern. Inside sans could view a strange humanoid shape....

sans redoubled his efforts, teleporting the Beast into bones on the wall, causing small punctures in his body though sans could not see anything more then brief flashes of parts of his enemy. sans attempted to fire gaster blasters at the Beast though he managed to just barely avoid, slinking to a nearby tree. 

sans bounded from tree to platform to tree, attempting to quickly bombard him with lasers from above even as the Beast conjured up darkness across the room again. 

The Beast attempted to grab one of the platforms to hurl it at the skeleton, but it was of some ethereal make. For the first time in a long time, the Beast felt the shivers of fear, this enemy's attacks were not causing much damage with each strike, but they were relentless and they had a seeming never ending amount of abilities. However he had one last trick.

"Wait, wait" came the voice of the Beast, feigning weakness. "You protect humans? Well this human depends on me..." he said, willing his soul to take a more clearly humanoid form in the lantern. "If I die, then she will do as well." The Beast took the darkness back within him form, taking on a defensive crouch.

sans paused. He promised to protect humans but this being was clearly a threat. 

As if reading his mind the Beast spoke again "I can just leave now and we can both forget this little encounter ever happened" as he said so, the Beast reached his hand like a dark claw along the ground to grab the little nuisance. However just at the moment he was going to do so sans sidestepped.

"Nice try" he said mockingly "but no one dunks on sans!"

Saying so, sans with his right hand brought more bones into the Beast's side, tearing into his wood, telekintically tossing the lantern aside with his left hand.

A chunk of wood fell off the Beast and sans could immediatly see something was not right. The wood had horrid faces carved into them. 

"Is this some kind of joke?" sans asked surprised "if so, it's not a very funny one." however the Beast growled in defiance. Snow and darkness sweeped the area. sans summoned a platform and teleported onto it only to find that his slippers had snow and oil on them, causing him to skid slightly. 

He felt himself start to lose balance and felt his body skid to one side. His breath was caught in his throat. "Wha...what's happening?" he thought to himself, before coughing up leaves.

The eyes of the Beast looked up at him from the pit, able to see him in the faint last light in the sky, watching him begin to turn to edelwood. The Beast would be happy to use this petulant skeleton as kindling. sans felt a part of his body sickeningly convert to wood, and snap off of him. 

"You've delayed me long...but now you will become a part of my woods forever" said the Beast gleefully.

"So....I guess this is how it ends...."he though groggily as the lifeforce began to seep out of him.....however visions of people came to him....Papyrus....his brother....




a blaze in the snow....something primal awoke in sans and the small part of his body....reappeared. sans eyes glowed fiercely against the darkening area. Maybe it was hopeless, but it was still worth fighting for!

The Beast could not believe his eyes, someone who had lost hope....had regained a will to live so strongly? Before he knew what was going he felt himself flung spatially, flung down a seemingly unending corridor, with that strange smiling skeleton appearing and repeating over and over along the sides, bones on the ceiling and the floor scratching at his body. 

"What is this feeling?" The Beast though to himself in fear, it was like his sins were running through his form. Like the souls making up the edelwood of his body screamed in hatred.

The Beast covered the area in darkness quickly but sans scraped a bone against the ground and the oil that had accumulated causing a fire to burst across the area, bringing it all alight briefly against the raging snow. 

Large portions of the Beast's body was torn from him. He quickly attempted to ensnare sans in edelwood again, but sans sidestepped the roots coming up from the earth. sans attacked and attacked, throwing everything he had, more then everything he had into each blow, until his enemy was naught but blazing ash and cinders. 

The snow came to a stop as the battle's tempest ceased. sans' breath was heavy and labored and, happy that he had stopped the strange threat walked over to the clearing and laid against the tree, quickly falling asleep against the snowy bark. As he lay there asleep, he didn't even notice the soul inside the lantern looking at him, or the fact that he was turning to edelwood.

The Beast had been stopped for a time, but sans' soul quickly transmuted into a small edelwood tree, a tree bent and broken by the gravity of the world, and beautiful in it's flowers.

K.O.




So going into this one, I honestly thought that sans would take it relatively clearly due to his versatility and hax. However going into it more, it got more and more unclear and confusing. That said I have to say I think the Beast may be as bad an enemy as sans could get.

