Friday, May 28, 2021

Batman vs Tuxedo Kamen (Stats Equalized)

 


The worst vs content I've ever seen was an attempted analysis on who would between these two characters. The video was made by people who clearly wanted Batman to win and had basically no knowledge of Mamoru spending the entire time insulting Mamoru and praising Bruce, having both act out of character and using arguments that showed they had poor knowledge of Sailor Moon, ironically poor arguments for Batman (actually claimed he was peak human), and poor understanding of vs debating in general.

Thing is, Mamoru is in a very different cosmic "weight class" then Bruce is. Batman is in DC's "street levels" while Mamoru along with the Senshi are cosmic defenders. Statwise this was never gonna be a fair fight. But what if that was changed? What if Mamoru and Bruce got into a fight but stats were equalized? The two do have some similarities in concept for sure. Sailor Moon and DC Comics are, at the moment, my two favorite series of all time and I think I have the ability to answer this. 

For this battle I'm going to be talking 2 hypothetical battles between Batman and Tuxedo Kamen. Both will be in-character and will fight in a neutral environment with no outside help permitted. Batman's attack potency, durability, and speed will be amped to be equal to Tuxedo Kamen's. I choose to amp Batman's here rather then deduce Mamoru's because it's a lot more plausible to imagine a scenario where that would happen. Batman has gained superpowers temporarily on numerous occassions and has technology that could hypothetically enhance his stats. Meanwhile Mamoru's powers are derived from his Star Seed, the Golden Crystal, and as such it would be extremely difficult to lower his power level without outright killing him. 

This will be seperated into 2 scenarios. In the first we'll be talking about a "standard" version of both. A Rebirth-era Batman with standard equipment vs. a Stars-Arc Tuxedo Kamen with the Golden Crystal unlocked. In the second I'll talk about the stronger version of them often talked about; a Batman with 1 day prep and access to all his equipment vs King Endymion, Tuxedo Kamen's future self with access to the lambda power.

While attack potency, durability, and speed are all equalized; there are other stats that can be compared.

Intelligence:

Mamoru's intelligence is highly advanced for a normal human. As a high schooler he went to a school with a 90 point differential


This explains further but a point differential is Japan's national system for assessing a school's difficulty and rank, with the highest real world number being 78. A 90 point differential is consequently a level that would be understood as beyond any real world school and suggest Mamoru's intelligence would be at the very least near peak for his age. Mamoru got accepted into Harvard, the arguably most prestigious college in the world on scholarship, despite it being a foreign school


and Mamoru can apply this level of knowledge practically. Mamoru and Minako are regularly treated as the most tactically savy of the good guys


Mamoru was able to use basically crowd-sourcing in the 90s, a principle first coined in 2005 in the real world, to use the human populace to help search the Silver Crystal outcompeting the Sailor Senshi and the Dark Kingdom, an entire civilization of people in the search for the Silver Crystal

Outthinking basically the entire Dark Kingdom hierarchy again goes to suggest his intelligence may be nearing peak human or beyond. He's also treated as similar to Sailor Uranus and Sailor Neptune who were able to decieve Viluy, a Type 1 Intellect who could created advanced holograms and nanobots that can tear people apart





and has an intelligence hundreds of times that of a human


All of this suggests Mamoru would be an intelligence at least nearing peak human, possibly superhuman. However all of this is absolutely nothing compared to Batman's intelligence.

In a world that is full of supergenius intellects, Batman is confirmed to be one of the two smartest people on the planet along with Lex Luthor


As part of his training Batman learned every course and every field, every subject and every trade, reading every book 


Batman's knowledge is considered perfect with the sole exception of popular culture. That said, He has watched a Japanese anime series called "Sailor Moon."


Batman just from scaling would scale to type 5 intelligence feats. He has proven smarter then Superman and Darkseid





Superman able to recreate the Miracle Machine, a Type 5 technology able to warp the infinite multiverse on a metafictional level to bring about a "happy ending" to defeat Mandrakk


Darkseid being a conceptual multiversal deity who was able to create a device capable of turning people into infinite cosmic forces



Batman was also able to accurately predict when and where a time traveling robot would attack, something Brainiac 5 couldn't do


Brainiac 5 being a 12th level intellect that is stated to be one of Creation's keenest intellects


and could somewhat rival the intellect of Post-Crisis Vril Dox, a brain 1,000x stronger then even Superman's brain


Not inconsistent as Batman has been shown to rival Lex who equaled this version of Brainiac.

Obviously in this stat, Batman is cosmically higher then Tuxedo Kamen. Even as King Endymion where Mamoru has access to the intelligence of the Mercury Crystal and would be considered a Type 1 intelligence, Batman is cosmically smarter. Even the smartest entities in the Sailor Moon cosmology are Type 3 intellects like Saphir while Batman is a Type 5 intelligence.

Skill:

I divided skill previously into tiers such that F Tier is superhumanly unskilled, D Tier is unskilled, C Tier is proficient, B Tier is master, A Tier is superhumanly skilled, and S Tier is transcendent. 

Most SM fighters don't really have much skill feats, as Sailor Moon fights are primarily battles of magical power and techniques (haxes.) Mamoru has a bit more skill then most in the verse, showing basic proficiency with cane and sword


as Prince Endymion he was prince of the Earth during a techology level similar to the middle ages, and so would likely have been taught some level of formal sword fighting. He also displays notable dexterity during the first arc. Overall he definitely seems consistently C tier in terms of skill.

Similar to intelligence, Batman massively eclipses Tuxedo Kamen in skill. Batman has long been noted consistently as the master of all martial arts


which he combined into his unique martial arts style


This alone would qualify for low A tier skill but Batman has skill feats beyond this.

Batman's martial arts allow him to disable foes cosmically stronger then him like Solomon Grundy


Batman's skill arguably has progressed to the S Tier, he was able to win in a mystical mental plane fight via martial arts training


He's also able to spar with Wonder Woman 


Wonder Woman regularly fighting the god Ares, the concept of warfare and tactics, who is omnipresent at every battle across time


While Ares is stronger then Wonder Woman, this is more due to his raw power rather then being any more skilled then her. 

Bruce is obviously massively more skilled then Mamoru or indeed anyone in the Sailor Moon universe. Even as King Endymion where Mamoru has 1,000 years of experience, even if you assume it was all combat experience, it would only really be on the level of Batman's feat of mastering every martial art. 

Range:

In contrast to the prior categories, this one is cosmically in favor of Mamoru. 

Batman is one of the top 10 shots alive


and is able to make a shot Deathstroke describes as impossible even for a pro


That said his maximum range would generously be in the range of a few kilometers, similar to the maxium known range for snipers in the real world (with the absolute farthest recorded being 3.54 kilometers away.)

