Sunday, June 23, 2024

Platonic vs. Aristotelian Concepts


 A lot of people have been focused in the powerscaling community on the idea of Platonic Forms and what that means. When comparing a verse that uses Platonic, Neo-Platonic, or more commonly Platonic-ISH ideas with ones that use something like Aristotelian cosmology there can be some confusion. I wanted to give a very quick primer on the differences between these philosophers ideas in a powerscaling sense. 

Plato and Aristotle were two of the most influence philosophers of all time, Aristotle was Plato's student though disagreed with him on a lot and the two form of a sort of duality not just of philosophy but of temperament. There is a famous painting that shows the two philosophers and characterizes their differences in a painting called "The School of Athens." The Part depicting Plato and Aristotle is this:



Plato on the left points upwards. He' was an Idealist who believed in deduction from pure reason, who contemplated and focused on abstract ideas and on the eternal. 

Aristotle on the right gestures around, indicating to the world. He was an Empiricist who focused on learning from the physical world of concrete, physical, and natural processes around them. 

When they come up in powerscaling it's usually in the context of a character who is meant to represent an abstract concept, or just "abstracta" which is the more formal term for it, and people wondering what that means. Both Plato and Aristotle were philosophical realists about these things. That is to say they both believed they existed and weren't just names or categories humans had that made thinking about things easier. However they differed in ways that matched their approaches.

Plato's idea was that there was a world called the world of the forms, and that everything that we perceived physically was an imperfect version of that. Any chair was something that participated in the form of the chair, anything that was red participated in the form of the red, and anything that was in a group of two participated in the form of two-ness. However, these concepts were superior to any instance of them similar to a shadow of a person. This is most intuitive when thinking about mathematical ideas like numbers or geometric shapes. An example in fiction is DC Comics which works by very Platonic rules. There is a conceptual world called the Godsphere where the concepts of everything exist and emanate into the physical world. So Ares in DC is the God of War and is present in every war in every universe, but his true self is in the godsphere. 

Aristotle's ideas are used a lot less often currently. However to sum up Aristotle's understanding of concepts specifically, Aristotle believed that everything was a combination of its matter, the physical part of it that changed, and its essence or identity, the part that didn't change and was definitional to what it was. In this conception things have concepts but instead of being far away, they're more inside you, like you might imagine a soul would be, represent what is the definition of you, etc. Aristotle was still a realist here and believed that essences existed but they were inseparable from the thing so if you took every single chair in existence and destroyed them, you would have, at least temporarily, destroyed chairness. An example of this in modern fiction would be something like a Star Seed from Sailor Moon. Star Seeds represent a person's identity. You can remove them and if you do the things they represent don't exist because they no longer have a thing making them them, and you can control them to change the identity or essence of a person. 

Personally, I think it's pretty fair to say that if you can resist the manipulation of platonic form, you should be able to resist the manipulation of Aristotelian essence as both of them are an attempt to understand the same phenomena and answer the same question of what makes a thing what it is. The only real differences would be:

1: If you had Aristotelian essence manipulation (like say Galaxia's star seed removal) and you were fighting a platonic concept, you might not have the RANGE to reach their true self because, in Aristotle's philosophy, the identity of things is only substantiated in the thing itself where in Platonic philosophy it's in a conceptual space outside space and time detached from any individual instance. 

2: An Aristotelian concept is essentially just the substantial of every instance of the concept, while the Platonic concept emanates them as shadows. If you destroy every human on Earth an Aristotelian concept of humanity would stop existing because it is literally made of every human on Earth. Meanwhile, a Platonic concept would be unaffected because it would be equivalent to destroying your shadow to you. 


It does get a lot more involved but this is a quick explanation of the difference. 

Sunday, June 16, 2024

DC Exploration: Mala

 


Who is She?