So let's go over the obvious point first. The Beast could, at any point, turn sans into edelwood. sans has lost all hope which is what led to his crippling apathy and fatalism. This is worse then it sounds because sans's main defense, his ONLY defense is his ability to dodge attacks. Transmutation is not something you can really dodge however. At best he can get out of line of sight of the Beast but it's unlikely that would stop a transmutation that has already begun and that's arguably not even in character. It's possible sans could be transmuted as well from the fact that he's a skeleton and therefore might qualify as "dead", however he's probably not dead. It's likely skeletons are a natural species of monster however their physiology seems to be close enough that I don't think it means they could resist transmutation, especially since they DO have a soul (even if it's weaker then humans). Also while sans has willpower in a very important fight, and he did at least briefly since he didn't instantly evaporate upon being hit by the second attack, he still didn't have hope. In fact that was the time he arguably had the least hope.

sans is a more skilled fighter sure but despite his ability to dodge attacks he still stands in the line of sight until the moment of attack and then dodges. This could dodge any melee strike the Beast could throw at him sure, but it wouldn't help against something that isn't a melee or projectile attack (which is what comprises essentially all UT-verse attacks)

Now sure, sans could also have easily one-shot The Beast. It would have been relatively simple for him to teleport the soul of the Beast out of the lantern killing him. But not only does sans not have the information, that the soul in there is the Beast (although it wouldn't be unreasonable to suggest a supergenius scientist could figure it out quickly), sans only stepped into fight against Genocide Frisk because he ABSOLUTELY had too. We've never seen him fight otherwise but it's likely he wouldn't have taken it as seriously and gone for the kill right away. 

In terms of stats, the Beast actually would be very similar to most UT boss monsters at low building level and around the speed of sound. The Beast also has killing intent which is not very helpful since any attack from him would one-shot but it is nice I suppose. If you said that sans is low city because monsters convert food to pure energy and Beast is city level from creating a strong snowstorm, the power differential would be about the same.

The Beast could fill the area with darkness and use voice manipulation to trick sans but sans could also use teleportation and spacetime shenanigans to trick the Beast. Problem was two fold, while sans could avoid most attacks, he couldn't avoid being transmuted without at the very least knowing about it first, and second of all, he could do damage to the Beast by teleporting him into blasts or bones or the like, but he couldn't do massive damage to his body since KR has no feats of poisoning the body. This means sans could only do tiny chip damage. 

You might think the Beast would want an area of effect to use on sans but the fact he doesn't means sans has no way of teleporting him into his own attacks or the like meaning that unless sans realizes The Beast's soul is in the lantern, the fight is going to come down to transmutation, a melee strike from the Beast, or one of sans' ranged attacks eventually chipping him down.

sans could delay by teleporting around or using spatial manipulating but his offense was minimal without him figuring out the lantern, and at the very least would take a little bit of thought if he did. Meanwhile the Beast could one-shot at any time. sans was massively more versatility, but sometimes versatility can't stand up to sheer potency.

The winner is....The Beast



Next Time: 

Please join me for my Halloween Special Death Analysis



Special Thanks to my friend Thor for making this amazing next time trailer and for providing the soundtrack for this death prediction. 

Wednesday, August 26, 2020

Chaotic-verse Strategy Guide


How to be OP in the Chaotic-verse.

Local Scale Threat:

In an alternate dimension resides the world of Perim, a world that legend says is shaped and created by the mythical Cothica. In this world there are 4 Tribes; Overworld, Underworld, Mipedian, Danians who fight over mundane things like resources but also in search over the Cothica, whose power is believed to be able to grant supremacy over all of Perim. All 4 Tribes of armies of nameless soldiers that would be at this tier, as well as the lower rungs of named creatures that at least scale to these nameless soldiers.

Even the low tiers should be able to use the Windslash, a fairly weak attack that isn't even bound to the Air Element. The Airslash on it's card art is depicted slashing a mountain apart. While not as strong as destroying a mountain outright, cutting a mountain in half would take at least kilotons of energy. Low tier Overworlder Hoton has also learned the Allmageddon, an attack that when Hoton used it created a massive village-sized crater. It's a bit odd here because the attack is depicted as massively strong, but in gameplay terms Hoton doesn't have the elements to do much with Allmageddon. At the very least Heptadd can use a stronger one. The Low tiers are also not portrayed as massively the stronger City Level Creatures. In one drome match (simulation where humans become Chaotic Creatures), H'earring, perhaps the weakest Underworlder with some help from his buddy Xield defeated a sick Tanganth Toborn, Overworld General even after he used Fortissimo to boost his stats. There may be an actual quantification of the power difference. The axe of Rothor, a powerful underworld warrior, is said to take 20 normal creatures to lift, suggesting that High Tier may be a few dozen times stronger then low tiers. In terms of speed, the tier scales to several lightning-timing feats with low tier Underworld Ghuul being a speedster in his own right, scaling to some of the better speed feats of the verse. So the tier is MHS Town Level. It's possible the other selves of humans that go to Perim are this level as well as they regularly dodge Chaotic Creatures' attacks, and while Sarah was wearing a Mandiblor Crown which doesn't increase power it just makes one's mind that of a Danian Mandiblor, she withstood an attack that did damage to other Danian Mandiblors. 

