Friday, September 29, 2017

Death Prediction: Flowey vs The Narrator




In fiction there are plenty of villains that like to torment the main character. And then there are some villains that want to torment even the pla...

The blogger continued on her boring diatribe, utterly ignorant to how wrong and simple-minded she was regarding The Narrator's vital role in the story. 

What a joke this girl is! Thinking she can tell us which sections we are supposed to talk in!

...come on guys, we talked about this. You were supposed to let me talk uninterrupted and then the fight would happen and I would get out of the way.

Oh how silly of me......I'd love to let you get back to that, but it seems like "I" would do a much better job then this bum rap you gave for me.

Unfortunately, I must agree with the Flower. Your skills at understanding us are distinctly....mediocre. Allow us please to present ourselves.

Huuuh. Fine.


Howdy! Flowey the Flower:

Origin:

Deep underground we monsters live, forced by the humans down there long ago. When the prince of the monsters Asriel, was slain, and his soul left, his determination, his will to live, was injected into a golden flower from the outside.

And thus was I resurrected. I am Flowey, I have will. I have DETERMINATION, but I lack a soul. That means I don't have compassion, or joy, or any of those emotions.....

But I'm fine with that.

Those things only hinder your ability to survive! It's kill or be killed. When the human fell into the underground, It was something I couldn't predict and so with them, I could put into place my plan....

Physical Capacities:

I may look like a normal flower, but you'll find me a little bit tougher then that...hahaha

I can withstand a fireball from Toriel, who similarly knocked aside Asgore, king of the monsters, with just one fireball. For offense, I can cause my massive roots to spring up from the ground and ensnare many people at once. Look at how they pulse with eletricity...hehehehe

SOUL manipulation:

While I don't have a soul myself, I certainly know how to manipulate them, just like all monsters. I can affect the soul directly and in some timelines I have absorbed six humans soul at once, or all the monster souls, it felt goooood to feel them wriggling helplessly. Souls are quite the source of power...even monster souls can maintain our bodies.....human souls.....ohhh the power THOSE have.

If I want to destroy someone's soul I can summon up my signature "friendliness pellets", even completely encircle someone's soul to watch them struggle helplessly. This attack is so powerful it even destroyed ol Asgore's soul. Sure he was weakened by the human, but he wasn't fatally wounded, his soul still had enough power to maintain his body.

SAVE and LOAD:

The first time I almost died here, I suddenly realized "Wait...what happens to those who die.....who don't have a soul?.....No! No, I don't want to die!"

This awakened something primal within me, my DETERMINATION allowed me to return to a previous point of time. Turns out I could SAVE at any point of the timeline and return to it at a later point. I was immortal!

Until that human came, I could do this indefinitely. Even after the human appeared, I could still remember all the previous timelines. Only I, the human, and that old Bonehead sans did. It's a helpful trait if you are "determined" enough to use it to your advantage.

FLOWEY X:

Confused? This is the game's code name for what my fans refer to as "Photoshop Flowey" or "Omega Flowey".

When I absorb 6 human souls, I reach a much a stronger, I become a god of this world. Upon reaching said godhood, my very power crashes the game the player is playing. And when they start it up again, they find I have made....a few adjustments. I can shape the world to my bidding completely.

In this state I have quite a few more attacks. Locusts, Plant Centipedes, Arm-Mounted Flamethrowers, a rain of bombs...so many beautiful attacks

I am also stronger in my old abilities as well.....remember my friendliness pellets....they're a bit more friendly this time....they will follow and track the soul I sent them too. My vines are much more numerous for me to attack enemies. Even my ability to SAVE and LOAD are increased.....

If you think you can get beat me in this form, you'll find yourself quite wrong. I can save over other files and load them at will. And if you try and run away I'll break your precious save files to bits. I have direct control over the very mechanics of the game!

Asriel Dreemur, God of Hyperdeath:

My...true form. YOUR worst nightmare. This state requires 7 human souls, or if you are crafty like me you'll remember 1 human soul is equal to every monster soul in the underground and steal 6 humans souls plus every monster soul (or all but one...strangely enough). 