Mala is one of the Amazons of Themyscira and one of the first, being one of the few to appear and be named in Wonder Woman's first issue. She was Wonder Woman's closest friend (and in one continuity, the princess' lover) growing up and friendly rival during the competition to decide who would leave to go to man's world, as well as the other finalist along with Wonder Woman. While most important in the Golden Age, Wonder Woman does bring her and the adventures she has a kid with her up every so often. She also runs reform island, a part of the Amazon land used for the rehabilitation of criminals and was a guardian of doom's doorway, a portal the Amazons know of the land of Hades, the underworld.


How strong is she?

Well it's kind of questionable. At the very least she's not only an Amazon, but particularly strong for one. She was one of the two finalists in the competition to go to man's world, has the most victories by TKO in the underground Amazonian fighting arena, was given the very important task of guarding doom's doorway, and was able to fight against the amazon Artemis who's very powerful even for an Amazon. With most Amazons Warriors being in the High Vigilante to Low Meta range, it's pretty fair to say that Mala as a particularly strong Amazon should at least be Low Meta level. It's possible she's higher. It's implied somewhat that she was relative to Diana at a younger age, which would include the Pre-Crisis Feats of "Wonder Tot" that reach at least the Mid Meta. However this scaling is a lot more sketchy. 

As a particularly strong Amazon she would be comparable to most upper end vigilantes in the DCU such as Batman, Green Arrow, Nightwing, Deathstroke etc in terms of overall capability as well as other low metas. 


What are her powers?

Mala doesn't really have any special powers other then what is standard for an Amazon, she's just very physically capable for one. This includes superhuman strength, durability, speed, agility, and stamina. Mala like other Amazons also has agelessness, can survive without food or water so long as she's on Themyscira and can use a ritual to fully heal herself and purify her of toxins so long as she's touching the ground through the power of the Earth. Like other Amazon Warriors she has trained for 1,000s of years in combat including hand to hand, skill with most classical weapons, horsewomanship, etc. Mala is particularly skilled for an Amazon for the above reasons. Like many Amazons she may also know some magic spells and very likely knows much about various kinds of monsters and how to kill them. Mala has a particularly large amount of experience as she is known for her adventurous personality, even leaving to go into man's world herself at one point. She also wears the bracelets of submission which she can use to reflect projectiles with Amazons regularly practicing reflecting bullets. 

Mala has two more interesting capabilities. One of them is that she is super smart. Even among the Amazons who are expected to learn every language in their childhood and given enhanced wisdom by Athena, Mala is very smart having installed telepathic capabilities into the original invisible plane, impressing Wonder Woman herself, Diana having invented a purple ray that can restore people from too quickly heal Steve Trevor. This may also be partially responsible for her incredible levels of skill to the point she even beat Wonder Woman in some categories in the two contests they had against each other. Mala also is known for her unusual mounts, riding into adventure depending on continuity on giant rabbits, kangaroo mounts, and most notably the swan plane which is later revealed to be a spacecraft.

The swan plane is possibly part of the swan fleet, starcrafts capable of quickly traversing cosmic distances, teleporting, creating a deflector shield that reflected attacks, and using a mental radio to transmit telepathic messages. 


What are her weaknesses?

Mala like most Amazons doesn't use massively destructive long-range weaponry as it is against their code of fairness. Beyond that, she's rather impulsive and adventurous as opposed to her more thoughtful and patient friend Diana. 



In conclusion Mala is most likely a Low Meta, possibly Higher. She could probably defeat most greek myth monsters in Wonder Woman's lore if she had to as Amazons are expected though she did lose a fight against a Medusa (albeit after a surprise attack.) Compared to most other low metas, assuming she doesn't get the swan plane how well she does kinda depends. I presume she would do well against any low meta whose powers primary involve using range based attacks like Stargirl or Captain Cold as her skill and attack reflection would be able to protect her. That said she lacks the hax to beat anyone she can't just bludgeon with her bare hands and so I think she would struggle against more brutish kind of Low Metas like Killer Croc or Mammoth. The most interesting fights would be against other character who are highly skilled melee fighters like most of the Bat Family or Katana.  