Even in the first arc, Sailor Senshi's attacks were able to destroy dimensions stretching to the horizon 


which would be a distance of 4.7 kilometers. The shine of Mamoru's golden crystal and Usagi's silver crystal created a light that shone across the universe.


Obviously this range is completely outside the range of what Batman can normally affect. Surprisingly this doesn't seem to change even in the second scenario. While Batman's range does grow to the cosmic level he doesn't seem to have much with universal AoE save for a Mother Box.

Stamina:

Stamina can be kind of hard to directly compare and as a result it's not a very clear cut thing who has more stamina.

Mamoru used his lifeforce to stabilize Chibiusa's life after her soul and star seed were taken from her body, something Luna states will place a huge strain on his body


Despite doing this for an extended period of time, Mamoru aids the Guardian Senshi against Mistress 9


Mamoru shows no exertion despite such effort causing the Guardian Senshi to collapse


After unlocking the Golden Crystal, it is possible Mamoru has infinite stamina as the Golden Crystal shares power with the Silver Crystal


which is constantly stated to have infinite unending power


Batman has many feats of stamina, but I believe by far his greatest one is Rebirth fighting against an unending horde of demonic monsters for 39 years in another dimension


Assuming you think Mamoru's Golden Crystal really does give him infinite stamina, then the two are definitely never going to tire each other out in a fight.



So now I'm going to over their unique powers for scenario 1 as well as any possible counters the other side has for it, starting with Mamoru as he has less abilities to talk about overall here.

Tuxedo Kamen's Abilities-Scenario 1:

Mamoru has the ability to project an energy attack from his hands called "Tuxedo La Smoking Bomber"


as well as general Sailor Moon verse energy projection.

Batman's standard batsuit absorbs energy and projects it back as electricity


Speaking of electricity, Mamoru can use his psychometry to shock someone


Batman's suit is electricity proof and he can redirect it to those around him


Mamoru has the odd flight/levitation think SM characters do where they will hover around, usually in energy orbs, Mamoru doesn't seem to use one though


Batman obviously has a bunch of experience fighting flying opponents, that said given Mamoru's range this is definitly a notable advantage.

Mamoru has displayed mild stealth abilities, complimenting his background as someone who broke into jewel stores attempting to find the Silver Crystal


Batman has numerous counters to this, not least of which being his natural insanely strong senses



Mamoru can heal wounds casually, even bad bloody wounds to be nonexistent


Batman can't really negate healing abilities with standard equipment. As such he would struggle to wear down Mamoru unless he uses an incapitating form of attack.

Mamoru's future self who watches people through time


can send information and power to his younger self



This would give Mamoru perfect information the entire time, something that would be highly difficult for Bruce to fight.

Mamoru possesses mild telepathic abilities that usually manifests as prophetic dreams. Mamoru is able to sense danger to himself and his loved ones



and likely has the same ability of the Senshi to sense the general intent of a person, a mild form of mind-reading


Batman would be very easily able to resist this as due to his immense willpower and training his brain is almost immune to telepathic attack able to make his thoughts chaotic so a mind-reader couldn't read them


and even able to resist the psychic power of the Spectre


Mamoru has the power of "Henshin" or transformation


Henshin allows for teleportation across dimensions, and the ability to teleport others through dimensions


Batman doesn't particularly have a counter to dimensional BFR other then the fact that Mamoru has to get into close range to teleport others. While Batman does have a JLA teleporter that can teleport him from anywhere in the world to the Watchtower


This would only help if Mamoru tried to BFR Bruce to somewhere else on Earth, and if he tried to BFR him to somewhere in another dimension the Watchtower teleporter range probably isn't long enough to reach.

The Henshin power can not only give off energy but also a blinding light


This is unlikely to do anything of note to Batman who has many times shown the ability to fight blindfolded


Batman's Powers-Scenario 1:

Batman has a far greater amount of abilities. This is to go over the greatest of his standard options and what if anything Mamoru can do to counter. 

Batman's strongest weapon usually is his stealth, so incredibly strong that he can disappear even from the perception of Superman


or indeed Superman and the entire Justice League


Superman being a character whose senses have reached into other dimensions before.

That said Mamoru has perhaps the hardest counter to this ability one can imagine. Mamoru's psychometry allows him to sense all people on Earth, including individuals and their current condition:


giving Mamoru constant awareness of Batman's current location. He can also literally be told where Bruce is currently by his future self, as King Endymion can give information and power from the future as mentioned earlier.

Batman's martial arts training not just increased his skill, it also gave him several more hax techniques.

Batman knows every single nerve strike in the world 


which functions as a form of hax that allows him to induce pain in far stronger enemies like Wonder Woman or Solomon Grundy


stop an enemy from breathing




and erase memories 


Mamoru may able to resist or endure most of these effects. His Golden Crystal is explictly an equal to the Silver Crystal which allowed Usagi to recover her memories in the river of Oblivion


He was able to endure the pain shared when Usagi had her star seed removed from her, showing a level of pain resistance


and doesn't need to breath. While nerve strikes from Batman might be effective against Tuxedo Kamen I don't think they would be a one-shot.

Through the martial arts technique of Thorgal, Batman is capable of learning the future


Possibly helpful but Mamoru already has similar to greater being able to get information from his future self.

Batman has learned to sense magic's presence


This would likely inform him of Mamoru's presence and power source, if he didn't already know that.

Batman is trained in hypnosis


However Mamoru has cosmic resistance to mind hax, unaffected when Metaria brainwashed the populace of humanity.


Batman has learned the limited usage of backwards magic, possibly his teacher Zatara who taught him escape artistry





However his level of proficiency is unknown and from Zachary Zatara we know that it takes high levels of skill in backwards magic to affect humans like Mamoru. Batman also learned from Zatanna a charm to prevent the usage of magic for an hour for even a magic user like Circe


This may seem to be an auto-win for Bruce however the Golden Crystal uses the same power as the Silver Crystal which when developed enough can resist even the power nullification of the planet Nemesis which nullifies powers including magic




Beyond his developed abilities, Batman has also built many pieces of advanced technology even for standard missions. Some of the stronger examples listed.

Batman has a variety of binding weapons including a rope strong enough to bind a powerful dragon's mouth shut


These are unlikely to work on Mamoru who can use the magic of henshin to teleport away.

