Friday, May 31, 2019

Tokyo Mew Mew-Verse Strategy Guide


How to be OP in Tokyo Mew Mew.

Local to Planetary Scale Threat:
Most of the verse's fighters are here, and statwise are in the MHS Town to City Level Range.

This was a lot trickier to find counters then you'd expect, not because the verse is particularly but just because there is a general lack of weaknesses in the verse.

Max Range is city level which for town to city level characters is on the better side of normal I'd say. Stamina is pretty good. Intelligence builds probably wouldn't do very well since the verse already had advanced tech and one supergenius. Stealth probably wouldn't do very well since Ichigo has catlike senses and Zakuro has wolflike senses, as well as the natural abilities of the Kirema animals and the advanced sensor technology. Verse has a natural psychic, Royal Highness who showed city level mental attacks, so psychic builds most of the time not a great pick. Verse is just really consistent for it's tier.

Avoiding that mental attack is probably one of the biggest challenges the verse presents. Beyond that the Mew Mews themselves possess "mew power" which reverts things to their natural state on a molecular scale. So a character whose abilities are natural. Yet at the same time any animal is probably a bad pick as they could be converted to kirema and be taken control off.

So that's interesting, what we are looking for is a character with natural abilities but who is still sentient. So outside of characters who developed techniques, we're looking then for characters like fantasy humanoids, mutants or sentient aliens. Or perhaps just characters who developed their techniques...

That gets me thinking. In Most TMM fight scenes the Mew Mews avoid getting into close range with the kirema animals, and those are just wild beasts. Close Range combat seems to be a weakness suggesting builds with high strength and melee skill might be the way to go. Yes, a good viable tactic against most of the verse would be to get in close and pressure them with powerful melee strikes, especially since most of the verse needs to make specific movements to use their abilities. Even Kish's dupliciation while still strong might struggle with this since one of the biggest potential counters to duplication is being so skilled that fighting 1 opponent or many makes no difference. A really skilled melee martial artist build that can do damage to them would be a really good pick, for instance


Ryoga Hibiki from Ranma 1/2. I would have put Ranma himself but Ranma's fear of cats is not good for fighting Mew Ichigo. Ryoga's embarrassment at the sight of women's breasts is unlikely to apply here as the Mew Mew are mostly rather young and are not very developed very much.

In terms of combat, Ryoga's power would be comparable to the Mew Mews, and he might lack a bit in range compared to them but in close quarters he's so much more skilled and agile as well as just physically strong, it would be ridiculous. His sixth sense would help fight multiple opponents if it came down to it and he could quickly get himself out of being encased in pudding by Mew Pudding if he uses Bakusai Tenketsu. 

I don't think this is the perfect counter since he could still be affected by the artificial Kirema diseases and Kirema Butterfly's toxic air would likely affect him, that said against any of the fighters in a direct one on one fight their only chance would be to stay at range. 

What would be ideal would be a character resistant to diseases, who can match the verse in power, is highly skilled and strong, and also has ranged attacks...like....


Piccolo Daimao from Dragon Ball would be an excellent counter to anyone in the TMM-verse outside Deep Blue. Not only is he a Namekian meaning he would resist mew power since it's his natural state, but his raw power is comparable to the top tiers yet he can also form defensive ki barriers which makes him and has natural very difficult to overcome regen meaning it would be extremely difficult to put him down. Meanwhile he can nuke them with energy at their limit from out of their range or can melee them with strength and skill op for the verse. Also considering how old Kami is (hundreds of years) it's clear Earth pathogens like Kirema viruses would be unable to affect or at least affect very quickly Namekians like Piccolo Daimao

Now granted his speed is a touch low for the verse, That said outside a combined attack from like everyone in the verse, I can't imagine them overpowering him via speed.

If you want a non-skill build then it becomes tricky because again the verse lacks general weaknesses though there is another alien character I think would be extremely effective in the verse.


Carnage would be on the weaker side of the verse's power but his abilities would make him almost impossible to stop. First off his symbiote form is his natural state so mew power isn't hurting him. The verse lacks heat or sonic based attacks but even ignoring that Carnage has atomic scale regeneration. TMM completely stops at the molecular scale meaning no one would be able to purify or infect Carnage, even ignoring the fact that Carnage is immune to Earth diseases.

And the sheer HAVOC he could wreak. Carnage can infect the verse, similar to Kirema, that said his infectation would be incurable since it's atomic rather then molecular, and he could quickly duplicate overtime without any ability to stop him. Carnage could basically recreate the events of Maximum Carnage in the TMM-verse and be nigh-unstoppable.

It helps that he's a very direct and desires to kill then the verse and is a way better melee fighter then most of the verse. I initially thought to use Taskmaster instead but Taskmaster has the issue of no very long range attacks. Carnage doesn't have that problem as his infection tendrils can stretch across an entire city. 

Galactic Scale Threat:
There's only one character on this level, namely Deep Blue. Deep Blue's an interesting sort of method of test character. He has an ability that can bring a world to total oblivion, can tank that own attack, can trap things in light orbs which can tank his own attacks, can blitz MHS characters...

Deep Blue is really hard to bring down sticking to only his own level of power and speed outside of abusing some cheese strategy like using an intangible. Even then Deep Blue supposedly could kill an alternate consciousness so intangibility MIGHT not be a good counter strat.

You also can't really rely on turning his powers against him  since he can tank his own attacks and teleport meaning you can't trap him in a light orb. 

In terms of weaknesses, Deep Blue's actual planet busting attack takes a few seconds to charge. His normal half-awake strikes can release town levels of energy and just powering up his big attack can destroy a city, but any character nearly as strong as him can just tank that. 

Also Masaya's self wants to destroy Deep Blue from within him to protect the Earth. 

So basically someway to bring Masaya out, and being able to exploit a slight delay are the best strategies. The big problem is somehow being able to kill a character that can blitz MHS characters and can tank planet busting attacks.

Even assuming you don't want to cheese it with some kind of defensive hax based strategy, a cerebal/hax based character might work, for instance


Lucifer from Dante's Inferno. Multi-Continent Level is probably not gonna be able to kill Deep Blue via raw physical power but the sheer mind games Lucifer would play with Deep Blue...