 This me has even more attacks to utilize, these ones named for emphasis:

SHOCKER BREAKER: I rain down lightning on my enemy's soul
CHAOS SABER: Summons up my two blades to slash at my opponent
CHAOS BUSTER: Summons up a giant laser to blade with
STAR BLAZING: Attacks my opponent with a rain of stars
HYPER GONER: I destroy and recreate the universe in my image

This was all using but a small portion of my power. When I want to go full out, I can show my true power as the God of Hyperdeath

In this state I attack with even stronger projectiles. Even my very presence can damage the fabric of spacetime....and will eventually destroy the world. And with all my power I can create an energy blast that can destroy even most game options

Mental:

I am quite clever if I may say....I manipulated the human along two timelines so that eventually I could become Asriel Dreemur. I have plenty of experience accumulated over my many resets. I have read every book, solved every person, killed every person....all of it

Weaknesses:

Weaknesses? DON'T MAKE ME LAUGH! hehe I don't have such....

Alright I think that's quite enough.

What are you doing? This is MINE!

Yes, well all the above is certainly following the story....but if you are claiming you have no weaknesses then I'm afraid you aren't following the story any more.

If someone with more determination then him appears, Flowey loses his ability to LOAD and SAVE at will. Flowey is a cruel sadistic flower...but his own sadism leads to him playing around with people he should have already killed. 

Beyond that, his flower self is much more fragile then his other selves, and his stronger forms are both subject to the souls themselves turning against him...quite an important story detail to just skim over little Flowey......

Grrrrrrhhhhhhhhh, GET OUT!

Personality:
I...didn't always used to be this way. When I first came back as a flower, I tried to help everyone. I solved all their problems, became their companion. It was amusing at first....but then it just repeated. What does this person do if I do this? Say this? They just repeat the same old thing. I started killing them...mostly out of curiosity, "Oh, I hate this...but I just HAVE to know"....What an excuse. It's so liberating to act how you want. 

Don't pretend to be shocked at how I act....look at you there, reading about two beings forced to fight to the death for your amusement. What a freak!

My whole philosophy can be summed down into one sentence. "KILL or BE KILLED!" The world is a plaything to make what you want out of it, and if some IDIOT tries to stand in my way....

heheheheHAHAHAHAHAHAHA

...


As Flowey ended his character section, the Narrator cleared his voice and prepared to give the appropriate character introduction.

Origin:

Once upon a time there was a man named Stanley. A man whose job was solely to push buttons. And he delighted in it. However one day he found that all mysteriously all his co-workers had gone missing. That's of course where The Narrator, that is to say I. come in.

My job was and is simple. I made a very beautiful piece of art, all about the nature of human choice, freedom and slavery, full of deep symbolism....but mysteriously Stanley suddenly started acting....out of character. Disobeying my narration.

It wasn't Stanley. It was a real person. And so, with a stoic grin, The Narrator prepared to deal with this strange anomaly that had messed with his hard work.

Being:

I am not a physical entity per se. I am a consciousness, which a rare dialogue says am shaped by the space and time I am in. I can change who I am telling the story about at a moment's notice and contrary to popular conception, I am actually aware of the alternate timelines and alternate timelines selves of myself

Reality-Manipulation:

Via speaking, I can alter move the plot of the story and alter reality as I see fit. 

Most often this involves manipulation of space and time. I have caused Stanley to float through a magical starfield without ever leaving his office and trap him in a spatial loop. I can seemingly change the flow of time by saying it is moving differently and can add more time to a timer at will. I can also teleport Stanley without actually resetting the timeline. And if someone is cheating I can send them away to The Serious Room for one hundred billion trillion years or infinity years to convey how serious the problem is.

I can also warp reality in other ways, basically any way I can think of. I can cause an building complex to burn to a crisp or sink into the ground. I can spontaneously cause a nuclear bomb to appear or drive a man insane. It was "I" who erased all of Stanley's co-workers.