Sunday, June 2, 2024

Lollipop Chainsaw-verse Strategy Guide

 

How to be OP in the Lollipop Chainsaw-verse


Wall Tier:

There are three worlds which includes the human world, the rotten world (that being the world of the undead), and the world beyond worlds, where Angels reside and good souls are taken after death. This tier contains the normal inhabitants of any these worlds. 

In terms of power, this tier is wall level from normal zombies moving large pieces of rubble and creating explosions. Normal humans in verse are able to temporarily overpower these zombies. In terms of speed, most of the characters have normal human speed though some entities can fly which would likely give them superhuman speed. There is some suggestion that their speed might be higher, but this is shaky.

The primary combatants of this tier are the zombies, the inhabitants of the Rotten World summoned to the Human World as well as corrupted normal humans. These Zombies are undead and have functionally infinite pain endurance as per normal. However, they're not particularly slower than and retain their sentience though are significantly more conceited and rude-mouthed. They retain the ability to infect someone with the zombie status by biting them. These zombies including zombie police that shoot guns, zombies with bombs strapped to them, cheerleader zombies that will attack with handstands even if their legs are cut off and empower other zombies, zombies in hazmat suits, basketball and baseball-playing zombies, firefighter zombies that breath fire, farmer zombies that fly by being propulsed from the blood shooting out their legs, zombie farm livestock, and more. There are also named stronger zombies that have higher stats including Jack, the andromorphic chicken zombie. 

Normal Humans in the verse are depicted as having enhanced awareness and being able to sense things like the emotions or presence of others, break the fourth wall, and react instinctively in combat. The most relevant human and character of this tier is Swan, the primary antagonist of the game. Swan is a bullied and outcast goth kid at Juliet's school who opened a portal to the Rotten World via a combination of dark magic and bombs to get his vengeance. Outside of his ability to use bombs and open portals between worlds, he is a necromancer who can summon and control the undead. He's also a very intelligent manipulator, who manipulated the events of the games to lead to the sacrifice of the 5 Dark Purveyors. However, the greatest threat of the tier in my opinion show up only for a few minutes, that being the Angels of the World Beyond World. They appear before Morikawa-Sensei as he's dying, take his soul from his body and take it to the World Beyond World showing dimensional travel, dimensional BFR, and soul manipulation. Also, vampires, yetis, leprechauns, and frankeberries exist in the verse, but little is known about them.

In terms of weaknesses most of the tier and really most of the verse has really two big weaknesses: one being the lack of range. There are some characters with ranged attacks on this tier, like the zombie pitches and zombie police, but most characters here are limited to melee or very short range. Against angels this wouldn't be that helpful as they could dimensionally travel into short range, but against most zombies and humans having long range would be very helpful. The other weakness is that a lot of the verse have rather silly priorities. This is a more jokey comedic verse where the characters are prone to doing things like not considering the Zombie Apocalypse very important, considering ruining somebody else's birthday as more important than literally dying and turning into a zombie, and with zombie jocks still exercising on treadmills as though they need to maintain their muscles. This might make it difficult for manipulators to do very well, but it also means they're pretty easily distractable. This tier in particular also has kind of low stats for its power and speed and someone high in wall level and in superhuman speed would statwise be a monster.

Other things that might be helpful: being an inanimate material that doesn't have a soul nor a biology to zombify makes you imagine to all the offense haxes on this tier save dimensional bfr. The angels would still be the biggest threat due to dimensional travel being functionally teleportation and dimensional bfr. For Wall Level characters that's pretty hard to fight. However in order to do this they use some summon some kind of interdimensional elevator. A character that has some ability to cause it to malfunction could probably resist, assuming they can also resist the Angels' soul manipulation. So the key points for a counter to this tier are upper end stats for the tier, inanimate physiology, long range, causing distractions, and the ability to cause technology to malfunction. 

