Saturday, April 14, 2018

Intelligence and Skill Tiers

This is basically just an update of this blog:
http://realdeathbattleimp.blogspot.com/2018/03/skill-and-intelligence-tiers.html


Intelligence and Skill are two things that don't have easy quantification like energy values or speed ratios. I just wanted to quickly give my internal method of classification that I think can be relatively feat-based and not conjecture based or otherwise floating in subjectivity. There will still be SOME subjectivity to this, but I hope it can reduce it to a more empirical level.

Intelligence Tiers:

This is specifically for intelligence as knowledge of the natural world and reasoning ability. A lot of my intelligence tiers relies on knowledge of the Kardashev Scale, a measurement of how advanced a society is, based on energy exponents. Here are some important baselines approximately of what technology might be considered indicative of a civilization at this scale:

Type 0.1 Civilization: Fire and Stone/Wood Tools
Type 0.2: More Complex Stone/Wood Tools
Type 0.25: Roman Empire at it's Height.
Type 0.5: Industrial Revolution
Type 0.75: Modern to Near-Future (Earth is currently a Type 0.7244 Civilization)
Type 1: Weather Manipulation, Life Creation, Asteroid/Planetary Mining/Colonization
Type 2: Cosmic Scale Construction like Dyson Spheres, Advanced A.I., Teleportation, Rudimentary Time Travel
Type 3: Advanced Time Travel, Technology that can survive massive cosmic events, able to create stellar or higher-level events, manipulation of reality on the quantum level to allow for basically reality-warping

So let's get into the tiers themselves

Tier 6: Sub-Human: Below Average Human Intelligence:
Low Sub-Human: Basically Mindless. Think Stereotypical Zombies for instance or most ants
Mid Sub-Human: Has Basic Cognition, Most animal species
High Sub-Human: Can use tools, level of more advanced animals

Tier 5: Basic Human:  Normal Human Intelligence Range
Low Basic Human: Below Average Intelligence, Dumb
Mid Basic Human: Average Intelligence. Can with prep time create type 0.1 level technology.
High Basic Human: Above Average Intelligence. Clever. Can with prep time create type 0.2 level technology

Tier 4: Advanced Human: Heavily Intelligent Individuals
Low Advanced Human: Genius in one Field. Can with prep time create type 0.25 level technology. 
Mid Advanced Human: Peak Human Intelligence by conventional standards. Genius in Myriad Fields. Can with prep time create type 0.5 level technology. Can create type 0.1 level technology during the course of a battle. 
High Advanced Human: Unrealistic Genius. Genius in all Fields. Can with prep time create type 0.75 level technology. Can create type 0.2 level technology during the course of a battle.

Tier 3: Metahuman: Intelligence beyond what can exist in any realistic setting. Can uplift human society.
Low Metahuman: Can create science-fiction gadgets that are currently speculative. Can with prep time create type 1 level technology. Can create type 0.25 level technology during the course of a battle.
Mid Metahuman: Can create technology beyond what is currently known to be capable. Can with prep time create a type 2 level technology. Can create type 0.5 level technology during the course of a battle.
High Metahuman: Can create miraculous technology that defies explanation. Can with prep time create a type 3 level technology. Can create type 0.75 level technology during the course of a battle.

Tier 2: Superhuman: Intellectual Demigod able to regularly perform impossible feats of intelligence.
Low Superhuman: Intelligence has progressed to the point of near psychic abilities and ability to predict the future. Can be an immediate threat to a planetary civilization purely from intelligence. Can create type 1 level technology during the course of a battle. 
Mid Superhuman: Intelligence allows for subtle mental manipulation purely via manipulation. Can be an immediate threat to a solar-system scale civilization purely through intellect. Can create type 2 level technology during the course of a battle. 
High Superhuman: Intelligence allows for impossible feats. Can be an immediate threat to a galactic civilization purely through intellect. Can create type 3 level technology during the course of a battle.

Tier 1: Cosmic: Character has a degree of Cosmic Awareness of reality
Low Cosmic: Character's mind exists on a higher plane of reality. Character can directly warp reality through intellect. Character's mind is equivalent to the raw data of a celestial body like a planet or a star.
Mid Cosmic: Character's mind can understand the larger-workings of the cosmos in detail. Character's mind is equivalent to the raw data of at least a galaxy up to a whole universe.
High Cosmic: Character can view all possibilities and through intelligence choose the optimal reality to live in. Character's mind is equivalent to the raw data of the multiverse.

Tier 0: Nigh-Omniscience: Character knows all or almost all of the things that can be known in their fictional reality.

Skill Tier List:

This is simpler, in my view, though this is specifically combat skill, not tactical knowledge which seems more intelligence in my view.

D Tier: Mundane Level: No Real Fighting Skill
Low D Tier: Below Average Levels of Coordination, Clumsy
Mid D Tier: Average Human Levels of Coordination
High D Tier: Physically Competent and Dexterous but no fighting experience specfically

C Tier: Skilled Tier: Is a heavily competent fighter
Low C Tier: Rookie Fighter, has some combat experience. Has spent at least a few weeks fighting semi-regularly
Mid C Tier: Experienced Fighter, is notably proficient in combat, likely has at least a little combat training. Has spent at least a few months fighting semi-regularly.
High C Tier: Heavily Experienced Fighter. Has spent at least a few years fighting semi-regularly.

B Tier: Master Tier: Is a Master Fighter
Low B Tier: Master Fighter. Equivalent to a Black Belt. Has fully mastered at least one style of combat.
Mid B Tier: Advanced Master Fighter. Equivalent to a High-Degree Black Belt. Has mastered several related combat styles and can use them in conjunction. Can create own style of combat based on combination.
High B Tier: Master of Many Styles and unrelated styles of combat. The most physically skilled fighters in a normal world. Equivalent to a lifetime of combat experience. Can create whole school of combat styles.

A Tier: Superhuman Tier: Superhumanly Skilled
Low A Tier: Superhumanly skilled, able to perform unrealistically well. Immortals with heavily extensive lifespans can get here purely from age.
Mid A Tier: Can defeat a primitive army through sheer fighting skill.
High A Tier: Can defeat a modern army through sheer fighting skill.

S Tier: Godly Tier: Skill grants special abilities
Low S Tier: Can defeat an enemy literally many times as powerful as you purely through skill. Can perform superhuman abilities via skill.
Mid S Tier: Can defeat an enemy literally many orders of magnitude as powerful as you purely through skill. Can warp reality with skill.
High S Tier: Conceptually Skilled. The Literal Embodiment of Warfare or Fighting that is omnipresent at all fights or someone who can equal them.


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