Assuming this is Lucifer's true self rather then Lucifer's projected shadow self, Lucifer could only really die if Deep Blue focused his full planet busting attack on Lucifer. Sure Deep Blue could capture Lucifer in a light orb but that's really just gonna be a forcefield for Lucifer while he uses his non spatially transmitted abilities. He can see through space and time and would know Deep Blue's weakness and could casually create illusions of Ichigo suffering to bring out the Masaya Personality. Lucifer is supposed to be a master manipulator so this would be easy. 

Beyond that Lucifer can teleport and can take the form of smoke and fire (logia intangibility), making it even harder for Deep Blue to kill him. 

Beyond that Lucifer has soul manipulation and was also able to cause the scythe of Death to disintegrate suggesting he could ignore Deep Blue's physical durability. 

Deep Blue might be faster but Lucifer could easily avoid or exploit all of Deep Blue's abilities and play him with his manipulation, mental and soul abilities, and ability to see across spacetime.


For another unconventional strategy you could use Homura from Puella Magi Madoka Magicka (in her base state obviously). Not only is she comparably fast, but she can freeze time at will as well as survive Deep Blue beginning to charge it meaning so long as Deep Blue doesn't leave Earth orbit, Homura can simply freeze time when he starts to charge it. 

But what does she do then? Well the Wraith Arc gave Homura memory manipulation abilities meaning she could erase Deep Blue's memories which would revert him to Masaya and that would be gg, especially if she decides to end him there.

But what if he does quickly leave orbit? Homura can go back in time and stop him. Not a hard one :P

There's one more character I wanted to propose that would so perfect ability wise and thematically, but the character is just slightly too fast at Relativistic Speeds. That said if you are looking for speed equal counters or it's ruled ok because of some metric like Deep Bliue can blitz MHS characters so the speed gap isn't very big, then I have the perfect Deep Blue counter. 

Get ready for this...

Sony planning Captain Planet adaptation One for fans of ‘90s nostalgia now, as Heat Vision is reporting that Sony is set to press forward with an adaptation of popular cartoon series Captain Planet And The Planeteers…

Captain Planet.

First off, Captain Planet is Multi-Continent in dc which considering he can concentrate all his powers into a single rainbow beam could actually be able to kill Deep Blue if he hits him say in the eye and he is particularly precise. More notable, Captain Planet could literally toss Deep Blue into the sun, something that would probably kill Deep Blue due to radiation and moreover would definitely take him a while to get back from. He also seems to have some form of transmutation as he was able to convert mud into a pair of sunglasses. 

But this is just scratching the possibilities. Captain Planet also has logia intangibility (light) meaning that he could avoid Deep Blue's attacks as mentioned earlier. He has a form of light based teleportation meaning that if he got trapped in a Light Orb he could simply teleport out as well as become light and simply go through the light orb as photons.

But this brings us to the big thing. Captain Planet has the power of heart which not only would be able to sense the presence of both Masaya, who is noble, and Deep Blue who is evil, it would be able to change the emotional state of Deep Blue likely reverting him to Masaya as it can revert things to a non-aggressive state. Even if not he could likely still get through to Masaya via Heart-Based Telepathy, since the thing Masaya cares about deeply is the Earth and nature. He could also use the power of Heart as seen in the comics to knock Deep Blue unconscious by forcing him to look into the darkness in his own heart, which would give Masaya another chance to gain control and at the very least give Captain Planet all the time he needs.  

You might be thinking "hang on a minute wouldn't Captain Planet be debilitated by Deep Blue's hatred" but Deep Blue actually isn't full of hatred. He is noted as being apathetic towards all life and wanting to destroy it merely because he views it as inferior. Deep Blue's lack of real hatred means he would not be able to defeat Captain Planet with it.



And that's how to be OP in Tokyo Mew Mew

Saturday, May 25, 2019

The Stanley Parable-Verse Strategy Guide


How to be OP in The Stanley Parable

This verse is a real challenge to be op in while sticking to the limitations.

Local Scale Threat:
Uniquely so far, there's basically just one character on this tier, that being Stanley. So this is a guide basically on how to beat Stanley in a fight.

Let's start by defining Stanley's abilities.

Stanley has almost no feats however what he does have is durability, he is tough enough to survive a very long fall face first several times, and even tanked one when trying to escape. Other then that his base stats are human in terms of strength and speed. And that is probably the hardest part, the fact that you can't use a character who is stronger or faster then average human level but still need a way around his vastly superhuman durability.

What weaknesses does he have? Well Stanley does not have the ability to run or jump, meaning he's somewhat unagile. So a character that can move very agile-y would likely be hard for him to fight. He also has no free will of his own. What effect that would have in combat is unknown, but maybe it would make fate manipulation stronger? Not that most people in his tier have fate manipulation.

He's also implied to be a bit on the dull side so maybe a smart character could trick him. 

So basically things that would be very helpful are someway around his durability, intelligence, and agility. All while within base human level stats.

Let's start with a more general counter


King Midas from Greek Mythology, as well as basically any version of him not over the power limit, would be an excellent counter. The myth goes that he wished anything he would touch would turn to gold and many series, even not greek mythology related have characters that are references to this. Pretty much instant-victory as Stanley has no range advantage nor any prior knowledge and one touch from Midas would be an instant victory.

My next idea was to exploit Stanley's lack of agility with something hard to hit. And that led to my next counter pick


Primera from Magic Knight Rayearth, or really any fairy. I mostly picked Primera because her healing ability would be just another thing to overcome. That said any fairy could take any small object and ram it through Stanley's eye as a cheap win and they would be nigh impossible for him to hit, being able to dart around him with ease. Fairies with invisibility or poison would also be very deadly.

That brings to another tactic. Technically someone could get over the durability without being above the power limit by being a glass cannon, specifically if they have a weapon. In terms of melee a club or bat would be the worst option since the blunt force would do almost nothing to Stanley. A sword would be better since it's more concentrated and an axe would be even better then that though the absolute best would be a speed, since it would have a massive reach advantage, it's easy for any fighting beginner, and all the power is concentrated on one little point. Ranged weapons could be even better since it would give an even bigger range advantage (though probably not a very massive one since they're in crowded corridors most of the time so it's not like they can get that much range advantage. Someone with a gun though could just shoot Stanley a few times to kill him.