So my first counter I would suggest is


A Minor Eye of the Reich from Freedom Force. 

The Minor Eyes of the Reich are creations of mad Nazi Science, having taken human brains and put them in flying battle machines capable of shooting beams of cold, radiation, energy and pure panic. These Minor Eyes have a broad stat advantage being considered superior to the Golden Age Heroes who can fight Gorilla-Humans in melee combat and strike faster than the eye can see. They also naturally fly and shoot beams over several meters giving them a basically insurmmountable range advantage against any of the zombies.Not that most of the zombies would be able to do anything to them anyway, the Minor Eyes are not just flying but have a thick metal body obviously immune to zombification and too tough for the zombies or humans to do anything too. It can also easily distract them with panic beams.

The Angels are definitely the biggest threat as the Minor Eyes have no resistance to soul manipulation or dimensional manipulation though against the elevators specifically, they can probably cause it to stop functioning with highly concentrated radiation or cold beams. That said if it happened to run across an angel, it's only strategy would be quickly shooting it with one of its beams before they take out its soul, meaning it could hypothetically be overwhelmed against numerous angels. For a counter that would deal with Angels much better you could choose


Nuala from DC Comics. 

Nuala is one of the fairies of the Fair Land who is not a biological entity but is literally made of the hopes and dreams of humans and as such has no biology to zombify nor a soul to remove. Like most of the Godsphere entities she can travel between the realms at will which means that while she can hypothetically be dimensionally BFRed... she can just go right back. Nuala is probably relative to the members of the San Franciso magical community which includes fey and who in the fight against the Darklings created large charms in the ground suggesting Nuala would have a stat advantage over most of the tier, comparable to the named zombies. She can also fly and would be similar to the fastest characters in the tier.

Nuala like all fey has the capacity for the famed Fae glamour which lets her look distractingly beautiful or however she likes, a trick that would probably distract most zombies of the tier based on their reaction to Juliet and could be used to trick them. Nuala can also fly and use her glamour to turn invisible, abilities that would make it very hard for anyone in the tier to land an attack on her. Fae in general are often depicted with DC with usual fae abilities including elemental control, limited transmutation, and bringing inanimate objects to life, abilities Nuala could use at range if she has access to them against the tier which has nothing like this.

The only real threats to Nuala are if anyone in the tier manages to hit her with one of the fae weaknesses which they wouldn't know about or a teamwork strategy where one of the humans uses their enhanced awareness to see through Nuala's disguises and guides one of the zombies into getting a good shot off on her. Highly unlikely but I think the best possible counter would be


A Banshee from Mass Effect

A Banshee is the body of an Asari, a psychic alien race, being animated by technology into a servant of the machine race called the Reapers. It is unlikely that a Banshee could be zombified or has a soul to be removed but it genuinely wouldn't matter either way as a Banshee zombie or a Banshee without a soul would still be under the Reapers' control. Normal Husks can withstand blows from futuristic weapons that can destroy large chunks of rock with lowballed power of over 600 kilojoules which is on the upper end of Wall Level, and Banshee are particularly strong Husks. A Banshee's charge is also notably faster than any other kind of husk, including husks with speed feats in the same level as anyone in this tier. This means they would be an absolute powerhouse in terms of stats.

Defensively, a Banshee would be resistant or immune to zombification and soul removal and so durable that most of the tier would be unable to do damage, even it doesn't put a psychic shield which it can do. That means the only way anyone in the tier can beat a Banshee would be angels putting it into an interdimensional elevator...except Asari Psychics can mess with technology and Banshees can teleport, so could teleport out.