And of course, if things get too grim, I can play a bit of music to lighten the mood.

Meta-Manipulation:

Given the importance of my role in the story, I can also manipulate the story more directly as it's Narrator.

Of course I myself am not beholden to the plot should I choose not to be. After-all, the best artists of the world give themselves room to change the script should inspiration hit. I can alter the functions of the game at will, such as adding in a worldwide leaderboard or sending the game into a cutscene. If the player needs instructions on something, I can stop the game to put on an instructional video. Aren't I ever so helpful and generous?

If things are going really poorly, I can shut the game down or restart it entirely. I can also load up new games, like these newfangled popular games like uh....what are they called....Digcart? and Entrance?

Intelligence:

Well I certainly like to think of myself as an intelligent fellow. I have remade the timeline ever so many times that I have gathered quite the experience. I am well aware of the fact that I am in a video-game and the relative tropes of the game. That is why I made my game to commentate on relative video game tropes. I wanted to make ART.

Of course even the parable isn't as artistic as my invention of the baby game, which after 4 hours of play, merges the player's essence with the Essence of Divine Art, the strongest being in the multiverse. 

Weaknesses:

Weakness? I am not some "character" who has various challenge and tribunals in the story, I am the Narrator.

Oh no you don't. It's my turn now!

Oh it's you again. Please, enlighten us on what "weaknesses" I supposedly have.

The Narrator is a pretentious, arrogant tyrant, who doesn't care about anything but his lame story. 

Lame?!

He tortures beings who don't follow him instead of killing them, leaving him open. He never goes for the kill! It's always games, games and more games! He also has no ability to curtail peoples' free will.

Yes, well I can SEE how from your perspective that might seem like a weakness, but you don't seem to understand the importance of that to the larger narrative and themes of....now where did he go?

Personality:

You know....I once believed the player and I could get along. I was excited to tell them my story, to entertain them and make video games art!

Maybe to you I seem cruel, but I think it's pretty hypocritical to come along to hear someone else's story, and then forcibly break it at any opportunity. I put a lot of work into making a good story, only for someone to come along and selfishly destroy it partway through. Why? Because it was so gosh-darned important to them that they have their own story instead. 

I want them to see what I see. That in this world they are nothing more then observers, passively absorbing reality instead of creating it. That in just sitting there pressing buttons or scrolling down you are doing nothing to make the world better for yourself, just passively accepting it.

I am sorry that I expected the artist and the viewer could get along, could work together for the story. I guess that was asking too much...


Alright, the combatants are set........I think? It's time for a death battle? Maybe

"Oh hey since my game was so awful why don't we play someone else's game just to ease the pain....let's see what do we have here.....hmmmmmm.....what's this....Undertale? It's a new popular game...let's give it a shot, why not?"

Stanley arose from a small patch of flowers to discover he had fallen down some distance. He looked through to find a small corridor. Stanley walked through the corridor to discover...

"Howdy, I'm Flowey the Flower!"

A Small Flower with a smiling face emerged from the ground. He...

Hey, who are you?

Apparently the flower didn't have a single moment to just LET THE NARRATOR TALK. 

What's going on...wait a minute this isn't.......then that means that.....hehehe...if what I think is true then if I beat your two idiots, I am going to have a real fun time!

Huhhhhhhhh....Stanley, this nuisance will only take a moment. Just walk in circles for a second.

FIGHT!

Save 1

Save 1

Hmm? What's this thing?

It's your soul...and THESE are my friendliness pellets.

The Narrator looked on in apprehension as his soul was surrounded by projectiles from this Flowey

Die!

The Narrator, thinking quickly teleported his soul behind the dim-witted flower

Huh? Urgghh....

Do you think you can beat me? Hahahahaha. The Flower quickly realized the futility of it all as he was suddenly engulfed by a tremendous flame

Ahhhh! Woah! 