Chaotic Creatures fight with 4 stats and 4 elements. These stats are Courage, Power, Wisdom, and Speed. Every Creature in Perim essentially will have a superhuman degree of at least 2, and often all 4. Attacks can be amplified by these if the attacker has a particularly high of one, courage attacks amplified by fighting spirit, power attacks amplified by destructive energy, wisdom attacks by psionic power and speed attacks amplified by the velocity of the attack. These attacks can also do additional damage if the target is particularly weak in one of the stats, so being very low in any of the 4 stats will be very bad. Chaotic Creatures can also use up to 4 elemental type attacks; fire, earth, water, and air. The Tribes of Perim also use battlegear, advanced pieces of equipment to aid combat, as well as Mugic, magic channeled through musical song. Not all creatures can use mugic, while some called Muges are especially focused towards mugic and can use it 2-3 times in a single combat. While each Tribe has tendencies towards an element or a stat, they also each have specialtists in each stat and element. 

The Overworlders are a race of beast-people residing in the Overworld. The Overworld has the most life of the lands of Perim, though that life is often dangerous, with powerful forces of nature. The Overworlders originally were depicted as being water and wisdom-affiliated, though they gradually became more all-rounders. Their mortal enemies are the Ruthless Underworlders driven for power residing in the massive underground world of the Underworld, filled with magma and pits. The Underworlders resemble demons, undead and nightmare creatures and have a tendency towards power and fire. Also within the Underground is the massive Danian Hive. The Danians are a species of hive-minded insectoid humanoids dedicated to nothing but the survival of the Hive and the Queen. They have a tendency towards Earth and Courage. Finally back above ground there exists the massive desert that is home to the Mipedians, the tribe of lizardpeople with their distinctive trait of being able to turn invisibile. They have a tendency towards air and speed, as they are ambush hunters that take down opponents by pouncing while invisible and killing before they can react.

Due to the invisibility of Mipedians, the verse has numerous forms of enhancing invisiblity and anti-invisibility. A common battlegear is a spectral viewer which allows seeing invisibile enemies. Mipedian mugic often focuses on boosting invisibility. Tribes have scouts, a few of which have enhanced senses like Underworld Scout H'earring, a demonic rabbit creature with superhuman hearing, and Bidua the Overworld Scout with superhuman sight that nullifies invisibility. Chaotic Creatures have also developed specific attacks, battlegear and mugic to counter tech and magic as you'd expect. For instance "Terrantula Tackle" creates a Tarantula image that can destroy battlegear and "Iron Balls" causes the user to shoot iron balls out of their eyes that acts as anti-magic. 

The large amount of attacks a creature can know includes a large diverse arsenal of attacks, some quite OP. Not only is there a number of attacks for each element a creature may be able to wield, but also lightning attacks like "Lightning Burst", freezing opponents solid with "Freeze Flash", and creating a toxic rust that coats a creature and keeps them from moving with "Rustoxic". A creature can poison opponents with "Poison Stream" or paralyze them with "Paral-Eyes". Attacks can raise the stats of the creature or lower their opponents )to the point of turning them into complete cowards, making it so they can barely stand, reducing them to gibbering insanity or making it so they can't move), and powerful attacks can give or take away an elemnent from a creature. Attacks can bind enemies with things like "Vine Snare" or "Web Cocoon". "Sleep Sting" can be used to induce drowsiness in enemies and send them to sleep. There's numerous forms of summoning as attacks, usually summoning ghosts or spirits of some form but also summoning giant skeletons, living shadows, snakes, and weird energy fist things. And there's also Squeezeplay which causes the user's hand to become giant and allows literally crushing enemies in the palm of hand and can also be used for grappling. These attacks all work on Ethereals, which is the native intangible race of Chaotic. Most common battlegear and mugic can do the same thing as these attacks which allows further stat or element manipulation or invisibility boosting/weakening etc.

The tier has a few more threats beyond even these. As said before, there are specialtists of each tier, including intelligence. Overworld Muge Garv has a high but not incredibly high wisdom of 75 is said to be able to speak 1,000 languages from bacteria to bird. There are characters with Wisdom scores easily above Garv's. Mommark of the Overworld and Ulmar of the Underworld are mad scientists responsible for much of the tech of the verse. While most of the Perim has technology equivalent to the Middle Ages at best, the scientists of Perim are able to invent technology equivalent to a type 1 to possibly type 2 civilization such as technology that grants psychic abilities, psychic wave-blocking machines, rapidly mutating lifeforms, reality-enforcement fields etc. Bodal, the 80 Wisdom bookworm assistant to Maxxor (leader of the Overworld), was able to create tunnels underneath all of Kiru City with traps powerful enough to threaten high tier fighters. However most impressive is the elusive fox-woman librarian of Kiru City, the unassuming Hune Paltanin, who secretly has the most impressive wisdom in Perim after A'aune, having wisdom of 110, but also an unparalled healing ability. Her courage and wisdom are immense, though her power and speed are pitiful.