You could also use magical equivalents which bring me to my next idea which is sort of a mashup of the prior two ideas


Dobby the House Elf from Harry Potter. He'd be weaker then Stanley physically in every regard, but his magic blasts would at least be able to seriously wound him, if not immediatly kill him outright. But that's just the start. First off all this little guy can teleport at will meaning good luck to Stanley to even getting near this guy. Even worse he's got powerful telekinesis. It would be absolute child's play for Dobby to hold Stanley at bar and just blast him with magic until he dies.

City to Multiverse Scale Threat:
At this scale, there's the Narrator and a few other similar entities whose abilities are only known scaling from the Narrator, meaning we are mostly going to be talking about the Narrator himself here.

The big problem is speed, not that the Narrator is fast, quite the opposite. The Narrator has no speed feats, and the existence of the Stanley Parable Adventure Line basically only gives us subsonic speeds to work with. Universal+ Levels of power here but with such low speed, we're extremely limited with who we can work with.

The Narrator has a lot of abilities; spatial manipulation, mind manipulation, reality-warping, plot manipulation. No character, especially one that's subsonic is probably gonna be able to deal with all that, so the best tactic is a good offense here. Something that kill them first, perhaps.

What are the relevant weaknesses? Well the big one from what I can tell is manipulation abilities. The Narrator thinks he's very clever, but a skilled enough manipulator could trick him, not hard given his lack of bloodlust. Beyond that, soul manipulation. Soul manipulation I think would really likely work. Only the God Tier of the verse has any form of soul manipulation, so a good soul manipulator would probably have a really good advantage. I also think that another thing that would be helpful is some way of knowing their actions before they act on them; pre-cog or mind-reading. With that said, who could we use?


Can't go over subsonic speed but no one said anything about reflexes. Pegasus should scale to the Jonouchi and Yugi reacting to lightning in their labyrinth duel. Beyond that his millenium eye would be an amazing counter to the Narrators. It can seal souls inside playing cards,  and it can see into their minds and so know when to strike. Plus Pegasus is an expert manipulator and would be able to play them for fools most likely. This isn't even getting into his theoretical ability to bring them into a Game of Darkness and drain their lifeforce, something else they have no defense against.


Speaking of card games, Niv-Mizzet the Firemind would also be an excellent counter. While he doesn't have soul manipulation since he doesn't have white/black mana, his supergenius intellect would very easily be able to manipulator the Narrators, especially given he also possesses mind-reading. As a Red/Blue planeswalker not only does he have MHS reflexes, but he has psionic powers far beyond what the verse has demonstrated and could likely casually brainwash them. 

Of course maybe you also wanna deal with the Essence of Divine Art and don't think these abilities would work. I think they would personally but there is one being that I think would absolutely work against and would be the perfect counter for the verse


Chara from Undertale. Not only does Chara possess the same form of possession as the Narrator but Chara's much more directly aggressive abilities would likely make him an absolute terror of the verse. His main attack is strong enough to destroy the game completely, something that would leave the entire SP-cast helpless canonically. Not only that but he is a form of abstact existence related to killing intent and given the Narrator in countless timelines has expressing killing intent for Stanley, ending Chara would be near impossible without some form of conceptual manipulation that the verse hasn't demonstrated. He even has the broken soul manipulation, something almost no one in SP has.

And that's how to be OP in The Stanley Parable.

Sunday, May 19, 2019

Cutey Honey-Verse Strategy Guide


How to be OP in Cutey Honey

Let us define the general capabilities of the verse (original canon)

The protagonist is the titular Cutey Honey. The brilliant Doctor Kisaragi to save his dying daughter implanted her heart, and thus her soul into a android body creating the cyborg warrior of love, before he died against at the hands of the vile Organization Panther Claw wanting to steal his technology, beginning the war between Cutey Honey and Panther Claw. Cutey Honey is an invention of supertechnology, stronger then any conventional modern weapon, including weapons as strong as anti-tank weapons. Her greatest device, the target of Panther Claw's desires is the Airborne Element Fixing Device, a miraculous device capable of creating any technology or disguise (or any other simple object) for Honey out of thin air by manipulate subatomic particles. With this she has a vast of array of alternate forms and different abilities.

Her enemies are the Terrorist Organization Panther Claw, panthers from another dimension warped into humanoid forms by the Witch Zora, who steal and murder in her name. Not only do they have superhuman stats, they often use advanced technology they have stolen to advance their cause, including once stealing a scientist team to launch a nuke into a meteor to wipe all life from the Earth.

Even weaker Panther Claw Agents are highly end subsonic and wall level+ able to cut through any metal, tear through walls, and avoid gunfire. The Strongest Panther Claw Agents and Cutey Honey are lower end supersonic and in the building range as they can vaporize beings outright and outpace as Honey can move the speed of supersonic jet. 

Panther Claw Agents often possess elemental manipulation, alternate forms of movement like web-swinging or flight, and one of them, Jellyfish Claw has psionic abilities. 

The verse has lots of stealth so some form of anti-stealth would likely be important though actual stealth abilities would likely not be that helpful against all the verse's anti-stealth.

Limitations are supersonic and building level, and helpful abilities without even getting into counters is matter or mental manipulation resistance and some resistance to heavy 3-d movement.

The verse does have some weaknesses however. Cutey Honey herself has a weakness of stamina. The I-System that controls her requires lots of energy. Honey must consume a lot and not fight too long or she will run out of power. This means a stamina-based build would probably be helpful against her. Also while Honey is mentally far more advanced then a normal human due to being able to download information directly into her brain, she is an immature teenager, and prone to listening to her emotions more then reason. 

Panther Claw Agents have the general weakness that as humanoid animals, they are prone to bestial instincts rather then rational thought, and can be outwit. They also tend to like to taunt enemies, which can give a charismatic opponent time to find ways to beat them. 

The fighters of the verse also seem to lack a lot of highly long-range attacks, most of their attacks happening within a few meters, so a long range build could likely do very well. Interestingly, the inverse is also true. While Panther Claw Fighters are intense melee fighters, they're not very skilled and a very skilled hand to hand build could also do pretty well against all the non-Honey fighters.