The Flower squirmed and dodged, trying to dart around the impending flames

Load 1

Huh? 

Die!

The Narrator, thinking quickly teleported his soul behind the dim-

Got you this time! 

The Narrator felt his soul being grabbed by the edges of the Flower's strange tentacles and he....

Shut up! Just die!

Load 1

Urghhh...

It seems this could go on forever little flower....what strange game is this that it can go on forever....perhaps we should just leave and go to another game

Oh but the game ends so satisfactory.....my game shall end so pleasently..........

The Narrator hearing this, created a secret Easter Egg entrance right next to where they were standing to the end-game

HA!

Hey, wait where are you going so quickly.

Yes! Yes!!!!! There souls....this isn't my world...there's no Asgore to stop me

Flowey grabbed onto 6 rainbow souls, too preoccupied to notice that....wait....wait what's going on

















Reader, begin the game again?

Friday, September 15, 2017

Other Funny stuff I noticed in Yu-gi-oh! Manga

Just a list of other nonsense I found.

Yeah…I think Duel Monsters will be popular in Japan soon too….

YUGI AND JONOUCHI MUST MATE IMMEDIATELY!

Yami Yugi doesn’t like dirty brats touching his puzzle:

The True Nature of Friendship:

Screw the Rules I have Money:

Nice Figure Anzu!

“BAKURA YOU PLAYER-KILLING SCUMBAG”:

ATTENTION DUELISTS:

Yami Yugi is a master of the trash talk:

Mokuba sucks at Duel Monsters:

Yugi summons Holy Elf in defense mode:
Wait, WHAT?! Two pages ago you mentioned his trap kept you from playing Monsters in defense:

Yami Yugi’s rage is not satisfied yet!:

Jonouchi is not a f*cking duck:

No it doesn’t Ryuuzaki! Wasteland powers up Dinosaurs not mountains, no wonder you lose everything!

Bakura where did you come from!? I swear he wasn’t even shown on the island in any previous chapter:

Anzu and Mai have girl talk:

Yami Yugi is gonna beat his fat *ss:

Yami Yugi with the burns:

Yami Yugi somehow launches his Gaia the Dragon Champion into the Castle of Dark Illusions knocking off its floatation ring so it collapses on all the monsters below it:

Das our Seto:

Yami Yugi is so cool sometimes:

“Good Morning Talking Cleavage”:

Those Beautiful Traps man:

YUGI HAS A MOM?!

OMG a giant rock:

Yu-Gi-Oh! The Gathering:

No one touches Kaiba’s duel disk and lives:

Yes Yugi, please take Marik’s rod:

Jono, that’s fatphobic BabyRage:

teh ironies:

This is like watching a little kid make up new powers on the fly:

You can do it Seto! Make Egypt Great Again! MEGA!

Wednesday, September 13, 2017

Death Analysis: Yugi Muto

Death Analysis: The Children's Card Game Winning, Mind Crushing, Ridiculous-Haired Heart of the Cards-Wielding Egyptian Pharaoh, he's the King of Games: Yu-gi-oh!



Backstory:

3,000 years ago in Ancient Egypt, the evil of men's spirits incarnated as horrible monsters who threatened the safety of all the lands. But the Priests of Egypt, led by a nameless Pharaoh with crazy hair sealed them away in stone tablets. That is until one fateful day when the Thief King Bakura, looking for revenge laid siege to Egypt with his forces of darkness. The Pharaoh sealed himself and the Thief King away in Two of the Mystical 7 Millennium Items. During the battle the Millennium Puzzle shattered to never be re-assembled.

Or so it would seem. For in the modern times, a young schoolboy named Yugi, bullied and beaten, with no confidence or strength to call his own but brimming with kindness managed to solve the Puzzle and forever entwine his spirit with the Pharaoh's.

Together these two proceeded to save the world from the dark forces that plagued it, particularly other wielders of the Millennium Items......also, A LOT of card games.