The Overworld also has Yokkis, a strange creature that has the lowest average stats of all creatures having only 20 in each stat, but is known for being somehow being completly impossible to catch and constantly pranking anyone who tries. His sheer ability to escape capture and to prank opponents is so strong that one source claimed he was as strong as Maxxor. Finally there is one last threat this tier has, and honestly I think it is by far the biggest threat. It's not a creature it's a common Mipedian Mugic called "Trills of Diminution". This mugic cancels out the abilities of creatures it hits. In other words it's power nullification. 

As you might be able to tell, the verse is really versatile and fighting this tier is going to be quite tricky. One of the most immediate things to note while the verse has numerous forms of powerful offenses, they don't have a lot of powerful defenses particularly at this tier. They have things like the Ice Cloak which gives massive resistance to fire attacks, but any kind of outside context ability they will have trouble defending against.

There's one thing that is a consistent weakness for the verse, and it happens to be my favorite power in fiction: teleportation. Humans regularly go into Perim to get scans for their Chaotic game and before they get killed by a creature, regularly and I do mean regularly react to the attacks and teleport out. This is related to the fairly common hatred of humans in Perim by the Creatures who say, somewhat justified, that they fight for their lives constantly yet humans treat it all as a game. The Flux Bauble is a battlegear that teleports randomly and is considered fairly strong. The invention of Telebracers, a battlegear that could teleport anywhere, was seen as such a big deal that Chaor, the ruler of the Underworld, sent a strike team of commandos to retrieve it like it was a WMD. 

This is part of a larger weakness for the verse, this tier in particular, that being space manipulation. All the powerful abilities, attacks and mugic included are some variation of projectile attack or beam attack. It's a strange and unusual trait of All-mageddon that it is omnidirectional and not unidirectional like most attacks. Spatial tricks like teleportation or attack reflection nullify almost every form of attack the verse can launch, with the only potent exceptions being All-Mageddon possibly or Paral-Eyes (which works based on looking into the user's eyes).

The Second weakness is tricksters/manipulator type characters. While many characters in the verse are quite intelligent, many of those are the arrogant intellect type that can easily be manipulated. While not all the characters would easily fall into a manipulator, the vast majority of creatures can be manipulated by their hatred of the other tribes. It is numerous times implied that Perim could have peace, but the blind hatred of the tribes towards each other will not allow it. Likewise even basic tricks of rhetoric used by teenagers have some success against creatures in Perim like Reverse Psychology. It seems to be "common sense" in Perim that a creature will attack immediatly a creature they despise, unless they are weaker, and pretending to be allies is an unconventional strategy reserved for trickster types like Lord Van Bloot (who didn't even keep it up very long or very convincingly). This won't work on all creatures, but would work on a LOT. 

The other weakness I noticed is the verse lacks surprisingly a lot of hand to hand combat prowess. Creatures train, but it seems to be training to increase their stats and their prowess in their pseudo-ranged combat of throwing stat or elemental based attacks at their opponent. At most, characters will show process with physical weapons like swords, axes, or spears. Creatures strength doesn't seem to be fully proportional to their attack potency and their hand to hand combat skill does not actually seem to be that massive. So a character that can get close and just martial arts them might do pretty well.

This leads to my first counter


Zabuza from Naruto

Zabuza was relative to part 1 Kakashi, who at a younger age cut a lightning bolt, and scales above Curse Mark Jirobo who grew to giant size and created an explosion with kilotons of force. 

The Demon of the Hidden Mist is infamous for his deception and ambushes. His agile style of combat would fairly strong against Perim's style of combat especially due to the normal ninja skills of adhereing to surfaces and moving nimbly and gracefully. 

In Naruto it takes a very high level of water manipulation to create water but manipulating it is very low level. In Chaotic it is reversed with most water manipulators being able to shoot water out but without much ability to control it. As such if Zabuza got into a fight with any water using Creature he would have an immense advantage as any elemental attack thrown at him, he could simply throw back at the attacker without them being able to do much about it. What is espeically potent is that he can create water clones out of water, duplication like that being an ability unheard of in Perim.

Zabuza can shroud an area in mist for ambush tactics, and you'd think a Spectral Viewer would see through that, but they actually seem to detect heat sources and when Zabuza becomes Edo Tensei he becomes a regenerating zombie which means he may not be able to be viewed through one. Even if he could, sufficient environmental problems can keep a Spectral Viewer from viewing properly. He even moves silently stopping someone from H'earring from detecting him.