Flashbangs powerful enough to blind the Spectre or Superman taking advantage of their enhanced sight


This would not be super helpful against Mamoru who can simply be directed by the spirit of King Endymion


Batman has various knockout gas grenades, tranquilizers and toxins to induce a deathlike state temporarily


However Mamoru was able to go to Crystal Tokyo and was unaffected the poisonous mist that enveloped the city


Batman could use liquid nitrogen capsules that can freeze people


This might work however King Endymion might be able to free his younger self and Kunzite was able to freeze a city but did not even try this tactic against the Senshi.


Batman has a lot of gadgets and abilities but these are some of the most relevant. I should note that technically Mamoru has a weakness that could be exploited that he is connected to the Earth and should massive damage befall it, Mamoru will fall deathly ill but this is obviously not something Batman would exploit as he is a Hero and would not do massive damage to the Earth, even assuming he had the AoE to do so, to win a fight.


Fight-Scenario 1:

The Sailor Moon characters appear in the DC Universe and on the surface things are good with Usagi spreading prosperity and love. Batman, being himself, begins to develop a contingency to use against Usagi if need arrives as he does to everyone in the JLA, a device capable of nullifying the Silver Crystal.

Mamoru hears of this and not wanting a device to exist that could potentially kill his love takes up his old jewel thief persona and goes to Gotham to nab the device. Bruce hearing that Mamoru is in Gotham looking for him takes a temporary supplement to boost his powers to Tuxedo Mask's powers and goes to confront him. How does this go?

So the most immediatly noticable thing about this fight is that it is a fight with perfect knowledge on both sides. By perfect knowledge I mean both know every single action that can and will happen afterwards due to Bruce's cosmically higher intelligence and skill and Mamoru literally being told what will happen by his future self. This means that the immediate problem for both is that neither can make a mistake, and that getting either in a losing position is fundamentally impossible if there is any way out.

This is a problem as with stats equalized neither have any real way to get an easy win. Batman can do damage to Mamoru sure if Mamoru gets close but Mamoru can simply heal himself with his own powers, let alone just keep out of range via flight and teleportation as well as exploiting his far superior range.

Bruce can't particularly stealth around Mamoru but he can take cover or get away from essentially every attack Tuxedo Kamen can do via his manueverability from skill and things like grappling hook. 

In terms of win conditions Tuxedo Kamen's best wincon is teleporting Bruce into another dimension, although he wouldn't know what Batman can return from as Batman does have some teleportation with JLA transporter which Mamoru wouldn't know the limits of. Bruce's wincons are more speculative; it's possible something like backwards magic, freezing, or the bodily manipulation of his martial arts could effect Mamoru although none are very surefire. However there's another advantage Bruce has; Bruce has prior knowledge of Mamoru.

Bruce has knowledge of the series of Sailor Moon and because he can sense magic he would immediatly know Mamoru is manga Mamoru instead of anime Mamoru whose powers come from the power of love and physical training. It's very likely he would be able to logic out the best attack pattern and manipulate Mamoru, possibly by appealing to Mamoru's sense of honor and chivalric combat. 

You may wonder why King Endymion wouldn't just tell his younger self about Batman. Well Batman's intelligence advantage is so great I believe he could trick both Mamoru and King Endymion at the same time! He has outhought Brainiac 5, the Brainiac of the future before. 

So this leads into the question of which is more relevant here; having a more clear wincon, or having information on your opponent and the ability to manipulate them and that I think really depends on your view of how viable any of Bruce's win conditions are against Mamoru. Personally I favor Bruce to win via outwitting Mamoru somehow here given the sheer breadth of his abilities but I understand if you disagree. In particular I think he might be able to engage Mamoru in a mental plane battle of pure skill via his skill feat which he would win due to raw skill though if you think that brainwashing resistance protects from that, that's fine.

Scenario 2:

What changes in scenario 2? Well a lot. In scenario 2 Mamoru has the Lambda Power, the power of all the Senshi's abilities


as regenerates one even if one is completely erased in the Galaxy Cauldron



some of the Senshi powers that King Endymion have access to include star seed stealing/existence erasure:


releasing the silence which wipes all life


Temporal BFR:


The ability to absorb people into the Golden Crystal or seal them away


Duplication across time


and many more magical abilities.

With prep time Batman has a whole bunch of insane technology stored away including a dagger with a fraction of the power of the wizard Shazam


Platinum Kryptonite that can give one the powers of a Rebirth Kryptonian


technology that can negate regeneration, even the regeneration of Swamp Thing


A Mother Box and a Lightning Rod that can siphon the Speedforce


Robot Duplicates of the Justice League


and the Helm of Nabu (although from what we know Nabu has not chosen Bruce so he can't access the full magic of Dr. Fate)

as well as a whole bunch more. 

This fight is so different as to almost be a different fight as the two's battles would now extend throughout the universe and be filled with cosmic powers and reality warping abilities. Batman has access to a Kryptonian's resistance which should be helpful against the many types of offensive haxes Endymion has. Even still this is going to be a hard fight for either.

In some ways this is like the hypothetical fight of Sailor Moon vs Superman I've talked about before as Batman can essentially give himself Superman's powers while Mamoru shares many of Usagi's powers. That said Batman has a few crucial advantages in that department. 

In particular Batman does have a way around the Lambda Regen as he was able to defeat the even stronger regen of Swamp Thing. He can get around the range difference via the mother box and the raw power difference just isn't here. Combined with his prior knowledge on Endymion this may sound like it should go clearly to him but I think it's a bit more complex because Endymion can just as easily counter anything Batman can do.

Temporal Duplication and automatic teleportation can keep Endymion safe from speedforce type blitzing or mental manipulation. Mamoru has his own reality warping coming from the Silver Crystal to defend against something like the Mother Box's. Sailor Teleport can counter dimensional bfr and so on.

Really this is a fight where both sides have essentially perfect knowledge and ability to counter each other. However I would probably side with Endymion for two crucial reasons; pretty much all of Batman's abilities outside the Kryptonian ones in this scenario comes from technology which can be disabled or telekinetically removed or energy drained while Mamoru's power comes from the Lambda Power channeled through his Golden Crystal, and Mamoru's abilities are magic which may be able to circumnavigate the Kryptonian resistance. Beyond that Endymion just has more experience fighting at this level of power and with his age is a more cautious wise and less headstrong individual that is far less prone to manipulation. Unless Nabu agrees to give Bruce the powers of Dr. Fate, I don't think he would win here.


To me there's something oddly fitting about this. Batman won the scenario where both were limited to a more street level type arsenal, which is his domain but Tuxedo Kamen won the more cosmic type battle where both had far greater powers and arsenals. Bruce and Mamoru are both highly admirable characters representing the role of man in a world of aliens, wizards, and gods. However Tuxedo Kamen represents man's union with the divine, his love with Serenity being the love between Heaven and Earth while Batman represent man standing alongside gods distinctly via his ambition and will, not being at one with them but instead proving one's worth even when wholly mundane oneself. In this way it makes sense to me that Bruce would win an Earthly battle in a city street late at night and Mamoru would win a Heavenly battle through the night stars. 

