Monday, July 20, 2020

[EXPOSED] The TRUE GODLY power of Magicka Wizards!!! (Parody)


What up guys, this is Imp here to reveal how the wizards from Magicka are MAY stronger then you can possibly imagine!

A lot of people don't understand the sheer LORE and FEATS from this series and as a result they've been massively downplayed by complete casuals, but I'm here to set the record straight.

So first off, We know that Grimnir was going to cause darkness to spread out across Midgard which wasn't even an attack technique. As such he should have multi-continent level darkness manipulation and multi-continent level attack potency which the Wizards can match. 

However Grimnir was only the subordinate to Assatur who was going to destroy the entire world of Midgard, meaning he should be easily planet level, and the Wizards can easily scale to planet level.

However this is obviously massive downplay as the wizards have far greater feats of power, just by their very nature. You see in the Magicka novel it is revealed that the Wizards are the 9th element of Imbalance which causes every other element. The 8 elements that wizards use make up the entire infinite multiverse, and the 9th element that every wizard is a non-insignifigant part of creates the other 8 meaning that every Magicka Wizard is infinite multiversal. 

There is actually a lot of material that supports this. Assatur, the final boss of Magicka is said to be the strongest being that the realm of Midgard will have ever known even after being drawn from the ethereal realm, meaning that he would be neccesity be stronger then Grimnir was when he had the staff of Imbalance, made from Yggdrasil which holds all the worlds. With the staff of Imbalance, Grimnir had the potential to warp the reality of the entire infinite multiverse, showing that Assatur must be at least infinite multiversal. Assatur can also casually creates vortexes, these vortexes having an infinite center containing an infinite plane of reality to bfr enemies.

Earlier in the game, the Player Magicka Wizards also beat Death, which is one of the 8 Elements, showing that they beat a force that was 1/8th of the infinite multiverse, which is consistent with the 9th element transcending the 8 elements formed from it. Death is also said in the spell destcription of summon Death to control the etherealm realm, a plane of being that could have sucked up all of Midgard. They also defeated Vlad twice and Fafnir once, the two being implied to have defeated Assatur before the game began, showing against that the Player Wizards scale to infinite multiversal power. Player Wizards also learn the spell "Vortex" which creates an infinite singularity to a space shown in the novel to be it's own infinite realm. However vortex is only made of 8 elements combined therefore each magicka element cast scales to 1/8th of infinite power.

The expansion: Magicka the Stars are Left greatly expands on this. In it it is stated that becoming a cultist gives "infinite power" yet Cthulhu and Dagon, who is a weak miniboss that Cthulhu can easily summon or revive can easily turn a being into a Cultist, showing that even fodder have infinite power. It's implied that cultists are as strong as the average wizard, which again supports them having infinite multiversal power.

Cthulhu's realm is the corpse city of R'lyeh which is large enough to contain UNLIMITED monsters, showing that it's actually an infinite sized realm, which crumbled with Cthulhu's death showing he was maintaining it. Despite this R'lyeh can be seen on the Magicka map as much smaller then Midgard, showing that Midgard is actually an infinite world, making Grimnir going to cover it in darkness and Assatur being able to threaten it are actually infinite power feats. This is consistent with Midgard being called the material realm as opposed to the ethereal realm. This also means that the distance between them which as shown on the map is larger then R'lyeh is an infinite distance and so falling from the world to the underworld in the ethereal realm which is done by one of the wizards in the novel is an infinite durability feat. This also means that Assatur's feat in Magicka 1 of weakening the barrier between the physical and ethereal realms is an infinite power feat.

However all of this doesn't hold a candle to Magicka 2. In Magicka 2 the chaotic energy of the wizard wars goes into a single person, Lok the chosen child. The wizard wars were a chaotic war of wizards from across Midgard. As Midgard is an infinite realm this means she was containing the energy of infinite beings with infinite power. At the very least with her new magic she was shown to have dozens of new elements, each one being equal to one of the 8 forces making up the entire multiverse, showing she is many times above infinite multiversal as a LOWBALL. The Player Wizards are strong enough to actually beat her showing they are definitely far above infinite multiversal.