His Edo Tensei regeneration means he doesn't have to worry about raw force, even from something like Allmageddon (and Zabuza could possibly redirect Allmageddon as it DOES incorporate water).  He could pick off creatures with ambush tactics and any hit he takes, which they would be hard pressed to get would only be scratch damage. He can't resist a Paral-Eyes but as plenty of Genjutsu work by eye contact, including Kakashi's, and Paral-Eyes causes the eyes to glow noticably, Zabuza would probably avoid looking into them regardless. He can even manipulate creatures into thinking him an ally via deception tactics, manipulating their hatred for the other tribes.

That said while he can regen from most things the verse can throw at him, he lacks a lot of the versatility of the verse, and it's possible the verse could just adapt to him, perhaps with heavily waterproof creatures, battlegear, and mugic. For an enemy that the verse would be REALLY hard pressed to adapt too you could use



Hsien-Ko from Darkstalkers (Lin-Lin from Vampire)

Hsien-Ko due to her ranking would scale to similar stats as the tier, and has a direct power showing where one of her attacks, the Tenraiha can generate an Earthquake likely similar to the Chaotic Attack Mirthquake.

Hsien-Ko is a master of Chinese Martial Arts and in the usage of a large variety of weapons most notably her claw weapons which have shown far superior skill and reach then any claw-wielder in Chaotic. At range however she also has the advantage. She has powerful spatial manipulation, able to pull any number of weapons from her sleeves, and able to flash step or teleport behind an unsuspecting enemy, tactics which would easily allow her to avoid most attacks and get the jump on enemies. Even beyond that she can use Henkyoukai to reflect attacks with her gong, which could seend harmful mugic or attacks back at the attacker.  She could also buffer her stealth with her ability to camoflauge herself. This probably wouldn't want stop the detection of a spectral viewer (though as they may be heat-based, those might not work either since she is a undead with a presumably cold body), but it could stop some forms of anti-invisibility in the verse.

She can also counter the verse's invisibility being used on her by directly seeing the souls of her opponents. She also has one of the best direct counters to Paral-Eyes I could imagine. Hsien-Ko is actually two sisters, with one turning into the seal on her face that surpresses the other sister's movements. A sudden surge of power has broken the Paral-Eyes before, and it's possible Mei-Ling could release the seal briefly she uses to keep Hsien-Ko from going berserk which would break the paralysis on her sister. And Mei-Ling obviously can't be effected by Paral-Eyes as an ofuda paper seal has no eyes.

As a final minor note, the inhabitants of Perim seem to be made of lifeforce energy which is why death to them is "running out of energy" and why Lore's ability to drain lifeforce removes some energy from one creature and transfers it to himself. Hsien-Ko is a Jiang Shi, a Chinese Vampire that directly absorbs lifeforce, so it's not inconcievable she could simply absorb Chaotic Creatures outright.

The only real weakness with this tactic I could see is being outnumbered or being hit with Allmageddon. For the ideal counter to this tier, you could use


Gertrud from Puella Magi Madoka Magicka

Gertrud, like most witches can maintain her dimension which extends to the point of having it's sky calced to be in the kiloton range. She also scales to Pre-Final Timeline Madoka's arrow which traveled into the sky at hundreds of times the speed of sound. As such she should be able to compete with any creature on this tier in power.

Witches have their own dimensions, called barriers in which they have control of the space within. The tier would have basically no ability to launch any kind of attack on her as she controls that which will be admitted into her domain.

Witches also have the dreaded witches kiss which can brainwash people, to the point of forcing them to commit suicide. This has worked on at least dozens of people before. It's basically as potent as M'arillians hypnosis, except doesn't require eyesight and has better feats then any M'arillian. For comparison Phelphor the M'arillian's Hyponsis was so good that no one but Chaor, one of the strongest creatures in Perim was able to resist, and then with heavy struggle. Gertrud's mere presence would brainwash anyone in the tier.

Also remember how Chaotic Creatures are seemingly made of lifeforce energy? Witches passively absorb lifeforce in their dimensions. This takes a while for human and similar entities, but against beings completely made of it, it would be like attacking a sponge with a faucet leak. 

Gertrud has other abilities, in particular plant manipulation that can be used to bind, including binding enemies comparable to herself. These plants she creatures have shown the ability to poison, bind, and move on their own all of which would be dangerous to any creature that runs across them as they don't have resistance to poison, have been bound by very similar to Vine Snare, and would have no reason to suspect the plants are alive. And Paral-Eyes doesn't even work because she doesn't have eyes. Hoton the only being who could use the Allmageddon on this tier (and one of two that could use it at all), is also full of despair and pain at his losses and would be particularly suspectible at the Gertrud's brainwashing. 

Gertrud can fly through Perim, her presence mind warping and draining people, with attacks and people hostile to her spatially kept from hitting her, creating plants that will surprise poison and bind any hostiles.