Monday, May 24, 2021

Random Issue Battle 4

 Time for another installment of random issue battle. This is going to be taking two characters and determing who would win with the caveat that both only get the feats from a single random issue/episode/level etc. of their series. Scaling is allowed but scaling towards feats that happened in that issue/episode/level.

Using the random battle picker to pick a random death prediction I have done I got Mami vs Panty. That's interesting...both characters don't have that large a selection going just from Puella Magi's main series, meaning they're both fairly likely to get at least something of a good feat. I think best case for Mami off the top of my head might be the fight against Gertrud or maybe the timelines ep that could give Mami a signifigant amount to scale off of. For Panty best ep to get would be the moon one probably so she could scale to Stocking's feat of being sneezed out by the moon....not really sure.

Starting with Mami, I use a number randomizer to get a random ep and I get episode 3. That's...oddly fitting given the character in question. So she'll basically get feats from the Charlotte encounter.

  • Episode starts with Mami wiping out a witch maintaining a dimension that off visuals was probably building sized via Tiro Finale (3:00)
  • Telepathic Sensing with Kyubey saying he can guide Mami through the shortest path of a witch's labyrinth via their telepathy (11:22)
  • Mami binds Homura (13:45)
  • Mami demonstrates superhuman skill and reaction time using one gun after another to defeat familiars in sequence while spinning like a dance (18:20)
  • Mami seemingly creates larger hand-cannons (18:35)
  • Hits the witch Charloette with her gun a long distance suggesting superhuman strength (19:18)
  • Demonstrates Tiro Finale (19:40)
So overall Mami has some pretty good feats for one of these in this episode. She has superhuman physicals likely, from jumping and punching long distances, she has binding she has superhuman speed/reaction time/skill, can summon lots of guns, and can shoot an ultimate attack that's at least in the building range. It's possible that there's more as Charlotte's labyrinth seemed to extended farther then a building, Homura was able to kill Charlotte and Mami seemed confident in her ability to beat Homura but I'm not sure Mami would scale to Homura within just this ep.


So for Panty I use the random number generator and get episode 11....I don't think there's any good feats for Panty that ep, that's Garter's backstory ep and the one where they are lounging around all ep right?

  • It's implied the Angels could have dispatched a bunch of ghosts, 1 of which might be of signifigant size though the cartoony perspective makes it kind of hard to tell (1:20)
  • Panty avoids a large number of traps including bow and arrows being fired by machines calling it "a boring ride" (2:55)
  • Panty and Stocking physically defeat a large stone statue with many arms (3:30)
  • Panty claims she and Stocking can climb back into Heaven despite it being above space by building a super long pole. (14:50) It should be noted that even within the confines of this episode, Panty seems to be one for hyperbole claiming she could "eat a whole planet" (17:40)
So Panty is at least wall level within this for taking down a giant stone statue, who shows athleticism, agility and skill, and likely subsonic speed for avoiding the automatic arrow fire. It's implied she's a lot stronger since she can take down arguably really big ghosts and is an angel whose mission is to fight ghosts but unless you wanna take the Heaven feat as serious MFTL+ that's about it.


Fight:

So the first thing to note here is that neither character can really take a shot from each other. Particularly with her durability, Panty might be able to survive a bullet, but she has no feats to suggest it wouldn't do serious damage to her. Moreover Panty absolutely doesn't have the feats to survive a Tiro Finale while conversely Mami doesn't have the durability feats to suggest she could take a strike from Panty. That said Panty doesn't even use a gun in this ep meaning Mami has vastly longer range then Panty.

Unless they start at close range, I feel pretty confident in Mami taking this. Panty has better movement speed with these eps, but Mami has comparable or better everything else; both show enhanced skill and agility and similar levels of power and reaction time but Mami has better range and versatility.

In fairness I don't think Mami's versatility is too big a factor here; her binding doesn't have any particular feats this ep, it held Homura but Homura's strength level is basically unknown, while Panty has shown superhuman strength. Likewise, Mami's telepathy doesn't seem like it would confer any notable advantage here. That said the range advantage as well as Mami's disposition probably would take it. Even in these eps alone Mami is portrayed as cautious, prudent, and advises against taking risks while Panty is depicted as impulsive and reckless. Panty might win if you take the highballed interpretation of some of the statements or if they start in basically melee range, that said at anything longer I can't see Panty dodging numerous shots and arm cannon blasts from someone as skilled, with such high reaction and rate of fire. 

Monday, May 17, 2021

Random Issue Battle 3

Time for another installment of random issue battle. This is going to be taking two characters and determing who would win with the caveat that both only get the feats from a single random issue/episode/level etc. of their series. Scaling is allowed but scaling towards feats that happened in that issue/episode/level.


Using the random battle picker to pick a random death prediction I have done I got Yogsquest 1 Battle Royale....this is going to be an interesting one. This is the first time I'm doing a matchup between characters from the same verse. Given that there's 4 of them and only 10 episodes it's downright likely that two will be getting feats from the same episode meaning you could potentially just scale between them. Going into I have to imagine Pretty Margaret is gonna win. She has either physical feat or a magic feat in almost every episode. Honey also has physical feats but he also has intelligence anti-feats. I could maybe see Duncan winning if the episode has him demonstrate he has those scrolls; one of fear, and one of cone of cold. The Rat King winning would be a tricky one to imagine as there's no particular ep he has great stand alone feats. As always if an ep has NO feats whatsoever, I can just pick a new one. 


Starting with Honeydew, I use a number randomizer to get a random ep and I get episode 6. Episode 6 is just after the Mimic fight so there might be something from Honeydew's fight with his clone.

  • It's mentioned off hand that Honeydew has a hammer (2:02)
  • Honeydew is able to shove his companions forward in case there are any traps. (9:30) Honeydew's companions manage to push a signifigantly sized stone tomb (4:40) suggesting he scales. 
  • Honeydew runs forward and pulls a lever before anyone has a chance to react (10:20)
  • Simon and his clone hit each other in the head with no effect (15:20)
  • Has "5 intelligence" (16:50)

Something I didn't think to consider was Honeydew's speed. There's actually a partial shot of the room although we can't see the lever Honeydew pulled. Doing a rough visual estimate, if you assumed he moved like 2 meters to go from the door to off screen where the lever might be and he acted in 0.25 seconds, average human reaction time, he would have had to move 8 meters per second or athletic human level, a bit above world record marathon speed. He also has superhuman strength and durability, a hammer, but it seemingly impulsive and not very smart. If the others have no physicals he could maybe blitz.