Offensively Banshees use psychic powers to create small singularities that can instantly kill anyone in the tier, and throw nearby enemies around chaotically, something that would distract demolish any group of enemies it came across in this tier. Even if they surround a Banshee, it can use its signature nova scream that causes immense damage to everyone around and pushes them back and is known for using its teleportation offensively in combination with this ability. Oh and Banshee are usually made from the bodies of Ardat-Yakshi, Asari with a genetic condition that gives them the capacity to become sociopathic mind-killing assassins, so not only would the Banshee likely have that ability, but it's likely to become an extremely skilled and focused, efficient fighter. 



Town Tier:

So while the last tier contains the fodder of the verse, this tier contains the actual stronger fighters of the verse. It should be noted that the creator of both Lollipop Chainsaw and No More Heroes believed that a fight between the two series protagonists could go either way after No More Heroes 2. Whether or not you take creator statements as evidence is up to you but it kind of doesn't matter here as the two characters actually ended up in the same tier of power and speed just from their own game feats. The only thing this would do is make the characters faster in the same speed tier they are already in.

Juliet Starling withstood the explosion of Killabilly at the end of the game, an explosion that leveled a significant portion of the city of San Romero where the game takes place, calculated at 381 kilotons of TNT worth of energy. It's possible this scales to normal civilians at least some of whom were alive after the game though where they were in the city when the blast hit is unknown. This is consistent with her being stated to potentially being able to beat post No More Heroes 2 Travis Touchdown who scales to Vladimir's beam that violently cut apart a satellite, calced at 32 kilotons. In terms of speed, Juliet is able to dodge cloud to ground lightning with lightning often moving around Mach 300. Once again she's also stated to be able to beat Travis Touchdown who is able to block Vladimir's beam that shot into space at about Mach 3,450.

The leaders of the zombies are the Dark Purveyors, powerful zombies from the Rotten World who are all themed around a style of music. All Five Dark Purveyors have immortality and regen strong enough to quickly regenerate from being bisected or fight even as just a head, sound manipulation where they attack with evil music, and zombification powerful enough to zombify whole buildings full of people. They also each have their own individual powers. 

Zed is a Punk Rock-themed Zombie who can weaponize his slurs and misogynistic insults as sound-based attacks, levitate and superjump, can fight with electricity or weaponize both his microphone and his mohawk. Vikke is a Viking Metal-Themed Literal Viking Zombie who rides atop a giant Viking ship. He can shoot lightning blasts, fly (with or without his ship), and if decapitated his head can turn giant and keep fighting as well as physically fight with his axe. 

Mariska, the "Queen of Psychadelia" is the Hippie Zombie of Psychadelic music and by far the most versatile of the Dark Purveyors. She can summon bubbles to levitate in or trap people in, can create whole illusory battlefields that can physically affect people, teleport, split herself into eight, and telekinetically move things with her mind. She can also possess people including Zombie Hunters, summon and control giant chickens, shoot dozens of light beams. and has drugs she can drug people. Josey the Master of Funk is the Funk Zombie. He can absorb nearby lights and shoot them out as rainbow colored lights, drop bombs, and attack with electricity. He can create bubbles to levitatin in like Mariska, summon his UFO to fight with him and most potently can zap people into video games and mini-games mid-battle to battle him in the games, games he's a master at. 

The Dark Purveyors leader is Lewis Legend, a Rock and Roll Themed Zombie who's the most physically powerful of the Dark Purveyors. He can fly and teleport at will. His guitar can shoot bullets and his motorcycle can transform into an elephant themed mecha that can shoot missiles, create mines, attack with sawblades and create shockwaves. Swan manipulated events so that the 5 Dark Purveyors would sacrifice themselves ritualistically in battle against the Zombie Hunters to summon the king of Rotten World, Killabilly, a Building Sized Zombie resembling Elvis way stronger than the Dark Purveyors and with the ability to spawn and throw cars and zombies, shoot lasers, and create powerful winds. 