Regional to Planetary Scale Threat:

The powerhouse fighters of each tribe are here. This includes Heptadd who can use an even stronger form of Allmageddon. Underworlder Ultradur who can in a instant burn down a village with enough potency that nothing would ever grow in the surrounding lands. The attack "Cyclone Slam" creates a tornado proportional to the user, bujt when used by a Warbeast on this tier it's an actual cyclone. The Leader of the M'aarilians, A'aune in his weaker form has such power that the path he walks around is it's own location, which locations including whole cities. The attack "Tainted Thunderstorm" summons a powerful thunderstorm. Numerous attacks have effects suggesting destroying the local location which again be a whole city. These incllude "Tornado Tackle" which shuffles the location decks and "Mirthquake" which switches current location for the your next one, There also other city level feats in Chaotic. The M'arrillians regularly flooded locations with their water manipulation though over an unknown timeframe. Part'soa's card art depicts seemingly him creating a storm powerful enough to raise local water level. There's also battlegear in Perim called Sonic Charges which can destroy whole locations which are never treated as particularly powerful weapons compared to things like the Viledriver and the Sword of Khy'at. All this suggests that city level is fairly consistent for high tier creatures. In terms of speed, the Mipedian Warbeast Ninren is stated to be made of lightning and just as fast and can be matched in speeds by speedsters like Overworlder Gespeden and Mipedian Qwun. Even faster is Ere who can travel fast enough to travel across the whole of the Mipedian desert in seconds. The Mipedian desert is large enough to cover the surface of Perim and contains locations like the ocean without water, suggesting perhaps 4-digit mach speed. 

The power of the tier could be stronger arguably. Rao'pa Sahkk, the ocean without water is a single location and as mentioned before, attacks can effect the location in gameplay. It was also flooded by the M'arillians, though the timeframe is unknown. There's also an attack "Apoc-Eclipse" (basically just a mini Allmageddon gameplay wise) which I think might be depicting a large celestial body colliding with the planet but I honestly am having trouble making out details in the card art (and has no depictions in the show). There is also the creature Cloder, a living energy in a metal suit that if ruptured would accidentally destroy the whole world, presumably himself included. You could argue that means the durability of his metal suit should scale planetoid and Creatures destroy high tier battlegear with their attacks blah blah blah. So yeah, if you want you can scale every creature to multi-continent planetoid level but I think city is more consistent and solid. 

This tier has everything the last tier but many new things including the M'arrilians, the secret fifth tribe a threat sealed behind the Deepmines whose released forced the tribes to cooperate for the first time. They are a tribe of aquaitc eldritch cthuloid beings with tendecies towards water and wisdom. They are known for flooding locations, brainwashing from eye contact, and shifting their forms to appear humanoid. They are led in combat by their chieftans though their most dangerous threats are the Fluidmorphers who shift all water attacks at them into magical energy that can use to cast mugic. The leader A'aune is the strongest creature in Perim.

This tier has the greatest warriors of the 4 other tribes who proved themselves in the battle against the M'arillians. The Overworld is led by Maxxor, known for his courage and wisdom, as well as his earth/fire attacks. His generals are the catpeople Intress, who during the M'arillian Invasion fused with nature energy to become Natureforce Intress, and the heroic Tangath Toborn, lionperson from the spiritlands who uses the legendary Sword of Khy'at. It also has the mad creations of Mommarch like the magetisim-wielding Maglax and the rapidly mutating starfish monster Stelgar. There's also the strange Heptadd with control over all 4 elements, and the shapeshifter Iparu who can copy the exact stats and elements of any creature he comes across, as well as many other beast-men warriors.

Maxxor's prime enemy is Chaor, the brutally efficient ruler of the Underworld with powerufl control over Underworld Mugic, and potent raw power and fire attacks. Chaor usually rides into battle on a mobile battle platform called the Viledriver which boots his fire ability. Chaor's prime generals are the Bat-Winged Humanoid Taki-Nom who during the M'arillians when Chaor was off fighting the M'arillians became his Shadowknight, leading his loyalists, and the reptillian Agitos skilled at manipulaton. The Underworld is also host to Lord Van Bloot, a treacherous gargoyle monster that seeks to overthrow Chaor's rule and eventually became pawn to the M'arillians. It also has the strange Borth-Majar, a creture that is both a combination of a genius psychic and a powerful brute rock monster that uses both power and wisdom as well as Toxis, a monster so utterly revolting and disgusting that it is weaponized. There's also many undead or hellish type of creatures down in the Underworld.