So what are some proper builds? Valuable things are attacks from a good sized distance away, skill in melee combat, building level transonic stats, anti-stealth abilities, some resistance to at least mental manipulation, some skill in manipulation, and some anti-aerial skill. 

In addition, there are two specific abilities that I also think would do really well as well, and as such I wanted to give an example of both each, as the two are rarely seen together especially at this level of power. The first one


Koji Koda, or Petting Hero Anima as he calls himself, has. Namely, this is the power to control animals. Because all of Panther Claw are humanoid animals this would give him direct and immediate control of most of the verse's fighters. 

It helps that Anima's stats are pretty similar to most of the verse's fighters and he could also pretty fairly compete in a physical contest with any of them, albeit with less versatility. Because of his hero training, he is also likely to be more cool headed and skilled in combat, which should also be to his advantage.

The one downside to this strategy is that it doesn't provide much help against Honey herself. While Petting Hero Anima would do well, I do think there are a few better.

The other major ability


Nanomech from Ben 10 has. Namely technopathy. Given that Cutey Honey is technology and Panther Claw uses dangerous technology for their schemes, any ability with high technological manipulation will have massive potential, let alone one that can copy any machine ability after seeing it. 

He can also shrink to sizes that nobody in the Cutey Honey verse can effectively counter. This would actively be an effective stealth ability in a verse full of stealth and anti-stealth abilities as he while he would theoretically appear in an x-ray or a heat vision scan, his signature would be too tiny to notice. 

He even resists brainwashing in the case he goes up against Jellyfish Claw. 


Another more conventional strategy would be using a fighter like Matoi the Sacred Slayer. Even without summons Matoi can fire energy bolts over a far longer distance then anyone in Cutey Honey has done so, and her shield would be able to take plenty of shots from anyone in the verse.

What really helps her though is her special ability Gate of Caelum which allows for transportation to another dimension, . This would allow her to teleport all around the Cutey Honey verse's fighters, which combined with her natural flight, agility and high tier equivalent speed, she would be impossible to pin down, agile more then even the most agile Panther Claw Agent while packing high tier power. And if she dimensional bfrs with it, not only can she stop any attack point blank, but she can one-shot anyone she hits.

She also has ESP which is probably the most potent anti-stealth ability as she can simply auto-perceive when a threat is incoming and maneuver to safety. 


For a more unconventional counter, The Apathy from RWBY would do really well. The verse in general is very susceptible to emotional manipulation with the Panther Claw Agents being prone to bestial instinct and Cutey Honey being an emotional teenager.

The Apathy are tough enough it would take lots of concentrated strikes from even high tiers to kill one, yet their aura would cause almost irresistible apathy at a range far beyond what most of the verse is capable of beating. Their only counter would be using outside modern technology to hit them from even farther away. One on One in an arena, they're dead, they're just outright dead.

However I've got one more pick that is probably my favorite counter.

Image result for Adam West Batman gif

The Adam West Portrayal of Batman would be absolutely broken in the verse, and it would be great. 

His stats are right in life with the verse, but where he would really shine are in equipment. Batman possesses a jamming device which can jam mechanical devices, which would not only be a one-shot against Honey, but against most Panther Claw Agents. He also has an anti-mechanical bat-ray that has the same purpose. 

Against the devious Panther Claw Agents and the vile schemes, Batman would be able to deploy his genius detective intellect to know exactly where they were gonna strike next and be able to trap the wild beasts. Of course if he has to get into ol fisticuffs with one and she returns to true panther form, he is trained on how to deal with large cats, as he showed in battle with the tiger.

In combat in general, Batman not only is more skilled at melee but has greater range. He can also hit them with the Bat Knockout gas, something nobody in the verse save Honey would have resistance too. In fact since most of them are felines, sleeping agents are maybe even more effective as they would not know how to fight the effects. This "Batman" is even known to engage in good ol fashioned witty exchanges with his opponents giving his sleeping agent more time to work, while the Panther Claw are likely to take in their delight at taunting their enemies. Or he could use the time to plan the usage of one of his timed explosives, or to take ingenious usage of the environment, or really anything. 

Batman can also use smoke pellets for stealth. But wouldn't they see through with an x-ray scan? Not so, old chum! For Batman has his trusty X-Ray Deflector capable of knocking it aside. On the other hand they would have no such luck against his infrared eye-goggles. Much like a Bat he will get the drop on those misbehaved malfactors!

Even if he runs across that fiendish Jellyfish Claw and her psychic powers, the Batman is prepared. Not only is he highly resistance to psionics already but with his Anti-Mesmerizing Bat Reflector he could turn the cowardly delinquent's powers back on her.  Holy Karma Batman!

All in all Batman has gadgets and techniques from his long career crime-fighting to defeat anything in the verse and could clearly stay one step ahead the whole time. 

And that's how to be OP in Cutey Honey. 

Wednesday, May 15, 2019

Magicka-Verse Strategy Guide




How to be OP in Magicka, divided by different tiers.

Local Scale Threat:
To be a local threat in Magicka, a threat to a local area, you probably would need to be able to threaten local populations of human, goblins, orcs etc. as well as possibly a bigger monster like a forest troll or a traekmonstrir. So let's try and analyze the native population's capacities.

While it might seem at first glance that the Magicka World possess technology only about on par with Middle Age Europe, Magicka: Vietnam shows that they possess modern technology and futuristic technology is shown in Magicka 2. As such, an ability an ability to avoid gunfire in some way would be really helpful. Even before that the "grinders of town" was some form of machine that could quickly destroy a city. 

Their is also superhuman stats in the verse. An Armored Orc was able to burst through a wall and yet the human and orc kind have waged war against each other evenly including in melee. So likely wall level physical stats.

In addition if counting other common species, zombies have higher endurance then most species and are healed by death energy (but harmed by life energy). Dwarves also possess teleportation abilities. Beastmen have super leaping abilities and giant spiders can spit a poison spray.

So there is some idea of what the enemies will be bringing to use as weapons, are there any notable weaknesses here. There is and it's something that applies to most of the verse actually:

Intelligence/Manipulator Builds. It's not that most of the verse is dumb, per se. Merely that they don't take things very seriously, as the verse is rather goofy.

So what we're looking for is a character who offense can take down zombies, who defense can deal with the powerful ranged attacks of bullets and poison sprays as well as chaotic movement styles like teleportation and superleaping, and who is a serious intelligent manipulator.