The zombies of the Rotten World are fought by Zombie Hunters, humans with superhuman physical capabilities and immunity to zombification, like Sensei Morikawa who taught Juliet her fighting style, is a master knife fighter, and has the inexplicable ability to teleport. The Protectors of San Romero are the Starling Family, a Family of Zombie Hunters, though occasionally hunt things like vampires or yetis. The Patriarch of the Family Gideon is a physical powerhouse who fights with powerful physical attacks that can cause shockwaves and his motorcycle. Juliet's older sister Cordelia is a sniper who fights zombies with a rifle with the ability to hit zombies from extreme range. Her younger sister Rosalind is a known for accidentally demolishing things, especially when operating any kind of vehicle, a level of destruction highly effective at taking out zombies and anything else in the area. 

That of course brings up the main character herself, Juliet Starling. Juliet Starling is a cheerleader who incorporates her acrobatics into her highly acrobatic fighting style wielding a chainsaw she can transform into other weapons. She is so skilled a zombie hunter she killed her first zombie at six months old with a sharpened rattle and her blows can stun everyone in the vicinity. She knows magic which she has used to things like preserve and animate her boyfriend Nick's decapitated head, suggest they could still make a baby together through magic and create a magic rope to throw Nick's head around. She can heal herself with lollipops because they are "so yum!" and when she kills a zombie with her chainsaw, instead of blood, rainbows and sparkles come out according to her "from awesome!" More then this, Juliet can perceive things and interact with things on higher planes. She can see and interact with ghosts, interact physically with Mariska's illusions even if they're in someone else's head, and can break the fourth wall and interact with metafictional objects, angrily pushing aside introduction cards. She can use this to use immersion, able to enter and exit video games against Josey at will. She had a natural resistance to Mariska's poison and can change her chainsaw into a cell phone, grenade launcher, rocket engine, or pom-poms. She has a very circumstantial hax against headless enemies as she can put her boyfriend Nick's head on them to control the body and most famously when she kills three or more enemies at once she enters into "Sparkle Hunting" mode, where the song "Mickey" by Toni Basil plays. Though she's still a bit of an airhead.

In terms of weaknesses, two weaknesses of the past tier apply to a lesser extent. A lot of the characters are rather goofy acting with strange priorities and easily distractable. Beyond that the range of a lot of characters is mostly close to mid-range. The only really long-range fighter is Cordelia, though a few of them have teleportation so they would be able to presumably avoid this problem. Still fighters for Juliet are forced to charge to get in close like she had to against Killabilly chucking cars and shooting lasers at her. 

This leads to a power I think would be really strong here, that being telekinesis. Most of the fighters here rely on their equipment for their abilities and being able to knock characters away telekinetically or take their weapons would basically just leave the only threats as being the teleporters Mariska, Lewis Legend, and Morikawa. Unfortunately Mariska and Lewis Legend still have one of the biggest threats of the verse, that being their zombification and while Mariska is drugged and loopy and probably wouldn't use it first, Lewis Legend is a relatively focused fighter of the verse who would probably use zombification against an enemy if he thought there was a realistic chance he would lose (and that it would work). Outright resisting rot manipulation is a pretty rare ability and limits options. The best solution then is characters that can win suddenly so that the tier are taken guard, possibly combined with disguise based abilities as while humans in the Lollipop Chainsaw-verse have enhanced awareness, it's never really shown that zombies like the Dark Purveyors do. 

One final thing that might be helpful is that soul manipulation and mind manipulation seem to be effective on anyone in the tier with the angels taking Morikawa's soul away and Mariska's possession working on Rosalind and her illusions working on Juliet for a while. 


So in terms of counters, one I would suggest would be


Kurenai from Naruto

Kurenai is a Jonin, an Elite Ninja and so should scale solidly above the Sound Four, a villain group from near the end of the Part 1 who are all Chunin, Normal Ninja. This includes Jirobo who threw Choji who had grown to a giant size drawfing trees off him violently, a feat calced into the mid kilotons range and another member of the Sound Four Kidomaru shooting an arrow at the speed of lightning consistent with another Jonin Kakashi physically cutting a bolt of lightning as a child. This suggests Kurenai would have similar stats to the tier.