Canonicity:

Yugioh Canon is not too bad. Basically everything written by the original writer, Kazuki Takahashi is primary canon and everything approved by him to be within the same canon but not written by him is Secondary Canon, which can be counted so long as it doesn't conflict with the primary canon.

Primary Canon consists of the 343 chapters of the original manga, the Newest Yu-gi-oh! movie, Dark Side of Dimensions which was written by Kazuki Takahashi specifically to be within the Manga continuity, and the two manga chapters written by Kazuki Takahashi to link the original manga with the Movie.

Second Canon consists of the Mangas for every subsequent Yu-gi-oh! series as well as the actual physical Duel Monsters cards which are canon so long as they weren't changed for balance reasons as Kazuki himself mentions.

Millennium Puzzle:


The primary source of Yugi's powers come from his mystical Puzzle, one of the 7 Millennium Items. The Puzzle gives it's user Dark Wisdom and StrengthThe Book of the Dead proclaims the one who has the Millennium Puzzle will dispense justice to all,and judge evilIt's most famous ability is that Yugi can use this to switch between Hikari Yugi (Little Yugi) and Yami Yugi (The Spirit of the Pharaoh) at will. By using this he can take advantage of his two minds to resist telepathy. (1) (2). However it has a number of other abilities.

Twice the Puzzle shows the ability to give Yugi Clairvoyance, the ability to see distant events (1) (2). The Puzzle can curse people to die and will automatically activate to protect Yugi from danger (1) (2). The Puzzle can also bfr people to it's interior dimension (1) (2)

Inside the Puzzle is the endless maze of Yami Yugi's soul containing various traps and pits that can trap people forever.

The Millennium Puzzle, like all the Millennium Items can also initiate a shadow game. A Shadow Game is essentially a normal game brought to life by the powers of darkness. It is also a recreation of the duel of magic done by the Ancient Egyptian Magicians. Anything can be a shadow game; Yugi turns a puzzle into a shadow game, "blood-soaked wars" are a form of game, and indeed an entire world is turned into the final Shadow Game between Yami Yugi and Yami Bakura. No normal human can withstand a shadow game for a shadow game can swallow the body and soul in darkness. While most people can not even observe the nature of a shadow game, they are potent enough to shape destiny. Yami Yugi can control the level of his shadow game at will.

If Yugi's opponent loses or cheats at a shadow game, they will be open to Penalty Game, in which they are afflicted by a horrible ailment usually befitting their sins. However, Yugi does not need to win a Shadow Game to inflict a Penalty Game.  With Penalty Game Yugi can trap his enemies in illusions or alter their senses (1) (2). He can also just make someone outright die from Penalty Game (1) (2). However his most famous Penalty Game is "Mind Crush" which destroys his opponent's mind, leaving them comatose until they rebuild it. 

Cards:

Along with his Puzzle Yugi carries as standard equipment his duel disk and his duel monsters deck. Duel Monsters is a card game developed by Eccentric and Cartoon Enthusiast Maximillion Pegasus based on the Magical Duels of Egypt. Given it's resemble to the games of his past life, Yugi is most comfortable playing this game over all others.

Given that the point of a Shadow Game is that it brings the game to life, right down to recreating the mechanics, it would seem that the Duel Monsters Mechanics would be completely fair game for any modern shadow game Yugi gets into using his Duel Monsters Deck.

Monster-Scaling:

Just some important monster feats, generally from card descriptions, for comparison.