This tier also has the Danian Battlemasters that leads the Mandiblors drones into battle. These gain power based on Mandiblors around and can often do more with it like the famous Danian Infection, a process which biologically converts enemies into Danian Bug-people loyal to Illexia. According to the card lore of Sceptre of the Infernal Paradise, this is caused by tiny bugs that are themselves Danians and actively transmute lifeforms they inflitrate, and can spontatenously combust if neccesary. The Danian Muges have also learned to manipulate pure lifeforce demonstrated by Lore who can manipulate lifeforce and Khritlaan the Danian Noble who summons the souls of the Danian Mandiblors so their presence can still strengthen the Battlemasters. Speaking of nobles both Danian Queens would be here including Illexia the first who can turn the amount of Mandiblors and infected creatures into mugic energy and her progency Aszil, the most powerful Danian ever who gives all Danians stronger eearth manipulation. Described as being the most powerful and majestic of all Danians, it is also noted that Aszil controls the fate of Perim suggesting she may be even stronger the Maxxor or Chaor.

The Mipedian warring nobles, who battle over the small bits of water in the Mipedian Desert would be here as would their stalkers and assassins. One such Assassin, Kolmo is particulary notable for having nearly succedded in assassinating Illexia, but was captured and infected into a Danian. However the Mipedians have one more strategy on this tier: the warbeasts. A rogue group of Mipedians called "Conjurors" learned to harness imagination and the energy of the world to create "warbeasts", kaiju-sized creatures with immense stats, far greater then almost any creature. Their only weakness is that their own power and reckless is so great that they do damage to themselves with each attack. In that sense they are the epitome of the Mipedian ambush strategy of focusing everything in defeating an enemy fast rather then in protacted fights. Conjurors can control the Warbeasts to prevent this, though they are outcasted for their dangeorus practice. The Warbeasts were brought back to fight the M'arrilain threat and include massive powerhouses. The strongest of them is Khorror, a giant ghost creature that is possibly the only threat ot A'aune though he is a double-edged sword as it is said if the Conjurors ever lose control of Khorror he will doom Perim. Also the Mipedian Mage Tiaane might have godly regen, it's not really clear what happened there. 

Not particular to any tribe, the tier adds a lot as well. There are many intangible or semi intangible entities like the Ethereals, Drakness the creature of darkness, Vitog the spirit creature, Geltod made of mugic and water, fluid creature Blaaxa, slime creature Jus'hebban, and flame creature Ustabe. Muges are more common on this tier and have not just more powerful versions of prior mugic but also newer effects like turning things giant size with Fortimisso, causing paralysis for centuries with Song of Stasis, resurrecting people with Song of Revival or creating illusory copies of people, even whole armies with Melody of Mirage. There's also BFR with Notes of Neverwhere and deflecting attacks or abilities with Song of Deflection. On the other hand the tier has much stronger anti-magic with Vyll the annihilator of mugic and Siril'ean the songthief and the common attack Mugician Steal which literally steals enemy magic. Speaking of new attacks there's also acid wash an attack that pufies matter, even purifing Danian Infection.

There's more rare battlegear to complement the new mugic. The Flux Bauble can teleport randomly and Telebracers give teleportation basically anywhere in Perim. Reality Field Generators can disable all illusions and enforce reality on a location, and Orb of foresight allows visions of the future. Supercharged Alterants can boost a stat of a creature by an absolutely insane 100, which would make one of the lowest stated creatures into the game into one of the highest in that stat and Challor straight up power nullifies any ability that would be used on the creature with it. 

The biggest threat of this tier though is the M'arrillian Leader A'aune. A'aune in his true form is absolutely monsterous with 200 in every stat, in a game where having over 100 puts you in the highest few of that category. A'aune's brainwashing can engulf whole cities and his power and water attacks are said to bring "the end of Perim". Aaune's power was so great that he dwarfed even the power of a buffed Maxxor and a buffed Chaor working together.


So in trying to fight this tier, the weaknesses are fairly similar; hand to hand skill, manipulation skills, teleportation/spatial manipulation, though each individually is not as strong. However the change comes mostly from the offense being far more varied and requiring more clever ways to defend.


There's one strategy that would be really strong here and that's high tier intangibility. Vitog the spirit creature was practically unbeatable even to Maxxor and Heptadd due to being a spirit. That could also hypothetically protect against A'aune's brainwashing if the character transcends the mental plane. Using a spiritual plane or higher entity VASTLY lowers the amount of potential threats.

Another weakness this tier seems to have is lack of enhanced senses. Most super senses users are scouts and are in last tier. While the attacks of this tier have definitely massive range, the characters effective range may be lower due to their inability to percieve enemies at massive range. 

Finally, brainwashing is explictly very strong in the verse which is why both the M'arillians and, sort of the Danians use it as a tactic. Only Chaor has shown any resistance and even then on a very limited level. Really any sort of higher plane form of attack would do well. Lifeforce draining would still be pretty strong.

So who would be a good counter. My first suggestion would be 

 

A Balrog from Lord of the Rings.

Durin's Bane, implied to be a relatively weak Balrog did major damage to a mountain in his fight with Gandalf, suggesting that it should be relative in power. Even highballed, it's speed wouldn't be that impressive compared to Chaotic Creature but that's not hugely important for this strategy.