Next for Duncan I user the randomizer to get episode 5 which is the mimic fight. That's probably not good for him, he does pretty poorly in that although he does get the scrolls in that one....

  • Shows random Mimic knowledge and decent perception (3:04)
  • Has a staff but is not very good with it due to having "6 strength" (3:40)
  • Mentions having 2 fireballs (4:10)
  • Duncan flails and misses a door with his staff (4:35)
  • Duncan easily identifies 3 scrolls after finding them (12:05)
  • Duncan's 3 scrolls are a scroll of illusory flame scimitar, scroll of cone of cold, and a scroll of fear. (12:18)
  • Duncan recieves a fire potion (14:25)
Yeah I guess that was the best he could hope for, he got all 3 scrolls plus a potion that ep. I am not sure if he'll win because of but it's probably the best ep for him here. Below average strength but several magic abilities and a few intelligence feats.


Next up is Sjin, the Rat King. Random number picker gives me episode 7. Weird how these are all adjacent so far. 7 is the sewer fight if I recall correctly so he'll have the landing feat. Not sure if he'll get anything from the goblin fighting.

  • Claims to be immune to most of the diseases of a sewer due to massive exposure (1:56)
  • Sjin lands quite dexterously showing agility and durability after falling down into a sewer. (9:40) The fall is stated to be ~15 feet (~4.572 meters) which to tank means taking about 3 kilojoules, a low superhuman feat. Humans have survived this before but usually with more damage and spread out over larger sections of the body. As far as I know this would be impossible to withstand without taking damage landing on one's hands and feet like a rat.
  • Sjin the Rat King has the magical ability to summon rat. (15:50) The summoned rat severely injures a goblin (19:05)
Sjin's got a surprisingly good physical feat, at least durability wise. Doesn't super help offensively. He does have his rat for that though which seems to be relatively strong. Doesn't have much else though.


Finally we have Pretty Margaret and at this point I just hope it's not 4 or 8. Using the randomizer I get...1. So it's the origin one, so she'll have her electricity feat. 
  • Claimed to be noble and brave, and capable of inspiring great feats in her companions (4:18)
  • Gives the party 1 HP from her song (5:33)
  • Honeydew claims Pretty Margaret is better then John Lennon. While this is only really a feat of musical talent, having extraordinarily high talent would probably imply in most cases at least slightly higher general intelligence. (6:25)
  • Is from the "69th Orcish Legion: Entertainment Divison" (9:03) which was famously ripped apart after she played an electrifiying lick on her magical lute. (9:12) The animation shows her going through a portal but it's not clear if this is something her music did or what.

Fight:

This is the first one that's been in a battle royale format. In terms of attack potency Honeydew and Honey Margaret have superhuman attack potency via strength or electric music. Duncan might have superhuman attack potency from his fire potion compared to a "Molotov Cocktail." In contrast Sjin and Honeydew both have superhuman dura and probably pretty similar at that. 

Given Honeydew's enhanced reaction and movement speed along with the fact that he's the only one here with superhuman attack potency and durability, he's a clear stat outlier. It's very possible he could just blitz and one-shot everyone here. The only one he couldn't one shot is possibly Sjin, but Sjin's the only one who can't get past Honeydew's dura. 

However Honeydew doesn't have an assured win. This isn't really because of his intelligence, though that is part of it, but due to the fact that he doesn't have any area of effect attacks. He could one-shot one person but if he doesn't take Margaret, she can electrify him, and if he doesn't one-shot Duncan, Duncan can try to freeze him, though that has a chance of not working, or using one of his other magics to distract the unintelligent dwarf.

If they start at a long range, I think this is pretty clearly and easily a win for Pretty Margaret. Her lightning can rip apart an entire orcish legion, showing both area of effect and power strong enough to one-shot everyone else here before they can do anything in return. At close range this gets a lot trickier because my intuition is Honeydew would probably attack Margaret first. She's visually the biggest threat given she's an orc while the other two are an elf and a gnome, and Honeydew in his ep did go adventuring with an orc who looks just like her suggesting he would have some idea of the threat posed.

From there things get interesting. Duncan does have some ways of hypothetically beating Honeydew if he's not blitzed instantly, though it's implied he might not have full control of his abilities. If he can't stop Honeydew, then Honeydew just mows through him and Sjin, Sjin could maybe take a blow or two, but neither are gonna do any real damage to him. Duncan might be able too via freezing him with cone of cold or using his "fire potion." Distracting him via illusory scimitar or via fear spell but he needs to be careful with that.

Sjin wants to win too and assuming Duncan can get off some kind of magic to stop Honeydew, Sjin could just sneak on Duncan while he's doing that or just summon the rat to attack him from behind before he has a chance to do much else. If Duncan has somehow stopped Honeydew by this point, then that secures the win for the Rat King as his rat should be easily strong enough to do serious damage to Duncan, given it did to the goblin. However if he hasn't beaten Honeydew yet, then Sjin will have accidentally sealed his fate as if Duncan used fear magic that doesn't last forever, or if he distracted him with an illusion, Sjin's got basically no way to stop Honeydew. I mean, it's POSSIBLE if Honeydew just stood there the rat could tear at his jugular, or tricking into falling into a pit or something but most likely Honeydew would just beat him up. As such victory for Sjin here is doable, but requires proper timing and sequencing, as well as Honeydew to go for Pretty Margaret at the beginning.

Overall I think if they start at close range the winner more often then not would be Honeydew. He can and likely would take down the biggest threat first, and after that there's just more chances for the others to win either if Duncan fails to get his spell off/uses it wrongly, or if Duncan only distracts Honeydew and then Sjin takes out Duncan, Honeydew can clean up afterwards. If they start at long range, I think Pretty Margaret would win pretty clearly, but given the most likely starting range would be close range I feel pretty safe giving this one to Honeydew.

Thursday, May 13, 2021

Which secondary stat is strongest

 In vs debating there's a commonly talked about stat trinity; attack potency, durability, speed. When talking about two characters fighting this is nigh-universally the first thing brought up because a signifigant advantage in any of these stats, especially speed can make the matchup nearly insurrountable, with abilities capable of circumnavigating these stat advantages having a special classification for how important they are (hax.)

However there are other stats all characters have that can be important, particularly if the two are relatively close otherwise. These are things that have been incredibly important, even more important then the primary stats, in real life combat. These are the secondary stats. I've heard six stats proposed as secondary stats, two of which I am unsure of those. Those two are stealth and endurance.