Giant Soldier of Stone (1300 ATK): Destroys the Moon. Konami even released a card referencing it

Megasonic Eye: (1500 ATK): Traveled from the edge of the universe (requires speed in excess of 10,000 c)

Deep-Eyes White Dragon (Alternate Blue Eyes White Dragon, which has 3,000 ATK): Travels to Earth from another solar system in 10 seconds (speed of over 13,000,000 c)

Three God Cards (Varies, usually ~ 3,000-4,000 ATK): Can destroy the world and remake it into a world of darkness

Sun-Eater: (3,200 ATK): Can Consume a Star


Superdimensional Robot Galaxy Destroyer (5,000 ATK): Can Destroy a Galaxy

HEAVILY Boosted Blue-Eyes White Dragon: (19,900 ATK): Many times said to be able to Illuminate an infinite darkness

Monster Cards:


Non-Tribute Monsters:
These monsters may be summoned once per turn normally without any sacrifice. (ATK/DEF)


1-Tribute Monsters: 
These Monsters require one monster sacrifice to summon:

2-Tribute Monsters:
These Monsters require two monster sacrifices to summon:

Fusion Monsters:
These monsters are created by fusion of 2 or more pieces:

Ritual Monsters:
These Monsters are created by sacrificing a few monsters with a spell card and a certain monster on the field

Exodia:


Exodia is a series of 5 monster pieces, 4 of which has 200/300 or 300/200 ATK/DEF, and one of which has 1,000/1,000. However if assembled, the 5 pieces form a monster called Exodia the Forbidden One, who has INFINITE attack power, making it easily scale-able to any monster with finite attack power.

However Haga threw the pieces into the ocean, and so he no longer can use this strategy.

Egyptian Gods:


Osiris, Obelisk, and Ra form the trinity of the Egyptian God Cards, monsters with the power of the gods. Yugi acquired these and they form his true powerhouses. To summon they require 3 sacrifices. 


The Nature of the Gods puts him above the other Duel Monster Cards:
The Power of the Gods also is exceedingly great:
Horakthy:


With the knowledge of his true name, Yami Yugi/Atem fused the three Egyptian God Cards to form the strongest being in the world, The Creator of Light. Horakthy is able to easily destroy Zorc, the Demon God who was stronger then Exodia and created all darkness. She is the Ultimate God, the Creator. When played, this card immediately wins the game. 

Spell Cards:

Spell Cards are magical effects that can be activated during Yugi's turn. 

  • Monster Reborn: Revives a Monster from Death
  • Swords of Revealing Light: Prevents attacks from the opponent for 3 turns and reveals all their monsters
  • Horn of the Unicorn: Increases ATK and DEF by 700 points
  • Monster Recovery: Takes monsters you control, brings them back to the deck, which is shuffled and you draw 5 new cards.
  • Burning Land: Destroys any field magic
  • Polymerization: Fuses two monsters to form a fusion monster
  • Magic Mist: Surrounds the field with water vapors
  • Mystical Moon: Raises the power of beasts. Increases area of tidal waves
  • Magical Hats: Covers cards with 4 hats forcing opponents to guess where they are
  • Mystic Box: Switch the position of a Dark Magician you control with a monster your opponent controls, their controller doesn't change. The opposing monster is destroyed.
  • Shift: Switches the position of two monsters you control. Can switch a monster on the field with one in the hand.
  • Eye of Truth: Reveals the cards in the opposing player's hand.
  • Multiply: Causes a monster with less 500 ATK to multiply without stop. Usually used with Kuriboh to create a wall of living mines. It can create hundreds of copies, strongly implied to be at least 1,000 based on covering all the eyes of "Thousand-Eyes Restrict"
  • Magic Arrow: Allows the player to use a spell on a target they normally can't. Somehow used to fuse Mammoth Graveyard with Blue Eyes Ultimate Dragon, decaying it from the inside. 
  • Light-Sword of Card Sealing: Removes one card at random from your opponent's hand from play for 3 turns.
  • Card Destruction: Both players discard their entire hands and draw cards equal to the cards discarded from their deck.
  • Brain Control: Gives one control of an opponent's monster for one turn
  • De-Spell: Negates the effect of one spell in play
  • Defuse: Returns one fusion monster to it's component pieces
  • Magic Cylinder: Negates and Reflects an attack sent by an opposing monster
  • Magic Formula: Increases the power of a spellcaster by 500 points. 
  • Exchange: Each players select one card from their opponent's hand and add it to their own
  • Double Spell: Casts any Magic spell played by an opponent this turn
  • Diffusion Wave-Motion: Pay 1,000 life points and a Spellcaster you control can attack every monster your opponent controls
  • Devil's Sanctuary: Given to Yugi by Kaiba to stop Ra, Devil's Sanctuary special summons a Metal Devil who's ATK is equal to the opponent's life points and when destroyed deals battle damage to the opponent instead of controller. Requires 1000 life points per turn to maintain
  • Dimension Magic: If a Spellcaster is under your control you can sacrifice two monsters to special summon another spellcaster from your hand. The two of them can then combine their power for the turn
  • Marshmallon Glasses: Summons glasses that forces the monster to target Marshmallon for all it's attacks and effects
  • Turn Jump: Moves 3 turns into the future
  • Magic Barrier: Creates a barrier against magic, able to stop not just spells but magical monster effects
  • Rebellion: Causes one of the opponent's monsters to attack them
  • Bond of the Fellowship: Allows special summoning of two monsters of the same type from the deck.
  • Magic Move: Transfers a spell from one target to another
  • Tricky's Magic 4: Pay 1,000 Life Points and sacrifice The Tricky. Summon Tricky Tokens equal to the number of monsters your opponent controls
  • Golden Sarcophagus: Put one card in the great puzzle box. If the opponent plays a magic with the same name, that card is negated.
Trap Cards:

Trap Cards are set facedown and activated on an opponent's turn, usually in response to something.

  • Mirror Force: Reflects an attack back on all of an opponent's attack mode monsters
  • Spellbinding Circle: Traps an opposing monster and reduces their power by 700. Can use the trapped monster as a shield
  • Chain Destruction: When a monster with less 2000 ATK is summoned, Chain Destruction can destroy them and every copy of them from the opponent's deck. 
  • Magical Rift Panel: Activates when the opponent casts a spell, takes control of the spell
  • Soul Rope: Activates when a monster of yours is destroyed, pay 1000 life points and summon a level 4 monster from the deck
  • Stronghold, the Moving Fortress: Activates when attacked by an opponent, turns into a powerful fortress to protect the player with 2000 DEF.
  • Crumbling Axe: Lowers an enemy monster's power by 500 for each turn this was set.
  • Magician's Circle: Triggered when an enemy spellcaster attacks. Both players play one spellcaster monster from their decks. 
Atem's Power:


Yami Yugi, the Pharaoh Atem has certain innate powers and magic as the Pharaoh, the physical avatar of the Gods on Earth.

Physically, Atem is able to superleap since the first chapter. He has tanked the power of the shadow games which no normal man could survive, survived the dark magic of one of the strongest dark sorcerors and he even protects Mai and Jono from a direct attack from Ra! It's not a mechanic of the shadow game either, he wasn't even in that duel. Not really sure how to interpret that.  He has twice displayed intangibility (1) (2). He is fast enough to just materialize behind someone and was able to react Summoned Skull's lightning attack moving through the water at lightning speed over a relatively short distance 


Atem has a number of other abilities. He can create matter from nothing, channel power from his friends, and seal monsters in stone tablets. The Power of his name is strong enough not only to fuse the Egyptian Gods into Horakthy, but also to create a forcefield strong enough to fend off Zorc himself. And then there is his most well known ability. Due to his strong will and his connection with the spirits of his deck, he has the ability to change probability and draw what card he needs, an ability known to most English-Speaking Yu-gi-oh! fans as "The Heart of the Cards". 

Hikari Yugi



Also while he isn't exactly superhuman he has come a long way from being the weakling everybody picked on. He was able to dexterously chase a thief through the city and survived unconscious being engulfed in flames.

Intelligence/Feats:

Yugi is really, REALLY good at games.