The first sorta obvious choice that comes to mind



Ozymandias from DC Comics. His superbrain would be already super op for this tier in Magicka. His superbrain calculates in combat every possible permutation of the fight and allows him to pick the most optimal one meaning he would be well able to fight in the chaotic magicka battlefield. He's a martial arts master and could disable the limbs of his opponents and is fast enough to catch a bullet and well as physically wall level. However the biggest weapon would just be manipulating people to make him god-king which not only wouldn't be that difficult for him it would just give him access to even greater amounts of technology.

That said there is someone from DC I think would do even better then Ozymandias due to his sheer raw versatility, and this guy would just not be fair for the verse.


Constantine. Throwing Constantine into Magicka is not even fair Constantine is one of, if not the greatest manipulators in fiction. His walls and magic blasts would be broken at this tier of power but his sheer intelligence would let him do everything Ozymandias would do and much more given his magic background. He might even learn the native magic boosting his tier. This is not even including all the other magic bs Constantine can do. 

Constantine would be so broken in Magicka. His offense and defense are more varied and layered then any other low tier by miles, he has magical manipulation, his stats are comparable and his raw intellect would just by itself be a broken weapon 

However you don't need to be a manipulator type genius to do really well in Magicka. Considering the potential technology growth of the verse, I think a scientific genius could also do really well. Taking a really different tract, there's another character I think could do very well, and even break into the highest tiers assuming not blitzed


Alphys from Undertale would be a really broken character for the local scale fighters. First off she has soul manipulation, something almost no one in Magicka has, and would be a potential one-shot. She doesn't have danmaku which would probably be helpful in Magicka since it could rapid wear down a Wizard Shields, but she doesn't really need it since her attacks directly target the soul. 

Now you might be rightfully concerned by Undertale Monsters' weakness to murderous intent, something pretty common in Magicka where Death is seen as very casual. However for the low tiers she has a pretty strong counter to that...namely flight. Alphys possess a jetpack. Most Magicka Monsters only really use melee attacks and the ones who don't only use very limited straightforward ranged attacks which Alphys using genius intellect and her very quick flight could easily avoid. And even if she does get hit, she's pretty touch, capable of casually tanking the heat of Hotland which can evaporate Styrofoam. She could just fly above the battlefield avoiding the few ranged attacks with her flight and genius intellect and bombarding them with electrical blasts, bombs and soul attacks. She'd be some mixture of artillery and air support. 

That's not even getting into her ability to invent, including creating futuristic technology from basically Medieval technology, who knows what she could do in the Magicka verse.

City Scale Tier:
At this tier the expected enemy are probably gonna be mages of some variety. Wizards can manipulate the generally 8 elements of magic including Fire, Water, Cold, Lightning, Life, Earth, Death and Shield. Varients of Wizards gain proficiencies in some number of magics at the expense of others (compare life based Druids to death based Necromancers)

The one I find people always underestimate is shield, and shield is the one that makes Magicka so deadly on the versus scene against even people generally much stronger then them. While the other Elements get up to lower end multi-city block level (speed range is hypersonic to mhs), shield can block planetary attacks. Shield's weakness per se is that is repeated attacks. Namely shield is good at stopping singular big attacks, but weaker against danmaku styled attacks. However because Wizards can stack shields and immediately replenish one when it runs out, Wizards are very difficult to fight conventionally. They can even create auras with shield capable of absorbing the other elements. Their shields can also be used to reflect or deflect ranged attacks. 

You might be thinking that the answer is teleportation. Not Quite. Teleportation would probably be useful as most magicka combat is in essence spacing and area denial, and could get past a generic shield, Wizards can also create skintight personal bubble shields. That's not to say teleportation is a bad choice. People who know me well know Teleportation is my favorite power and the teleportation magicka is a quite useful one in game, however it's certainly not the best.

Generally speaking any tactic that relies on transmission through space is a bad tactic as a wizard can easily reflect it back at the user or just deflect it. At worst they can casually push themselves out of the way. Projectiles, Beams, Novas, these are suboptimal tactics as magicka combat is highly efficient at dealing with them. What you want is something that hits someone directly without going through the intermediate space. This is most often some kind of hax like brainwashing (so long as it's not transmitted through space like as a brainwashing beam). However very strong and PRECISE telekinesis would also do it very well here. Which brings me too


Any Low Tier Jedi or Sith from Star Wars would just be silly powerful in Magicka. 

First off they have powerful and precise telekinesis means they could do a classic force choke on any wizard in the verse, and they would have no counter. They couldn't even try to counter with magic since everyone except Grimnir needs to move to do magic which they can't do if their limbs are telekinetically being held. 

Forget about every hitting them. Even outside the ability to create barriers with the force capable of doing everything a magicka shield could save possibly sheer potency (outside of High Tier Jedi/Sith), they have pre-cog, telepathy and aura-sensing potent enough to casually dodge all the element attacks. Pretty much all magicka combat is also transmitted through space outside special magicka, and those could be super easily avoided by Jedi in training.

Even if you get them into close range, they have weapons that are canonically (sorta) the strongest weapon in Magicka, and are more skilled hand to hand combatants then anyone in Magicka. And that's not even getting into the mind trick which would be comically effective against anyone in the verse. 

What other sort of builds work? What if you don't want to use abilities that direct affect them. Well then I would suggest also using the kind of magicka that are considered op in game. In particular one thing I would think is really strong would be invisibility, hitting the wizard before they know they are in a fight. Invisibility is one of the most op magicka in the game, and having it would be a considerable advantage. There is considerable temptation to try and pick a build that uses lots of water manipulation to try and take advantage of the wizard inability to swim. However you would need to be able to creates lot of water quickly to keep them from freezing or evaporating it quickly. That said while Wizards have damage negation with their forcefields they don't actually have the usual accompanying power of force negation, meaning that while shields protect them from damage they do still get flung around. This could be taken advantage if one can knock them into water or into space. 

I briefly considered the Predator from Predator film series While their power stats are in the right range and they do have invisibility their own anti-invisibility is pretty useless here as almost no one in Magicka has invisibility, and their improved melee capacities wouldn't really help mitigate the MASSIVE speed difference if they do get detected. I have what I think is a much more viable stealth assassin build from a more obscure source.