While both of these are things that have been quite important in real world combat, they for different reasons don't work similarly to the other 4. Endurance is a universal stat that all characters would have some level of, has a kind of blurry line with durability, and can be relatively hard to quantify. Stealth on the other hand can be quantified, even if it's more difficult then the other secondary stats and is distinct but is very much not universe. Most characters either have no stealth ability, no inclination to try and use any stealth, or both and as such stealth can be thought of much more as an ability rather then a stat, even if in real life both for human combat and in nature stealth is a very important tool of combat. I'm not saying I think endurance and stealth shouldn't be viewed as secondary stats, just that I'm not sold on considering them in the same way.

The other 4 which are pretty solidly secondary stats in my mind are range, intelligence, skill, and stamina. Of those 4 I definitely think the least useful by a good margin is stamina. While fights in fiction are often lengthier, fights in both real life and in vs debating tend to be pretty quick and so running out is just not a major concern in 99% of battle. Stamina comparisons are usually just a question of "do either character have a weakness", with the answer being almost always "no" and with most of the remainder being "yes but not a large one, it probably doesn't won't come up." Another result of this is that with stamina there's no further advantage in degree. You can have literally infinitely more stamina then your opponent and if they have no stamina problem, it's not going to be relevant. The only times stamina ever comes up is when characters have big super techniques/forms that are highly taxing, or when fighting a character who uses energy-draining.

The other 3 are a lot closer, as all 3 can be very helpful in certain circumstances but I believe intelligence is the least useful of the three. Now intelligence can be very helpful in a fight, as it basically lets you use your best tactical option, but intelligence's advantage unlike the other two stats is conditional; it depends on how many options you already have, it just helps guide you to the best of those options. Intelligence helps by exploiting things like terrain (which for most vs matches is in a neutral environment without ability to really help), enemy weaknesses, use one's ability maximally efficient etc. However intelligence by itself doesn't really do much in a fight. Intelligence is more helpful then the other stats when the characters have a lot of options, and/or their opponents have easily exploitable weaknesses.

Between the two I believe to be the strongest; skill and range it's interesting to consider which is stronger. The argument for range is that if you can only have a small advantage in one; having a small range advantage is a lot better then having a small skill advantage. Small skill advantages are usually not super signifigant and can't overcome much in the way of any other advantage, people who are master martial artists will tell you they don't want to get into a fight with someone who has a foot on them in height because the difference in power and reach makes it an extremely difficult fight. Sure if two people are even in every other regard, a small skill advantage can break it in one's favor, but it can't by itself overcome most signifigant advantages.

Range, on the other hand, sure can. Throughout the history of human warfare, range has been one of, if not the biggest single advantage. Being able to hit from a further distance makes you essentially untouchable and even at very small scales like the difference of dagger vs. sword or sword vs. spear, the difference is both clear and signifigant. Humans were able to subjugate large dangerous animals way stronger then us like the mammoth not because we were trained warriors, but because we had ranged weapons; historically armies didn't train soldiers past a certain point in things like martial arts because it gave diminish returns, but getting superior range on an enemy even just from getting the high ground has always been tactically advantageous.

However range, in a similar vein to stamina doesn't give you much of one the more you go. The ability to hit someone and not be hit in return is a big advantage it gives unlike stamina difference, but the only difference having 10x someone's range and 100x someone's range is they have to travel a farther distance, a distance that is usually not that big for most characters with decent speed feats or things like teleportation.

The point skill has it's in advantage is that while range's advantage is expotential decay, skill's advantage is basically linear. Being cosmically more skilled then someone would give a noticably larger advantage then being just humanly more skilled. A large enough skill advantage can be a form of hax for instance letting you dodge attacks as though you had precog, let alone the abilities high enough skill often seems to give you in fiction. While a small advantage in range seems stronger then a small advantage in skill, a large advantage in skill seems stronger then a large advantage in range.

Overall I would say range is a better secondary stat while in the range of humanity and the real world, while skill is a better secondary stat when you get cosmically strong. Personally I think range is probably the best secondary stat overall, but I could see an argument the other way as well. 

Wednesday, May 12, 2021

Intelligence Ranking my favorite verses

 I just wanted to create an intelligence ranking for the smartest characters in each of my favorite verses. I should note I don't count feats where it's like "Character sees all of x" as an intelligence feat as that really seems more of an sensory feat then an intelligence feat. That becomes relevant when you get really high up in the intelligence ranking.


32: Yuna Akamine (Yuki Yuna is a Hero): Yuki Yuna doesn't have any big intelligence feats. Yuna Akamine was able to manipulate and trick the heroes and is depicted as cunning. Shinju and the Heavenly God may be immortal and long-lived to the extent of gaining beyond peak human intelligence but such is unknown.

31: The Beast (Over the Garden Wall): Over the Garden Wall also doesn't have much big intelligence feats, but The Beast has basically both the feats above being a cunning manipulator and an implied long-lived immortal with a history of decieving different people into bearing the lantern.

30: The Throne of Yord (Shamanic Princess): The Throne of Yord is an ancient entity existing as long as the guardian world, suggesting his intelligence might be superhuman.

29: Ninetails (Okami): Immortal manipulator able to decieve even the goddess Amaterasu, a being who has lived at least thousands of years

28: Judgement (Panty and Stocking with Garterbelt): Is the Immortal Goddess overseeing Heaven and Earth since at least the age of Dinosaurs, hundreds of millions of years ago. Might be higher as there is a ghost factory, though it's creation details are unknown.


Now we move onto the verses with signifigant intelligence feats:

Type 0.75: Unrealistic Geniuses/Low Superhumans. Can advance humanity to near futuristic technologyor create limited versions of Type 1 technology.

27: Yuuko Ichihara (xxxHolic): Yuuko Ichihara and Fei Wang Reed manipulated people and mentally battled over the fate of the multiverse, with Yuuko's plan finally succeeding. 

26: Eriol (Cardcaptor Sakura): Eriol has the memories of Clow Reed, who was explictly Fei Wang Reed's superior, creating FWR from a stray thought, and was considered the greatest magician, superior even to Yuuko. Clamp mages could be a lot higher depending on interpretation as much is made of their precognitive abilities and awareness, but this is how far they would be using just their feats of manipulation.

25: Kyoya Ootori (Ouran High School Host Club): Kyoya has numerous feats of unrealistic genius, in particular without any funds from his family, making enough money from club activities to buy his father's failing company from other highly wealthy investors.