Offenseively Balrogs would be pretty standard for Chaotic, using fire, magma, shadow and lightning attacks. They may have some form of transmutation which would be notable enough but it's not a huge benefit. The reason why the Balrog would be so strong is in it's defense. Balrogs are actually spiritual beings given form, and when "destroyed" they simply revert to being spirits and re-manifest. This means it would be nigh-impossible to kill a Balrog similar to how difficult it was to kill Vitog.

Beyond this Balrogs are manipulative demonic figures, who are able to create an aura of emotional manipulation. As they are corrupted Ainur, they could likely shapeshift as well to better manipulate people and mess with their emotions. Stirring chaos between the tribes of Perim is a strategy that would be both in character and very likely to succed for a Balrog. This is especially because in their spiritual forms they can see the past and future way better then the Orb of Foresight, suggesting they would have any information they need to manipulate someone like Maxxor or Chaor. If they are found out, while it's true their physical body will probably be destroyed, they can simply come back over time, using the same strategy Sauron used in Middle Earth.

That said a Balrog does lack much in the way of powerful offenses or even general abilities for the verse and it is possible for the people of Perim to destroy a spirit, if very difficult. For a counter that has a bit more direct offensive punch, you could use


Morlun from Marvel Comics

Morlun is stronger then Spider-Man's determined state which scales to many kiloton to megaton feats and to numerous MHS feats up to Mach 6000-Mach 9000 range, suggesting he would be relative, if not slightly superior to most chaotic Creatures. While he would probably not be the ultimate god tier of the verse in raw stats, he would probably be about on par with Maxxor, Protector of Perim or Chaor the Fierce, the two characters during their fight with A'aune. 

Morlun is the opposite of the Balrog, lacking in defenses but with the ultimate offense. Morlun in an inheritor. Inheritors can drain the lifeforce out of things. This by itself would be pretty strong, a melee based one-shot for the verse, but not that overpowered. Except, it's not just draining lifeforce out of a physical body. Morlun's father Solus drained the entire cosmic force out of Spider-Man. As it's implied on a few occassions the Cothica is in all life in Perim, Morlun could reasonably be expected to drain all life and all energy from Perim by touching any living thing in Perim, one-shotting the entire verse and absorbing it's power.

Even if that doesn't work he's fairly strong and if given access to all his resources he also has inter-dimensional teleportation which would be pretty powerful. He could teleport in from another dimension like a Chaotic Player and touch someone like A'aune or Khorror, draining all their energy into himself.

That said he's a bit light on the defensive side. Is there someone who can have super op offense AND defense in Chaotic? Yes. That would be my ultimate counter


Hawk Moth from Miraculous: Tales of Ladybug and Chat Noir

Hawk Moth even in his base form should be above his Akuma minions including Princess Fragrence whose power could cover all of Paris. Once he Akumatized himself into the Collector, he should be relative to the high tiers of Perim in power. In terms of speed he's well above Season 1 Ladybug who could lightning time and his minion The Mime who sliced a billboard to pieces and sliced those pieces before the first even begun to fall calced at just over Mach 1000 so he should be relative to speed, not even taking into account his FTL reaction speed that would let him react to anything in the verse casually.

Hawk Moth has the power to Akuma-tize a person, or turn them into a monsterous version by exploting their negative emotions like rage and hatred. In Perim where all the tribes are dominated by an overwhelming sense of hatred towards the other tribes, he can create a massive armies of Akuma to serve his will as after attaining his Scarlet Moth form he can infect an unlimited number of people at once. The range of this is large enough that it could likely go anywhere in a location and possibly to other locations. This is basically A'aune's brainwashing except instead of making them mindless zombies, it's turning them into supervillain versions of themselves stronger then normal.

In direct combat, Hawk Moth is an expert hand to hand combatant as well as able to turn into his Akuma form, the Collector who can seal things inside a notebook, a way more permenant sealing the the Deepmines sealing and can use minor dimensional manipulator to use the benefits of spatial manipulation, trapping attacks or mugical strikes inside his notebook.

Hawk Moth's akuma have shown the ability to short out machines, which would likely include battlegear, suggesting that he could take out any advantage a battlegear could have fairly easily. This is not even talking about all the disgustingly overpowered powers his Akuma have shown Sealing, Time Manipulation, Counciousness Manipualtion, Transmutation, Power Nullification, powers that can effect the entire planet or multiple galaxies and more. And of course if any of them would be defeated but not purified which Chaotic would only maybe be able to do with Acid Wash, the Akuma will multiply and possess others like a far stronger version of Danian Infectation.

All of this is Hawk Moth's telepathy and high level of intelligence and manipulation/social influencing which would allow him to pretend to be a friend to the creatures he's inflitrating while turning them into Akuma. 




And that's how to be OP in Chaotic.