Iflar, the Prince of the Mipedians from Chaotic. Oh he'd be amazing in Magicka. Really the Mipedian Tribe in general would be super powerful. Focusing on speed, air attacks, and invisibility the Mipedians make for ideal stealth assassins. 

Given their speed focus they likely would get up to massively hypersonic speeds, supported by one of their own being able to move through the entire Mipedian desert in seconds, and one of them being made of lightning. This would put them on the faster end of Magicka verse on par with Lightning Elementals. They also have air based attacks which is helpful because Magicka Wizards don't actually have the ability to make air auras, and if their initial assassination attempt fails or they get detected, they still have a pretty solid tactical chance utilizing their speed and air attacks to knock the wizards around until they get thrown into water or get thrown into orbit. 

Iflar is particularly good at stealth and invisibility making him ideal for this, not to mention as a proficient air manipulator he would have access to attacks that do lots of hits at one, ideal for breaking down Magicka Shields like Pebblestorm which bombards the enemy with dozens of tiny fast moving pebbles. They also have access to Fearocitity which attacks the enemy's courage, possibly acting like the op already Fear Magicka, but instead of hitting enemies omndirectionally at short range, creating a cyclone that could hit a much larger area. 

Iflar could easily avoid direct combat, even if he is detected, he could easily retreat and return to stalk, and can take advantage of any moment of enemy weakness. 

These are both more classes or builds that I think would do well but there is one more specific character that I think would do particularly well, not a part of any particular class, but would just do really well due to particular stat, ability and personality combination.


Deadpool, Merc with a Mouth. He would actually do really well in Magicka just in a completely normal direct conflict. 

First off he has a ton of feats on the higher end of the MCB Range, nearing Town Level. Bear in mind general City Scale Fighters and general wizards are doing on the lower MCB range. He's also MHS which again is on the higher end of the speed range. 

Deadpool's regen speed can be a bit overstated, he can't say regen half his body in seconds. That said given the power different, a boulder from a Magicka Wizard would likely cause bruises and scratches to Deadpool which IS the type of thing he can regen from in seconds. Meaning that outside of Magicka or just bombardments of attacks Deadpool would be downright unkillable for most of the verse. But that's only the beginning.

Remember how I said teleportation would still be good in the Magicka verse? Deadpool has teleportation that would allow him to avoid some of the few threats regardless. He also I have been informed has a planet level blade. Considering the surface area difference this would likely allow him to simply cut right through a Magicka Wizard's shield. It would be an almost perfect anti-wizard weapon. He's also physically speaking a master of melee fighting way better then anyone in the Magicka verse. 

However Deadpool has one more thing that would make him op in Magicka, the combination of his personality and his fourth wall awareness. Magicka on surface is a pretty standard fantasy game, and very cliche in that sense because it's a parody. Deadpool would know the tropes and be able to basically know what's going to happen just by knowing what game he's in. He could even theoretically exploit this. He might go into a monologue causing the other characters to become static and not moving while his text bubble comes up and then just shoot or slice them while in he is monolouging so they have no ability to react. 

Even ignoring that possibility Deadpool's personality gives him an advantage. A lot of the serious characters who can manipulate the goofy Magicka world have a trade off in that they stand out like a sore thumb like Grimnir do and so would attraction and threat. This is still a good trade-off to make and doesn't mitigate how advantageous it is to do this, however Deadpool can play both ways, using his silly antics and demeanor to fit into the world while also using his more serious non-meme "real" self to manipulate events to his favor.

Planetary to Multiversal Threat:
Here we deal with the greatest wizards of all time, as well as cosmic forces like Assatur, Death and Cthulhu. Planetary Level Attacks, Intangibles, and serious haxes will all need counters and there isn't really additional weaknesses which makes this section difficult.

What would be good are anti-intangibility, ways of avoiding the attacks of the high tiers possibly by manipulations of space, and counters to mental manipulation. 


Even if he didn't have his Rune God, Zagato would be an apex defensive build in Magicka. Not only does he have resistance to any Magicka hax via his sheer willpower, he has ftl reflexes capable of avoiding most attacks, can shroud an area in darkness (and this is a verse basically without enhanced sight abilities), and his own powerful forcefields. Zagato would be nigh impossible to get any kind of clean hit on for anyone.

And that's not even getting into his offensive options. At will non-spatially transmitted mental and matter manipulation? That would be a one-shot for anything not intangible in the Magicka Verse. And if he has to fight those, not only is he likely able to be able to hit intangibles but he can theoretically summon a spiritual entity, his rune god to to hit on the spiritual plane.

This isn't even including his stealth and manipulation abilities which would just make him even more deadly against high tier Magicka foes. His only weakness being if he doesn't have his rune god, fighting Death and Assatur might prove difficult to hit them, unless he can brainwash them.

However I know a character from another Medievil fantasy that would do even better in Magicka then that, a verse on the opposite end of the Fantasy brightness spectrum to Magicka...


Griffith from Berserk would do amazingly well against Magicka High Tiers. His passive spatial and casuality manipulation would stop basically any of Cthulhu or Assatur's projectile attacks from reading him and he himself is a powerful reality-warper that can hit intangibles and knock them out of existence.

It helps that he has casual dimensional manipulation so he can clearly hit people like Assatur and Death and is a powerful manipulator in a world where powerful manipulators and general Charisma based builds would allow for easy subjugation. Griffith could basically do what Lok did but way more efficiently and extending even into the other realms. He can even do the same force choke that the Jedi users did but better collapsing any enemy wizard into a ball.

Griffith is basically the fusion of every other successful build, being a genius manipulator, with powerful telekinesis, mind hax, spatial disruptions, powerful wind manipulation and much more. 

And that's how to be OP in Magicka. 

Tuesday, May 14, 2019

Sailor Moon-Verse Strategy Guide


How to be overpowered in Sailor Moon, divided by different tiers.

Local to City Tier Threat:
On the local to city scale, what kind of threats would the fighter have to fight. We're looking at things like local spirits and yokai, characters on the level of the dark agency and if one goes up to the regional/national scale threats like the Kings of Heaven. What kind of powers are common for the verse?