Moving onto speed, let's start very low with an mftl feat. Magicka Wizards during the fight with Dagon in the Stars are Left dodge falling stars, whcih are clearly meteors called from deep space. Coming to the planet at such speeds would neccesite MFTL speed. That's said it's pretty clear the magicka wizards have at least infinite speed. They were able to travel up a signifigant portion of Midgard, which as shown above is an infinite realm, in finite time showing they would have to have infinite speed. There are plenty more feats of characters or their attacks crossing notable portions of infinite realms in finite times. Death is actually a travel agent who brings people between the realms which as mentioned above are infinite distance but the wizards are easily able to react to him. In the fight against Death, Death can freeze time but the person he's targeting can still respond to his attack and move and as we all know, moving in stopped time is infinite speed. However let's not downplay their speed so much as infinite is actually far slower then their true speed. The patch to the game added the fairy, a little companion that revives you once. It is complete fodder, however in the game when Vlad casts Portus on you, the fairy can physically follow you with it's speed. Why is that important? Well Portus actually transports you backwards in time, showing that the fairy, a complete fodder entity actually moves backwards in time via pure speed showing that even fodder in Magicka have immeasurable speed. Death who is far faster then the fairy is actually an omnipresent being in the magicka multiverse, being one of the 8 forces making it up and the player wizards fight Death in his own realm, showing that they have omnipresent combat speed.



Let's get onto their abilites as the Magicka Wizards have some interesting abilities. Every wizard by being part of the 9th element is naturally part of the transcedent force of "Imbalance" that makes the other elements, showing that every magicka wizard has multiversal scale chaos hax and creation.

The magic that Wizards use is stated in the novel to be things like life itself, or beams of pure cold or pure death that can tear apart causation itself showing that these are conceptual forms of attack. Being able to physically interact with them and elementals made of them shows that the Wizards are conceptual beings themselves. As mentioned their death magic peels back causation itself showing that the Wizards have a likely infinite causality manipulation, specifically causality destruction.

The Wizards also have a form of metahax with their magic "Crash to Desktop". The description of the spell holds that the wizards harnessed the power of the game's initial buggy release, showing a supergenius cosmic intellect and awareness on a meta level by the way, to cause enemies to disappear in a blue screen of death. This would be a form of metafictional erasure. It should be noted this doesn't work on a number of bossess, showing that they have a form of metafictional erasure resistance.

The vortex magicka is a pretty distinctive magicka of the Magicka Wizards, creating a tear in reality towards it's infinite center, where things are BFRed to an infinite plane of reality. They also have power nullification that scales ot their infinite multiversal power. In Magicka 1 this was limited to Nullify which was limited to magic but in Magicka 2 they recieved the strongest magicka in their universe, Disruptor which removes the powers of those who effect them and allows them to be absorbed. As this works on Magicka elements, it would by necessity be multiversal in scope.

They also have a form of regen and conditional immortality since they will always revive at the last checkpoint which is acknowledged in-universe.


As such the stats for the player wizard should be:

Name: Unknown (Player Wizard)
Origin: Magicka
Classification: Wizard, Conceptual Force of Imbalance
Tier: at least 2-A
Powers and Abilities: Magic, Conceptual Existence and Manipulation (Multiversal), Regen (Mid-Godly) and Conditional Immortality (can regen from Checkpoints which are acknowledged in-universe), Metafictional Erasure, Passive Chaos Hax (Multiversal), Causality Destruction, Element Manipulation (Fire/Earth/Cold/Water/Lightning/Life/Death Manipulation), Shield Creation, Power Nullification (Multiversal), Multiversal Singularity/Dimensional BFR, various other Magicka, resistance to their own abilities
Destructive Capacity: at least Multiverse Level+ (defeated Death, a Multiversal concept who controls the ethereal realm likely equal in size to the multiverse while much weaker, defeated Assatur who was much stronger then Staff of Imbalance Grimnir who was going to warp the multiverse, relative to Lok who had the power of likely infinite normal wizards, and had the power of dozens of elements, each being equal to one of the 8 elements making up the infinite multiverse, each wizard being a non-infinitesmal part of the Element Imbalance which is the source of and transcends the 8 elements making up the multiverse)
Range: Likely Multiversal
Speed: Immeasurable (Faster then Fairies who can follow you backwards in time via raw speed), Omnipresent combat speed (Fought Death in his own realm)
Durability: at least Multiverse Level+ (can survive attacks from Lok)
Stamina: Likely infinite (draws on the infinite mana of the multiverse)
Standard Equipment: Wizard Robes and Staff
Intelligence: Cosmically aware supergenius intellect (Wizards tapped into the bug-iness of the game to create a new magicka)






Or maybe, just maybe, you shouldn't try and take the highest possible interpretation of every feat and statement you see. 😋 This is the result of me applying the same vs standards I see some people apply to one of my favorite series and hopefully you can see why I don't agree with it.

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