Shinobi like Kurenai are experts at psychological warfare, especially higher ranked ones like Jonin like Kurenai which would absolutely mess up the verse. She can disguise herself as people, animals, plants, and inanimate objects, create illusory clones of herself, and use superhumanly good stealth and skill. While the verse does have enhanced awareness, this is also true of many of the characters in the Naruto-verse and Jonin are still major infiltration threats, suggesting this would be a normal matter of business to Kurenai, except with more easily distractable targets. Even if she is caught out in the open, she can make a quick escape from any direct attack in the verse, including the Zombification of the Dark Purveyors with Substitution Jutsu, replacing herself out with an object. 

Beyond this, Kurenai is a Genjutsu specialist, a master of mental warfare. Not only she would most likely be able to resist Mariska's mental attacks but from long range she would be able to disorient her opponents with illusions with Kurenai being particularly adept at Genjutsu with likely the capacity to create complex and massively disorienting illusory battlefields the way Mariska could, but with Kurenai being far more serious and focused. In particular Kurenai is known for her own genjutsu technique Magen: Jubaku Satsu which creates the sensation of being pinned to the ground by having a tree upon them neutralizing their powers. The only character I think would be able to resist in the verse would be Juliet herself due to her ability to physically interact with Mariska's illusions. And I do think Juliet would have the best chance against Kurenai but Kurenai would still have all the aforementioned advantages plus much longer range then Juliet. 

However Kurenai does have the weakness most Genjutsu Users do where it's hard to use Genjutsu on multiple targets at once, meaning if she's forced into a fight against multiple people on the tier at once, it would be more difficult. There's not that many fighters on this tier (a dozen at max, which doesn't account how some were dead when others came around) and her stealth and inflitration strategy she could probably avoid this, but it is something to be concerned about. Plus some people think Kurenai is city level scaling off her disciple Hinata, though I don't think that really makes sense since Hinata is more focused on Taijutsu (Physical Combat) while Kurenai is focused on Genjutsu (Mental Combat), plus from upscaling Killabilly is probably Megaton level anyway, but for an even better counter you could use



Carrion from Marvel Comics

The First Carrion is an early Spider-Man villain and should scale to an early Peter Parker who was only barely able to break his grip and fought him with neither able to blitz each other. Spider-Man during this period was able to push the Hulk out of the way of an antimatter orb traveling at escape velocity, calced as being in the kiloton range, pushed an entire underwater facility off him against the weight of the ocean weighing down on it, and possibly scales to Electro draining all the power from New York and reaching supernova level heat. Early Spider-Man was also able to move comparable to the speed of Electro's lightning and avoid Doctor Octopus' tentacles which could "block Electro's lightning bolts all day." This is consistent with other Marvel Comics Street Tier Feats and suggest Carrion would be similar statwise to the tier. 

Carrion is the master of organic matter, having "absolute dominion over all that lives... or once lived!" which in this case refers to the two types of fighters in the tier, humans and zombies. Carrion's most used power is his passive power of organic repulsion, where all organic things are repulsed from his body, including things like water, webbing, and even the SPIDER-SENSE which can't sense him because his body repels the organic sensing. In combat, Carrion's presence would just knock the fighters of the tier around, possibly disarming them in the process as their metal weapons wouldn't be knocked back, and would nullify their enhanced awareness. This is especially true because he can teleport at will meaning he can teleport to multiple sides of any fighter in the verse knocking them in different directions to loose their grip on their weapon. This would be especially dangerous because of his most fearsome power, his death touch which kills and disintegrates any organic matter Carrion touches, including dead material like an oak table, which means even if any of the fighters manages to push against the repulsion and get in melee he can instantly kill any of them with a touch and he can just teleport next to them and tap them. 