Generally we're looking at building to town levels of raw power, massively hypersonic to ftl levels of speed, some form of disguise, up to city-scale energy-draining and up to continent scaling brainwashing.

Truth be told the Low Tiers of SM are very inhospitable to outside verses as massive speeds and ridiculously strong brainwashing and energy-draining (especially for the former) for their level of power. Now obviously some characters can just overpower these characters, but to keep it consistent I must keep it at or below FTL speeds and building to town level of powers.

Due to the sheer incredibly strong levels of brainwashing, I don't think a direct fight against these guys would be a very good idea at all, since country to continent levels of mental resistance for sub-city level fights is almost unheard off and even then the character would need defenses against the sheer speeds and energy-draining of the verse, let alone the occasional other broken abilities the verse has.

So what weaknesses are there, what are there to exploit?

Well examining the verse, a few things stick out to me. The characters while most of them have disguise power, most of them don't actually have any way of detecting through disguise. The tier doesn't actually have very good sensory range, nor do they have that good attack range outside of their haxes.

That's interesting to me because that suggests a particular archetype could do really well, and it's a combat role I don't think exists in the low tiers and that is the stealth assassin role, or to get the biggest benefit, the stealth sniper role.

The various creatures of SM might be fast and have strong abilities but a stealth-based sniper could ping them before they could react....that's a pretty good start.

If you wanted to be REALLY safe, you'd want to be able to attack them from outside of even their range. However, that might seem impossible, as their effective range is a significant portion of the planet, well beyond the horizon of the planet. Well there is a way you could stay out of their effective range without having to worry about that.

Firing from ABOVE them. Aerial or especially Orbital Attacks would be something completely outside of the bounds of the Dark Agency and would be massively op.

All this leads me to what I think would be the most effective "build" if you will for the dealing with characters like the Dark Agency and that is robots.

An orbital robot with a computer brain, would be able to do the complex calculations to ping them from space perhaps using some kind of laser weapon and that would be that. It helps that often in fiction robots have some level of resistance to brainwashing and energy manipulation the two big haxes of the Dark Agency. This brings me to the first character I think would be an effective counterpick: GLaDOS


MFTL Reaction speed meaning she won't get blitzed, and even if she would her "mind" is hidden far underground and she can survive on a comically low amount of energy renders her practically immune to counterattack. Meaning with her literal superintelligence she can portal on the moon and fire down lasers and bombs on the calculated areas of the Dark Agency killing them. Ohhhhh that would be so effective!

Let's say however that you actually want to engage them in more direct combat. I still think some of the same properties can be applied. I also think another weakness, a general one for the most of the SM verse can be applied. This is the lack of stamina feats. Now the verse doesn't have any stamina anti-feats, but without feats of it, their stamina can only really be assumed to be human level or barely superhuman. This means outlasting them is a very potent tactic if you can avoid their haxes.

They also don't have very much inter-dimensional capacity. Only Luuga and Jadeite if he is being counted (more of regional/national scale threat) have inter-dimensional capacity of the lower scale beings, and they both can only travel to a singular dimension. Any character rapidly able to shift in and out of dimensions would be a nightmare as they would run themselves ragged just trying to hit them, assuming they can't blitz. Any inter-dimensional travel is not a hax that is unknown on the lower tiers, a number of lower tier verses do have some capacity there. 

So stealth tactics, sniping tactics, aerial bombardment, outlasting them, and inter-dimensional travel. Is there a verse that has characters that combine all of those? Oh yes there is. The Angels and Demons of Bayonetta


Higher Spheres Angels and Demons would obviously just overpower but even Third Sphere ones....

These guys would be on the lower end of speed and power for the SM Local to City Scale Threats but my god they would just be super unfair to put against them. They have casual invisibility and inter-dimensional capacity meaning a Dark Agency enemy wouldn't even know if they were there and would constantly have to spam their haxes just to not let their guard down for a second until the DA Member tires out and collapse from exhaustion. They have flight and ranged attacks that let them ping them and retreat safety if they want, and in terms of damaging them they not only could with the raw energy of their speed, but they could also just casually bfr them. 

Planetary Threat:
Fighting against and threatening a planet basically means having to be a threat to a single average Sailor Senshi. So what kind of capacities would that be?

While it's not totally defined, we're probably looking at power capacities of stellar+ levels of power, low end mftl speeds (Thousands), manipulation of some element, some inter-dimensional capacity, and very heavy resistance to hax, most strongly energy and mind manipulation.

The main problem here is that most starbusters are a lot faster then thousands of times ftl and so that several limits the options.

Are there any weaknesses to utilize? Well yes. First off, actual attack range is not great for this tier, only in the city range or so. Also while Sailor Senshi can hit on the astral plane and resist their energy being drained, actually being to absorb energy might actually be pretty op for the verse, since most of the Sailor Senshi attacks take energy forms. 

Another thing that would be really strong for the verse is time manipulation and I think a strong time manipulator would do really well. The user of the Plutonic Power, the power to control time, is limited hugely by taboo and responsibilities to tie down how broken her powers would be otherwise.

This gives me a strong idea for who could be super op in the verse, Lavos


Pretty clearly weaker then the Senshi in speed and to a lesser degree in power but it's attacks could still harm them. And they could do absolutely nothing to it in turn. Existing beyond time, most Sailor Senshi would hugely struggle to get to it, if at all. It can attack from comically outside their range, can absorb the energy of their planet power. It can also super mess them up with time warps and while Most Sailor Senshi only have a few attack techniques it can actually copy attacks meaning it will very quickly gain every capacity of it's opponent.

However let's say you wanted to avoid using heavy duty time manipulation. Any other options....well yes...I think there's a really good pick


Michael from Bastard!! would be an amazing anti-Sailor Senshi pick. Most of the Sailor Senshi can probably hit the astral plane considering how they can hit ghosts, that said the spiritual plane would be pretty much impossible. It's not like they have atomic scale attacks normally either so she's likley just regen even if by some miracle they do harm her body. She's got stellar+ levels of force with her supernova level sword, but can hit on a stellar range, way outside theirs. Their speed is comparable, yet Michael's Dispel Bounds would be pretty much impenetrable to the Sailor Senshi. The Senshi basically shoot one attack at a time and it requires a spell casting, while Michael has many thousands of forcefields which regen near-instantly.