24: Kurama (Yu Yu Hakusho): Is a genius intellect who easily mentally beat Yu Kaito a genius in his own right, and was able to train a bunch of C class demons to reaching S class, an unpredected feat of training in his verse.

23: Seto Kaiba (Yu-Gi-Oh!): Kaiba designed numerous pieces of advanced technology including hologram projectors and a computer that can act as a game master for the card of duel monsters.

22: Monaco (Hetalia): Any of the countries could be here but Monaco is the one most consistently described as intelligence. The Countries are immortal entites that speak every language, created their own language, and accumulate massive experience from their nature as concepts. Each country has the intelligence of a country-wide civilization.


Type 1: Can create technology like that of a type 1 civilization such as weather manipulation, full gene manipulation, megastructures, relativistic spaceships, etc. Has the intelligence of a planetary civilization. Limited versions of Type 2 Technology.

21: Lok (Magicka): Lok created advanced robots like her golem that can fight high tier wizards evenly, and other advanced robotics

20: Dr. Asamori (Saint Seiya): Created the Iron Saints which can somewhat compete with lower tier Saints and help them in combat.

19: Dr. Kisaragi (Cutie Honey): Created Honey's robotic body, which has advanced capabilities to transform as well as a device that manipultes air particles to create items from thin air.

18: Mary (Divine Comedy): All the Ascended have all information run through their brains, knowing every bit of information that everyone on Earth knows, Mary being the smarest of them, closest to God.


Type 2: Can create technology like that of a Type 2 civilization such as extra-planetary colonies, Artificial Intelligence, technology that can affect the molecular/atomic strucute of large structures, time travel or limited versions of Type 3 Technology. Has the intelligence of a stellar civilization.

17: Cure Amour (Pretty Cure): Android from the future that has invented true artifical intelligence and time travel with full database of knowledge of the information of the present and future.

16: Ryou Shirogane (Tokyo Mew Mew): Genius inventor that made technology to counter the aliens who have spaceships that can take them across interstellar space, full AI like Masha, genetic bonding that turned teen girls into mutant animal magical girls.

15: Alphys (Undertale): Inventor monster who created full AI like Mettaton, mutant genetic creature, the Amalgamates, could start to tap into the soul with technology, invented the CORE which turned thermal energy into magical electricity powering the Underground

14: Jack Spicer (Xiaolin Showdown): Invented Full AI Robots that can fight with megaton level entities, Time Travel, after conquering the Earth would be a threat to the universe, and scanners that scan the world to find a set of mystical objects.


Type 3: Can create Type 3 techology such as FTL Travel, Physics Manipulation, Matter-Energy Manipulation, Cosmic Scale or Level Creations or limited versions of Type 4 technology. Has the intelligence of a galactic civilization.

13: Eagle Vision (Magic Knight Rayearth): Lead Inventor of the World of Autozam which is a hyper-tech world that created giant robots that can fight the planetary rune Gods, and personally invented one for himself. 

12: Saphir (Sailor Moon): Created Black Moon Clan technology that can withstand and tap into the power of a Black Hole as well as spiritual ethereal robots.

11: Professor Utonium (The Powerpuff Girls): Created the Powerpuff Girls who can physically beat up a stellar level Demonic Being (HIM), as well as Dynamo who can tank their blows. Is seemingly smarter then Mojo Jojo who has independent type 3 feats. 

10: Mother Brain (Metroid): Has the information and technology of the Chozo, one of the smartest races in a Type 3 civilization, the Galactic Federation. Has created planetary+ pieces of technology and is smarter then the Federation which also possesses them, scaling above creating planetary forcefields and creating a micro black hole. Created the Power Suit.


Type 4: Can create type 4 technology indistinguishable from magic such as manipulation of higher planes of being and technology that can affect the entire universe or limited versions of Type 5 Technology. Has the intelligence of a universal civilization.

9: The Narrator (Stanley Parable): Created the Baby Game, a piece of art capable of tapping into the Essence of Divine Art

8: Drosselmeyer (Princess Tutu): Invented a machine that would allow him to affect the plot.

7: Vlad Plasmius (Danny Phantom): Invented his own ghost portal, thus scaling him above the Guys in White who failed to do so, yet were able to create a missile capable of neutralizing the entire ghost zone, a universal sized metaphysical realm. Smarter in scientific intelligence to Jack Fenton who created technology that can affect ghosts.

6: Kyubey (Puella Magi Madoka Magicka): The Incubators are a Type 4 civilization fighting against universal entropy. Created an Isolation Zone capable of trapping a conceptual being. Uses superscience to recreate literal magic. 

5: Mooplexians (Wander over Yonder): Stated to be all knowing, the cosmic sea of the collective unconciousness, holding ultimate cosmic knowledge, would have at least all information in the one universe.

4: Omne (Bayonetta): Stated to be omniscient in the guide, would have all information in the trinity of realities, 3 universes.

3: Mimir (God of War): Knows everything in the 9 realms, each being their own universal sized realm, as well as some information from beyond (knew about the ghost of sparta)


Type 5: Can create technology equivalent to that of a Type 5 civilization such as technology that can affect an infinite multiverse, or fully warp reality on a conceptual or metafictional level. Has the intelligence of a multiversal civilization.

2: Time Master (Freedom Force): Smarter then the Domain, a Multiversal civilization that harnessed the power of Energy X, a multiverse spanning energy being.


Absolute Intelligence:

1: God (DC Comics): Beings who are absolute knowledge are parts of the unity that existed before being, the infinite First World. 

Monday, May 10, 2021

Random Issue Battle 2

 Time for another installment of random issue battle. This is going to be taking two characters and determing who would win with the caveat that both only get the feats from a single random issue/episode/level etc. of their series. Scaling is allowed but scaling towards feats that happened in that issue/episode/level.

After the last one using my two favorite characters I figured I would do battles using the death predictions I've done. To fit the theme I actually decided to pick one randomly from the list each week, removing ones I've already done. If it's a character with multiple series I'm just doing their main series and if it's one they just don't appear in, then another random one will be picked. Engaging the random thing picker the matchup I get for this week is:

The Beast vs sans.

Alright so thinking about it, this is going to be odd because The Beast doesn't have that many feats in general but sans are all concentrated at the end of Genocide. I imagine both will only get like 1-2 feats in a random episode/level which will make things odd. For The Beast gonna watch an ep of OTGW and if The Beast doesn't appear, randomize again. I wasn't actually sure to use 22 minutes, which is the standard length of an episode, or what the show calls an "episode" which are only 11 minutes, but for the sake of setting a precedent of trying to keep things fair I am going to be using a full 22 minutes. For sans, it's a bit more complicated since UT is a game, but UT has 6 sections I'm treating as "levels" (Ruins, Snowdin, Waterfall, Hotland, The Core, New Home) and I'm multiplying that by three for a neutral run first, then a pacifist run, then a genocide run so it's a random number from 1 to 18 starting with Neutral Ruins and ending at Genocide New Home. If sans doesn't appear then I pick another one. 