  • Defeated the Three Tests of Shadi, including a nigh-impossible riddle, in a short timespan
  • Twice defeats Mokuba Kaiba, the Champion of Capsule Monsters, at Capsule Monsters despite Mokuba getting 5 monsters of high level and Yugi getting low-level monsters
  • Outwits the Meikyu brother's variation of the truth-teller and liar riddle
  • Catches a criminal the police couldn't with good old fashioned logic
  • In an RPG defeated a Buffed Up Level 15 Monster with Four Level 1 Characters, and One Level 13 Character
  • Figured out the new rules of Duelist Kingdom simply by looking at one of the battlefields
  • Nearly beats Pegasus in their first duel, despite Pegasus using cheating, a time limit, and cards Yugi had never heard of.
  • Easily defeats Haga, who won championship in Duel Monsters Japan's National Competition. 
  • At the end of Duelist Kingdom Yugi defeats Pegasus, the creator of Duel Monsters, despite him using cheating and completely broken cards exclusive to him.
  • Hikari Yugi defeats Ryuji Otogi, the Creator of Dungeon Dice Monsters, at Dungeon Dice Monsters in his first game of it with a combination of dice essentially picked at random, without Yami Yugi's help.
  • Defeats Osiris, an Egyptian God, and a supposedly unbeatable strategy of 5 invisible cards, by turning Osiris' power against the wielder and forcing them to draw until they lose their entire deck.
  • Yami Yugi defeats Priest Seto's Strongest Monster at the time in ancient Egypt using just Kuriboh and Multiply
  • Defeats Yami Bakura and foils his plan to control the world, despite Bakura have millennia to plan out this exact plan
  • In the Ceremonial Duel, Hikari Yugi defeats Yami Yugi, freeing his soul
  • In Dark Side of Dimensions, defeats Yami Aigami, using godlike monsters from a higher dimension, with just one card and one turn without difficulty
Weaknesses:

Individually, Yami Yugi and Hikari Yugi both have their own weaknesses. Yami Yugi is proud and competitive to the point of foolhardiness while Hikari Yugi is underconfident and physically weak. However together they generally cancel out each other's weaknesses.

The only really shared weakness they have is that they are bound by the rules of Duel Monsters and never cheat; Hikari Yugi because he considers it immoral and Yami Yugi because it hurts his pride as a duelist and because he considers it to weaken his dueling skills

Personality:


Hikari Yugi is a sweet, sensitive boy who believes in the power of friendship and tries to develop his pride and strength so he can help his friends as they help him. He represents the future, brimming with potential, which is why his cards like the gadgets and blockman which represent the potential for the future, and why he uses cards like Silent Swordsman and Silent Magician, creatures which start out weak and little but develop stronger with each turn like Little Yugi.

Yami Yugi is a proud regal man who seeks the betterment of his kingdom and later his own soul's freedom. He seeks to gain the empathy to understand why people care for their enemies and what causes this power called "Friendship". He represents the past, full of ancient wisdom and dignity, but inflexible in thinking, which is why his monsters are archaic simple powerhouses like Magicians, Knights, and Dragons. 

The Union of these two souls allows them to learn from and develop from each other, their two opposite styles working to balance each others' weaknesses. 

Summary:


+Superhuman Strength (Can superleap high into the air), Moon Level DC with Most of his Summons, Planet to Star Level with his God Cards, Universe Level with Exodia, Boosted Obelisk or Horakty
+Superhuman Durability, Higher with Forcefields formed from his name, Can turn Intangible
+Superhuman Speed, Massively Hypersonic Reflexes
+Summoning
+Can attack the mind and souls of his opponent
+Mind and Soul Resistance
+Can Induce Death
+Destiny Manipulation
+Sealing
+Spacetime Manipulation
+Dimensional BFR
+Attack Reflection
+Resurrection
+Shields
+Stat-Boosting
+Telekinesis and Telepathy

Potential Opponent:

This match was suggested to me by one of my friends:


Yugi Muto vs. Jace Beleren: Yu-gi-oh! vs Magic: The Gathering. Time to see which nerd card game hobby was truly the best ;)      

Next Time:

Thanks so much to my friend Thor who made this next time that completely blew my mind.