Even outside that, she can easily outlast them in combat and her ultimate attack "Victory Rainbow Rising" would one-shot normal senshi. 

Galactic Scale:
On the Galactic scale we're basically looking at something like a Chaos Stars judging by Pharaoh 90 the ruler of the Tau Nebula.

How strong are the Chaos Stars? We're looking at up to universal level of power, mftl speed up to millions, lots of very strong offensive haxes, primarily spacetime manipulation (cosmic), mind manipulation (planetary+), energy manipulation (planetary) and some degrees of matter and soul manipulations, as well as some more esoteric abilities, and for defenses intangibility and energy absorption.

It's peculiar because for their stats and hax levels, far greater speed would be normal, much like the prior scale threat.

But for weaknesses are we looking at. Generally the Chaos Stars are arrogant and underestimate the power of things like light, love, etc. as well as weak looking things. They also don't have very strong hax resistance, relying pretty much purely on an overwhelming offense. Being intangible they are pretty much immune to conventional matter/energy manipulation, but mind/soul hax would work on most of them. Another thing that would definitely work is time stopping, as demonstrated in the second arc, though other forms of spacetime manipulation would be less effective.

So what kind of character would be a good counter to them?


Mokona the Creator God I think would do really well against them. Not only could he likely just freeze time on them, but his humble normal appearance means they would completely underestimate the tiny creature and he could basically just warp them out of existence if he wanted. He could also casually enter a different dimension and attack them from there which would take a moment for event the best dimensional travelers of the Chaos-Stars to respond too. The Chaos-Stars would have to immediately attack Mokona to stop him, but again they would completely underestimate the tiny creature. 

If you want to not rely on their underestimation, let's say it stipulates for instance that the characters are serious from the get go or it's a simple one on one fight what can you rely on. Time-stopping will still help but all 4 Chaos-Spawn are evil so controlling evil or using anti-evil abilities would be very helpful. Also they have really bad matchups against powerful sealing abilities. This brings me to think,,,


If you want a darkness powered counter, Zorc Necroshades would be able to do it. Comparable speed and power from scaling, creator of darkness, he also has time-stopping abilities would stop them quickly but also has potential counters to all the Chaos Stars abilities and can hit intangibles like weaker duel monster spirits. His main counter would be his own ability to seal parts of himself in objects with his Avatar Yami Bakura which he could do to thinks like the Cursed Mirror, the Taioran Crystal or the Malefic Black Crystal. Or he could just potentially outright seal the Chaos Stars which is something that definitely does work on them. The Chaos Star would have no knowledge how to handle this but he could stealth attack them. He can absorb evil energy and manipulate it outright and could potentially just take direct control of the Chaos Stars.

Another counter to the Chaos Stars is using a non threatening facade mixed with esoteric powers they don't have awareness or counters too like metafictional manipulation or death imposition.



Another unconventional option would be Grim from the Grim Adventures of Billy and Mandy. One of his objects he has gives him time stop, he has reflexes to not get blitzed by them and comparable power. But his main advantage would be sheer versatility over them. He can also just impose the concept of death on them, which theoretically should work or reality-warp them outright and given his demeanor and lack of immediate impressiveness, this would be very likely to work given they would likely underestimate him. 

Universal Scale:
At this level one would be fighting against the top tiers of the verse which is mostly going to be Sailor Cosmos and Sailor Chaos. 

This is where it becomes really troublesome because while the speed cap DOES go up to about the quadrillions-quintillions range most likely, the hax levels are so high that no one in their power range is just going to be immune to everything they can throw around. In other words there is going to be some inherent danger if the two fight. One needs to just be better at exploiting the weaknesses of the other side. So what weaknesses are there here.

Sailor Cosmos and Sailor Chaos generally speaking have spacetime hax on the universal scale and then pretty much everything else on about the planetary scale in terms of hax. That said there are a few weaknesses. Both of them have been limited to a certain area at one point in time, the universe because of the lambda power for Cosmos and the Galaxy Cauldron for Chaos in it's base form. Both of them are weak against heavy charisma based builds, Chaos has been shown to not go full out if it's been charmed by the majesty of something's existence, wanting to fuse with it instead and deliberately acted suboptimally. Sailor Cosmos is Usagi and can't use her full power if she doesn't want to fight. Even the slighly lower tiers like Galaxia are vulnerable to heavy charisma based builds.

In addition their hax range is not the best for anything besides spacetime hax, their sealing resistance is not great, planetary at most. So what kind of builds would be helpful? Trans-Time or Inter-Universal Sealing Counters, Cosmically Ranged Sealing-Based Counters, Heavy-Charisma Based Manipulators that can at least survive long enough to do so.


The Anti-Spirals wouldn't be that op normally, but first off their sheer size means nothing outside of Cosmos and Chaos raw power and spacetime manipulation would likely be able to affect them as their mech is larger then galaxies. Also while their raw power wouldn't be insane they have a technique that traps the opponent in an infinitely expanding multiversal range of possibilities as a labyrinth, which would perma-dimensional BFR both Cosmos and Chaos. And they can do this at a range Cosmos and Chaos can't do much. They can even attack back into the past counting Cosmos and Chaos acausality with it's own.

  

While most Top Tier Green Lanterns would be too fast for this, most high tier ones or like a single Guardian of the Universe from Oa would likely be op for entire SM-verse. A few High Tier GL were able to seal Parallax, the multiversal embodiment of fear. Also while their power and speed are only really comparable, their sheer range for most things usually measures in terms of lightyears, GL John Stewart was able to create an entire star system without much difficulty. Someone like John would probably be really op in SM.

There's also another option from the same verse that I think would be even better, if he is counted. The reason why I say if he's counted is technically he's the weaker version of one of the strongest characters in fiction.


Lucifer Morningstar is one of the strongest characters in fiction but he was temporarily dropped in power down to the universal range. His speed was likely still too fast for this really but given SM has plenty of counters to speed and how perfect an example he is of the third build type that would be a good counter, I though it was good to include. His ability, the will of Morningstar would allow him to counter basically any hax thrown at him via his raw will and he could manipulate Cosmos and Chaos easily with his incredible manipulative abilities. Even in his depowered state he would be broken in SM. 




And there you go, that's a guide on how to be op in Sailor Moon.