Carrion also has a few other helpful abilities. He naturally levitates as his body somehow repels the air, which he could use to keep out of range of Juliet who has the best resistance to his abilities and he can use "red death', a dust based weapon he carries that can cause suffocation, acidic burns, bacteria that eats organic material, or drugs someone to sleep, something I think only Juliet would have any resistance too. Oh and for some inexplicable reason, Carrion can phase intangible. This doesn't have to do with his repulsion ability and works against non-organic abilities like energy beams. The only people who can interact with intangibles in the tier are Mariska, Josey, and Juliet. Once again Juliet is the biggest overall threat but Juliet is a close range fighter and Carrion is the master at keeping his distance with levitation, organic repulsion, and teleportation. Plus if Juliet is at close range, she's at risk of Carrion's death touch.

The real biggest threat to Carrion would actually be Cordelia sniping Carrion from long range with a bullet. There are some reasons this isn't likely, namely Carrion on top of everything can read minds and the fighters of the verse aren't particularly prone to starting with a stealth strategy combined with Carrion being able to teleport and phase if he knows there's a threat. But it's not unthinkable that Cordelia the sniper would snipe the zombie-looking guy floating around especailly as he has no real ability to disguise himself. For the best counter I would suggest...


Old Luke Skywalker from Disney Canon Star Wars

So what of the Legends Canon is considered applicable to the Disney Canon is contentious but this is taking the most conservative estimate of the Disney Canon. Using just the Original Trilogy, Prequel Trilogy, and all Disney endorsed products, Luke Skywalker would be in the range of triple digit kilotons for shaking his island home large enough to contain an island, with being able to just shake such an area requiring energy in the triple digit kilotons. In terms of speed, Luke easily scales to Mace Windu parrying Darth Sideous' Force Lightning. As such he should easily be relative to the tier, if not superior as these were a casual feat and a feat he upscales from. 

At Long Range Luke can reflect or absorb of the energy attacks like the lightning and light blasts from most of the Dark Purveyors and can telekinetically redirect any physical projectiles like bullets and missiles from Cordelia and Lewis Legend. His telekinesis is on a vastly higher range then anyone here, able to instantly disarm them, and he would be able to instantly sense them as well as know all about them from his psychometry, learning about their aura from their weapons. He has far superior enhanced awareness than the verse and can use his telepathy to disorient any of the characters in the verse, read their thoughts including any threatening moves they could do, or just kill them outright. 

At Close Range he would be similarly monstrous. Luke's Lightsaber would be able to easily slice through any weapon the verse has, given it can work on metals viewed as conventionally indestructible to a Type 3 civilization. The lightsaber's extremely high level of heat would also cauterize the zombies' bodies keeping them from regenerating. Luke also has far greater skill feats even in just the Disney Canon. Jedi and Sith have precognitive powers used to know what their opponent will do next, a stronger form of the instinctive action the verse has that Luke is more than used to fighting, and can use to know where an acrobatic fighter like Juliet will go or if one of the Dark Purveyors are planning on zombifying him. However most famously, Luke can use Jedi Mind Tricks, a form of offense that would also be perfect at defending him by making anyone in the tier forget who he is or what they're doing, can be used on any number of people from the tier at once, and render them temporarily helpless.  

Against any of the Dark Purveyors Luke would instantly sense their evil aura and malefic intent from a distance via psychometry and can quickly mentally pacify them and disarm them before slicing them once or twice with his saber, nullifying their regen. Against any of the Zombie Hunters, Luke would be able to quickly disarm them, pre-empt their moves and tag them with a one-shot blow, and if any number of fighters from the verse tried to attack him at once he can completely mentally disarm them or physically disarm them with a single hand motion. Oh and this isn't taking into account the fact that at the end of the series Luke is a Force Ghost who would be constantly intangible with only Mariska, Josey, and Juliet being able to even hypothetically affect him. 



And that's how to be OP in the Lollipop Chainsaw-verse.