Starting with the Beast I get full episode 2 (episodes 3/4) Off the top of my head, I can't think of any feats Beast has in those eps although I think Woodsman gives a warning to Wirt and Greg in the episode 4. 

  • It's implied by a person's fright of the Beast despite being on carriage back that the Beast may be faster then a horse. (0:40)
  • The Beast is treated as a massive deal that scares the people in the tavern at his mention (7:45)
  • It is stated the Beast "lurks out there in the unknown" perhaps implying some stealth ability as well as the ability to survive in the woods (7:50)
  • It is implied the Beast is a manipulator as it is said "better be wise and don't believe his lies" (8:12)
  • It is stated the Beast can turn someone whose will is spoiled into a tree of oil and use them to light his lantern (8:17)
There was more then I thought, mostly because I forgot to consider the Tavern song where they basically mention Beast's modus operandi. Technically the flame in the latern shifts, but this ep doesn't establish that it's Beast's soul in there. Using just this ep Beast is clearly a dangerous thing, strong enough to scare a group of peope, implied to move at similar speeds to a horse, can turn people whose will is gone to trees, and has stealth/manipulation abilities. Seems pretty dangerous and it's pretty hard to imagine one section of UT save Genocide New Home can stop it.

Going into sans I'm going to pick a random level for UT: I get 15 which is Genocide Hotland. This is impossible as in Genocide Route sans disappears after Snowdin and doesn't reappear untill New Home. The next number I get is 8 which is Pacifist Snowdin. 
There are other feats in Snowdin but sans doesn't really scale to them. sans doesn't have a lot of feats although surprisingly enough he does at least have a strength feat, even if it's vague. His teleportation is fairly notable even just within Snowdin.

Fight:

So this one is interesting. Both characters seem to have stealth skill though Beast's is more vague. Comparing them in strength sans easily crushed a branch a child couldn't lift while The Beast is strong enough to scare a room full of adults. I think it's more likely the Beast is stronger as there's no reason to think the tavern folk couldn't have armed themselves and gotten at least into the hundreds to low thousands of joules. 

sans in this section doesn't demonstrate his lack of hope weakness that said he is still to weak to killing intent which, it's very clear The Beast has as he turns people to wood and uses them for oil. As such I definitely think if Beast hit sans, sans would die. That said sans has teleportation, and assuming no prior knowledge, it seems both in-character and reasonable to assume sans could just teleport behind the Beast and punch him in the back of the head.

From there, I think it depends how well you think The Beast could withstand sans' attacks. The Beast is possibly faster and if he manages to hit sans with an off blow, it possibly could just one-shot him. That said if sans decided to just keep teleporting to different sides of The Beast, I can't see a reason he wouldn't be able to knock out The Beast in a few hits, especially if he grabbed some sort of weapon. With characters this low in tier; area of the body targeted and use of force multipliers are a lot more important. Unless the Beast gets a lucky shot in, I think sans probably wins with teleport spam and a few strikes. 

Monday, May 3, 2021

Random Issue Battle

 An idea I heard and wanted to try, random issue battles are where you take two characters you really like; read one randomly selected issue of both and see who would win using ONLY feats from that issue. Scaling is allowed but only scaling from within that issue.

I'm going to try this idea out with my two favorite characters of all time; Sailor Moon and Superman. I'm expecting Superman to win, even though I think Sailor Moon probably wins if the two fight as they are currently. This is because Superman tends to have feats, and fairly substantial feats, of power, speed, and versatility in almost every issue. Even if they're low for him, or even pretty mediocre overall, that's definitely a boon in a challenge like this. Sailor Moon has feats in all those categories, but she doens't usually have that much in every issue. If Usagi wins this it would probably because it's one of the issues she gets a cosmic tier power feat, and it's a Superman issue where he doesn't get a cosmic tier power feat or any hax around a feat like that. On the plus side for Usagi, a Sailor Moon act is like twice the size usually of a lot of comic issues so there's more opportunity for feats. 


Randomized Sailor Moon Issue (Manga Act 1-60): I got Act 51, which is near the start of Stars. Alright I'm going to read it and list all feats from it that apply to Sailor Moon:

So in this act by itself Sailor Moon is relativistic, has aura-reading and an unknown type of energy attack, but has the likely not going to come up weakness of her PTSD. Not going to lie, I was not expecting a speed feat but no power feat, that's a bit out of left field.


For Superman's Randomized Issue, I'm just going to use a random issue of Action Comics, as it's his main series, and gone on since his creation. So far there has been 1,030 issues. Picking a random issue I get: Issue 667, which I think is early post-crisis-ish. That means Superman might not have any cosmic feats as the early Post-Crisis era was light on that stuff. Looking it up it's the July 1991 issue, 5 years into Post-Crisis which is not that early into it. 

As expected Superman has a far larger degree of feats, and in a larger number of categories. It's hard to really assess his power level in the comic as anything other then it's at least large building level (holding up a Tenament building with massive effort) and at most multi continent level Gave Eradicator a "good fight" on Mercury, Eradicator creating global disasters. Speedwise he does go at relativistic+ speeds but this seems to from using Mercury's gravity as a slingshot and it's made clear this is an unusally high degree of speed he was having trouble reacting at. His speed is at least massively hypersonic however from quickly flying into orbit and implied ability to quickly go to the other side of the world. He has low regen, heat vision, enhanced hearing, an survive in space for at least an hour, flight, and demonstrates skill and intelligence.


Fight:

While Sailor Moon is faster going by just these two issues, she has nothing suggesting she can get past Superman's durability. Most likely this fight goes on until Superman gets a lucky shot off with his heat vision using his super-hearing and his intelligence to calculate the angle. Usagi would be able to tell he's a kryptonian with a stellar energy via aura-reading, but this issue never brings up something like kryptonite, nor would Usagi have knowledge of that to get it and so she really has no way to hurt Clark.






Anyway this was a fun blog, and takes obviously very little research. If this does well, I was thinking of making this a weekly blog series. I may want to institute a rule that if a character has 0 feats, you can't use that issue, but I don't wanna make it so I avoid using issues with just low feats because that misses the point. I could do it with other characters, and could do "random episode battles" or "random level battles" for tv shows and video games. Feel free to say if you like this format, if you think I should do more, and if so what characters/matchups you'd like to see.